Re: In Hell !! Di sicuro fra i migliori mod!!!
No,è lo stesso solo che ha qualche sequenza in piu ed è ad altissima risoluzione...ecco perchè c'è scritto "Updates - Current Progress + Movie Trailer" http://forumtgmonline.futuregamer.it...icon_proud.gif
Re: In Hell !! Di sicuro fra i migliori mod!!!
il sito di IN HELL si aggiorna, ora disponibile in Inglese e in tedesco http://forumtgmonline.futuregamer.it...icon_proud.gif
IN HELL OFFICIAL SITE
News 16.10.05 : I have plenty of news for you today. First of all I’m proud to announce, that my website is now available in German and in English. The translation was made by Taz, ex-webmaster of the former Doom3 website: doom3.de. I’d like to thank him for this work, without the translation of the news section there wouldn’t be an English version, yet. I can also announce that my work on the credits screen is nearly finished. The outcome is pretty funny, as… hmm well, you better find out on your own. Smile Now I just have to wait for Kai Moosmann to complete the secret levels, which will probably happen real soon. The pictures on my website have changed a bit, as you’ll recognize by browsing the site. The download section can now be found in the language selection screen. Finally, I’ve probably posted the very last picture of “unholy_chambers”, which has also been added to the screenshot section.
ecco come procede l'avanzamento dei livelli:
Progress___________________ Name of Levels
SP:
Level1: 100 % ========> Entrance
Level2: 100 % ========> Evil_hatred
Level3: 100 % ========> Place_of_death
Level4: 100 % ========> Unholy_chambers
Level5: 100 % ========> Dead_simple
Level6: 100% ========> Village
Level7: 100% ========> The_cruel
Level8: 100% ========> Demonic
Level9: 100 % ========> Kai Moosmann' Secretarea 1
Level10: 100 % ========> Entrance 2
Level11: 100 % ========> Evil_hatred 2
Level12: 100 % ========> Place_of_death 2
Level13: 100 % ========> Unholy_chambers 2
Level14: 100% ========> Dead_simple 2
Level15: 100% ========> Village 2
Level16: 100% ========> The_cruel 2
Level17: 100% ========> Demonic 2
Level18: 100% ========> Second_tower_of_babel
Level19: unknown % ========> Kai Moosmann's Secretarea 2
MP:
map1: 100% ========> mp_entrance
map2: 100% ========> mp_place_of_death
map3: 80% ========> mp_dead_simple
map4: 0% ========> mp_village
map5: 100% ========> mp_the_cruel
Progress: 95%
Ragazzi manca un 5% http://forumtgmonline.futuregamer.it...y_icons/41.gif
ecco alcune immagini ufficiali delle mappe SP:
Demonic
http://img397.imageshack.us/img397/5...nic15gd.th.jpg http://img397.imageshack.us/img397/9...nic21tg.th.jpg http://img397.imageshack.us/img397/9...nic36yl.th.jpg
The_cruel
http://img397.imageshack.us/img397/8...uel11vd.th.jpg http://img397.imageshack.us/img397/9...uel21zg.th.jpg http://img397.imageshack.us/img397/1...uel38oc.th.jpg
Village
http://img397.imageshack.us/img397/5...age12nk.th.jpg http://img397.imageshack.us/img397/4...age24kw.th.jpg http://img397.imageshack.us/img397/2...age34ys.th.jpg
ora le altre http://forumtgmonline.futuregamer.it.../icon_razz.gif
Re: In Hell !! Di sicuro fra i migliori mod!!!
Re: In Hell !! Di sicuro fra i migliori mod!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Pieces of news too IN HELL
Finally there is new to report again of the Doom3-Mod in bright. The freshly updated homepage is now also available on English. Beside the completely English News, there is also new Screenshots to admire, to the level "Unholy_chambers", whatever was finished placed in the meantime. These are to be found in the revised Picture section on the homepage. Zurzeit works dock MOO man on the conversion of the Secretlevels.
