http://assets.vg247.com/current//2010/12/tes-v.jpg
uscirà l'11/11/2011 :urka: :urka:
Visualizzazione Stampabile
http://assets.vg247.com/current//2010/12/tes-v.jpg
uscirà l'11/11/2011 :urka: :urka:
fuckyeah :rullezza: :D
nuovo motore? :uhm:
primo trailer:
http://www.gametrailers.com/video/vg...-game-2/708369
userà sempre il gamebryo purtroppo
Ambientato dove questo? :look:
il meno possibile dentro i pallosissimi portali mi auguro...
need .
Questi a natale vogliono spolparmi, ME3, TES V e Forza 4 tre acquisti assicurati. :sisi:
Per fortuna che fino a ieri per il 2011 usciva solo gow 3 e deus ex. :fag:
non se ne sentiva la necessità
come non detto, a quanto pare non si tratta di Gamebryo ma di un nuovo motore grafico:
http://twitter.com/bethblog
Citazione:
Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
Non ci credo finchè non lo vedo. :fag:
Beh a me GLi Elder Scroll Sono piaciuti: Morrowind era fantastico, con Oblivion mi ci sono divertito (a parte i portali che sono una rottura di coglioni :asd:), Fallout 3 (si non è elder scroll ma ci siamo capiti và :asd:) è stato uno dei miei giochi preferiti negli ultimi anni. Un nuovo capitolo non mi farebbe certo schifo. Solo che esce tra un anno quindi fino ad allora fottesega! :asd:
sega infinita :nerd:
A me il fantasy superclassico non piace molto, quindi non lo attendo...
Sito teaser:
http://elderscrolls.com/?country=it-ITCitazione:
A creepy teaser website for The Elder Scrolls V: Skyrim has officially launched. Once you head into it, you'll be greeted with a slightly hazed emblem of a dragon, after a few seconds the emblem becomes clear -- wait a while longer and the game's launch trailer will appear in the middle. Once that appears, you'll be able to navigate your way through, what appears to be, sculptures on a wall on the website's background.
Sanno cosa migliorare, non si parla di affinazione ma di raccolta dell'esperienza finora acquisita, anche attraverso Fallout 3. Si preannuncia come summa e ultimo lascito di Bethesda a questa generazione; Oblivion sarà anche incompiuto o fondato su scelte discutibili (penso alla compensazione automatica del livello e la mediocrità imperante nelle quest secondarie) ma rimane esperienza intensa e appagante, con alcune quest niente male che trovano conferma del riscontro positivo in Shivering Island.
sul prossimo numero di game informer probabilmente avremo le prime immagini ingame:
http://www.gameinformer.com/b/news/a...ext-issue.aspx
non vedo l'oraaaaaaaaa :rullezza: :nerd: :nerd: :vojo:Citazione:
Excited about the new Elder Scrolls teaser? You can learn more about Skyrim sooner than you think.
This weekend Bethesda revealed The Elder Scrolls V: Skyrim to the world during the Spike TV VGAs. A press release this morning confirms what we already knew – gamers can get an in-depth look at the highly anticipated sequel to Oblivion in Game Informer's February issue. We began planning ahead for this story months ago, and we've been dying to share the exciting news. Now that we've seen the game up close and personal at Bethesda Game Studios, we're even more stoked to share what we've learned.
Check back here on January 6th to see the cover reveal, which is the beginning of an entire month of coverage devoted to Bethesda's latest potential masterpiece.
a me basterebbe che togliessero l'autoleveling, altrimenti mi tocca fare il pc nuovo per giocarci su pc con i mod come avevo fatto per Oblivion :bua:
non fare il nerd maresca :caffe:
Kotaku conferma che userà un nuovo engine fatto in casa da Bethesda.
:alesisi:
http://www.gameinformer.com/b/news/a...-v-skyrim.aspx
http://media1.gameinformer.com/image.../cov_214_l.jpg
non vedo l'ora di vedere sti screensCitazione:
A new era is dawning in the world of Tamriel, and we've got 14 pages of screens and details straight from Bethesda.
The February issue of Game Informer is about to hit subscribers, and you can now see a first look at the new cover image. The Elder Scrolls V: Skyrim is the next huge role-playing game from Bethesda, the makers of Oblivion and Fallout 3. Bethesda was kind enough to walk us though the new game a few weeks ago, and we can't wait to share what we experienced with all of you.
The cover features a first for Game Informer. While this digital version of the image shows off the stark, black styling, the real treat comes in the print version. There you'll see a special ultraviolet coating that accentuates the symbol in the center, giving a striking, 3-dimensional texture to the image.
What's that on the back cover? The strange language seen there offers the first hints of Skyrim's story, along with a unique tie to the singing in the recent teaser trailer. What does it say? The answer lies in translating the stanzas into English. Check back later today to solve the puzzle. It's the first installment of our month-long extravaganza of online Skyrim stories, all of which will be found on the game's hub page as they release, linked from the image below.
