[MOD SP] : Pet Mod (Beta1)
Potrebbe piacervi http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
DESCRIZIONE DEL MOD:
This mod lets you spawn in any monster as your 'pet' to help kill other monsters. Pets can also carry flashlight or have mounted lights to help you see in the dark.
NOTE: This mod is nowhere near finished, There are many things I still need to tweak so there will be some bugs
IMMAGINI:
http://img486.imageshack.us/img486/8...49726zv.th.jpg http://img486.imageshack.us/img486/83/5349713we.th.jpg
INDIRIZZO:
http://doom3.filefront.com/file/Pet_Mod; 53497
FILE LEGGIMI:
Monster Pet/Buddy Mod (Beta 1) - Ultima669
ultima669(gmail.com)
------- Installation -------
1. Extract 'petmod.pk4' from the zip file.
2. Place the file into the Doom 3\base folder
You may also put it into another folder in the Doom 3 directory and load it as a mod. (Recommended)
(ex. ...doom3/petmod, ...doom3/fred ...,doom3/ilikebreadncheese)
------- Usage -------
1. Open any map or play a single player game (not fully supported by pets yet).
2. a. if you want different monsters to fight each other then spawn
them with different 'team' values.¹
b. if you want the monster to be your pet then spawn them with the 'team' key set
to '0' or just spawn a monster with 'pet_' in front of their name.
example a: spawn monster_zsec_shotgun team 500
spawn monster_zombie_fat team 9
spawn monster_boss_cyberdemon team 9000
*these monsters will all try and kill each other
example b: spawn monster_demon_hellknight team 0
spawn monster_boss_cyberdemon team 0
spawn pet_revenant
*these monsters will be your pet and seek out your enemies
If you just want to see monsters attack each other I would recommend typing 'notarget' in the console
You can command your pet to follow and stay by 'talking' to them just like talking to a character in the game
------- Army -------
These are variations of the normal ZSec monsters and are much stronger
army_zsec_shotgun
army_zsec_shotgun_sargent
army_zsec_machinegun
army_zsec_machinegun_sargent
army_zsec_plasma
army_zsec_rocket
army_zsec_rocket_specialist
------- Pets -------
pet_imp
pet_fat
pet_shotgun
pet_flashlight
pet_revenant
pet_revenant_3light
------- Bugs -------
General
* The AI is really simple and may seem stupid at times
* If you shoot your pet it may attack you or wander aimlessly depending on what monster it is
* in single-player maps your pet may not follow or become blocked
Some features are unfinished but I will be fixing them soon
------- History -------
BETA1 - Initial Beta Release
------- Thanks -------
d3files.com - for hosting this file!
ID Software - for making Doom 3
Re: [MOD SP] : Pet Mod (Beta1)
uscita la BETA 2 : http://forumtgmonline.futuregamer.it.../icon_razz.gif
http://doom3.filefront.com/file/Pet_Mod; 54230
Description:
This mod lets you spawn in any monster as your 'pet' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. If your pets get stuck you can teleport them to a new location.
NOTE: Still working on this, it is still REALLY BUGGY.
--------------
Changes:
--------------
- Fixed some of things (again)
- Changed the HUD to keep track of your pets (looks ugly: still working on it)
- Add teleport command
Readme File:
Monster Pet/Buddy Mod (Beta 2) - Ultima669
ultima669(gmail.com)
------- Installation -------
1. Extract 'petmod.pk4' from the zip file.
2. Place the file into the Doom 3\base folder
You may also put it into another folder in the Doom 3 directory and load it as a mod. (Recommended)
(ex. ...doom3/petmod, ...doom3/fred ...,doom3/ilikebreadncheese)
------- Usage -------
1. Open any map or play a single player game (partially supported [teleporting]).
2. if you want the monster to be your pet then spawn them with the 'team' key set
to '0' or just spawn a monster with 'pet_' in front of their name.
example b: spawn monster_demon_imp team 0
spawn monster_zombie_fat team 0
spawn army_zsec_plasma team 0
spawn pet_revenant
Working on another method of spawning in pets.
------- Commanding Pets -------
NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file
B - Select a pet and command it to move, attack, follow, or stay
V - Command all pets to move or attack
N - Teleports all pets to a new location
ONE PET
press B to select a pet. press B again on the selected pet and it will toggle the follow command.