Following now the Mapshots, which we will not withhold you naturally:
http://img337.imageshack.us/img337/4...bers1to.th.jpg http://img337.imageshack.us/img337/3...ers21eh.th.jpg
...altri screenshots e INFO varie http://forumtgmonline.futuregamer.it...ns/diavolo.gif
http://img337.imageshack.us/img337/7871/linkblu7cs.gif http://wwwstud.fh-zwickau.de/~stki/DOOM_ html/german/picsSP/picsSP.htm
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
infatti, sia D3,aps che filefront stanno arrivando sempre dopo di pagamesmod ultimamente http://forumtgmonline.futuregamer.it..._icons/asd.gif , non è un bene questo http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
Re: In Hell !! Di sicuro fra i migliori mod!!!
Re: In Hell !! Di sicuro fra i migliori mod!!!
Re: In Hell !! Di sicuro fra i migliori mod!!!
ed è quasi finito, la programmazione è al 95% complessivamente http://forumtgmonline.futuregamer.it...cons/metal.gif
Re: In Hell !! Di sicuro fra i migliori mod!!!
ma quanto dura questo 5% ???
Re: In Hell !! Di sicuro fra i migliori mod!!!
Citazione:
-seth- ha scritto dom, 13 novembre 2005 alle 01:53
ma quanto dura questo 5% ???
Ovvio che dopo aver finito il 100%...partono i BETA-TESTER e tutto quello che ne consegue,quindi mettiti l'anima in pace perchè se trovana dei BUGS cosa certa man mano rilascieranno delle versioni sempre piu corrette fino a quella completa.
Re: In Hell !! Di sicuro fra i migliori mod!!!
questo livello ---> Level19: unknown % ========> Kai Moosmann's Secretarea 2 la mappa mp_village sono ancora allo 0% di sviluppo, il mod è al 95% perchè tutte le cose sono finite tranne queste due, evidentemente il livello 19 è grande e ci vuole tempo, poi non dimentichiamo il betates che è importante. http://forumtgmonline.futuregamer.it.../icon_razz.gif
Re: In Hell !! Di sicuro fra i migliori mod!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
IN HELL stands briefly before publication!
Actually wanted to be finished Doomi with its Doom3-Mod in bright long, but plays in such a way like the life, interferes mostly somewhat. Thus there were some improvement suggestions within a detailed beta test phase still. But really also the last Singleplayer level was finally placed finished:
Now there are little things to only repair and to renew a few files. Otherwise I can announce that the conventional Cheats does not function any longer. With the help of the RtH team this became possible. Cheater have it now clearly more heavily.
Also in bright it now thus really goes into the hot phase, however first only a abgespeckte version is published. The Coop and Deathmatch part became unfortunately not completely finished and were supplied later later. In order to make the last days somewhat more bearable, there is to the conclusion still another leckeren view on the probably sounding map "Demonic"
http://img267.imageshack.us/img267/6...nic72en.th.jpg http://img267.imageshack.us/img267/9...nic87hl.th.jpg
Il mulino infernale!!! http://forumtgmonline.futuregamer.it...rrorizzato.gif http://forumtgmonline.futuregamer.it...icons/sbav.gif
Vi ricordo il LINK di riferimento del MOD
http://forumtgmonline.futuregamer.it...icon_arrow.gif http://www.doomerland.de.vu/
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
AGGIORNAMENTO
Finalmente!!! IN HELL (v1.0) http://forumtgmonline.futuregamer.it...y_icons/ok.gif
Well two weeks ago the last phase was rung in to the Finalisierung by in bright. And now the large day is actual there, on which Steve "Doomi" Kirbst redeems its promise and us the first playable version of its creative gloss achievement presented!
http://img191.imageshack.us/img191/5...lltitle5za.jpg
Against first announcement, the MP part is supplied later only in the next update, is even now already possible it to play on provided maps. Only the Coop part takes time still and will shortly be applicable. But we dive into the creative world of the most extensive FR episode for Doom3:
We look first in the historical book: Center of the 90's published ID software the extensions of its successful cult classical authors - Doom1 and Doom2. These carried the suitable titles Ultimate Doom and finally Doom. Innumerable new level and army crowds of opponents claimed the latter from the player. Beside that all-side PC version Doom admitted the expansion also for the first Playstation were finally developed and published. Here above all the dark sound remained in memory, which for a still closer and tendency-fuller atmosphere provided. The action however always stood for background and had continuous the same topic: By the union Aerospace corporation (UAC) accomplished experiments with Teleportern go inclined and leaving the gate to hell far openly. As trained space navy is into the battle, in order to send with brachialer force of arms all hostile creatures into the the other world.
