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  1. #1

    Predefinito [PoP Sabbie nel tempo] 2°livello

    sono già fermo alla statua secondo livello con le candele dove si deve
    prendere la spada dopo che son salito sulla mano salgo di un gradino e poi
    mi blocco nn riesco a saltare da nessuna parte....

  2. #2
    Il Nonno L'avatar di Snak3r
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    Predefinito Re: [PoP Sabbie nel tempo] 2°livello

    Vai qui ..c'è la soluzione completa per ogni livello

  3. #3

    Predefinito Re: [PoP Sabbie nel tempo] 2°livello

    Passate da una sporgenza all'altra e andate avanti. Saltate da una colonna all'altra e raggiungete la statua. Salite sulla mano e raggiungete la cima saltando tra le pareti. Prendete il pugnale e scappate.


    l'avevo già trovato su google non dice una fava

  4. #4
    Il Nonno L'avatar di Snak3r
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    Predefinito Re: [PoP Sabbie nel tempo] 2°livello

    Guarda se riesci a capire qualcosa di inglese c'è questo (è la versione per ps2..) :
    Spoiler:
    Start by running along the right wall, over the gap. If you fall down into
    the water, you can simply climb back up and try again. At the next gap, start
    running along the right wall. When you're near the corner, press [X] while
    walking on the wall. You will jump off the wall and land on the ledge to the
    left. At the next gap, run over the wall on the right to reach the other
    side. Now run up the wall on the right (run into it while holding [R1]). At
    your highest point, press [X] to jump from the wall, you should make it onto
    the ledge to your left. You'll now be in a big room. The Dagger of Time is
    visible through a small hole. Turn right, and run over the wall to the next
    platform. Run along the right wall, towards the wall with the peephole, and
    jump off to the left when you're near the corner. You'll now be near the
    hole. Run up the wall to the left of the hole. Now run along the wall covered
    with tapestries, and land on a next platform. Perform one more Wall-Run to
    get to the next door.

    Drop down to the area below. Three spiky poles will pop out of the ground
    and start moving. To get past these, simply follow the center one as it moves
    away from you, and then move to the left or right when it comes back. You'll
    get to another big gap. Run along the left wall. When you reach the corner,
    grab the narrow ledge and pull yourself up. On this ledge, move to the right
    until you reach a statue. Now point the Left Analog Stick to the left (away
    from the ledge), and press [X] to jump to the ledge on the other side of the
    gap. Continue to the next statue, and jump over the gap again. At the end of
    this gap, more spiky poles will pop up, but they're even easier to avoid.
    After these poles, run along the left wall, and jump off to the ledge on the
    right when you're near the end of your run. Enter the next room.

    You'll see a cut-scene of a big statue, but before you can get to it you
    first need to move over a bunch of narrow ledges. Start by hanging off the
    first ledge. Move left, until a part of the ledge to your left breaks away.
    Drop from this highest ledge, and grab onto the lowest ledge. Move left until
    the ledge breaks, then jump up and grab the middle ledge. Keep following the
    path of ledges all the way to the left. When you reach the end, the camera
    will show you a column behind you. Press [X] to jump away from the ledge your
    on, and grab the column. Jump to the next column, and then to the next again,
    and so on, until you reach a gap that is too big to jump across. Get as low
    to the ground as you can, then drop off the column (with [O]).

    You've now reached the big statue. Walk up to it, and climb up. Run up the
    vertical wall to your right, then jump off to the left. Continue to go up.
    When you're near the head of the statue, it gets tougher. You have to climb
    up by jumping between the head and the wall to the left. Run up the side of
    the head, and jump off at your highest point. As soon as you touch the left
    wall, press [X] again. You'll jump back to the head, press [X] as soon as you
    hit it. Keep jumping from wall to wall until you reach the platform on top of
    the head. The timing of these wall jumps might take some practice. Anyway,
    when you reach the top you'll find the Dagger of Time. After the weapon has
    saved you from a certain death, it's time to get out of here. Jump to the
    opened gate to your right. The floor in this next hallway gives way. Run
    along the left wall, and jump off to the platform on the right. Wait until
    the rest of the floor is gone too, and then run on the right wall, and jump
    off to the left. You'll find some spiky poles on the next path, but they're
    hardly any problem. When you get to a barrier of spiky poles, use the niche
    on the left and the right to get past it. Drop down into the next area, get
    past some more poles, and climb up. Enter the door.

    The Sultan is very pleased with the Dagger you've found. You get to keep it,
    even though the Vizier wants it very badly. The big Hourglass of time is moved
    out of the palace of the Maharajah. The Prince's father gives it to a
    friendly Sultan, to strengthen their friendship. The Vizier talks the Prince
    into using the Dagger on the Hourglass, and that's when the shit hits the
    fan. The Sands of Time are released, and all creatures are turned into
    monsters. The Prince runs away. When he arrives in a big hall, he sees a
    girl run away from some monsters. A gate closes behind her, so she's safe
    now. However, the monsters now turn their attention to you. The girl will
    scream some advice. Basically, this combat is the same as in the Prologue,
    the difference is that the monsters won't die normally. When you've done
    enough damage to them with your sword, they'll drop down on the ground. You
    now need to finish them off with the Dagger of Time. Press [Triangle] when
    near a fallen enemy to absorb his sand, and thus kill it. If you don't use
    the Dagger, the enemy will rise up again after some time. Each time you
    absorb an enemy's sand, one Sand Container gets filled. Remember, you can
    use these to rewind to time. So, for example, if a monster hurts you, you
    can rewind to the point just before he attacked, and then you can block
    his attack. Try working with Time for a bit. The battle's not that tough.
    When all enemies are gone, the Prince steps into a vortex of Sand, and
    he'll get a vision of things to come. These vortexes are also
    save-points, so save your game now.

    Presa da GameFaqs


    Se nn è questa può darsi che son io che ho capito male il punto in cui sei bloccato

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