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Discussione: Mage

  1. #126
    Il Niubbi
    Data Registrazione
    07-02-02
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    286

    Predefinito Riferimento: Mage

    Citazione Originariamente Scritto da Lilyth Visualizza Messaggio
    per fare? PvE, PvP o ca22eggiare in instance?

    Btw, Wowhead.com database>items>setti il filtro che vuoi e trovi quello che cerchi
    Non è che il topic dei maghi serve a chi non vuole perdere tempo a cercarsi le cose sui siti dedicati
    bhe conosco anche maxdps,elitistjerks.com se è per questo,poi magari un consiglio da un mago esperto è ben accetto.grazie della disponibilita.
    Ultima modifica di alfri; 15-06-09 alle 19:24:25

  2. #127
    L'Onesto L'avatar di Lilyth
    Data Registrazione
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    Gemona (UD)
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    Predefinito Riferimento: Mage

    Citazione Originariamente Scritto da alfri Visualizza Messaggio
    bhe conosco anche maxdps,elitistjerks.com se è per questo,poi magari un consiglio da un mago esperto è ben accetto.grazie della disponibilita.
    consigli mi pare siano sempre stati dati.... a domande più precise

    i.e.
    Citazione:
    Originariamente Inviato da alfri [IMG]http://www.***************.it/forum/images/buttons/viewpost.gif[/IMG]
    sto quasi all'80.cosa ne pensate di questa accoppiata prima che spendo soldi?
    http://www.wowhead.com/?item=45085
    http://www.wowhead.com/?item=44210

    Che, appena arrivi all'80, trovi gente già full epic con cui farmare hc; quindi, a meno che tu non sia ricchissimo o nel tuo server li regalino, è una spesa inutile!

  3. #128
    Il Niubbi
    Data Registrazione
    07-02-02
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    286

    Predefinito Riferimento: Mage

    Citazione Originariamente Scritto da Lilyth Visualizza Messaggio
    consigli mi pare siano sempre stati dati.... a domande più precise

    i.e.
    ok la domanda mia piu precisa è:quali sono i craft che sono considerati basilari da mago all'80?

  4. #129
    Il Puppies L'avatar di Carpa
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    Che professioni hai?

  5. #130
    L'Onesto L'avatar di Lilyth
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    se hai tailoring chest/gloves spellweave/ebonweave (BoE) (uno per iniziare a raidare, l'altro per cazzeggiare in instance)

    con JC c'è un bel ring e un neck (BoE)

    alchemy trinket (BoP)

    engeneering head (BoP)

    inscription offhand (BoE)

    le altre non ho tempo per controllarle, wowhead mi fa le bizze oggi

    tieni presente che molti oggetti di livello pari o superiore puoi trovarli in instance/prenderli con i token/reputation reward, dipende se hai un botto di gold da buttare. WotLK non è come TBC in cui i craft di una professione facevano la differenza per diverso tempo

    Comunque si ricade sempre in: cosa vuoi farci con il mago? iniziare a raidare/fare qualche eroica qua e la/PvP? l'equip cambia in base a questo. Visto che lo conosci ti rimando a http://elitistjerks.com/f75/t37146-b...aid_mage_gear/
    Ultima modifica di Lilyth; 16-06-09 alle 11:15:24

  6. #131
    Il Nonno L'avatar di BesK
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    La recipe del trinket alchemy dove si trova?

  7. #132
    L'Onesto L'avatar di Lilyth
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    dal trainer mi pare

  8. #133
    L'Onesto L'avatar di Lilyth
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    si dal trainer

  9. #134
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: Mage

    Today we continue our class Q&A series with Greg “Ghostcrawler” Street and the development team, where we’re taking a look at each class and answering some of the top questions brought forward by their communities. Next up, we take a look at the most asked questions from the mage class and find out more about the design philosophy behind the class, the expectations for the class, and what may lie in store for it in the future.

