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Discussione: Torment

  1. #51
    Shogun Assoluto L'avatar di Malaky
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    Predefinito Re: Torment

    Il becchino ha scritto sab, 20 novembre 2004 alle 14:22
    L'ho trovato!! A 3,50 euri!! Usato ma finalmente mio!!

    Bellali

  2. #52
    Lo Zio L'avatar di raven77
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    Predefinito Re: Torment

    ricominciato pure io... e mi sono scaricato patch, trad. ITA più MOD vari trovati su Sorcerer's Palace: ho cercato di scaricare solo quelli relativi a quest "nascoste" e fix vari... ho fatto bene? non conoscendo quei file, vorrei evitare di ritrovarmi con porcherie che alterano il gioco (infatti ho evitato tutti i mod che permettono "giochetti" strani con le stat dei pg....)

    Riassumo...
    INSTALLAZIONE DI PST:
    Gioco (non l'avrei mai detto....)
    patch 1.1
    Traduz ITA
    Planescape: Torment Fix Pack (Sorcerer's Palace)
    Restoration Pack (Sorcerer's Palace)
    Armor (Sorcerer's Palace)
    The Candlestick Quest (Sorcerer's Palace)

    il dubbio che mi sorge ora è: installando questi mod che aggiungono spells e altre cose non implementate del tutto nel gioco (ma presenti in esso, così mi sembra di capire), è ancora il caso che installi la patch di trad?
    oppure è meglio usare solo i mod?
    oppure uso tutti e due?
    oppure non uso niente?
    oppure gioco alla demo di pes4?
    oppure ritorno a leggermi Clancy?
    oppure me ne vado a fare un giro in libreria e prendo il libro che mi manca di Terry Brooks?
    oppure finisco sto post e la smetto di fare domande idiote?

  3. #53
    Nharre
    ospite

    Predefinito Re: Torment

    raven prova a installarle..poi se non funziona disinstalli tutto e re-installi il gioco...

  4. #54
    Banned L'avatar di Darkless
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    Predefinito Re: Torment

    raven77 ha scritto dom, 21 novembre 2004 alle 10:38
    ricominciato pure io... e mi sono scaricato patch, trad. ITA più MOD vari trovati su Sorcerer's Palace: ho cercato di scaricare solo quelli relativi a quest "nascoste" e fix vari... ho fatto bene? non conoscendo quei file, vorrei evitare di ritrovarmi con porcherie che alterano il gioco (infatti ho evitato tutti i mod che permettono "giochetti" strani con le stat dei pg....)

    Riassumo...
    INSTALLAZIONE DI PST:
    Gioco (non l'avrei mai detto....)
    patch 1.1
    Traduz ITA
    Planescape: Torment Fix Pack (Sorcerer's Palace)
    Restoration Pack (Sorcerer's Palace)
    Armor (Sorcerer's Palace)
    The Candlestick Quest (Sorcerer's Palace)

    il dubbio che mi sorge ora è: installando questi mod che aggiungono spells e altre cose non implementate del tutto nel gioco (ma presenti in esso, così mi sembra di capire), è ancora il caso che installi la patch di trad?
    oppure è meglio usare solo i mod?
    oppure uso tutti e due?
    oppure non uso niente?
    oppure gioco alla demo di pes4?
    oppure ritorno a leggermi Clancy?
    oppure me ne vado a fare un giro in libreria e prendo il libro che mi manca di Terry Brooks?
    oppure finisco sto post e la smetto di fare domande idiote?
    Io ti consiglio di lasciar perdere i pack. La quest delal candela e' una stupidata e l'armor imho rovina il gioco che e' espressamente pensato x essere giocato senza (e cmq e' del tutto inutile dato che i combattimenti nn sono certo il fulcro del gioco).
    Senza tutta quella robaccia il gioco e' stupendo-

  5. #55
    Il Puppies L'avatar di berserk_unit
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    Predefinito Re: Torment

