Oblivion prestazioni e hardware (DOMANDE QUI) (TWEAK .INI ZONE)
Qui raccoglieremo tutte le informazioni per ottimizzare la grafica e per confrontare i risultati sulle nostre macchine.
Chi ha il gioco posti:
- la sua configurazione
- due screen: 1) la prima immagine di interno; 2) la prima immagine di esterno [usate le tumb!!]
- le eventuali modifiche ai settaggi che ha usato per ottenere tali risultati
ECCO COME RISOLVERE IL BUG DEI TASTI
Citazione:
Quote:
Devi aprire l'ini (quello nella cartella documenti/mygames/oblivion) ed andare nel blocco di comandi intitolati [controls]
Quindi fare 2 cose:
1- rinominare i comandi in inglese in questo modo:
Citazione:
Quote:
Forward=
Back=
Slide Left=
Slide Right=
Attack=
Activate=
Block=
Cast=
Ready Weapon=
Sneak=
Run=
Always Run=
Auto Move=
Jump=
Change View=
Journal=
Wait=
Quick Menu=
Quick1=
Quick2=
Quick3=
Quick4=
Quick5=
Quick6=
Quick7=
Quick8=
QuickSave=
QuickLoad=
Grab=
e poi scendere di qualche riga, dove ci sono i comandi italiani, e copiare quello che c'è scritto dopo l'uguale sui rispettivi comandi inglesi di prima
per esempio così:
Citazione:
Quote:
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Attack=001C00FF
Activate=0021FFFF
Block=001D01FF
Cast=002EFFFF
Ready Weapon=0010FFFF
Sneak=002EFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=00CFFFFF
Jump=0039FFFF
Change View=005602FF
Journal=000FFFFF
Wait=0013FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=0012FFFF
Citazione:
Il Niubbo; ha scritto mar, 28 marzo 2006 alle 10:43
poi entro nel gioco, li modifico e me li salva in automatico?
No, il bug rimane ma lavora per te
http://forumtgmonline.futuregamer.it..._surprised.gif
In pratica con il bug ogni volta che apri il gioco ti ritrovi con certi comandi
http://forumtgmonline.futuregamer.it...s/icon_nod.gif ma facendo quello che ti ho detto, i comandi che vengono ricaricati ogni volta sono quelli che vuoi tu
http://forumtgmonline.futuregamer.it..._surprised.gif
Spiegazione:
-quando modifichi i comandi, questi vengono scritti nell'ini in corrispondenza dei comandi italiani, MA il gioco legge solo i comandi in inglse, quindi bisogna copiare i codici dei comandi italiani su quelli in inglse*
*e prima ancora bisogna correggere i comandi in inglese, perchè sono scritti male anche quelli.
Quindi tu avvii il gioco, metti i comandi ed esci: così hai i codici (tipo FF0003) in corrispondenza dei tasti italiani e basta che li sposti in corrispondenza di quelli inglesi
http://forumtgmonline.futuregamer.it..._surprised.gif
elenco delle informazioni raccolte fino ad ora:
benchmark
Citazione:
Quote:
1920x1200 16xAF HQ, HDR On, Outside, started at the end of the pier and made my way to the prison.
2006-03-22 11:16:15 - Oblivion (SLI: AFR)
Frames: 2911 - Time: 64057ms - Avg: 45.444 - Min: 18 - Max: 75
2006-03-22 11:18:12 - Oblivion (Single-GPU)
Frames: 1622 - Time: 64302ms - Avg: 25.225 - Min: 10 - Max: 40
Edit: More results:
With both CPUs running at stock (2.4ghz), 1920x1200, HDR on, 16xAF forced on, optimizations disabled
2006-03-22 20:00:10 - Oblivion (7800 GTX 512 SLI forceware 84.25)
Frames: 2947 - Time: 64699ms - Avg: 45.549 - Min: 23 - Max: 71
2006-03-22 20:03:06 - Oblivion (7800 GTX 512 forceware 84.25)
Frames: 1814 - Time: 65616ms - Avg: 27.646 - Min: 13 - Max: 43
2006-03-22 20:25:00 - Oblivion (X1900 XTX Cat 6.3s)
Frames: 1866 - Time: 64704ms - Avg: 28.839 - Min: 15 - Max: 44
Ini:
Citazione:
Quote:
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.75
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
[Grass]
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
________note:
pare che aumentando il fLodDistance=500.0000 a 1000.0000 sia ancora meglio
Risoluzione bug:
Driver:
Re: Oblivion settaggi e confronti
Re: Oblivion settaggi e confronti
Riporto qui quanto scritto nel topic Hardware.
