[D3/RoE Mod SP] : Progetto Nightmare!!
mmmmm..... molto luminoso per un nome....oscuro http://forumtgmonline.futuregamer.it..._icons/asd.gif
Leader del progetto--> IRON-PAWW
I've given this too long running project the tiltle 'Nightmare'.
Because of the way sandbox maps often turn out, with a whole swag of different ideas in the one map. They often play out like one of those wierd dreams you sometimes have. Like, you walk into a cave and there is this fully furnished bathroom down there complete with soda machine.... Wierd. I first did 'wierd dream' maps sandboxing for Duke Nukem 3D and the strangeness of them ended up being quite a point of interest.
Anyhow, you fall asleep after a hard days work at the office. God want's to punish you for that company you put out of business today....
Sweet dreams....
queste cmq sono immagini vecchiotte http://forumtgmonline.futuregamer.it...ns/sisi1xy.gif
http://img58.echo.cx/img58/4756/firebridge7bw.jpg
http://img58.echo.cx/img58/5471/firebridge9tw.jpg
http://img58.echo.cx/img58/8747/bluetunnel1mg.jpg
http://img58.echo.cx/img58/7430/temple9qr.jpg
le nuove: http://forumtgmonline.futuregamer.it...on_biggrin.gif
http://img58.echo.cx/img58/6884/atrium6da.jpg
http://img58.echo.cx/img58/3137/cathedral9vm.jpg
http://img58.echo.cx/img58/9571/sunroom3pc.jpg
Re: [D3\RoE Mod SP]: Progetto Nightmare!!
Il progetto è vivo :D
http://www.doom3world.org/phpbb2/vie...=asc&start=120
Citazione:
Originariamente Scritto da IRON-PAWW
Well. Here I am. At it again. No, the map isn't finished. There it was with bits and pieces done and me not able to tweak nary a brush for months. Life got busy and I had to shelve the project. But it made me damn furious to think that all my hard work might go to waste. I thought about just capping off all the ends and posting the map up for people just to run around in and have a look at what I'd done. Some areas are complete so this wouldn't have been a total dead loss. But NO! The map cries out to be finished and the proper experience created. The final areas are a set of catacomb-like tunnels that lead to the deserted city in the previous shots. I'm trying to make up some fairly modular design work that I can just cut and paste to get the catacombs done in reasonable time. Hope you guy's like lava?
http://members.iinet.com.au/~adamstr/tunnel1.jpg
http://members.iinet.com.au/~adamstr/tunnel2.jpg
Re: [D3\RoE Mod SP]: Progetto Nightmare!!
Ci sono nuove immagini:
Citazione:
Originariamente Scritto da IRON-PAWW
Update Time.
Some major portions of the map have now come together. Along with them came some major errors and compile crashes to sort out. It remains to be seen if the map will need splitting, I'm hoping not. Big thanks to all those who helped me out on the editing forum. Your ideas seemed to work guys. Cheers.
Hello to those websites following the map. You know who you are, someone showed me a site in German. Couldn't read the blurb the writer put with the images so I'm hoping the readers of that site are being nice. Maybe I should watermark the screens.
Time to dispel some inaccuracies about the map. Though most regulars will already know this.
(1) Not a complete conversion. Simply my own map for DoomIII using all stock DooMIII and ROE assets.
(2) You will need ROE to play the map.
(3) The creator of the map is just me. There is no "team" behind the project. (Well..... this forum and contributors has helped a shizenload).
(4) Just 1 map so far. Albeit getting quite large now.
First shot is a series of vaults in the catacombs. Very nasty and full of surprises. Fun to build too.
http://members.iinet.com.au/~adamstr/catacombv.jpg
The Gothic Halls. Painful to build. This area needed every optimising trick in the book. It is an example of "Fan Vaulting" which a google search on Gothic architecture will bring up. Lots of detail, all needing the collision models removed to keep things humming smoothly. I'm still not happy with the roof but that's how it looks at the moment. For a while it can stay that way, I'm over it. I've spent too long working in this area.
http://members.iinet.com.au/~adamstr/GothZone1.jpg
http://members.iinet.com.au/~adamstr/GothZone2.jpg
This is a lift that rises up out of the floor. Very painful to get the dynamics of the whole system working correctly. Took me Frikking ages. But the idea is you get in and descend back into the floor and through some open areas with clouds swirling past and that kind of thing. In the end it worked out quite well.
http://members.iinet.com.au/~adamstr/Lift1.jpg
The light is coming, but the tunnel is long.
Re: [D3\RoE Mod SP] : Progetto Nightmare!!
Nuove immagini, però sono molto differenti dalle precedenti, va a finire che quella araba non sarà l'unica ambientazione disponibile :)
Citazione:
Originariamente Scritto da IRON-PAWW
Now, my head hurts. A bazillion compiler errors and game crashes later I've been able to get a good compile of the new setion of the map. Basically, the map is just too big to have all as one map. I simply get "Out of Memory" errors when trying to compile it all as one. A lot is now optimised with monster clips blocking off large areas that aren't actually "in play" areas and with any sort of immovable detail set as func statics, and collision models removed if I can wing it. The map won't split into 2. It just isn't designed that way. However, it will split into 3 quite nicely so that's what is going to happen. This will allow me to have Nghtmare 1 finished sooner and allow some discarded parts of the whole shebang back into the fray. Nightmare 1 though is older work and some of it will need a little rejigging.
So here we have yet another area with a completely different style and feel. No bricks, no grand architecture. But a shiny environement that you might find on an alien planet or deep under the ocean. Your nightmare has found it too....
Welcome to the Hab, short of course for habiat. Right at the beginning of the level you're in this shiny space station type habitat area that is strangely silent but for some out of it zombies. You recognise the tech. You should. You put the damn company out of business a year ago. Why are you dreaming about this though..........?
http://members.iinet.com.au/~adamstr/Hab1.jpg
More Hab. The interconnecting hallways are hell, Damn it but... You're lost. Just gotta take your pistol and hope to hell nothing in here is nasty.
http://members.iinet.com.au/~adamstr/Hab2.jpg
A dimly lit, close quarters hallway. The place has you on edge, it isn't natural. The damned have moved in and your'e there to join them. You're not damned! Why are you even here? Why! Perhaps ...... perhaps that door will reveal something.
http://members.iinet.com.au/~adamstr/Hab3.jpg
What kind of place is this?? Who are these FREAKS living here? Why is this hallway so long?? Perfect place for an ambush, you know it. Jeez..... you feel sick....
http://members.iinet.com.au/~adamstr/Hab4.jpg
Re: [D3\RoE Mod SP] : Progetto Nightmare!!
questo mod ha delle ambientazioni favolose.....