    Ash'84 ha scritto dom, 30 maggio 2004 alle 14:10
    Sento da anni e da tutti che il suddetto gioco è un capolavoro assoluto, anche migliore di bg2.
    Allora mi decido e me lo faccio passare da un amico.
    Sarà che il gioco è vecchio e la grafica è datata ma l'approccio non è stato dei migliori...
    Voi che dite, devo continuare? Ne vale la pena?

    io dico: gioca prima a tutti gli altri rpg esistenti, poi prendi planescape torment e goditelo vedendo come tutti gli altri giochi non gli si avvicinano nemmeno un po (tranne bg1 e 2).
    lo stato dell'arte nei rpg!

  6. #56
    Il Niubbi
    Data Registrazione
    20-08-03
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    213

    Predefinito Re: Torment

    Quote:
    Io ti consiglio di lasciar perdere i pack. La quest delal candela e' una stupidata e l'armor imho rovina il gioco che e' espressamente pensato x essere giocato senza (e cmq e' del tutto inutile dato che i combattimenti nn sono certo il fulcro del gioco).
    Senza tutta quella robaccia il gioco e' stupendo
    nah... sarebbe stupido non installare il "Torment Fix Pack", corregge tantissimi bug (mi sembra ke sul sito ne siano elencati x diverse pagine).

    poi x tutti gli altri mod ke modificano la trama, ti consiglio come Darkless di lasciarli perdere.

  7. #57
    Banned L'avatar di Skuth
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    Predefinito Re: Torment

    al17 ha scritto mer, 12 gennaio 2005 alle 17:26
    Quote:
    Io ti consiglio di lasciar perdere i pack. La quest delal candela e' una stupidata e l'armor imho rovina il gioco che e' espressamente pensato x essere giocato senza (e cmq e' del tutto inutile dato che i combattimenti nn sono certo il fulcro del gioco).
    Senza tutta quella robaccia il gioco e' stupendo
    nah... sarebbe stupido non installare il "Torment Fix Pack", corregge tantissimi bug (mi sembra ke sul sito ne siano elencati x diverse pagine).

    poi x tutti gli altri mod ke modificano la trama, ti consiglio come Darkless di lasciarli perdere.
    a suo tempo lo giocai liscio(solo il gioco) senza alcun fastidio(a parte un po la comprensione di alcune cose, of course)

  8. #58
    Il Niubbi
    Data Registrazione
    20-08-03
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    213

    Predefinito Re: Torment

    beh, questi sono i bug ke corregge:

    Spoiler:
    Author Bug/Fix Description (contains spoilers) Files
    Platter Some of the random banters between party members would not happen because of a bug in their triggers. BMORTE.DLG, BNORDOM.DLG
    Platter,
    Ash McGowen The Alley of Lingering Sighs was supposed to open up once you reached the Lower Ward, so you could go directly from the Alley to the Lower Ward if you ever went back there. AR0405.BCS
    Ash McGowen If you had any Magic Resistance while copying the Circles of Zerthimon to your spell book the copying would have a chance to fail equal to your Magic Resistance percentage. CIRCLE03.ITM, CIRCLE04.ITM, CIRCLE05.ITM, CIRCLE06.ITM, CIRCLE07.ITM, CIRCLE08.ITM
    Platter You couldn't initiate dialog with half of the shoppers in the Lower Ward Marketplace. AR0504.INI, DMCM4CLU.DLG
    Platter Mortai Gravesend had Emoric's script assigned to him, so the floating text that would occasionally appear above him was wrong. AR0205.ARE
    Platter The "Tattoo of Grosuk's Demise" wasn't available at Fell's shop if you killed Grosuk for Sebastion. DSABAST.DLG
    Ash McGowen Vrischika's combat script would be halted if Standish was killed before she could cast Improved Strength on him. 0609VRIS.BCS
    Platter You couldn't ask Grace about Vhailor when talking to her about your companions. DGRACE.DLG
    Ash McGowen The "Blade of the Immortal" was supposed to be Enchanted: +1, but it was not Enchanted at all. BLADEIM.ITM
    Platter Changed the To Hit bonus given by "Ravel's Fingernail" from +1 to +2, to match its description. FINGNAIL.ITM
    Platter The "Teeth of the Fire Drake" didn't do any Fire Damage as its description claimed. FDTEETH.ITM
    Platter Changed the AC bonus given by "Mark of the Savant" from +3 to +2, to match its description. SAVANT.ITM
    Platter Changed the Strength bonus given by "Heaven and Earth" from +3 to +2, to match its description. HEAVEN.ITM
    Platter The "Kaleidoscopic Eye" didn't give an extra +1 Save vs. Spells bonus. EYEKAL.ITM
    Ash McGowen The "Dustman Earring's" Cold and Magical Cold Resistance bonuses did not work. DUSTEAR.ITM
    Ash McGowen Minor bug where the Guard in the Curst Barracks wouldn't finish his joke about "the monkey, the squirrel and the pouch of magic beans." 3001GRD5.BCS
    Barren Barking-Wilder was supposed to give you a special item if you had a "Cranium Rat Tail" when you asked him "Can I see what items the Chaosmen sell to their members?" while being a member of the Chaosmen. DBARKING.DLG
    Platter When the skeleton-like Shadows in Ravel's Maze attacked it would drain their own strength instead of their target's strength. SHADOW2.ITM
    Platter Corvus experience loop. DHGCORV.DLG
    Platter If you caught Yellow-Fingers stealing from you and Morte was in your party there was a certain dialog path that could lead into Sharegrave's dialog, messing up the quest to find the source of Pharod's bodies for him. DMORTE.DLG
    Ash McGowen The comments Annah and Grace make when you first enter Fell's Tattoo Parlor with them no longer happen if they are dead. 0404FELL.BCS
    Platter There was a bug preventing you from being able to ask Nordom to make "Winged Bolts." DNORDOM.DLG
    The SKARDAVNELNATE When you asked Creeden about the Hive and then what's of interest and then if he's seen a journal he would respond as if you had asked him about Pharod. DCREED.DLG
    The SKARDAVNELNATE When asking Able about the Lady of Pain you could only get the option "Continue to listen" if you were a Thief at the time. DABLE.DLG
    The SKARDAVNELNATE In one part of Thildon's dialog it was possible to mention the murder of the Foundry smith before it had happened. DTHILDON.DLG
    Ash McGowen If you returned Marissa's "Crimson Veil" to her and asked for a reward the dialog indicated that you got a "Gold Bracelet," but you didn't because of a typo in the action. DMARISSA.DLG
    Ash McGowen The "Ice Knife" spell caused a permanent decrease in To Hit when a party member was hit by it which lasted until the character was killed and resurrected. This fix prevents the To Hit effect of "Ice Knife" from working on your party at all. SPWI207.SPL, SPWI207.ITM
    Platter "The Justifier" was supposed to remember knowing you a long time ago when you asked it "What can you tell me about yourself?" if you had talked to it at least three times.
    If you asked "The Justifier" about your party members while in the Lower Planes all the responses would be messed up. DJUSTFER.DLG
    Ash McGowen Nordom's Crossbows were red like items are when you cannot use them. NORDXBOW.ITM
    The SKARDAVNELNATE If you completed the quest to kill Qui-Sai for Scofflaw Penn the quest would stay in your Assigned Quests list. DSCOFF.DLG
    Platter Changed the name of the Shadows in the Fortress from "Greater Shadow" to "True Shadow" like they are in the Bestiary. SHADOW3.CRE, FORTSHAD.CRE
    Platter You could only get the dialog option with the Dustmen Mourners admitting that you are "to blame for the death of many innocents across the planes" if you had given the answer "I... don't know." to Ravel when she asked you "What can change the nature of a man?" DRAVEL.DLG, DMOURN1.DLG, DMOURN2.DLG