Se avete una scheda Nvidia seguite le istruzioni riportate in questo topic sembra che si abbiano ingenti miglioramenti (10-15 FPS in più)
http://www.elderscrolls.com/forums/index .php?showtopic=282064
Re: Oblivion settaggi e confronti
http://www.elderscrolls.com/forums/index .php?showtopic=282064
Questo è il link giusto, già che ci sono posto il file di testo per intero sia mai che vada perso:
Citazione:
Quote:
Codice:
-------------------------------------------
QUICK AND DIRTY OBLIVION PC SETTINGS GUIDE
-------------------------------------------
[v1.7]
Table of Contents:
1. Introduction
2. Revision History
3. Problems and possible fixes
a. First steps
b. Installation freezes and doesn't complete
c. Error message during installation
d. Error finding d3d*.dll
e. Stuttering - AMD dual cores
f. Stuttering - Hardware sound
g. Flickering, black or white textures
h. Terrible performance on GeForce FX cards
4. Performance tweaking
a. Basics
b. Limiting draw distance
c. HDR
d. Specular distance
5. Noteable Oblivion.ini settings
a. bUseFaceGenHeads
b. uGridDistantTreeRange
c. uGridDistantCount
d. fGlobalTimeMultiplier
e. bForceReloadOnEssentialCharacterDeath
f. SIntroSequence
g. iFPSClamp
h. bAllowScriptedAutosave
i. uGridsToLoad + uNumDepthGrids
j. bUseWaterReflections* settings
k. bGrassPointLighting
l. bHealthBarShowing
6. Other tips
a. Ingame FOV
7. Conclusion
------------------------------------------------
1. INTRODUCTION
------------------------------------------------
My name is Matt and I am a software programmer. I've hacked this small guide together in the
hopes of aiding people with their issues in running Oblivion, Bethesda's excellent but troubled
RPG. I guess it wouldn't be an Elder Scrolls game if it didn't have problems though, would it? http://forumtgmonline.futuregamer.it...icon_smile.gif.
I'll continually update this guide as new information is discovered via the Oblivion forums or
through my own personal investigation.
PLEASE NOTE THAT THIS GUIDE IS UNOFFICIAL AND I CAN TAKE NO RESPONSIBILITY FOR ANY FURTHER
ISSUES THAT MAY ARISE THROUGH ITS USE. ALTHOUGH I HAVE TESTED ALL OF THESE SOLUTIONS MYSELF,
I CANNOT GUARANTEE THE SAME RESULTS ON OTHER COMPUTERS. YOU HAVE BEEN WARNED!
------------------------------------------------
2. REVISION HISTORY
------------------------------------------------
* v1.0: Initial release
* v1.1: Added HDR setting note, grammar fixes
* v1.2: Added revision history section and completion note to ini settings section
* v1.3: Added specular distance note and uGridsToLoad/uNumDepthGrids tip by austin
* v1.4: Added water reflection ini settings, Other tips section, healthbar and
grass point light settings, ingame FOV console command
* v1.5: Added a known fix for installation errors
* v1.6: Added a known fix for "freezing" installation problems
* v1.7: Added link to Bethesda's XP support page
------------------------------------------------
3. PROBLEMS AND POSSIBLE FIXES
------------------------------------------------
------
a. First steps
First, always make sure your video card drivers are up to date before proceeding. Next, make
sure your operating system has all the latest updates and service packs installed. Finally,
ensure your motherboard is also running on the latest drivers and BIOS. Consult the website
of your hardware's manufacturers for driver updates.
Also, before trying the following fixes, make sure there isn't already a FAQ about it on
Bethesda's website. Visit this URL for Windows XP support:
http://support.bethsoft.com/asp/faqs.asp?sid=205659060322067169028019&pid=1462&pnm=Oblivion&seid=3932&pos=Windows+XP
------
b. Installation freezes and doesn't complete
If the installer freezes before it's able to finish, try this:
1. Close the installer.
2. Reboot.
3. Open the Oblivion DVD in explorer by opening "My Computer," right-clicking
on the drive that contains the DVD, and clicking "Explore."
