Catoblepas ha scritto gio, 26 maggio 2005 alle 23:49
Come sapete in Giappone si svolgono molti test "a porte chiuse"
nelle migliori sale giochi: non è permesso scattare foto ma
i fortunati nipponici che assistono all'evento possono sempre
riportare le loro impressioni sula rete...
E' quello che è successo col primo test di Hokuto No Ken, vi
copio e incollo le caratteristiche del gioco (c'è molta roba
da impallinati del genere che potrà sembrare superflua, ma
è cmq una pre-pre-preview interessante
http://forumtgmonline.futuregamer.it.../icon_wink.gif )
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-Characters are high res like Guilty Gear
-Original Anime voices used
-It’s not known whether it will use the card or not, it didn’t
work at the loc test
Here are the playable characters at the test:
Kenshirou, Raou, Toki, Jaki, Rei, Shin, Yuda
There were three more characters that couldnt be used, making it
a total of 10 default characters.
(Maybe they will include Shu, Sauza or Amiba???)
Game System:
-Button setup is like KOF, plus a boost button
-Life damage is similiar to Vampire savior. (How it goes down,
but if you wait a while some of it comes back.)
-There is a Boost gauge (Perfect Gaurd, Boost Cancel) and an
Oora Gauage (Im guessing thats ORA!ORA!ORA!) that can hold up to
2 stocks, to be used for special moves.
-The game has gattling combos just like guilty gear, Double
Jumps, Air Dashing, Air Guard
- You can do an Ariel attack (I’m guessing this is like a knock
up, or an air combo or something, エリアル but can’t hit
opponents on the ground
-Weak Punch+Weak Kick gaurd crush ?? (not sure)
-Strong Punch+Strong Kick, knock up, follow up by pressing up
after
-While Guarding press boost button for perfect guard
-Press any button when you get knocked down to spring back up
-During normal attacks you can push the boost button to cancel
them (sounds a lot like the roman cancel system)
-For each character 2 3 6 + strong punch and strong kick gets
you a FINISHING MOVE
-Boost + 66 while gaurding does some sort of dash (author
inserts a question mark)
Kenshiro has a bunch of regonizable moves from the comic
Rau can’t dash backwards, he jumps back like a kof 94 character
(A bunch of character discusion, moves and stuff from the comics)