+ Rispondi alla Discussione
Pag 4 di 10 PrimaPrima ... 23456 ... UltimaUltima
Risultati da 76 a 100 di 236
  1. #76
    ssd1459
    ospite

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Se solo Flashpoint 2 fosse la metà di quello che è VBS1............................










  2. #77
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Beh dai, graficamente siamo allo stesso livello (a parte l'erba), soprattutto con Resistance.... poi non so, a livello di gameplay che ha di più?

  3. #78
    ssd1459
    ospite

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    beh, è giusto un po piu realistico

    e poi puoi personalizzarlo se ne sei capace o comprare i pacchetti gia pronti.... che però costano un bel po!

    In attesa di OPF2

  4. #79

    Predefinito OFF-TOPIC!!!!!!!!!!!!!

    [ OFF-TOPIC ]

    Ragazzi, c'è HAMBURGHER HILL su La7!!!!

    [ /OFF-TOPIC ]

  5. #80
    Il Puppies
    Data Registrazione
    02-03-03
    Messaggi
    498

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    Deusrexmachina ha scritto mer, 23 aprile 2003 23:35
    [ OFF-TOPIC ]

    Ragazzi, c'è HAMBURGHER HILL su La7!!!!

    [ /OFF-TOPIC ]

    visto

  6. #81
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    Scusate.... ma di che si tratta?

  7. #82
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    -Orione- ha scritto gio, 24 aprile 2003 01:18
    Deusrexmachina ha scritto mer, 23 aprile 2003 23:35
    [ OFF-TOPIC ]

    Ragazzi, c'è HAMBURGHER HILL su La7!!!!

    [ /OFF-TOPIC ]

    visto

    Anche io grazie alla tua segnalazione.

  8. #83
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    Qualcuno è così gentile da dirmi di che si tratta?

  9. #84
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    SONOTRANOI ha scritto gio, 24 aprile 2003 16:23
    Qualcuno è così gentile da dirmi di che si tratta?
    Scusa non avevo capito a cosa ti riferivi.
    Si tratta di un film ambientato nella guerra del Vietnam e lo davano sulla 7 ieri sera sul "tardi".

  10. #85
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: OFF-TOPIC!!!!!!!!!!!!!

    ponghi ha scritto gio, 24 aprile 2003 16:31
    SONOTRANOI ha scritto gio, 24 aprile 2003 16:23
    Qualcuno è così gentile da dirmi di che si tratta?
    Scusa non avevo capito a cosa ti riferivi.
    Si tratta di un film ambientato nella guerra del Vietnam e lo davano sulla 7 ieri sera sul "tardi".
    Non lo conoscevo, dal titolo non l'avrei mai pensato fosse un film di guerra!

  11. #86
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    In effetti capisci il senso del titolo una volta visto il film

  12. #87
    ssd1459
    ospite

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Tipo FULL METAL JACKET!

  13. #88
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Full Metal J., MITICO film, troppo forte!

  14. #89
    ssd1459
    ospite

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Si e spero che il sergente istruttore di OPF2 (in OPF1 c'era un tizio di colore non tanto severo...) sia quello del film FULL METAL JACKET. Il mitico sergente maggiore Hartman!

    Senza censure, ovviamente!

  15. #90
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Hartman è un mito!

  16. #91
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Greetings M. Spanel,

    Thanks to have accepted to give us an interview, as you probably expect almost all of our questions will concern OFP2, we are aware that BIS/Codemasters plan to reveal most of info about the game during E3, but it would be great to give us some details for OFP veterans and hardcore fans!

    First, if you agree, lets start by technical questions and questions about BIS team; then we'll ask you more detailed questions about OFP2 itself.



    OFP.info: How many people joined BIS to work on OFP2? When did BIS actually start to work on OFP2? Is OFP2 the only game you are developing now? Would you provide the same high quality support as for OFP?

    Marek Spanel: The team was growing all the time. At the beginning in 1997, only Ondrej (Suma) was full time team member, and the dev team of OFP grew continuously up to 12 full time developers in 2001. The team was growing after release of OFP and current OFP 2 counts over 25 people (including small team based in Australia).