After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
and it will attack it.
ALL PETS
press V to command all pets to attack somebody or to move to a certain position
TELEPORTING PETS
If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
teleport all your pets to a new location by pressing N.
You can still tell your pet to follow and stay by 'talking' to them.
------- Cvars -------
pet_infight - if true then you can command your pets to attack each other
pet_noLights - if true, pets will not spawn with light attachments
------- Pets -------
pet_imp
pet_fat
pet_shotgun
pet_flashlight
pet_revenant
pet_revenant_3light
pet_revenant_onelight
pet_chainguncommando - 12.26.05
You can really have any monster as your pet, just set the team to 0
------- Army -------
These are variations of the normal ZSec monsters and are much stronger
army_zsec_shotgun
army_zsec_shotgun_sargent
army_zsec_machinegun
army_zsec_machinegun_sargent
army_zsec_plasma
army_zsec_rocket
army_zsec_rocket_specialist
------- Bugs -------
General
* The AI is really simple and may seem stupid at times
* in single-player maps your pet may not follow or become blocked
* Flying monsters (Lost Soul, Cacodemon) will not follow you properly
* If 'pet_infight' is true, and you command a pet to attack itself, it will
* Sometimes pets will attack you or other pets (was fixed then, I broke it)
* Sometimes pets wont listen to your commands
* When you have alot of pets, some may teleport until the there is enough room.
Fixed
-12/26/05
+ If you shoot your pet it may attack you or wander aimlessly depending on what monster it is
NOTE: This mod is still far from done.
Some features are unfinished, I will be fixing them whenever I have time
------- History -------
BETA1 - Initial Beta Release
- Cleaned up some things, and added the ability to command your pets(12.31.05)
------- Thanks -------
d3files.com - for hosting this file!
ID Software - for making Doom 3
Re: [MOD SP] : Pet Mod (Beta1)
AGGIORNAMENTO
Pet Mod (Beta 2.2)
Description:
This mod lets you spawn in any monster as your 'pet'.
Features:
- Pets will attack your enemies on sight.
- You can command pets to move to a position, attack, or follow/stay.
- Pets can carry flashlights or have mounted lights.
- Pets can be teleported to a new location if they become stuck.
- You can check your pets status by placed the crosshair over them.
- If your pet is an Archvile, you can command it to respawn your pets, and respawn dead enemies to become new pets.
What's new:
- Tweaked alot of things (doesnt seem like it), fixed some bugs.
- Added more petsdefs...
- Added Archvile respawning abilities (not quite done)
Problems:
- The AI is really simple and may seem stupid at times
- In single-player maps, your pet may not follow or become blocked (Monster Clip)
- Sometimes pets seem like they won't listen to your commands (Because of monster clip)
- Flying monsters (Lost Soul, Cacodemon) will not follow you properly
- Archvile animations get messed up.
http://img14.imageshack.us/img14/9489/5529912jf.th.jpg http://img14.imageshack.us/img14/5600/5529928xa.th.jpg http://img14.imageshack.us/img14/5911/5529937tq.th.jpg http://img14.imageshack.us/img14/1650/5529944li.th.jpg
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/Pet_Mod; 55299
Re: [MOD SP] : Pet Mod (Beta1)
Re: [MOD SP] : Pet Mod (Beta1)
che bel mod! adesso invece di portare a spasso un cane porto un revenant! http://forumtgmonline.futuregamer.it...n_rolleyes.gif
Re: [MOD SP] : Pet Mod (Beta1)
AGGIORNAMENTO
Pet Mod (Beta 2.3)
Description:
This mod lets you spawn in any monster as your 'pet'.
Features:
- Pets will attack your enemies on sight.
- You can command pets to move to a position, attack, or follow/stay.
- Pets can carry flashlights or have mounted lights.
- Pets can be teleported to a new location if they become stuck.
- You can check your pets status by placing the crosshair over them.
- If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets.
- Archviles can be commanded to Automatically Respawn selected pets.