    Mage Q&A with Ghostcrawler and the World of Warcraft Development Team

    Community Team: Joining us today to shed some light on the many questions we’ve fielded from players within the mage community is the Lead Systems Designer for World of Warcraft, Ghostcrawler, who has enlisted the assistance of several members of our class design team to provide the most thorough answers possible.

    We’d like to begin by exploring the perceived role of the mage class. A lot has changed since the days when the “glass cannon” description was applied.

    Q: Where do mages fit in the current scope of things, and where do you see them from this point going forward?

    A: The mage is the iconic caster -- a ranged class that wants to stay at range in order to focus on dealing damage. They can do single-target damage, area of effect damage (AoE), or crowd control. Every group should want a mage because they are reliable, powerful and flexible. Most of the mage’s spells have a cast time and a lot of the gameplay involved in improving your mage revolves around minimizing the limitations of the cast time, whether it’s lowering cast time through talents and gear, getting away from enemies so you have an opportunity to cast, or using the occasional ability to make a spell instant.

    While all three of the mage talent trees focus on dealing damage, we are pleased with the different feel between Fire, Frost, and Arcane. Arguably mages even have a fourth potential style now that focuses around Frostfire Bolt. We know the stylistic differences work because there are Frost mages who just love Frost and want to see it work in Player vs. Environment (PvE) and Fire mages who want to play Fire in Player vs. Player (PvP). They prefer a play style within the same class over a different play style that would be arguably more effective within a particular aspect of the game. While understandably frustrating for those players, it also points out a success in the class design.

    We used to call the mage the master of AoE damage, but we’ve since decided that’s not a great niche for anyone. The “AoE class” feels mandatory in situations where you do have large crowds of enemies to contend with, but then the AoE class gets bored when everyone else is maximizing their single-target damage on a boss. Now we try and give AoE tools to all damage-dealing specializations (specs), though we will always make extra effort to make sure mages stay good in that department.
    Players sometimes wonder why the mage class has seen fewer changes than some of the other classes during Lich King. We think that’s because by and large, the class works. That’s not to say there aren’t areas we can improve, but we think the mage has all the right tools to live up to its reputation.

    Q: What is it that makes them unique when compared to other classes?

    A: All of the mage specs, though less-so Arcane, focus on a single spell such as Fireball. At first glance, and especially to non-mages, this might make the class appear overly simple to play, but really you can have a lot going on. There are chance-on-hit abilities (procs) such as Hot Streak and Firestarter to contend with. Mages have some great tools, like Presence of Mind and Arcane Power, to really kick up their damage on demand. Frost PvP in particular requires a lot of finesse to get the Water Elemental’s Frost Nova at the right time for a Shatter combo. Mages are fragile though (just ask a healer), so they have to make sure they’re staying alive as well and using the tools they have to do so. Even though most of their damage comes from one spell, mages have a lot going on. The damage per second (DPS) difference between a skilled and less-skilled mage with the same gear can be pronounced.

    Mages still are a glass cannon when compared to priests and warlocks. While all have their armor spells, the mages also have escape mechanisms from Polymorph to Frost Nova to Iceblock to Blink. Mages should never feel “tanky” in a PvP environment. The biggest risk for homogenization occurs with the mage and the warlock, but in this case we think the mage is in a good place and it’s the warlock that we want to move slightly farther away. We’ll talk more about the locks soon, but we need to focus them even more on mechanics like shards and demons.

    Mages also retain some unique tools, such as the town portals and the (ahem) food and beverage service. Their crowd control is still among the most powerful, if not the most powerful, in the game.

    Community Team: A lot of initial questions and concerns we received from mages around the world were concerning itemization.

    Q: In particular, a lot of the newer PvE and PvP mage or caster items seem to favor Fire spec and, to a lesser extent, Arcane. Do you feel as though mages are being forced to focus too much on critical strike rating (crit) over stacking more haste, spell power, and intellect, stats that are much more beneficial to the Frost mage?

