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  1. #1726
    Il Fantasma
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    Predefinito Re: Riferimento: [ Men of War ] Topic Ufficiale

    Ciao ragazzi,
    informo tutti gli appassionati di Men Of War, dei Total War e di tutti i giochi supportati, che il portale Total Games Italia (TGI) è di nuovo online.

    La nuova piattaforma vi aspetta...
    Siete i benvenuti!

    www.totalgamesitalia.com

    Saluti,
    Max aka "Britannicus

  2. #1727
    Il Fantasma
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    Predefinito Men of War Official Italian Group

    E' stato creato il Gruppo Steam per giocatori italiani di Men of War e Men of War: Assault Squad.
    Ecco il link:
    http://steamcommunity.com/groups/men_of_war_ita
    Siete i benvenuti!

  3. #1728
    Il Fantasma
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    Predefinito Re: Men of War Official Italian Group

    E' appena uscito il GSM 6 sia per Mow che per AS!

    Ecco le notizie dal topic ufficiale:
    this is the Thread to the newest German Soldiers Mod avaiable , currently its the GSM Fields of Honor 6.
    Intention for this Mod was to make it become the best Mix of Realism / Balance that is possible, its hard for newcommers to get an overview about the new Stuff, but once you get an Idea of the Full Capabilities of the Mod you will be suprised how much Fun it can provide.
    --------------------------------------------------------------------
    Full Releases :

    1.www.germansoldiers.com GSM Fields of Honor 6 english full
    2.www.moddb.com GSM Fields of Honor 6 english full

    -------------------------------------------------------------------------------------------------------------------------------
    Patch Releases :
    --none--
    -------------------------------------------------------------------------------------------------------------------------------
    Installation for full versions :
    unload all older versions and then delete them , afterwards just run the installer the instructions for install.

    Installation for patches versions :
    just copy the Files from the Archive into your Mod Folder, start the Game unload the mod, restart your game and load the Mod again.
    -------------------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------------------
    important changes :