4. Select everything with CTRL-A. Hit CTRL-C to copy.
5. Create an empty folder on your hard drive, for example C:\Temp.
6. Open this new folder, then hit CTRL-V to paste.
7. After the files have copied, run the "setup.exe" in the new folder manually. The game should
now properly install.
8. After installation finishes, delete your C:\Temp folder (or whatever you named it). It's
no longer needed.
Note that you'll need about 5 gigs of extra free space to do this.
------
c. Error message during installation
If you receive an InstallShield error during installation, follow these steps to install the
game properly:
1. Open your temp folder, this is located in:
"C:\Documents and Settings\{Your Windows Username}\Local Settings\Temp" where {Your Windows Username}
is the name you login to windows with.
2. Select everything with CTRL-A. Right-click on the selection and click "Delete." Confirm the
deletion, then empty your recycling bin.
3. Reboot.
4. After restarting, open the Oblivion DVD in explorer by opening "My Computer," right-clicking
on the drive that contains the DVD, and clicking "Explore." Then, double click on "setup.exe".
Oblivion should now install properly.
------
d. Error finding d3d*.dll
This means that you somehow skipped the directx installation when setting up the game. Download
and install the latest version of DirectX to fix this:
http://www.microsoft.com/downloads/details.aspx?FamilyID=fff5ed7d-3446-4583-b2c9-8db1bc10b16e&DisplayLang=en
------
e. Stuttering - AMD dual cores
(SKIP IF YOU DO NOT OWN AN AMD64 OR DUAL CORE PROCESSOR)
A common cause of "stuttering" or "lurching" with AMD dual core processors can be attributed
to incorrect values returned by the high resolution QueryPerformanceCounter() timing method
under certain conditions. To resolve this issue, follow these steps:
Start by installing the AMD processor driver:
http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_9706,00.html
Next, install the XP dual core hotfix, making sure to follow the steps in the article for
editing the registry:
http://www.amdzone.com/modules.php?op=modload&name=News&file=article&sid=3964
------
f. Stuttering - Hardware sound
Some people have reported that disabling hardware sound manually can fix stuttering problems
related to ingame sound. To do this, open your Oblivion.ini, which can be found in this folder:
"My Documents\My Games\Oblivion"
Scroll down to the section marked "[Audio]".
Change this key:
bDSoundHWAcceleration=1
to:
bDSoundHWAcceleration=0
------
g. Flickering, black or white textures
A common cause for this is insufficient video memory. If you attempt to store more textures in
video memory than your card can handle, some textures will get dropped by the card and it will
result in video corruption. To possibly fix this issue, set your Texture Size setting in the
game to a lower setting than you currently have.
------
h. Terrible performance on GeForce FX cards
This is caused by the poor implementation of Shader Model 2.0 in NVidia's GeForce FX line of
cards. The only way to fix this really would be to force the game to run in PS 1.X mode,
which I'm not really sure how to do just yet. There is a setting called "Force1XShaders" in
Oblivion.ini, but enabling this on my computer causes me to hard lock. I would attempt it at
your own risk.
------------------------------------------------
4. PERFORMANCE TWEAKING
------------------------------------------------
------
a. Basics
The first place to start if you have poor performance is to lower video resolution. Dropping the
game to 800x600 or even 640x480 will offer better performance, at the cost of visual quality. However,
I've found that moving from 1024x768 to 800x600 created almost no noticeable difference in graphics
quality, and the GUI and menus are still very crisp and clear.
Second, drop texture resolution. If you have a 128MB or lower video card, don't try to run the game
at anything higher than MEDIUM. There will not be enough texture memory and problems such as the
ones mentioned above may occur.
Reduce other settings in the game's video menu. It helps to play with various settings and see what
effect (if any) they have on performance.
AA (Anti-Aliasing) also has a very large effect on performance. Disable it if you encounter strange
slowdowns in certain situations when the game otherwise runs normally, or if the game just doesn't
run well at all.
