[Q4 Mod MP] : Quake4MAX Full (D v0.78d)
http://babelfish.altavista.com/babelfish /trurl_pagecontent?lp=de_en&trurl=ht tp%3a%2f%2fdoom3.planet-multiplayer.de%2 fq4download.php%3fview.39
Upgegradete version 0.3 the server Mod, which has to exhibit now a substantially more extensive feature list:
- new ones brightskins
- new one Main menu
- new ones loading screen
- Removed intro movies
- Added "fov" ton the multiplayer menu
- Added "green armor" ton the items
- Increased server support
- Added exe more installer
- Weapon without HUD always on
- Force Enemy models on TDM and CTF
Re: [Q4 Mod MP] : Quake4MAX (D v0.78a)
Aggiornamento
Q4Max (0.78b) (fonte)
Descrizione:
Questa nuova versione del mod di Quake 4 ottimizza e corregge molti bug della versione precedente:
- add: Capture xml stats from demos with demo_capturestats 1.
- chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a)
- chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks.
- chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc.
- chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template.
- chg: You can press enter to validate a password prompt or a profile save prompt.
- chg: "players" now works for Q4TV on both repeaters and for viewers.
- chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com
- fix: "follow" now works for Q4TV viewers again.
- fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places.
- fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers.
- fix: Players warping to spawn points (no, really).
- fix: Clients connecting during a timeout would crash.
- fix: Changing hud_style reset the timer to the upper left corner.
- fix: Scorebot feed is now reflected through chained repeaters.
- fix: Couldn't switch POVs on Q4TV in some special cases with spectators on the game server.
- fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode)
- fix (RB): Walking on stairs when zoomed looked jittery.
- fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.
Download:
:arrow: http://quake4.filefront.com/file/gof...c4MjE4MjcxMQ==
Re: [Q4 Mod MP] : Quake4MAX (D v0.78b)
Questa mod va avanti a piccoli passi :D , sarebbe interessante una versione 1.0 dopo tanto tempo :D
Re: [Q4 Mod MP] : Quake4MAX (D v0.78c)
Aggiornamento
Q4Max (0.78c) (fonte)
Decrizione:
Questa versione di Q4Max è stata sviluppata per renderla compatibile con la nuova Patch di Quake 4 versione 1.4.2; in piu sono stati fixati alcune piccole inperfezioni.- add: Q4 beta 1.4.2 compatibility - this version of Q4Max does not run on previous versions of Quake 4;
- add: Tickrate is now mode-controlled through the "tickrate" setting. The core default is 60, duel runs at 90 si_fps is now read only. See the Votes and Modes documentation pages for more info;
- add: Spectators can now see respawn timers for powerups, armor, and the MH. This is enabled serverside via g_allowSpecTimers, Clients can enable/disable it with hud_showSpecTimers and position it using hud_specTimerPosition;
- add: Initial Battlesuit support. Mappers : in the entity menu, select pickup/powerup/powerup_battlesuit;
- add: NetworkStats command. On clients, reports in/out rate and incoming PL to the console. On servers, does this for all connected clients;
- add: _moveDown can be used to cycle views backwards in spectator mode;
- add: cg_drawcrosshairnames 2 : teammate crosshairnames use ui_nick;
- add: "performance" and "eye candy" presets in the profiles menu;
- add: Game Version reported in the Server Info tab of the ingame menu (i.e "Q4Max 0.78c");
- chg: Too many bot things to list, considering they're still unsupported;
- chg: Allow teamchat for specs even in non-team gametypes;
- chg: Not showing ui_clan in crosshair names anymore;
- chg: Only beep on player chat/teamchat. This excludes server/game messages and TV chat;
- chg: god, noclip, give commands accessible again. Only useful on listen servers (go mappers);
- chg: Tweaked gladiator rail effect;
- fix: Coach now able to cycle views when team is speclocked;
- fix: Speclocking a team should now force uninvited specs to view something else;
- fix: Hud powerups stuck when switching teams;
- fix: Couldn't select Gladiator rail in the main menu.
Download:
:arrow: http://quake4.filefront.com/file/gof...gwMTY2ODYxMQ==
Re: [Q4 Mod MP] : Quake4MAX (D v0.78c)
Aggiornamento
Q4Max Full (0.78d) (fonte)
Descrizione:
Questa nuova versione è compaibile con la nuova Patch di Quake 4 versione 1.4.2 ed è stata ulteriormente migliorata; infatti il TEAM consiglia una nuova installazione della modifca! Nel dettaglio sono stati fissati importanti modifiche:- fix: "scoreboard bug" with spectators shown as in game after changing to spectator;
- fix: spectimers no longer vanish after a serverMapRestart.
Download:
:arrow: http://quake4.filefront.com/file/gof...YzODA0NTg2NjEx