    - new Nations : France , Romania , Italy
    - Yearsettings (40, 41, 42, 43, 44, 45, 39-45) with different options to disable certain groups of Vehicles
    - heavy Guns/Howitzers are towed from the point of purchase
    - 170m Ingame Range for all Guns above 20mm
    - 200m Ingame Range for light Howitzers (122mm / 105mm / 150mm Sig33)
    - 225m Ingame Range for Heavy Howitzers (150mm TType99)
    - 250m Ingame Range for all other Heavy Howitzers
    - 100m Ingame Range for all Rifles & MGs
    - 50m-80m Ingame Range for Sub-Machine Guns & Assault Guns (depending on Caliber & Muzzlespeed)
    - 120m Ingame Range for all Sniper-Rifles
    - fixed Firerates for all avaiable Infantry Weapons to realistic Values
    - Increased Artillery & Rocket Artillery spread
    - changed all Gun Penetration Data for the most used Projectile in every Yearstage
    (f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
    - changed avaiability of Vehicles / infantry Weapons for every Yearsetting
    - changed Avaiability of specialised Ammunition for every Yearstage (APCR/APDS/HEAT)
    - new Weapon sounds
    - added new Voices for Infantry
    - new Accuracy-System for Infantry Weapons
    - Rare Vehicles restricted in Ammount now
    - new Vision Management (elite Troops can look farer)
    - Scout removed
    - removed any Restriction in Buymenu for the Testmode
    - added Smoke Dischargers for some Tanks that have them on the ingame model
    - added Smoke Shell for Howitzers
    - a few more dead Entities will be shown on the map to make it more realistic
    - Dead Tanks have more realistic endurance of Smoking
    - Penetration Power Diplay Field can be turned off if the host wants that (default is off)
    - added several new Units
    - reworked damage System for Damages on all amored vehicles
    --------------------------------------------------------------------
    Timesetting overview :
    1940 : France , Germany , United Kingdom
    1941 : Germany , United Kingdom , Russia
    1942 : Germany , United Kingdom , Russia , USA
    1943 : Germany , United Kingdom , Russia , USA , Romania
    1944 : Germany , United Kingdom , Russia , USA , Romania
    1945 : Germany , United Kingdom , Russia , USA , Romania
    1939-45 : Germany , United Kingdom , Russia , USA , Romania , Japan
    light vehicles : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
    medium vehicles : Germany , United Kingdom , Russia , USA , Romania , Japan
    tesmode : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
    infantry only : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
    tanks only : Germany , United Kingdom , Russia , USA , Romania , Japan
    --------------------------------------------------------------------
    --------------------------------------------------------------------
    changes in Fields of Honor 6:
    - fixed Coaxial Mgun on KV9 Tank
    - fixed missing Texture on Bastogne map
    - fixed 1943/44 british mechanised troops being italians
    - adjusted prices for Sherman M4A1 / M4A3 , M3 Lee , T34(76) '41 and '43 variant ,
    Churchill Mk.IV , Chi-Nu , Chi-To and Chi-Ri
    - fixed italian motorcycle had only one passenger
    - reworked damage system for amored vehicles / tanks
    - fixed Brummbaer shooting behavior
    - lowered Entity amount on Berlin and Stalingrad map for beter performance
    - increased time a tank is burning from 17s up to 60s depending on the hit
    - added reconnaissance planes and paratroopers
    - fixed several vehicle issues
    - fixed romanian elite has at rifle / bazooka now
    - fixed romanian mechanized infantry
    - removed sandbags for 37mm bofors gun (romania)
    - readded M45 Tank for USA (limited to one piece) and LVT4 for USA
    - added several Airplanes (Spotter , parattroopers and attack)
    - several fixes to light vehicle mode
    - added Staghound Mk.III for UK (limited to one piece)
    - adjusted price for 'Odin' heavy Mortar
    - adjusted some prices for heavy Tankhunters
    - added Stug3 Ausf.B and Panhard 178 to Romania
    - range for heavy Japaneese Howitzer is increased
    - reworked firerates and penetration data for all medium aa guns (up to 40mm)
    - fixed Sdkfz.7 with 88mm Flak18
    - replaced schneider field gun for romanians trough LG 40
    - added Jagpanzer IV L/70 Ausf.A to romania
    - added sws with Flak43 (37mm) to italy
    - added sdkfz7 with flak 36 (37mm) to romania
    - fixed only AA Guns / vehicles will shoot on planes
    - fixed machinegun rotate limits (static machine guns)
    - planes limited to 2 (spotter planes ) and 1 (attack plane)
    - included Light Machine gunner for Germany equipped with MG13 / FG42
    - fixed price for French Submachine Gunner
    - reworked Crete Spawnpoints
    - readded Oderbruch Map
    - fixed Warehouse on Bizerte Ma is detroyable now
    - added maps : St.Lo, Sicily, Turana, Bir Hachaim, Iwo Jima, Gudalcanal,
    Kiev and Marshall Islands , Road to Takama , Bestland , Roadway ,
    Bumpkin, French Community and Rauray
    - removed several aa machine guns from tanks due balancing
    - added Sdkfz 251/17 to germany
    - fixed Kingtiger frontal Turret Amor value
    - sorted all MP Maps by Player Count and Name and colored
    the name for better finding a suitable map
    - slightly increased burst accuracy for aa Guns
    - reworked march spawn & Flagpoints
    - reworked several maps in playercount
    - removed maps : gorodnja , canal , island of Ashes , french village
    - added Sdkfz 251/9 , T30HMC , Jagdpanzer IV L/48 , M3A1 Scout Car , Pz2 'Flamingo' and M6
    - settings included to choose with or without Airplanes
    - removed smoke ammo from supporter vehicles like StuH42 , M4A3-105 and Su122
    - removed Sdkfz 234 "puma" from light vehicle setting
    - improved Camera View distance and angles
    - fixed Flagpoints on Russia Map
    - slightly increased accuracy of supporting vehicles (stuH42, su122, ect.)
    - removed payback and tanks only setting
    - minor vehicle or general fixes (not documentated)
    extra changelog for the MoW:AS version :
    - removed march map
    - removed payback mode and tanks only setting
    - replaced several vehicles
    - increased squad size to 10
    - removed all Vehicles made by Zeke Wolff & Ngvede
    - added pak41 to germans , pak37(t) to romania
    - added m21 halftrack to russians & british
    - heat reloading is shown correctly now
    - reworked all maps with ne enviroments
    - fixed calliope had no ground effects