------
b. Limiting draw distance
Drawing distant objects is one of the most graphically intensive aspects of Oblivion. In Morrowind,
everything was fogged out at large distances, but in Oblivion this defaults to off. However, you can
still enable it through the game's video menu by adjusting the "View Distance" slider. Drop it to one
notch below max and it will automatically enable distance fogging. I've found that this offers a huge,
HUGE boost to performance, but at the expense of being able to see at a greater distance.
------
c. HDR
HDR is a very graphics-intensive effect. Disabling this will most definitely increase your performance
by a sizeable margin. To change your HDR setting, go into the Video menu and uncheck the HDR box.
------
d. Specular distance
Setting the specular distance to 0 disables specular mapping, a shader effect that gives a "shine"
or crisp lighting look to textures. Some people like this look, others don't, but either way disabling
it will improve performance. To change this setting, go into the Video menu and decrease the Specular
Distance slider all the way to the bottom.
------------------------------------------------
5. NOTEABLE OBLIVION.INI SETTINGS
------------------------------------------------
To change these settings manually, open your Oblivion.ini, which can be found in this folder:
"My Documents\My Games\Oblivion". I'm still only about 10% of the way through testing all the ini
settings, so consider this section vastly incomplete!
------
a. bUseFaceGenHeads
Setting this to 0 makes everyone's head disappear! Funny maybe, but not really useful.
------
b. uGridDistantTreeRange
This changes the maximum distance at which trees are rendered. Setting this lower will improve performance
but draw trees at a shorter distance.
------
c. uGridDistantCount
This appears to change the maximum distance at which all non-terrain objects are rendered. Setting it lower
improves performance but will create a very bare-looking terrain.
------
d. fGlobalTimeMultiplier
This is the global time scale multiplier used by the game. Increasing this causes everything to move much
faster, decreasing it is like slow motion. I've actually gotten used to playing at 1.1, I like the slight
increase in game speed.
------
e. bForceReloadOnEssentialCharacterDeath
This will force the game to trigger a "game over" when a character essential to the storyline is killed.
Setting this to 0 makes it behave more like Morrowind, where you could kill essential characters and
still keep playing -- albeit without the main storyline.
------
f. SIntroSequence
This controls the movies that are played before the main menu loads. Clear this and the game will boot
up faster.
------
g. iFPSClamp
This will force the game to max out at a certain framerate. For example, setting it to 30 will make
the game only ever able to run at 30 FPS and no higher.
------
h. bAllowScriptedAutosave
This controls whether the game should autosave at preset scripted moments. There's no real reason to
disable though it unless you don't like autosaves.
------
i. uGridsToLoad + uNumDepthGrids
These two settings can be used to increase the tiling on distant textures to give the terrain a less
washed-out look. To do this, apply these changes:
Change:
uGridsToLoad=5
to:
uGridsToload=10
and change:
uNumDepthGrids=3
to:
uNumDepthGrids=1
Note that the first setting will cause some corruption of the water reflection. Changing uNumDepthGrids
from 3 to 1 will reduce the corruption, but not completely eliminate it.
(tip by austin from the Oblivion forums)
------
j. bUseWaterReflections* settings
By default, the water will only reflect terrain. To enable water reflection for other objects, like trees
or characters, apply these changes:
Change:
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
to:
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
------
k. bGrassPointLighting
Normally, Oblivion generates the lighting on grass using the average sum of the lights around it. This
is not as accurate as normal game lighting, because the entire grass will be lit the same. At the cost
of performance, you can enable high quality point lighting on grass with these changes:
Change:
bGrassPointLighting=0
to:
bGrassPointLighting=1
------
l. bHealthBarShowing
Although the circular meter around the crosshair can be used to show an enemy's health, enabling this
setting causes a more classical health bar to appear above the enemy's head. To enable health bars,
do this:
Change:
bHealthBarShowing=0
to:
bHealthBarShowing=1
(I love this setting!)
------------------------------------------------
6. OTHER TIPS
------------------------------------------------
------
a. Ingame FOV
FOV, or field of view, controls the viewing angle of the camera. The game defaults to 75 FOV, which can
be dizzying and even make people sick. To change the FOV ingame, open the console with the ` (tilde) key,
then type "FOV 90" or whatever you want your FOV to be. I prefer 90, it's a common setting for many games
and I prefer the way it looks to 75. Please note that you must do this every time you start the game,
it is not saved and the "FOV" setting in the ini is not the same thing.