    A: It isn’t in our best interest as designers to have Frost want very different stats than Fire. In a world where we already must add so many new items to the game with every new raid tier / Arena season, we just don’t want to dabble too much with “this piece is attractive to the Fire mage, but not the Frost mage.” We think the value of different stats has just crept too far apart for different specs of the same class. It’s just never going to feel right when one stat is worth double or more of the value of another stat. We’re making a big pass at all of the talent trees and item stats to try and get this a little closer for everyone. Ideally you might be comparing two pieces of cloth and have to decide whether the haste or crit is more valuable to you, and not just write off everything without crit as junk. So to answer the question succinctly, yes mages are being asked to focus too much on some stats.

    We also understand there are some items in Naxxramas that are superior to items in Ulduar. This isn’t ideal, but is partially fallout from our decision to not have the final boss of Ulduar drop better loot than the rest of the instance, which is a design change from the previous tier. We are looking at the items on a case by case basis as the feedback comes up. While it isn’t our goal to ensure that every drop is automatically an upgrade, it also isn’t our goal that you try and get your group to keep going back to the old content because it provides more upgrades for you.


    Community Team: There are some funky cloth legging designs out there that are difficult to truly appreciate unless one wears a tunic.

    Q: Even so, will mages get robes, or at least the option of choosing robes, over tunics going forward?

    A: To be totally honest, this is not a huge priority for us at this time. We embrace some level of player visual customization in World of Warcraft, but it’s just not in the design vision to give players as many controls over how their character looks as some players would probably desire. One of the distinctive visual qualities of cloth is that it often looks like long, flowing robes, which is pretty consistent with the iconic fantasy wizard. No doubt some players would prefer to change the look of their weapon or weapon enchant if they could without having a game play effect, so this is just a slippery slope for us. We will keep the feedback in mind though.

    Community Team: The next few questions concern the number-one issue raised by mages on the forums as of late: mana efficiency.

    Mana Gem and Evocation are commonly referred to as outdated mechanics. Many players feel the Mana Gem does not restore enough mana and should not be placed on the same cooldown with a warlock’s Healthstone, while Evocation has too lengthy a cooldown and is typically not a reliable means of acquiring mana during boss fights.

    Q: How do you view these mechanics, and are there any intentions of updating mana recovery capabilities for mages in the future?

    A: Our general philosophy, in a very broad sense, is that healers risk running out of mana if they aren’t careful or are in over their heads, but that damage-dealing specs generally have enough mana to do their jobs. That doesn’t mean that you never need to burn a gem or use Evocation, but it does mean that if you are being reasonable about what you’re doing that you should have enough mana except perhaps on very long or unusual fights. What we are more likely to do is just lower the mana costs of the main nukes: Arcane Blast, Fireball, Frostbolt, and Frostfire Bolt.

    Community Team: Compared to many other damage-dealing counterparts, mages feel their AoE damage is less reliable and way too costly.

    Q: Do the developers feel that the cost to mages of doing AoE damage is appropriate?

    A: It’s close. We don’t want say the Blizzard spell to ever look really attractive to use against a pair of creatures or a single target. It’s taxing on your mana bar to do many Blizzards, but it doesn’t feel inappropriate for the amount of damage you’re doing during that time. The efficiency is still good in cases with a large number of targets, which is the whole point. Now some of the other mage spells could definitely use some improvements to make them as competitive as Blizzard (the spell) in terms of usability, damage or efficiency.

    Clearly it’s in our best interest to make sure a spell with the name “Blizzard” kicks some major posterior.

    Community Team: Spell Steal is a very costly spell, especially considering it can be resisted, an unnecessary buff can be stolen unintentionally or the stolen buff can be dispelled.

    Q: Are there any plans to reevaluate the mana cost and functionality of this spell?