    -------------------------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------------------------
    ---------------------Troubleshooting / Information : -----------------------------------------------------------------
    1.
    Question: My game wont start, i got an error after Installing the mod.
    Answer: seems like you havent installed the mod correctly , sometimes it happens that the Installer takes the path of the last Installation of GSM (f.e: GSM Burning Steel) and shows up the Burning Steel 3 Installation path to install a newer Version into that, but that ain't work, you have to adjust the correct path before installing then, just read the Installation notes (they show up when you execute the installer) carefully, then it should run ok. The mod name is always the same as the Folder name for the mod, otherwise it won't work properly.

    2.
    Question: whats the Special Ammo used for ?
    Answer: there are 3 kinds of new Ammo included in this mod called APCR , APDS and HEAT .
    APCR (Armor Piercing Composit Rigid) consists of a small sub-caliber projectile (its diameter is smaller than the barrell diameter its been shot from) made of an hard material like tungsten or very hard Steel. this shot is filled in a Pakage of very light Material and has no explosive Filler like many normal AP or APCBC Rounds.Cause this Composit Shot is very light it weight it has a higher Speed when leaving the barrel compared to other Ammunition Types. If the Ammunition hits the Target, the light mantlet Material will be barked of the hard core and only the core will provide Penetration to the Target.The High Speed gives APCR a better Penetration Power on smaller Ranges but it looses its Power very quick so its not very handy when fighting on longer Ranges cause its maybe even worse than normal Rounds and its less accurate than normal AP Rounds due its lighter weight.Its even not that good in killing a Tank finally cause it lacks of an explosive Filler. The Tank breaks down relative good but its mostly not wrecked after a hit.APCR was used by nearly all Warnations (even the British used small Stocks of APCR). the Germans had Problems after 1943 cause they were cut off the Supplys with Tungsten which was also need for production Tools.
    APDS (Armor Piercing Discarding Sabot) is sub-caliber Projectile (its diameter is smaller than the barrell diameter its been shot from) which has no fixed mantlet be embedded it like APCR Shots. it has Mantlet consisting of 2 Part that only help to fix the Shell in the Barrel and fills the Space around the Shell.Theese 2 Parts are discarded in flight after firing when leaving the Barrel , leaving the small Subcaliber Shot flying alone to the Target and do the Penetration Job.That give the Projectile a very good Speed and good Balistic Behavior and very good Penetration Values, even over great Distances. Its Negative Spread over Distance and its low destroying capabilities are byproduct of the small size of the Shot. only British troops used this Type of Shell , the Germans had some expiriments to the end of the War but no Results in greater Ammounts to be delivered to the Troops. British APDS Rounds had the Problem of scattering on the Target when hitting in low impact Angles, sometimes even on less than 1000m where they expirienced better Penetration behavior with the normal APCBC or APC Rounds.APDS Rounds where delivered from 1944 on in greater Numbers to the British Troops, they where used in the 6 and 17pdr. Guns mostly.