------------------------------------------------
7. CONCLUSION
------------------------------------------------
As with all Elder Scrolls games, Oblivion is touchy out of the box. It crashes often, and there are
many minor bugs that disrupt the gameplay. It also very hard on performance. If this guide hasn't
helped you, I'd encourage you to look forward to future patches for the game, which in the past have
been released quickly and usually resolve most of the launch issues. If you have a verified fix for
a specific issue that you'd like me to add to this guide, or information on what an Oblivion.ini
setting does, feel free to email me and I'll add it.
-Matt
[email protected]
E riporto pure il suggerimento per i possessori di nvida (http://forumtgmonline.futuregamer.it...on_biggrin.gif)
Citazione:
Quote:
Codice:
Upgraded to 84.25 Drivers
Installed CoolBits - Changed (in Additional Direct3D Settings)
Max frames to render ahead to "0" .. it was set to "3".
All stuttering and "mouse lag" is gone. The game runs like a dream, and is amazing to play.
No problems here.
1280x1024 , AA=off , HDR=on , vSync=on , Distant objects=on (all 3), ingame fading set about half.
AMD64 3500+
MSI K8N NEO2 Platinum nForce3 (onboard audio disabled)
BFG 6800GT OC 256MB AGP
(4x512MB) 2GB Corsair DDR Dual-Channel
Creative X-Fi Soundcard
19" Samsung Syncmaster 913V LCD
Logitech MX510
Re: Oblivion settaggi e confronti
Re: Oblivion settaggi e confronti
Re: Oblivion settaggi e confronti
domenica un mio amico porta a farmelo provare sul mio pc
se gira decentemente lunedì mi fiondo in negozio http://forumtgmonline.futuregamer.it...cons/crasd.gif
domani il modo per passare la giornata lo trovo http://forumtgmonline.futuregamer.it.../atletici3.gif
sabato appuntamento galante http://forumtgmonline.futuregamer.it...icons/asd3.gif
dovrei sopravvivere alla voglia di oblivion http://forumtgmonline.futuregamer.it...on_biggrin.gif
Re: Oblivion settaggi e confronti
Sembrerebbe esser giunto anche un tweak per le ati:
Citazione:
Quote:
hey everyone
i finally got my copy of oblivion, collectors edition
http://forumtgmonline.futuregamer.it.../icon_razz.gif anyway - now i have run plenty of benchmarks with it and played it with my old radeon9800pro - and have to say: this game eats gpu´s for breakfast.
http://forumtgmonline.futuregamer.it...s/icon_lol.gif
the first dungeon-scenes until i got out were very choppy, outside the performance wasn´t that good either - so i fiddled around with geometry-instancing and all of the stuff.
here the punchline: if you disable the catalyst AI in the driver-center, you´ll get noticable more frames (!!)
it was designed to boost frames - but in case of oblivion it eats frames, as it uses precious time to recalculate textures or something as far as i recall it).
now i´ve [censored] (i wrote TESTED for gods sake!!
http://forumtgmonline.futuregamer.it...icon_smile.gif) in inside again - minimum 18 frames with the guard-scenes and uriel - the first combat between the guards and the attakers were never under 30 frames - and that is quite a difference to what it used to be (at least for me)
http://forumtgmonline.futuregamer.it.../icon_razz.gif
outside i get around 15 to even 50, depends where i´m looking - normal are 22 to 28 frames. texture size is large, btw - couldn´t notice differences in frames from medium to large, so i stayed there. (p.s.: i gave the card additional 256MB of aperture size, maybe thats why). resolution is set to 1024x768, no AA, rest standard settings, water reflections on, shadows off.
i run it on a win2k installation, 1,5 GB RAM, 9800pro (software- overclocked at 410/370, no additional cooling).
if that hint helped someone get more frames out of the game, feel free to post here.
http://forumtgmonline.futuregamer.it...icon_smile.gif
Ecco il link: http://www.elderscrolls.com/forums/index .php?showtopic=283308
Re: Oblivion settaggi e confronti
Consigli anche per i possessori di 6600 GT
Citazione:
Quote:
Hello Fellow Oblivioners!