    A: We think the core of the problem is that a spell that was designed to let you steal cool buffs from an enemy has sort of fallen into the niche of a general dispel. Rather than make it cheaper, we’d be more likely to let it actually only steal spells that would benefit the mage. This would be a buff in some cases and a nerf in others though, so it’s not a quick and dirty change. We have considered a glyph to let Spell Steal take two buffs at a time.


    Community Team: Now let’s jump to some questions about specific talent specs.

    Firstly, the Arcane tree is widely considered too bloated. It seems that, over time, the talent trees of all classes have really evolved to provide plenty of different options with fewer five-point talents to allow for greater customization. There are several flavorful talents in the Arcane tree (i.e. Student of the Mind, Magic Absorption, Magic Attunement, Incanter’s Absorption, etc.), but many players feel that they cannot afford to spend points in such places since many of the most necessary damage-dealing talents require five points.

    Q: How do you feel about revitalizing the Arcane tree to thin out some of these five-point talents?

    A: Arcane is a little bloated. If you take all of the damage and mana talents there aren’t many left to spend on the more fun or cool talents. We recognize that it’s hard, for instance, to have a single Arcane build that can work in both PvE and PvP. To be clear though this is a problem with several of the talent trees and not a problem with Arcane alone. If you look at say the warrior Protection tree or the paladin Retribution tree, those provide a model for where we’d like to take talent trees in the future – fewer talents overall and plenty of points to spend on fun play-style choices that really do feel optional rather than talents you need to make your spec function. Also note that fixing some mage mana issues might make some of the mana talents feel less mandatory.

    Community Team: To expand upon the last question, Torment of the Weak is used in several of the most popular mage talent specs for both PvE and PvP, however, the Arcane talents prior to this one are of very little use to Frost mages – and Fire mages to a lesser degree -- in PvE.

    Q: Are you concerned at all that Torment of the Weak is considered to be so important to mages, regardless of specialization, that a minimum of eighteen talent points must be spent in the Arcane tree to reap its full benefit?

    A: We don’t think it’s must-have for Frostfire builds and it doesn’t strike us as weird that Frost or Fire would subspec into Arcane, since that is generally going to offer them more than say a Frost mage who subspecs into Fire.

    Q: Are there plans on the horizon to improve Fire mage representation in PvP?

    A: Yes. It is more important to us though to fix classes that have no viable specs than it is to bring options to classes that already have a reasonable Arena presence. We are more focused on improving hunter and warlock representation than making sure Fire has a PvP role. It’s still something we would like to do, but in a game of this size there are a lot of things we’d like to do. Dragon’s Breath is one spell we think we can improve for PvP. With a lower cool down it could be more like Scatter Shot. It’s not necessarily that Fire is terrible at PvP, just that Frost has a lot more tools.

    Q: Is threat generation from Fire mages a concern at all given their burst damage is controlled mostly by proc talents and critical chance?

    A: Threat-generation is a concern. One way we’d like to fix this is through Invisibility. We’ve always been a little cautious with making sure the spell wasn’t too powerful, but we think we have plenty of room to improve it. In PvE for example, it’s really hit and miss whether you’ll take damage that will prevent the threat wipe. Do remember that Mirror Image is quite useful as a threat-reduction spell. Your threat is divided among the images while it’s active. Sometimes it makes sense to blow the spell right at the start of a fight, and other times when you get a spell buff or are otherwise able to go into really high damage mode for a few seconds.

    Q: Do the developers still consider it an objective to improve Frost damage for PvE?

    A: Yes. The challenge as always is to make sure we don’t over buff Frost in PvP just to make it viable in PvE. While it would be ideal for all specs to be viable in PvP and PvE, having different PvP and PvE specs at least keeps those specs alive rather than having one tree which is good at everything. We’d like to buff Frost through Ice Lance. Currently another Frostbolt is always better than an Ice Lance in PvE. We experimented with improving this through the glyph of Ice Lance, but it turns out the glyph would have to improve Ice Lance’s damage by x6 or something ridiculous like that.

