aspetto che sia completato, ma sembra parecchio interessante :sisi:
Se sei sicuro di prenderlo forse conviene adesso, dal sito ufficiale viene 11,99$ (circa 9€) e danno due key steam e due chrome, quando uscirà costerà di più e probabilmente non daranno key extra.
03-03-13, 17:31:11
Beato Angelico
Re: Don't Starve - suvival game
se fossi sicuro di prenderlo lo avrei già fatto, non pensi? :fag:
04-03-13, 07:30:53
sco78
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da Beato Angelico
se fossi sicuro di prenderlo lo avrei già fatto, non pensi? :fag:
È praticamente completato dopo il winter update, sul forum non danno aggiornamenti importanti.
Important note: Steam seems to be having some technical difficulties in sending the update to some computers. If you encounter problems, you should be able to fix them by uninstalling Don't Starve and then reinstalling it. You may have to validate files after you do this in order to force the update after that.
This should just be a temporary problem. Valve is usually pretty quick to fix these things!
ALSO: Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocuments\klei\donotstarve directory.
New features
Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
Pathfinding works over long distances
Day length changes throughout seasons
Modders can bring up an interactive lua console with the ~ key
Adventure mode
Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
Added lots of little setpieces using new objects that try to impede your progress.
New monsters
The Knight
Merms
Guardian Pigs
New stuff to build
Meat racks and jerky
Bandages
Gunpowder
One man band
Purple gem
Fire staff
Shadow manipulator
Rainometer
Umbrella
Hambat
New stuff in the world
Mushrooms (3 kinds)
A bit of maxwell ground is starting to creep into the world around some teleportato parts
Pig torches
Wasp hives
Variant berry bush
(In)sanity obelisks that block areas when you are (in)sane
Hound mound
Two types of ponds - frog ponds and mosquito ponds
Marble pillars (minable for currently useless marble)
Evil flowers and petals
Nitre
Eggs
Carpet
Marble TIles
Tuning
Magical recipes have mostly been moved the shadow manipulator
Icebox require gears to create
Tallbirds spawn more often
Ponds freeze in the winter, and stop spawning things
Beefalo mating season is shorter, and there are fewer babies
Ranged weapons actually shoot projectiles
Treeguards drop special, magical wood that is used in some recipes
Health and Sanity effects of foods have been reduced (you restore these by other means now)
Monster meat perishes faster
Blow dart causes more damage
Graves have gems, gears, and nightmare fuel in them sometimes
Bug fixes
You can kill small creatures directly in your inventory / toss them into fires
Season onsets work better in adventure mode
AOE attacks cause area damage even if the targeted hit misses
Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
Koalefants can no longer fly across water when you aren’t watching
Koalefant tracks point more accurately in the correct direction
Attempting to store a weapon in Chester no longer attacks him
Chester follows through wormholes when using a backpack
Right click an equipped tool with another item no longer destroys the tool
When wilson uses up a tool, he automatically equips a replacement if one is available
You can no longer light Beefalo (or other creatures) on fire by using a torch on them
Mandrakes get picked up properly when using Spacebar
Adventure mode is now integrated into survival mode. In a survival mode level, you can find a special portal that will take you to the start of adventure mode. If you die in adventure mode, you will wake up back in your survival level, outside of the portal. From there you can try again (restarting at level 1, of course). Dying in survival mode is still perma-death-fatal, and retrying a survival level will always generate a new one for you. Any existing saves that you might have from previous patches will be interpreted as survival levels - you should be able to teleportate out of them to get access to the new features.
New front-end screens for dealing with the save slots and the new game flow.
The adventure levels have been re-done to better match what their final structure will be. They’re still a bit rough around the edges, but you can start to see the overall sweep of the game now. Please see the detailed descriptions at the end of the changelist.
New Craftables
Healing Salve - Made from crushed spider glands and ash - heals medium wounds
Lightning Rod - Protects bases against lightning, gives you a few nights of free light when struck.