Here is a list of tweaks and setting reccomendtion to keep you FPS smooth even while outdoors while fighting 3 enemies at once (I was able to stay above 28 FPS per second)
First a list of programs you'll need (all easily found on google and free)
Fraps - to measure your in game Frames Per Second (ie:FPS)
Driver Cleaner Pro (to get rid of older GPU drivers)
Coolbits (To OC and tweak your graphics card)
NVidia Beta Forceware Drivers 84.25 (Optimized for oblivion)
First I got rid of the old Drivers and installed the new beta ones.
Next I put in teh Coolbits reg edit so I could gain the extra functions of my vid card.
I Overclocked the card under the adapter menu to 560Mhz on the GPU and 1020 Mhz on the ram (128 mb gDDr)
Next I turned Max Frames to Render ahead (under Direct 3d settings at adapter menu) to 0.
Next I turned off my windows firewall
Then I opened taskmanager and right clicked explorer.exe and ended the process tree (Note: after done with game go to taskmanager and click run and type explorer.exe to bring back you icons)
As for the game settings itself:
Resolution:1024x768
Sliders set to 40% on all options except
Specteral: which is set to 20% (it just makes things shiny you can set it to zero and the game will run ever faster but it sure looks nice on the armor!)
Textures:Medium
No shadows:None for any of the shadow settings!
Water:Medium
Reflections:On
Ripples:On
Blood Decals:High
Now here's a matter of choice 4xAA w/ Bloom or HDR, they both produce about the same frame rate I chose the 4xAA and Bloom becuase the AntiAlaising cleans things up so much that along with bloom lighting it makes for a radiant experience!
Well thats about it, if you guys know any features I've missed or any effects that can be added w/o crushing the FPS (BTW 15FPS during combat is NOT acceptable or playble IMHO) just post 'em.
Thanx
Dell Optiplex 270gx
P4 2.8 Ghz HT enabled (800Mhz FSB)
1.5 Gigs DDR Ram PC3200
6600 GT AGP Overclocked
Soundblaster Audigy 24 bit
Link: http://www.elderscrolls.com/forums/index .php?showtopic=282213
Re: Oblivion settaggi e confronti
data la mia natura di smanettone senza ritegno e di possessore di pc semischifo, se riesco a farlo andare abbastanza bene posto subito la mia configurazione http://forumtgmonline.futuregamer.it...cons/metal.gif
comunque consiglierei di preparare un bel sito del TES FORUM http://forumtgmonline.futuregamer.it...on_biggrin.gif in cui mettere tutto, dai tweak alle guide x le missioni http://forumtgmonline.futuregamer.it...s/icon_nod.gif
Re: Oblivion settaggi e confronti
Quando mi arriva, provo sul mio e faccio la guida al miglioramento delle prestazioni.
Per ora, attenetevi alle istruzioni di Lux e postate qui i tweak. http://forumtgmonline.futuregamer.it...on_biggrin.gif
Re: Oblivion settaggi e confronti
Qui c'è la versione più recente del file postato sopra, la 1.8, che include il discorso dei driver coolbits e di settare il Max Frames to Render ahead a 0.
http://ideveloper.pandora-studios.com/fi les/OblivionSettingsGuide.txt
Re: Oblivion settaggi e confronti
ci vuole un bel TOPPED http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
da qualche aprte in questo forum avevo letto di come migliorare notevolmente le textures delle colline cambiando dei valori in un file .ini credo........servirebbe parecchio http://forumtgmonline.futuregamer.it...cons/allah.gif
Re: Oblivion settaggi e confronti
Citazione:
Lux ! ha scritto gio, 23 marzo 2006 alle 13:14
________note:
pare che aumentando il fLodDistance=500.0000 a 1000.0000 sia ancora meglio
E' questo il valore da cambiare per avere le colline migliori http://forumtgmonline.futuregamer.it...on_biggrin.gif
Re: Oblivion settaggi e confronti
Citazione:
Arter ha scritto gio, 23 marzo 2006 alle 19:52
Citazione:
Lux ! ha scritto gio, 23 marzo 2006 alle 13:14
________note:
pare che aumentando il fLodDistance=500.0000 a 1000.0000 sia ancora meglio
E' questo il valore da cambiare per avere le colline migliori
http://forumtgmonline.futuregamer.it...on_biggrin.gif
no, avevo letto che bisognava cambiare dei valori di due o tre voci: tipo da mettere 6 o 7 robe così http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
Re: Oblivion settaggi e confronti
Citazione:
Lestat_1982 ha scritto gio, 23 marzo 2006 alle 20:31
Citazione:
Arter ha scritto gio, 23 marzo 2006 alle 19:52
Citazione:
Lux ! ha scritto gio, 23 marzo 2006 alle 13:14
________note:
pare che aumentando il fLodDistance=500.0000 a 1000.0000 sia ancora meglio
E' questo il valore da cambiare per avere le colline migliori
http://forumtgmonline.futuregamer.it...on_biggrin.gif
grazie ! ! !