We hope you enjoy the mysterious cover. And don't worry. The inside of the magazine has over 20 screenshots that show off Skyrim in all its glory, along with a 14-page article on the new gameplay, engine, story and setting for this latest Elder Scrolls epic.
Also in this issue, we reveal our top 50 games of 2010, including your reader picks for game of the year. What did we choose? What did you choose? And were they the same?
In addition, the February issue includes our first look at Uncharted 3: Drake's Deception, our blowout on the new Mortal Kombat game (including two new characters), and our frightening look at the newest Silent Hill. Also watch for our final review of Dead Space 2.
As always, thanks to all of our readers for checking out the magazine and website. Let us know what you think about the new cover in the comments below, and don't forget to come back later today to learn more about its mysteries.
http://www.oswego.edu/~tyager/isc320/mr_burns.gif
ecco gli scans da gameinformer, metto sotto spoiler
Spoiler:
Sembra che graficamente sia pari a fallout e migliorato rispetto ad oblivion, ma tanto dovendo girare per console, quello posson fare.
Graficamente anche Oblivion e Fallout 3 erano molto ben fatti. Il problema era "sotto il cofano".
Sarà un giocone, finalmente ci leviam gli ultimi rpg tedeschi tanto osceni.
dopo oblivion aspettero la seconda opinione per giocare sto gioco
aggiungo :look:
http://s3.amazonaws.com/twitpic/phot...acHW92yZl4Q%3D
A me gli screen sono piaciuti non poco, oddio non vedo l'ora :schiuma:
Sembra promettente! :pippotto:
pò di info raccolte in un unico post:
Citazione:
One noticeable change is that there isn’t a class selection at the start of the game, and “every skill you level contributes to your overall level”. Each time you level you get extra health and the option to choose more health, or between magicka or stamina, and each level will bring you perks. Player will not cap out at 50 either, as you will just start advancing at a much slower rate.
Some skills have been cut, one of which is mysticism. There will be 18 to choose from, where as Oblivion had 21 and Morrowind had 27. Players can specialize in certain professions while those who want to a do a bit of everything may do so. Warrior/Mage/Thief sounds great to us.
The story takes place 200 years after Oblivion, and the dragons have returned to Skyrim as was forseen long ago. Your job is to stop the dragon god, as you are dragonborn and therefore destined to be the one to hunt the evil doer down while civil war rages around you. Creatures who may get in the way of your sword include: yetis, large spiders, and of course, the prerequisite dragons.
Enemies include were-yeti’s, giant spider, dragons and other cool creatures.
Combat will be more “dynamic and tactical” and you will assign each hand a function. Stamina is wasted by sprinting, and the emphasis by the dev team this time around was improving combat and the feel of weaponry in your hands.
Quests are more dynamic, and are determined by how you build your character. Example: Say you are a Mage instead of a warrior – a magician may approach you for something, whereas is you were not a mage, you would never have spoken to him. Another example, is if you kill someone who owns a store – who didn’t do that in Oblivion? – and this store owner was at some point going to give you a quest – his sister would inherit the store, but you may have to butter her up a bit before you will get the quest.
Dropping pile of weapons in the street in order to save inventory and come back to it plays out different. If you drop a sword in the street, it may just dissapear, someone could find it and give it back to you, or it will cause a series of actions to happen where a couple people fight over who gets to keep the found sword.
Quests will also be modified by how you have played – so certain missions will take place in areas you have been to but not necessarily the same dungeons.
Here’s some other information pulled from the scans:
* Third person view has been improved
* 5 massive cities, more variation in caves and underground stuff.
* there is an option for no HUD.
* On Conversations: Conversations aren’t done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
* On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
* Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
* Duel: You may duel any NPC on the streets western style.
* Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
* Level-scaling: It is coming back
* 18 skills: supposedly even less skills to play with?
* No mysticism
* Boosts: Pick stamina, health, magic boosts on level up.
* Enchanting: This skill makes a return.
* “Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
* Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
* Sprinting: You can now sprint about!
* Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
* Dynamic Shadows
* Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
* Radiant AI
* Updated Engine Snow falls dynamically (not as a basic texture on the ground)
* Trees and branches move independently with the wind
* Water flows
* Randomly generated quests
* Beards
* You can’t run backwards as fast as you do forward.
* 10 races to choose from (Holy crap thats a lot of races)
* confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
* presumably open cities (as dragons can attack)
* Hud-free first-person view and improved third-person perspective
* very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
* Character creation improved, body features customizable
* 2-handed weapons and duel wielding confirmed.
* Finishing moves, unique to each weapon and enemy you fight.
* Kids
* Dialog will pop up when you approach an enemy
* cooking/farming/mining/woodcutting/blacksmithing
* Perk picking at every level-up
* 5 Magic Schools: Destruction Alteration Conjuration Restoration Illusion.