    HEAT (High Explosive Anti Tank) Sometimes called a hollow charge projectile. The explosive is shaped as an inverted cone with the base of the cone at the front of the projectile. At detonation the shape focuses the explosive creating a narrow, high speed jet of plasma which penetrates the armour. The penetration capability of a HEAT projectile is the same regardless of range.HEAT Projectiles where used by nearly all Nations trough the War, Germany was forced to used them on the Eastern Front excessivly cause it was the best Ammunition for the Short Barrelled Pz IV Variants to fight against the Russian KV and T34 Variants.HEAT has the Great Disadvantage that is shape is very bulky and it has a very bad aerodynamic shape so it has a great Spread even on smaller Ranges than normal AP Ammuntion , cause it never looses its Penetration Capability over the Range its good for Killing Tanks on longer Ranges, even when you have to shoot several Rounds on the Target. The Penetration Power of an HEAT Shell is not determined by its Speed , the most important Part is the Diameter of the Rounds, the bigger the better. Most 75mm HEAT Shells have ~70mm Penetration Power, 88-105mm Shells have ~90-130mm and 122mm Shells have arounds 150mm. Heat has the Big Advantage that it brings much heat into the Hull where the Shell hits which causes fire or leads to the explosion of the Ammunition.
    for more Information about Ammuntion and Penetration view : Link!
    PDF document with all penetration Data ingame : Link!

    Ci si vede in battaglia!
    Ultima modifica di [A][GIO]-Max; 21-11-11 alle 10:50:10

  4. #1729
    Desert Eagle
    ospite

    Predefinito Re: [ Men of War ] Topic Ufficiale

    vi informo che è uscito il DCG v3.0


    tra le tante novità, la possibilità di destinare alcune delle proprie unità ad un sistema di rinforzi utilizzabile in battaglia

    http://www.moddb.com/mods/dynamic-ca...-generator-dcg

    scaricatevi anche l'hotfix

  5. #1730
    Il Fantasma
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    Predefinito OFFERTONA STEAM: ASSAULT SQUAD SCONTATO: - 75% con DLC

    OFFERTONA DA NON PERDERE:

    http://store.steampowered.com/app/64...7_7_204_150_38

    Per chi vuole cimentarsi con IL mod MP per eccellenza (il GSM) è un' occasione da non perdere.
    Ultima modifica di [A][GIO]-Max; 24-11-11 alle 08:59:30

  6. #1731
    Desert Eagle
    ospite

    Predefinito Re: [ Men of War ] Topic Ufficiale

    assault squad non mi ispira molto... nel senso, io che gioco a MoW solo col DCG non mi pare un gran investimento...


    ho comunque preso MoW Vietnam scontato

  7. #1732
    Suprema Borga Imperiale L'avatar di BlackCaesar
    Data Registrazione
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Cioè hai preso il titolo più merdoso della serie di Men of War e Assault Squad non ti sembra un gran investimento?

  8. #1733
    Desert Eagle
    ospite

    Predefinito Re: [ Men of War ] Topic Ufficiale

    assault squad è più sul multiplayer... avevo provato la Alpha e la cosa lì delle skirmish non mi aveva esaltato più di tanto...

    Vietnam almeno cambia un po' il periodo storico + due campagne singleplayer fatte come si deve + varie missioni bonus + multiplayer

  9. #1734
    Il Puppies L'avatar di Albero
    Data Registrazione
    17-09-01
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    Bruxelles (B)
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    792

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Quella offerta su STEAM con tutti i men of war a 15 euro è davvero un affare.
    L'altro giorno comunque c'era su greenmangaming Red Tide gratis!

  10. #1735
    Desert Eagle
    ospite

    Predefinito Re: [ Men of War ] Topic Ufficiale

    red tide è anche bello... alterna le merdose missioni d'infiltrazione con gli assalti di massa di tank, fanteria e tutto il resto

  11. #1736
    Il Nonno L'avatar di Mike™
    Data Registrazione
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    9,326

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Da quel che ricordo io erano l'80% le missioni di infiltrazione su RT Credo che la campagna del single player del primo MOW fosse molto più incentrata sugli scontri di massa
    Ultima modifica di Mike™; 30-12-11 alle 11:08:36

  12. #1737

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Ciao people...
    Penso di essere rimasto l'unico in italia a giocare a Mow tradizionale...Tutti gli altri sono su AS?