http://forumtgmonline.futuregamer.it..._icons/asd.gif http://forumtgmonline.futuregamer.it..._icons/ehm.gif
Re: Oblivion settaggi e confronti
Codice:
i. uGridsToLoad + uNumDepthGrids
These two settings can be used to increase the tiling on distant textures to give the terrain a less
washed-out look. To do this, apply these changes:
Change:
uGridsToLoad=5
to:
uGridsToload=10
and change:
uNumDepthGrids=3
to:
uNumDepthGrids=1
Note that the first setting will cause some corruption of the water reflection. Changing uNumDepthGrids
from 3 to 1 will reduce the corruption, but not completely eliminate it.
^_^
Re: Oblivion settaggi e confronti
Citazione:
Arter ha scritto gio, 23 marzo 2006 alle 20:36
Codice:
i. uGridsToLoad + uNumDepthGrids
These two settings can be used to increase the tiling on distant textures to give the terrain a less
washed-out look. To do this, apply these changes:
Change:
uGridsToLoad=5
to:
uGridsToload=10
and change:
uNumDepthGrids=3
to:
uNumDepthGrids=1
Note that the first setting will cause some corruption of the water reflection. Changing uNumDepthGrids
from 3 to 1 will reduce the corruption, but not completely eliminate it.
^_^
ecco http://forumtgmonline.futuregamer.it...on_biggrin.gif
comunque mi sono accorto adesso che è tutto nel quote postato da Wizard2k http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
Re: Oblivion settaggi e confronti
ho una X1900XT: è meglio attivare l'HDR o l'AA? visto che insieme non vanno?
Re: Oblivion settaggi e confronti
Se sei ad un altra risoluzione ti converrebbe l'HDR ma si scoprirà solo vivendo..tatata http://forumtgmonline.futuregamer.it...lookaround.gif
Re: Oblivion settaggi e confronti
eheh spero di poter giocare decentemene a 1024x768
Re: Oblivion settaggi e confronti
Citazione:
Lestat_1982 ha scritto gio, 23 marzo 2006 alle 20:41
ho una X1900XT: è meglio attivare l'HDR o l'AA? visto che insieme non vanno?
L'ho chiesto nell'altro topic...
Hdr e bloom sono illuminazioni particolari che dovrebbero rendere il gioco piu realistico. L'hdr è piu bello ma piu pesante e ha difficolta a coesistere con AA.
Il bloom è un hdr ibrido e va anche con shader 2 e con l'AA attivato.
Quindi?
E' questione di gusti, a 1280*1024 puoi anche fregartene dell'AA, mentre se stai a 1024*768 meglio allora bloom+AA che sono sempre più leggeri dell'HDR soltanto.
Magari uno gioca con l'hdr anche a 1024*768 perchè è più bello. http://forumtgmonline.futuregamer.it...s/icon_nod.gif
Re: Oblivion settaggi e confronti
vabbé domani vedo....sarà bene che smetto di farmi 'ste seghe mentali; quasi quasi vado a dormire subito così mi sveglio ed è già domani http://forumtgmonline.futuregamer.it...s/icon_lol.gif
Re: Oblivion settaggi e confronti
nel file .ini si può effettivamente cambiare la lingua dei testi? In poche parole è multilingua o no? Magari che ce l'ha già potrebbe dare un occhiata? http://forumtgmonline.futuregamer.it...n_rolleyes.gif
Vabbeh ma anche no, continuate a giocare come non detto http://forumtgmonline.futuregamer.it...s/icon_lol.gif
Re: Oblivion settaggi e confronti
questa stringa "and change:
uNumDepthGrids=3
to:
uNumDepthGrids=1"
non c'è nel mio .ini http://forumtgmonline.futuregamer.it...s/icon_eek.gif