    Community Team: Finally, this wouldn’t be a mage Q&A without a question about Blink. It has been discussed in the past that it’s the terrain that can cause the spell to fail and not necessarily an issue with the spell itself.

    Q: While mages do recognize this issue, has there been any discussion about reworking Blink so it’s more intuitive and could recognize a mage failing to teleport any distance forward, wasting only a global cooldown rather than the mana and spell cooldown?

    A: Blink is a movement spell, and anything related to movement can be a little dicey on a client-server game like World of Warcraft. That’s not an excuse for it bugging out, but an explanation for why you can get into situations where it doesn’t seem to work. In the 3.1 patch we made some technical improvements to the spell working on slopes. It used to fail a lot in the portal area of Dalaran for example, but that has been much improved. One of the places where it still seems to struggle the most is entering or exiting the tunnels in Warsong Gulch, which ironically is one of the places where it’s also the most useful. Anywhere there is a change in terrain, such as entering a building, could be problematic. We are working on this issue. If you run into a problem with Blink, the most helpful thing you can do in the Bug Report forum is specify where exactly you had the spell fail. That will let our engineers zero in on solutions.
    http://forums.worldofwarcraft.com/th...390&pageNo=1#0

  10. #135
    Il Niubbi
    Data Registrazione
    07-02-02
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    ragazzi ho speccato la classica
    http://talent.mmo-champion.com/?mage...0&version=9835

    ma faccio pochissimo danno.dipende dall'hit basso secondo voi?ho 221.

  11. #136
    L'Onesto L'avatar di Lilyth
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    Per me hai troppa stamina e poco spirit

  12. #137
    Il Niubbi
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    Citazione Originariamente Scritto da Lilyth Visualizza Messaggio
    Per me hai troppa stamina e poco spirit
    http://eu.wowarmory.com/character-sh...hridge&n=Alfri
    ecco la mia armory se era riferito a me.

  13. #138
    L'Onesto L'avatar di Lilyth
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    Citazione Originariamente Scritto da alfri Visualizza Messaggio
    http://eu.wowarmory.com/character-sh...hridge&n=Alfri
    ecco la mia armory se era riferito a me.

    http://www.magegraf.com/index.php?ha...8a03825c9ef7e2

    questo è quello che dovresti riuscire a fare, se non ti avvicini stai sbagliando qualcosa

  14. #139
    Il Niubbi
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    nella build 18/53/0
    è meglio usare firebal o frostfire per far proccare la pyro aggratis?cosi mi regolo col glifo da accoppiargli.

    un altra cosa.ho messo power aura come addon,e mi dice bene quando mi procca hot streah.ma cosa importante non riesco a settarlo per farmi dire quando scade living bomb e rimetterlo su.chi mi aiuta?
    Ultima modifica di alfri; 26-06-09 alle 16:07:27

  15. #140
    Lo Zio L'avatar di Chiccu
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    nella build 18/53/0
    è meglio usare firebal o frostfire per far proccare la pyro aggratis?cosi mi regolo col glifo da accoppiargli.

    un altra cosa.ho messo power aura come addon,e mi dice bene quando mi procca hot streah.ma cosa importante non riesco a settarlo per farmi dire quando scade living bomb e rimetterlo su.chi mi aiuta?
    Beh 18/53/0 ha come colpo principale fireball, ovviamente.

    Non credo che power auras ti possa aiutare per la durata dei debuff sui mob: ho visto che scorchio va molto di moda tra i maghi fire per controllare quell'aspetto.

  16. #141
    Il Puppies L'avatar di Carpa
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    Ho bisogno di chiarire qualche dubbio causato dalla nuova wowhead armory!

    Io ho sul back --> Lightweave Embroidery
    e mi consiglia come upgrade --> Enchant Cloak - Greater Speed

    Ed ho sui legs --> Master's Spellthread
    e mi consiglia come upgrade --> Brilliant Spellthread

    Che ne pensate?