  13. #1738
    Il Nonno L'avatar di Mike™
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Preso MOW AS su steam a 7 euro
    Ora vedo di pigliarci un po' la mano in skirmish e poi vedo di farmi asfaltare

  14. #1739
    La Borga L'avatar di recs
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    Napoli
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    14,439

    Predefinito Re: [ Men of War ] Topic Ufficiale

    io mi sono preso il pack con le missioni in singolo sulla difensiva.

    le mappe extra per il multi le ignoro per ora e l'altro dlc costava troppo, inoltre le missioni di infiltrazione mi interessano meno delle battaglie.

    a inizio anno potrei anche farmi qualche partita in multi.

  15. #1740
    Il Nonno L'avatar di Mike™
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Vorrei fare dei test in skirmish in singolo,ma non capisco come fare.
    Creo una partita in locale,scelgo una fazione.Ma come faccio ad assegnare la seconda all'AI ?

  16. #1741
    Suprema Borga Imperiale L'avatar di BlackCaesar
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Non c'è l'IA multigiocatore. Le skirmish le puoi giocare solo in coop con altre persone contro l'AI.

  17. #1742

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Toc toc

  18. #1743
    La Borga L'avatar di Von Right
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Appena rilasciata mega patchona:

    General

    • Added SKS 45
    • Added MG 37(t)
    • Added Type4 rocket launcher ammo
    • Added M18 recoilless ammo
    • Added Tank Flame Canister
    • Added new 3d Model Hedgehogs
    • Added new 3d Model Hedgehogs kit
    • Added new 3d Model Barbed Wire
    • Added new 3d Model Barbed Wire kit
    • Added new 3d Model Pistol ammo
    • Added new 3d Model Mgun ammo
    • Added new 3d Model Rifle ammo
    • Added new 3d Model Heavy Mgun ammo
    • Added new 3d Model PTR ammo
    • Added new 3d Model Winchester ammo
    • Added new 3d Model Zenite ammo
    • Added new 3d Model Bazooka ammo
    • Added new 3d Model Panzerschreck ammo
    • Added new 3d Model PIAT ammo
    • Added new 3d Model mortar ammo
    • Added new 3d Model Nagan
    • Added new 3d Model Nagan Silencer
    • Added new 3d Model Welrod
    • Added new 3d Model Fuel Barrel
    • Added new 3d Model Matches
    • Added new enumerator graphics
    • Changed mgun rate of fire system to be more historical accurate and easier to set up
    • Changed smg rate of fire system to be more historical accurate and easier to set up
    • Changed red guards anti-tank members to carry SKS 45 rifle
    • Changed heavy ammo drop to include bandages and sandbags
    • Changed UK Miners to carry Sten MK3 instead of Grease guns
    • Changed penetration system so turret hits no longer cause random vehicle explosions
    • Changed penetration system so hidden weak spots are no longer cause of explosions
    • Changed penetration system so that explosion depend on the destruction of the vehicles chassis
    • Changed barbed wires and hedgehog kits to have unlimited usage
    • Changed engineer trucks inventory to fit new inventory specs
    • Changed trucks to only emit passengers not the driver when being on fire
    • Changed barbed wire to be queue-able
    • Changed Combat Engineers AT to carry hedgehog kit
    • Changed Combat Engineers AP to carry barbed wire kit
    • Changed Mine Disposal Experts to carry 2 dynamite
    • Increased range of pistols from 30m to 35m
    • Increased HE effect of AT-riflegrenade
    • Increased fire speed of SVT 40
    • Increased fire speed of Johnson rifle
    • Increased fire animation of pistols
    • Increased amount of APCRs of Black Prince from 5 to 10
    • Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
    • Increased rate of fire of DS-39 from 650 rpm to 800 rpm
    • Increased rate of fire of MG 34 from 650 rpm to 800 rpm
    • Increased rate of fire of BESA from 600 rpm to 800 rpm
    • Increased rate of fire of BAR from 500 rpm to 650 rpm
    • Increased rate of fire of DShK from 450 rpm to 600 rpm
    • Increased rate of fire of Bren from 500 rpm to 520 rpm
    • Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
    • Increased rate of fire of pistols from 300 rpm to 350
    • Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
    • Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
    • Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
    • Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