In the years 2004/2005 one tried to then remove the traditional Story elements and the Gameplay with Doom3. But above all one set a further milestone in Punkto diagram again. Normal Mapping, pixel-exact shade and one continuous frightening realistic optics let the pupils widen. Here is to be seen also the large community of Doom3 and the new episode in bright. Because in principle Doomi appoints itself to old traditions and makes proven qualities the emphasis!
The atmosphere is as oppressing as the Urgestein and the dark sound leads you into a dragging along player driving. Thus one recognizes already first differences to the main play when starting starting "Entrance". Not a highly technisierte, metallically shining Mars station waits for you - in the opposite, you strike you from the beginning by a dark and become extinct castle landscape, which seems to have gone down sometime regarding the fire or desert storm:
Alcuni screenshots presi da i Livelli del MOD:
Entrance:
http://img245.imageshack.us/img245/4...nce23gd.th.jpg http://img317.imageshack.us/img317/3...nce36hp.th.jpg http://img317.imageshack.us/img317/4...nce12sb.th.jpg
In the next level "Evil have-talk" becomes fast clear that two well-known implements do not belong to no more to your field pack. The batteries for the flashlight are somewhere in the desert sand buried and the PDA the continuous heat did not get over. But for what under the blanket squat and purge to boring reading, if one can sun its muzzle flash and write its history? In order to create also the way later in the Guinness book of the records, your character went regularly into the Fitnessstudio and has immediately endless perseverance and never gets difficulty in breathing. That is also bitterly necessarily, there it primarily around the escape from the forecourt of hell goes and working early age features there not straight life-extending. At the latest if the first Hellknights stands before you, one should make strength use again from its won and to run, what holds things! Cheater must remain this time outside, because all well-known Schummelcodes was deactivated!
Evil Hatred:
http://img317.imageshack.us/img317/8...red18il.th.jpg http://img317.imageshack.us/img317/7...red28fw.th.jpg http://img317.imageshack.us/img317/9...red31gb.th.jpg
Who means, the spirit travel would now be to end, should warmly dress, because it lies still another whole piece of work before you! In "Place OF Death" becomes fast clear that the requirements grew to the player. The dark new weapon and Ambientsounds let the Doomer heart strike more highly, but the way to the goal became clearly stonier. Thus the degree of difficulty was screwed noticeably upward. Even experienced players are properly working at full capacity with the second Skill "emergency ton rough". Zocker with ten-year Doom Non stop experience will near-dare themselves at "Ultra Violence". Berserker and spirit-disturbed find it in the "Nightmare Skill" at home. Beginners against it should not think times in the dream of another category than "I'm A wimp", because otherwise and "Memme" pervasive terms become "Warmdu" for the next play hours.
Place of Death:
http://img317.imageshack.us/img317/9...ath15wr.th.jpg http://img317.imageshack.us/img317/5...ath20gx.th.jpg http://img317.imageshack.us/img317/2...ath33ou.th.jpg
CONTINUA...
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Who thinks now, we fun to make, at the latest in the following episodes "Unholy Chambers" and "DEAD simple one" a better one is instructed. In the less holy, we say times torture chamber, could one before switch mysteries become nearly racing. Doors locked everywhere and innumerable resembling cells lead themselves almost to the despair. Until one deliberates oneself then finally upon its strengths from finally Doom or Quake1 and also the last hurdle can march mastering again by varied Gefilde.
