Shack: Speaking of things we hate in games, I know that you can revisit the various locations and such, but will you be forced to work back through the same areas time and time again?
Matt Hooper: Well, you're never forced to do anything. Every experience, when you're playing that main, just going through the jobs and moving through the story and things are developing, everything in there is...I would say it's well crafted. And by that I mean, it's not procedural, it's not happenstance, it's done for a reason. And everything, from the VO to the AI to what new tools you get, all of it is a crafted experience. We want that. That's the whole foucsed action game we're trying to make.
There'll never be this time where "oh I gotta go back there and do that." That's fine for other games, but it's not what we're trying to do.
Tim Willits: Yes, yes, yes. Some of the areas will repopulate with mutants, so, if you choose, you can go back.
Matt Hooper: I like that as an option.
Tim Willits: The game is separated into two chapters. And Matt said, "you know, this game is so big, we have tons of gameplay in chapter one. If we actually made people go back through the same maps over and over again, heck, people would never get this thing done."
We want people to have fun and get through it and experience everything.
Matt Hooper: There's definitely a lot of game. With all of the diversity, there's a lot of stuff, and we do have to keep the story moving.