    • Increased reload time of DShK from 3.5 sec to 5.0 sec
    • Increased reload time of Vickers K from 4.0 sec to 5.0 sec
    • Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
    • Increased reload time of BAR from 2.0 sec to 2.5 sec
    • Increased reload time of Bren from 2.0 sec to 2.5 sec
    • Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
    • Increased penetration power of Ho-Ri I and Ho-Ri II
    • Increased accuracy of Chi-Ha 120
    • Increased build time of hedgehogs from 15 sec to 30 sec
    • Increased build time of barbed wire from 10 sec to 20 sec
    • Increased reload time of Sherman 105 from 20 sec to 25 sec
    • Increased reload time of Stuh42 from 20 sec to 25 sec
    • Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
    • Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
    • Reduced explosion power of vehicles
    • Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
    • Reduced burn time of buildings
    • Reduced range of Stuh42 from 160m to 150m
    • Reduced range of Chi-Ha 120 from 180m to 160m
    • Reduced accuracy of level 1 experience soldiers with machine guns
    • Reduced range of AP grenades from 21.5m to 18.5m
    • Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
    • Removed the fake ability to explode a Sturmtiger when shooting at its barrel
    • Removed sandbag kits from Charge! infantry
    • Removed the ability to interchange hollow charge projectiles between different weapons
    • Fixed ISU-122 gun barrel visuals
    • Fixed IS-2 turret volumes
    • Fixed IS-2 winter textures
    • Fixed mguns of IS-2
    • Fixed mguns of BA11
    • Fixed wrong grenades of Devil's Brigade
    • Fixed turret armor of M8 Greyhound
    • Fixed shield armor of SdKfz 251/1
    • Fixed gun mantlet armor of Nashorn
    • Fixed gun mantlet armor of Archer
    • Fixed a buggy code in the armored car props
    • Fixed portrait of Charge! infantry
    • Fixed ability to take mgun from BA64
    • Fixed ability to take mgun from SdKfz223
    • Fixed ability to take mgun from Stug3 G
    • Fixed ability to take mgun from Hetzer
    • Fixed ability to take mgun from M20
    • Fixed smoke grenades
    • Fixed many vehicle enumerator issues
    • Fixed Oerlikon fire effect
    • Fixed sound of SdKfz 232
    • Fixed Sturmtiger armor penetration
    • Fixed flamethrower max capacity


    Multiplayer

    Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
    Added test mode mod (usage at your own risk)
    • Increased CP of heavier LMGs from 3.5 CP to 5 CP
    • Increased CP of lighter LMGs from 3.0 to 4 CP
    • Increased capping power of Tankmen from 0.0 to 0.25
    • Increased capping power of Miners from 0.5 to 1.0
    • Increased capping power of Sappers from 0.5 to 1.0
    • Increased capping power of Radio Op from 0.5 to 1.0
    • Increased capping power of Squad leaders from 1.0 to 1.5
    • Increased capping power of Snipers from 0.5 to 2.0
    • Increased capping power of Scouts from 0.5 to 2.0
    • Increased capping power of Officer from 5.0 to 10.0
    • Increased recall-in timer of all single mgunners to 2min
    • Increased price of US mgunner from 35 MP to 40 MP
    • Increased price of US Regular Infantry from 155 MP to 160 MP
    • Increased price of Soviet Heavy MG from 90 MP to 110 MP
    • Increased price of Pak40 from 385 MP to 400 MP
    • Increased price of Tiger I from 1100 MP to 1200 MP
    • Increased price of Vickers AA from 750 MP to 800 MP
    • Reduced capping power of Conscript infantry from 1.0 to 0.5
    • Reduced capping power of Elite infantry from 4.0 to 3.0
    • Reduced price of Su-122 from 1000 MP to 900 MP
    • Reduced price of Panther from 1350 MP to 1250 MP
    • Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
    • Reduced price of SdKfz 223 from 200 MP to 180 MP
    • Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
    • Reduced price of M16 from 250 MP to 225 MP
    • Reduced price of Chi-Ri from 1500 MP to 1400 MP
    • Reduced price of Chi-To from 950 MP to 900 MP
    • Reduced price of Ho-I from 360 MP to 350 MP
    • Reduced price of Isuzu AA truck from 250 MP to 240 MP
    • Reduced special points price of Naval tanks from 6 to 4
    • Reduced CP of Scouts from 8 CP to 5 CP
    • Reduced CP of Banzai! special unit
    • Reduced Naval tanks call-in to 1 tank
    • Fixed crew on Isuzu Mortar truck
    • Fixed crew on Isuzu AA truck
    • Fixed small map issues