Heat Stone - Place it near a fire to warm it up, and then carry it around with you to fend off the bitter frost.
Earmuffs - Made from rabbits, of course!
The Piggyback - A fancier, bigger backpack (that slows you down!)TOU
New Creatures
The Bishop - guards Maxwell’s structures with lightning shots
New Level Features
Chess biome! In adventure levels, Maxwell's influence has begun creeping into the environment.
Points of interest and traps - these are small, non-random areas that have good or bad effects.
Touchstones - these mysterious stones act as one-time-use meat effigies if you touch them. There are a handful generated in each survival level.
Maxwell’s door - leads to adventure mode.
Pleasingly-arranged mushroom rings
One-way wormhole (only in adventure mode currently)
Pig-head-on-a-stick - someone’s been busy!
Tuning
Compressed the XP track. You now earn 20xp per survival mode day at a flat rate, and unlock all the XP-unlockable characters a lot more quickly
Characters have a bit more health by default. This is to reduce the number of one-shot player deaths, and give you more of a chance to run away from danger.
The player now has 15 inventory slots
When you advance through the teleportato in adventure mode, you can only take four items with you. Choose wisely!
Sanity depletion in the rain is less harsh
The HUD is a bit smaller, to show more of the game world
Removed low-level farm plots. We really didn’t need three versions of the same thing.
Deerclops, lightning and beefalo mating season are configurable through level gen parameters
Stepping on spider ground will trigger a response from the den
Tweaked mushroom spawn chances
Abigail has more health, but enemies will fight back against her
Bugfixes
Many new map icons, including backpacks and Chester!
Crock-pot fixes: mushrooms count as vegetables, fixed frogglebunwich recipe
You can no longer carry an extra backpack in your hands as you walk around.
Werepigs don’t kite. They are too angry for that.
The death screen buttons should always work now.
RMB can be used to light things on fire when the torch is equipped (useful at night)
Added a default start node so that maxwell and wilson not occluded
Frozen ponds can't be fished anymore.. but you can walk across them.
MacTusk can miss you with his blowdart
Spiderhat / Miner hat show remaining fuel
Treeguards can be set on fire more than once
Lua console now supports arrow keys
Fireflies glow more reliably at the right times
Trap icons don't show up on the map when inside a container
Chester is immune to ghosts
Chester has much more health, and resurrects after only one day
Fix spider jump attack sometimes not actually jumping
Spider jump attack will not hurt Wilson when it misses
Birds that are flying away shouldn't re-start their fly-away animations mid-flight
Rabbits will try to avoid a player between them and their home
Fix to Abigail/ghost movement stuttering
Ghosts pathfind, but will go through walls or objects if needed
Abigail will show up at least every 3 nights
Abigail will spawn some distance away from Wendy
Wandering creatures will try to avoid walls and water
Fleeing creatures will try to avoid running into walls
Fix apparent duplicate item when dropping item on the ground and then into your backpack before the drop happens
Fix infinite bees spawning from beebox by repeatedly saving/loading game
When murdering an entire stack of helpless creatures in your inventory, loot is gained for each individual, not just once
Waking up sleeping hunting hounds at night will rouse the walruses from their slumber
Fixed a bug where you could use a sleeping bag or tent during the transition from night to day to skip an entire day.
Level Descriptions:
The adventure levels are still being worked on and refined, but here's an idea of where the are right now and where we want them to be.
Level 1
Near-constant rain and frequent short winters take a toll on your sanity and your fires. You must survive in these more extreme conditions as you hunt for the teleportato pieces. When complete, this level should feel similar to a survival level, but with increased pressure on all your resources.
Level 2
This level is smaller and shorter than the previous level, but it is permanently winter! The aim is to survive the cold without any preparation time. When complete, this level should keep you moving quickly.