Unholy Chambers:
http://img317.imageshack.us/img317/2...ers12zx.th.jpg http://img317.imageshack.us/img317/9...ers29ll.th.jpg http://img317.imageshack.us/img317/4...ers32nz.th.jpg
With the next level "one should not accept DEAD simple one" that death a simple good deal will strike you. Already when entering the premises becomes clear: The Mancubus increased also without female counterpart and wants to throw the soap to you before the feet. But your in the meantime weapon arsenal grown plentifully is not in-rusted and shows its effect also here:
Dead Simple:
http://img317.imageshack.us/img317/2...ple19mx.th.jpg http://img317.imageshack.us/img317/9...ple27sy.th.jpg http://img317.imageshack.us/img317/2...ple31fi.th.jpg
In the meantime one got accustomed again to the classical Gameplay and it can try, the whole pallet from Doom3 admitted hell creatures to arrange. Although with "Village" or two vacation courses seem appropriate, is it now times unfortunately like that the fact that Hellknights knock against reluctantly on a Bierchen and rather with the hell fire into the happening steps. Only with much patience and watchfulness one finds the switch here to the releasing exit after "The Cruel":
Village:
http://img317.imageshack.us/img317/1...age16pz.th.jpg http://img317.imageshack.us/img317/3...age28vn.th.jpg http://img317.imageshack.us/img317/6...age34tx.th.jpg
CONTINUA...
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
The Cruel:
http://img317.imageshack.us/img317/7...uel17in.th.jpg http://img317.imageshack.us/img317/5...uel22as.th.jpg http://img317.imageshack.us/img317/7...uel36mo.th.jpg
The way does not seem any longer far and after also in this level cleared up you, with "demo NIC" real fireworks at graphic splendour and individual organization are approaching for you. But stop! Although all well hidden Secrets found you, is not long mastered in bright! In order to really escape from the forecourt of hell, you to the at the beginning of the episode are shifted.
Demonic:
http://img317.imageshack.us/img317/3...nic11rj.th.jpg http://img317.imageshack.us/img317/9...nic27fn.th.jpg http://img317.imageshack.us/img317/8...nic39uz.th.jpg
Now it comes leg-hard: The opponents became more strongly and the hell prince personally its LOFT completely transformed. The domestic animals are now clearly more persistent, many before locked areas are now accessible and further still unknown terrains wait for to be investigated. Here becomes clear, how extensively the new Singleplayer experience turns out. Who would like to really find all Secrets and finally hell from the inside outward turns, up to 10h of its spare time will have to sacrifice! Experienced players create the way in approx. 6-8h.
Who cannot do enough wars or simply rather with friends or colleagues a fast round Deathmatch plays, the Multiplayer part is put to that to the heart. This is arranged quite simple and comes along also straight times four easily changed versions of the FR maps, but for a fast portion reicht's always and Nostalgiker come anyway at their expense!
Result: In bright is the most extensive and requirement-fullest Custom Mod, which was developed for Doom3. Even veterans come fully at their expense and may their Skill fully out-play. Classical Gameplay, individual Design, new weapon and dark Ambientsounds round the picture off. One looks for endless ones of nose or logical errors here in vain! Who does not get ahead, may not be surprised at spoettische comments of the Doom Community. Fact is: Doomi clearly upward put the measuring pole for coming Doom3-Projekte and created strictly speaking a completely new play.
We congratulate to Doomi cordially to the completion of its one and a half-year old one work and development odyssey and present you now with pride and exclusively the Download to 6-10 hours FR fun - waiting has an end and we to say "thanks, Doomi!":
DOWNLOAD:
DOWNLOAD In Hell 1.0 @ Doom3Maps (340 MB)
http://forumtgmonline.futuregamer.it...y_icons/41.gif In this sense only one remain saying: Happy Fraggin '! http://forumtgmonline.futuregamer.it...y_icons/41.gif
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
Re: In Hell !! Di sicuro fra i migliori mod!!! sviluppo al 95%!!!!!!!
finalmente... ma attendo che esca su filefront, da doom3maps mi va a 2kbps http://forumtgmonline.futuregamer.it.../icon_dead.gif
Re: In Hell !! Di sicuro fra i migliori mod!!! Uscita la versione 1.0||||
Re: In Hell !! Di sicuro fra i migliori mod!!! Uscita la versione 1.0||||