    Skirmish

    • Changed vehicle emit code to equal multiplayer
    • Reduced difficulty of the last section of the introduction mission
    • Fixed skirmishes to use correct IS-2 model
    • Fixed bren carrier crew on [UK] Scheldt
    • Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
    • Fixed small map issues

  19. #1744

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Mi sapete mica dire se esiste un gruppo su skype dedicato a Mow?

    Grazie

  20. #1745
    Suprema Borga Imperiale L'avatar di BlackCaesar
    Data Registrazione
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    Rotterdam
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    17,568

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Non so proprio. Su Steam di sicuro.

  21. #1746
    Suprema Borga Imperiale L'avatar di BlackCaesar
    Data Registrazione
    20-11-03
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    Rotterdam
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    17,568

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Video sulla fazione inglese della mod che sto sviluppando:


  22. #1747

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Citazione Originariamente Scritto da BlackCaesar Visualizza Messaggio
    Non so proprio. Su Steam di sicuro.

    Grazie comunque...

  23. #1748

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Esiste qualche mod decente per l'SP di MOW:AS? Le skirmish mi annoiano un po...

  24. #1749
    Il Nonno L'avatar di Terenas77
    Data Registrazione
    19-04-03
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    Cypra Mundi
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    8,939

    Predefinito Re: [ Men of War ] Topic Ufficiale

    Quella scatola sullo scaffale mi perseguita, e dopo l'ennesima rage-disinstallazione alcuni mesi fa ho deciso di riprovarci.

    Ho MoW liscio aggiornato all'ultim patch e vorrei sapere alcune cose:

    1) Mi spiegate come funzionano i colori quando si attiva la mira manuale? Ci sono 2 cose colorate, il "pallino" ed un numero...cosa sono e come funzionano?

    2) Le benedette mitragliatrici dei tank ricordo che mi davano sui nervi in modo terribile...come fate ed assicurarvi che siano sempre operative al momento giusto?

  25. #1750
    Suprema Borga Imperiale L'avatar di BlackCaesar
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    20-11-03
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    Predefinito Re: [ Men of War ] Topic Ufficiale

    Il pallino indica se la traiettoria è ostruita: se è azzurro è libera, se è rosso vuol dire che c'è un ostacolo in mezzo. Poi ci sono due numeri, uno è la distanza del bersaglio e l'altro l'angolo di impatto

    Il numero dentro il quadrato colorato indica i mm di corazza che penetri a quella distanza. Il quadrato è verde se hai alta probabilità di penetrazione, giallo se hai qualche probabilità di penetrazione, rosso se è impossibile penetrare la corazza a quella distanza.

    Le mitragliatrici sono controllate sempre dall'AI se tu hai il focus sul cannone del carro. Non è possibile controllarle contemporaneamente (però se ruoti la torretta la coassiale spara verso la direzione verso cui stai puntando appena il bersaglio è a tiro.
    Ultima modifica di BlackCaesar; 20-02-12 alle 00:26:24

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