What's new:
- Added Archvile Auto-Respawn option
Problems:
- The AI is really simple and may seem stupid at times
- in single-player maps, your pet may not follow or become blocked (Monster Clip)
- Sometimes pets seem like they won't listen to your commands (Because of monster clip)
- Flying monsters (Lost Soul, Cacodemon) will not follow you properly
If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.
Installation
1. Make a new folder in your Doom 3 directory named petmod (ex. ...doom3/petmod)
2. Extract all the files in the zip file that new directory
3. Load the mod and play the game!
There is a Autoexec.cfg included in the zip file that will automatically load pet_config.cfg.
if you already have an Autoexec.cfg file, then just include 'exec pet_config.cfg' in one of the
lines. you can also type 'exec pet_config.cfg' in the console whenever the game loads.
Usage
1. Open any map or play a single player game (partially supported [teleporting]).
2. if you want the monster to be your pet then spawn them with the 'team' key set
to '0' or just spawn a monster with 'pet_' in front of their name.
example b: spawn monster_demon_imp team 0
spawn monster_zombie_fat team 0
spawn army_zsec_plasma team 0
spawn pet_revenant
Commanding Pets
NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file
B - Select a pet and command it to move, attack, follow, or stay
V - Command all pets to move or attack
N - Teleports all pets to a new location
ONE PET
press B to select a pet. press B again on the selected pet and it will toggle the follow command.
After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
and it will attack it.
ALL PETS
press V to command all pets to attack somebody or to move to a certain position. *If you want them
all to follow you, point downwards and press V.
TELEPORTING PETS
If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
teleport all your pets to a new location by pressing N.
ARCHVILE
If the you select an archvile, you can do some special commands:
1. If you target dead pets, the archvile respawn them.
2. If you target pets that are alive, the archvile will keep them alive (Auto Respawn)
3. if you target dead enemies, the archvile will respawn that enemy and will make it your new pet.
You can still tell your pet to follow and stay by 'talking' to them.
Cvars
pet_infight - if true then you can command your pets to attack each other
pet_noLights - if true, pets will not spawn with light attachments
pet_lightNoShadows - if true, pet lights will not cast shadows
pet_showHealthPct - if true, pet display will show health in percent form
pet_infoNoColor - if true, pet info will not have color
Pets
*DEMONS*
pet_imp
pet_hellimp
pet_hellknight
pet_hellknightbranded
pet_revenant
pet_revenant_3light
pet_revenant_onelight (2)
pet_archvile ***
*ZOMBIES*
pet_fat
pet_fat2
pet_bernie
pet_flashlight
pet_commando
pet_sawyer
* PETS WITH GUNS *
pet_shotgun
pet_machinegun
pet_plasma
pet_chainguncommando
pet_shotgunsarg
pet_machinegunsarg
NOTE: Any kind of monster can be your pet, just set the team to 0.
Army
These are variations of the normal ZSec monsters and are much stronger
army_zsec_shotgun
army_zsec_shotgun_sargent
army_zsec_machinegun
army_zsec_machinegun_sargent
army_zsec_plasma
army_zsec_rocket
army_zsec_rocket_specialist
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/Pet_Mod; 56022
Re: [MOD SP] : Pet Mod (Beta1)
Re: [MOD SP] : Pet Mod (Beta1)
AGGIORNAMENTO
Pet Mod (Beta 2.4)
Description:
This mod lets you spawn in any monster as your 'pet'.
Features:
- Pets will attack your enemies on sight
- You can command pets to move to a position, attack, or follow/stay
- Pets can carry flashlights or have mounted lights
- Pets can be teleported to a new location if they become stuck
- You can check your pets status by placing the crosshair over them
Special Pet: Archvile as a Pet
- If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets
- Archviles can be commanded to Automatically Respawn selected pets
This mod is now compatible with the RoE expansion.
What's new:
- Archviles would respawn respawn pets even though the archvile was dead
Problems:
- The AI is really simple and may seem stupid at times
- In single-player maps, your pet may not follow or become blocked (Monster Clip)
- Sometimes pets seem like they won't listen to your commands (Because of monster clip)
- Flying monsters (Lost Soul, Cacodemon) will not follow you properly
- Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff)
If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.
Troverete nel LINK del Download una bella carrellata di immagini:
Download:
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://doom3.filefront.com/file/Pet_Mod; 60511