    Platter There was a dialog option you couldn't get with Sere the Skeptic that involves convincing her to become an Anarchist once you have joined that faction. DSERE.DLG
    Platter Fixed a few instances where a dialog option would end the dialog when it wasn't supposed to. DTRIAS.DLG, DSOEGO.DLG, DSADJULI.DLG, DNORDOM.DLG
    Platter You couldn't initiate dialog with the Curst Citizen who was being beaten by two Curst Guards. DJANSEN.DLG
    Platter In some dialogs you would not get the money you were supposed to because the action "GivePartyGold()" was used instead of "CreatePartyGold()". DQUINT.DLG, DPHINEAS.DLG, DTHUGP1.DLG, DDEVORE.DLG, DKESTER.DLG, DROBERTA.DLG, DFLEECE.DLG
    Platter Fixed many minor errors discovered using Near Infinity's dialog checker. DABISHAI.DLG, DANAM.DLG, DHGUARD.DLG, DMEBBETH.DLG, DPHINEAS.DLG, DROYALGD.DLG, DSHIV.DLG, DSPLINT.DLG, DZ1041.DLG, DZ1146.DLG, DXANTHIA.DLG, GFGUARD.DLG, GFWEAPS.DLG
    Joshua Haber You couldn't ask Annah what Fell said about your tattoos when she was translating for you if your Intelligence was above 14 and you understood Rebuses. DFELL.DLG
    Joshua Haber You couldn't reread the sixth circle of Zerthimon because it pointed to the last paragraph of the second circle instead. DCIRCLEZ.DLG
    Platter Emoric experience loop. DEMORIC.DLG
    Platter In dialog with Xachariah you should have had the option "Improvise: "It is I. Do you not recognize my voice?"" if you had 17 (or greater) Intelligence or Charisma, but it only worked for Intelligence. DXACH.DLG
    Platter If you convinced Mortai to give you 100 coppers for signing a Dead Contract with him, he still only gave you 50 coppers. DMORTAI.DLG
    Platter Fixed an error in The Apothecary and Vrischika's Curiosity Shop that may be related to those areas crashing more often than others. AR0609.WED, AR0612.WED
    Platter You couldn't get the conversations you were supposed to be able to have with Nordom after saying "Can we discuss my immortality again?" because of a typo in a dialog action. DNORDOM.DLG
    Platter A few of the thugs outside the Mortuary area had a piece of the Dabus' script in theirs, causing the Lady to get angry if you fought them as though you'd attacked a Dabus. 0200THG1.BCS, 0200THG2.BCS
    Platter You couldn't transform the "Entropic Blade" directly from Fists to Clubs proficiency because of a typo in that response trigger. DEBLADE.DLG
    Platter If you attacked Hezobol in Carceri through dialog it would increment the global variable "Curst_Counter" when you chose the option "Attack him." and then again when you chose the next and only available option "Fight." It should have only been incremented once. This variable keeps track of how many things you have done in Carceri to lessen the chaos and weakens Trias the higher it gets. DHEZOBOL.DLG
    Chaos Incarnate Annah in the Hive outside the Mortuary at the beginning of the game would say things to any party member who walked by that were meant to be said only to the Nameless One. 0200ANNA.BCS
    Platter The arrows on the Rotating Right-Click Menu were misplaced by one pixel. AMSCRLL.BAM, AMSCRLR.BAM
    Platter If you attacked Aethelgrin or Tegar'in in the Smoldering Corpse Bar the other would just stand there and remain neutral because a bug in their scripts would prevent them from defending each other. 0402ATHL.BCS, 0402TEGR.BCS
    Platter If you attacked the "Vault of the Ninth World" head it would initiate dialog with you but it would just say its normal greeting. It should have been a special dialog that said "Pardon me. Please do not attack the head." 0510VALT.BCS
    Platter Ebb experience loop, plus a few other minor bugs in Ebb's dialog. DEBB.DLG
    Platter You could get Nemelle to reward you a second time for reuniting her and Aelwyn if you asked her for the command word for the Decanter after you had already reunited Nemelle and Aelwyn. DNEML.DLG
    Platter The item "Adder's Tear" had its 'drop sound' - the sound when you pick it up and drop it in the inventory screen - typed incorrectly and thus it didn't play. ADDRTEAR.ITM
    Platter Once you completed all the quests for "The Grimoire of Pestilential Thought", it would add the same entry to your journal every time you tried to talk to it. DPESTAL.DLG
    Platter Minor bug in Grace's dialog if you told her that you might love Annah and you had already met both Deionarra and Ravel. An option would show up twice in one situation, and never in another. It should have been one in each. DGRACE.DLG
    Platter Several minor bugs with the Forge dialog in the Foundry. DFORGE.DLG
    Platter One of the "multi-faceted globes" in the Fortress would say Deionarra's line "I shall wait for you in death's halls, my Love." including the sound, if you clicked on it. AR1201.ARE
    Platter One of the versions of Adahn's Ring had the wrong graphic if you put it in a Quick Item slot and looked at it in the Rotating Right-Click Menu. ADRING.ITM