  17. #142
    Lo Zio L'avatar di Chiccu
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    Citazione Originariamente Scritto da Carpa Visualizza Messaggio
    Ho bisogno di chiarire qualche dubbio causato dalla nuova wowhead armory!

    Io ho sul back --> Lightweave Embroidery
    e mi consiglia come upgrade --> Enchant Cloak - Greater Speed

    Ed ho sui legs --> Master's Spellthread
    e mi consiglia come upgrade --> Brilliant Spellthread

    Che ne pensate?
    Da quando il lightweave da 250 sp credo che si possa verificare matematicamente che è superiore al greater speed.
    Per i pants, da quando molten armor trasforma il 35% dello spirito in critico, è effettivamente migliore il brilliant.

  18. #143
    Il Puppies L'avatar di Carpa
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    Citazione Originariamente Scritto da Chiccu Visualizza Messaggio
    Da quando il lightweave da 250 sp credo che si possa verificare matematicamente che è superiore al greater speed.
    Per i pants, da quando molten armor trasforma il 35% dello spirito in critico, è effettivamente migliore il brilliant.
    Ok,grazie! allora tengo il back e cambio i legs!

  19. #144
    L'Onesto L'avatar di Lilyth
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    Living bomb can be applied to more then one target. The tooltip still states single target only. Would like to know which part needs to be fixed.
    This is not a bug. It's an intentional change to the spell that we're at least going to try.

    We will correct the tooltip to reflect this change (assuming it sticks).
    PTR


  20. #145
    Lo Zio L'avatar di Chiccu
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    PTR

    Aggiunto al fatto che hot streak dovrebbe proccare con 2 critici qualsiasi e non solo di alcune magie farebbe diventare il mago fire uno spammer di pyro instant: non credo che terranno entrambi i cambiamenti

  21. #146
    Il Puppies L'avatar di Carpa
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    Aggiunto al fatto che hot streak dovrebbe proccare con 2 critici qualsiasi e non solo di alcune magie farebbe diventare il mago fire uno spammer di pyro instant: non credo che terranno entrambi i cambiamenti
    Potrebber mettere un cd interno a hot streak... ma speriamo che non lo facciano e lascino entrambi i cambiamenti! (e sfidiamo il tank a tenere l'aggro )

  22. #147
    Il Niubbi
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    come lo vedete questo per un mago che ha bisogno di hit?
    http://www.wowhead.com/?item=42129#comments

  23. #148
    Il Puppies L'avatar di Carpa
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    non c'è qualcosa di meglio da prendere con gli emblem? se non fai pvp questo è piuttosto inutile: hit --> serve per hc/raid --> dove hai chi ti cura --> quindi i + hp non ti servono

    (sto uscendo ora, quindi non posso cercare nulla per consigliarti!)

  24. #149
    Il Niubbi
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    Citazione Originariamente Scritto da Carpa Visualizza Messaggio
    non c'è qualcosa di meglio da prendere con gli emblem? se non fai pvp questo è piuttosto inutile: hit --> serve per hc/raid --> dove hai chi ti cura --> quindi i + hp non ti servono

    (sto uscendo ora, quindi non posso cercare nulla per consigliarti!)
    io faccio istance e raid.ma mio filgio fa un po di pvp quindi potrei pre3nderlo con i suoi punti e usarlo per la spec fire dove devo cappare hit.
    Ultima modifica di alfri; 01-07-09 alle 10:24:47

  25. #150
    Lo Zio L'avatar di Chiccu
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    come lo vedete questo per un mago che ha bisogno di hit?
    http://www.wowhead.com/?item=42129#comments
    In pve il bonus on use che aumenta gli hp è abbastanza inutile. Da Violet Hold eroica potresti procurarti
    Mark of the War Prisoner
    e da un gioielliere
    Twilight Serpent.

    Vedi tu quale ti conviene di più in termini di rapporto tempo necessario a venirne in possesso/prestazioni.

    Fixed!
    Ultima modifica di Chiccu; 01-07-09 alle 11:34:11

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