Level 3
The level features a resource-rich central island, surrounded by dangerous lands containing each of the teleportato pieces. Right now it's still fairly lush, but eventually the outlying islands should be quite inhospitable!
Level 4
Use the first land to stock up. Once you pass through the dying wormhole, you'll need everything you've got to survive. We're currently still working on the balance between the two lands.
Level 5
This level should put your survival skills to the ultimate test, not only will there be harsh weather and tough monsters, but resources will be extremely scarce. Eventually. Right now it's just been roughed in, but it's still got lots of badguys in it!
Level 6
Maxwell is still devising this level...
28-03-13, 18:38:04
Harlan draka
Re: Don't Starve - suvival game
comprato su steam, sono morto all'8° giorno ucciso da un cane XD
28-03-13, 21:12:25
Tyus da bass
Re: Don't Starve - suvival game
io sto cercando di non abusarne per evitare che all'uscita "vera" mi sia già venuto a noia :bua:
29-03-13, 09:57:24
sco78
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da Tyus da bass
io sto cercando di non abusarne per evitare che all'uscita "vera" mi sia già venuto a noia :bua:
Anche io ;) 24 aprile con almeno altri due updates. Una cosa che manca, ma non so se possa sbilanciare il
Gameplay è l'housing
29-03-13, 12:51:57
Tyus da bass
Re: Don't Starve - suvival game
si ma il gioco è già in vendita, mi aspetto che quando passerà a definitivo ci siano aggiunte sostanziali e non solo l'aumento di prezzo :look:
30-03-13, 11:23:30
Jaqen
Re: Don't Starve - suvival game
Molto molto bello.
30-03-13, 13:20:46
sco78
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da Tyus da bass
si ma il gioco è già in vendita, mi aspetto che quando passerà a definitivo ci siano aggiunte sostanziali e non solo l'aumento di prezzo :look:
Il gioco giá adesso è stupendo e per me varrebbe anche più del prezzo pieno
04-04-13, 22:44:31
DagonCultist
Re: Don't Starve - suvival game
Oggi mi decido a provarlo.. mi dico, massi, faccio una mezz'oretta..
sono già a 3 ore di gioco :bua:
04-04-13, 22:57:42
MIK0
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da DagonCultist
Oggi mi decido a provarlo.. mi dico, massi, faccio una mezz'oretta..
sono già a 3 ore di gioco :bua:
Ha davvero molto appeal. A riuscire a sopravvivere un po' :)
04-04-13, 23:05:58
DagonCultist
Re: Don't Starve - suvival game
Io devo ancora capire come fare coi cani :sisi:
04-04-13, 23:20:10
MIK0
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da DagonCultist
Io devo ancora capire come fare coi cani :sisi:
Io vorrei trovare fonti di cibo sostenibili.
04-04-13, 23:54:14
DagonCultist
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da MIK0
Io vorrei trovare fonti di cibo sostenibili.
per ora il massimo che ho raggiunto sono 13 giorni. Non sono ancora riuscito a farmi le farm, i ragni mi mettono paura :(
05-04-13, 00:01:52
MIK0
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da DagonCultist
per ora il massimo che ho raggiunto sono 13 giorni. Non sono ancora riuscito a farmi le farm, i ragni mi mettono paura :(
Io è un po' che non gioco, ma andavo avanti prendendo a badilate i piccioni.
05-04-13, 00:22:37
PotoFap
Re: Don't Starve - suvival game
I semi non sono infiniti, visto che gli augelli li droppano random? :uhm: Li prendi e li pianti :uhm:
05-04-13, 00:35:44
MIK0
Re: Don't Starve - suvival game
Citazione:
Originariamente Scritto da PotoFap
I semi non sono infiniti, visto che gli augelli li droppano random? :uhm: Li prendi e li pianti :uhm:
Ma se ho dovuto far marcire petali di fiori per giorni prima di avere un blando concime. Dove vado a spalare letame?