    Platter Montague experience loop. DMONTAGU.DLG
    Platter A patron of the Smoldering Corpse would look at Ignus' grill and say "That looks like it really hurts." even if Ignus was no longer there. 402PTN1.BCS
    Platter Hamrys experience loop. DHAMRYS.DLG
    Platter Some of the Hive Thugs' scripts were not being assigned properly. 0000NT.BCS
    Platter You could still get into the Siege Tower if you had already given Coaxmetal the Cube or had been banned for not giving it to him. 0500TRG1.BCS
    Platter A bugged stat check in Ghysis the Crooked's dialog if your Wisdom was below 13. During the part where you recall a memory you would get "Try and recall the memory" as dialog option #1 and #2, where #1 was the correct option and #2 was the option you should have only gotten if your Wisdom was 13 or higher. DGHYSIS.DLG
    Platter Sometimes all Godsmen in the Foundry would ask you to leave and refuse to talk to you even if you had done nothing wrong. Caused by a bug in Thildon's dialog during the murder investigation quest. DTHILDON.DLG
    Platter The Hammer would cause a slight trail when moving it in the inventory screen. II091.BAM
    Platter Very rare bug that could occur when having Dak'kon translate for Fell, in which he would go through his "joining the party" dialog again. DDAKKON.DLG
    Platter The game would sometimes freeze when you decided to become the Silent King. 1501ATTA.BCS, 1501HARG.BCS, 1501CS1.BCS, 1501CS4.BCS
    Platter Several dialogs had a specific stat check bug that caused the check to be ignored and therefore you would never fail it. So expect a few stat checks where it seemed there were none before. The dialogs of the following characters were affected; Mochai, Barkis, Barr, Mantuok, Radine, Shaddeus, Raimon, Quint, Bedai, and Thildon. DMOOCH.DLG, DBARKIS.DLG, DBARR.DLG, DMANTUOK.DLG, DRADINE.DLG, WDRGUARD.DLG, DRAIMON.DLG, DQUINT.DLG, DBEDAI.DLG, DTHILDON.DLG
    Platter A minor bug in the Practical Incarnation's dialog. It would go back to the main question tree instead of ending the dialog one of the times you say "Let me get my bearings, and we shall speak again." DINCAR1.DLG
    Platter A bugged stat check in Nordom's dialog when upgrading him using your Charisma. DNORDOM.DLG
    Platter A bugged stat check in Sandoz's dialog that closed off certain solutions to the quest involving him unless your Intelligence was exactly 14, instead of 14 and above. DSANDOZ.DLG
    Platter A bugged stat check in Yi'minn's dialog that prevented you from figuring out his offer to help you is a trap unless your Intelligence was exactly 14, instead of 14 and above. DYI'MINN.DLG
    Platter Two bugged stat checks in Eli Havelock's dialog that occur when he is training you as a thief if you've never been one before. DELI.DLG
    Ash McGowen The Negative Token wouldn't work on the skeleton-like Shadows in Ravel's Maze. NTOKEN.ITM
    Platter Couldn't get the upgrade for Nordom where you suggest that his "separation from the Source is what caused his perspective shift" if both Morte and Fall-From-Grace were in your party. DMORTE.DLG
    Platter Turning on "Creative EAX" in "Audio Options" would cause party members' voices to be lowered/muted. REVERB.2DA
    Platter Morte would sometimes constantly say "I haven't had this much fun since... the last time." This fix prevents that from happening, and also fixes it if it has already started. DREEK.DLG, DANGYAR.DLG, HAPPY.2DA, MRT011.WAV
    Platter If you insisted that Aelwyn tell you of your previous meeting instead of waiting for her to tell you then it wouldn't let you use that info to tell Splinter that you were already a Sensate. DAELWYN.DLG
    Platter Sybil experience loop. DSYBIL.DLG
    Platter Wish Scroll "infinite use exploit." DWSCROLL.DLG
    Platter Dialog with Marissa where you couldn't get her to stone your Lim-lim. DMARISSA.DLG
    Christopher Nice Mochai infinite money fix;
    This fixes an exploit regarding the NPC Mochai in the Smoldering Corpse bar where you could repeatedly threaten her with the line "You're not really a Dustman, are you?" and get 50 gold each time. DMOOCH.DLG
    Christopher Nice Barr stats check fix;
    This fixes a minor bug in the stat checks when trying to grab Barr's arm when bribing him in the Buried Village. If DEX was less than 10 and STR was greater than 9 you would get two choices that said, "Grab his arm and pin it." If both DEX and STR were less than 10 you wouldn't get the choice at all. DBARR.DLG
    Christopher Nice Ravel conversation bugs;
    First, one of the links was messed up if you had killed Marta and talked to Ravel about what shapes she has been. This wouldn't affect anything but was inconsistent with how that was handled if the other two people she had been were killed.
    Second, the checks when Ravel teaches you magic weren't restrictive enough so you sometimes got more than one option that said "Close your eyes, listen." one of which was the one you were supposed to get and the other of which was a lesser reward. DRAVEL.DLG


    c'è ne sono tantini, no?

  9. #59
    King Elessar
    ospite

    Predefinito Re: Torment

    Ho finito da poco sto capolavoro, ma sono rimasto un pò deluso dal finale; voi che ne pensate?

  10. #60
    Manshoon
    ospite

    Predefinito Re: Torment

    King Elessar ha scritto mar, 01 febbraio 2005 alle 20:32
    Ho finito da poco sto capolavoro, ma sono rimasto un pò deluso dal finale; voi che ne pensate?
    Mah,deluso no,amareggiato più che altro..poi ovviamente quale finale hai raggiunto,ce ne sono diversi..

  11. #61
    Doctor Doom II
    ospite

    Predefinito Re: Torment

    Credo intenda il filmatino finale. Quello dovrebbe essere sempre il medesimo.

  12. #62
    Manshoon
    ospite

    Predefinito Re: Torment

    Doctor Doom II ha scritto mer, 02 febbraio 2005 alle 12:10
    Credo intenda il filmatino finale. Quello dovrebbe essere sempre il medesimo.

    Ci sono finali in cui nemmeno lo vedi,mi pare

    Spoiler:
    dovrebbe essere quando ti suicidi

  13. #63
    King Elessar
    ospite

    Predefinito Re: Torment


    vi spiego meglio perchè sono rimasto deluso:
    Spoiler:
    IAlla fine ci sono 2 filmati alternativi e uno comune, e nessuno dei tre dura più di 20 secondi;
    vedere il protagonista (la guerra sanguinaria)al punto di partenza mi sembra una presa per il c**o;
    Non sappiamo niente degli altri personaggi, anche dopo che li resusciti (mi aspettavo almeno un riassuntino tipo BG:TOB);
    Le romances si chiudono con un nulla di fatto;

  14. #64
    Shogun Assoluto L'avatar di Malaky
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    Predefinito Re: Torment

    Per la faccenda delle romances concordo..... ma dare delle endings chiare secondo me avrebbe stonato, dato che avrebbe come chiuso tutta la faccenda, mentre così resta come se fosse in sospeso.

  15. #65
    King Elessar
    ospite

    Predefinito Re: Torment

    Onestamente avrei preferito un finale più emozionante(stile final fantasy)

  16. #66
    Manshoon
    ospite

    Predefinito Re: Torment

    Effettivamente l'unico punto negativo di Torment è il finale realizzato in tutta fretta..inoltre quella che sarebbe dovuta essere la Big Side Quest (Aethelgrin&socio,Mosaic Crypt) che è stata abbandonata..

    Sarà un'eresia chiederlo,ma io voglio un seguito

  17. #67
    Nharre
    ospite

    Predefinito Re: Torment

    Manshoon ha scritto sab, 05 febbraio 2005 alle 16:11
    Effettivamente l'unico punto negativo di Torment è il finale realizzato in tutta fretta..inoltre quella che sarebbe dovuta essere la Big Side Quest (Aethelgrin&socio,Mosaic Crypt) che è stata abbandonata..

    Sarà un'eresia chiederlo,ma io voglio un seguito
    mi trovi d'accordo...

  18. #68
    Shogun Assoluto L'avatar di Malaky
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    Predefinito Re: Torment

    Ci vorrebbe qualcosa di epico e di lavorato al massimo, non penso che con l'attuale team di lavoro ci si possa aspettare qualcosa all'altezza

  19. #69
    Manshoon
    ospite

    Predefinito Re: Torment

    Malaky ha scritto lun, 07 febbraio 2005 alle 15:55
    Ci vorrebbe qualcosa di epico e di lavorato al massimo, non penso che con l'attuale team di lavoro ci si possa aspettare qualcosa all'altezza

    Il team (Black Isle) non esiste più,quindi difficilmente si potra ricreare la magia del gioco..

    Piccolo OTppure si rischia di sfociare in quello che effettivamente dovrebbe essere il prossimo Baldur's Gate..sviluppato da Atari (e questo la dice tutta )

    Avete presente NWN?..peggio..(Nharre ecco il risultato dopo un viaggio approfondito nei forum di Bioware e Sorcerer's Place )

  20. #70
    oniecoioni
    ospite

    Predefinito Re: Torment

    eh l'eta classica BIS........
    il periodo d'oro dei gdr.
    Pensate che torment è perfino diventato canonico al interno del Ambientazione Planescape.
    Un risultato a dir poco incredibile !



  21. #71
    Shogun Assoluto L'avatar di Malaky
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    Predefinito Re: Torment

    oniecoioni ha scritto dom, 13 febbraio 2005 alle 14:49

    Pensate che torment è perfino diventato canonico al interno del Ambientazione Planescape.


    No compriendo

  22. #72
    oniecoioni
    ospite

    Predefinito Re: Torment

    Malaky ha scritto dom, 13 febbraio 2005 alle 15:27
    oniecoioni ha scritto dom, 13 febbraio 2005 alle 14:49

    Pensate che torment è perfino diventato canonico al interno del Ambientazione Planescape.


    No compriendo
    Hai presente i vangeli?
    Quelli sono canonici, i vangeli apocrifi non sono canonici.

    In d&d succede la stessa cosa:tutti i documenti che compongono l'ossatura di un'ambientazione sono definiti canonici e compongono l'ambientazione ufficiale.
    Tutti gli altri a prescindere dalla loro validità non sono ufficiali.
    Ad esempio la saga di Baldur's gate non fa parte dell'ambientazione dei forgotten realms.
    Torment (ovviamente non tutto) invece è diventato materiale canonico di Planewalker che è l'erede 3ed di Planescape.

  23. #73
    Shogun Assoluto L'avatar di Malaky
    Data Registrazione
    17-09-01
    Località
    Domani
    Messaggi
    25,885

    Predefinito Re: Torment

    Up.

    Movimento per la salvaguardia dei topic meritevoli

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