    OFP.info: Have you changed your way of working and goals you wish to achieve considering your previous developing experiences? Could you explain how?

    Marek Spanel: We're much bigger company now and we have to change many aspects of our work. We had to improve our internal communication and organization, and - believe it or not – we had to write down some rules for everyone to follow. Still we avoid paperwork as much as we can, we use electronic means for almost every aspect of our work, and we concentrate on the real work, not on the meetings and reports.



    OFP.info: It's not a secret that OFP was a blockbuster because of its warfare realism that no other game can challenge with, do you plan to continue this way and make OFP2 even more realistic? Have you hired additional technical advisors?

    Marek Spanel: We want to make OFP2 more realistic and also more fun for gamers. We continue to cooperate with various people and we will continue to listen to feedback from our valuable community to make the game as good as possible. OFP2 will be more customisable, for example by further extending the choices player can made between Cadet and Veteran mode.



    OFP.info: Have you started working on a brand new engine or more likely using an evolution of OFP engine (which was an evolution of Poseidon's one)? Can you give examples of what will change in 3D engine compared to OFP? (i.e.: Will it be possible to see underwater; would map streaming allow you to create larger ones) ? Are you going to implement DX9 features?

    Marek Spanel: The graphical part of the engine is relatively small part of what makes the game. I would understand the engine more as complex of graphics, audio, AI, physics, network communication and user interface components. Anyway, OFP2 will be new generation of the same engine and it does mean we will reuse a lot of work done already if it suits well.
    The engine architecture is being redesigned completely so in some aspects it's really new powerful engine that surpasses the original Flashpoint Engine in many areas. Generally, we don’t see any real limitations using the original Flashpoint Engine code and it’s very complex architecture that can hardly be implemented from the scratch without adding two or more years into time of development of the game. We mainly optimise and improve everything we have but we’re still able to reuse a lot of existing code.
    Significantly larger maps will be definitely possible - we hope that the size of maps will not be really limited any more by anything else than map designers’ goals and skills. Better simulation of water is also something we take seriously for OFP2.

    And yes, we're going to implement DX9 features in the engine and we really like pixel and vertex shaders and we're going to use it in the engine extensively.



    OFP.info: Will you modify or improve the Netcode, can you confirm that people will be able to join Multiplayer games that have already started?

    Marek Spanel: We're all the time working on improving the netcode. It's long-term effort and we're going to continue in it. We work on stability, performance and features; one particular thing is to introduce voice over net in the socket netcode. It's also possible we would dismiss DirectPlay netcode completely. Yes, we would like to introduce ability to join mp games in progress (optional depending on the design of each particular mission and depending on the server admin).



    OFP.info: Do you plan to release tools to convert unofficial addons from OFP1 at the same time of OFP 2 release or later?

    Marek Spanel: We would like to work with the community to have OFP1 addons converted to OFP2 as soon as possible, ideally at the time of release of OFP2 or just couple of days or weeks after it.



    OFP.info: Can you give us the top five countries where OFP was the most sold?

    Marek Spanel: It's hard to tell but top three in terms of units installed (which doesn't directly measure revenues or even copies sold in the countries) would probably be Germany, United States and Russia.



    OFP.info: Concerning the game itself we have some detailed questions:

    OFP.info: Could you give us five most important news, changes or differences between OFP and OFP2?

    Marek Spanel: Better look and feel - more detailed vehicle and soldier models, more realistic terrain and vegetation

    The same core gameplay as in original OFP – do not mend what's not broken - with more user friendly and polished user interface plus some new additional gameplay elements and options

    Improved addon handling – easier addon installation and management

    Interesting single player campaign – even more interesting than in OFP (if this is possible at all)

    More versatile vehicle structure - multiple gunner positions, possibility to use any weapon system with any vehicle type when creating addons

    Improved mission editing and scripting capabilities

    Well-rounded flawless multiplayer support



    OFP.info: Are you going to implement a new weather system, like snow falling, sand storms or others weather effects? Could the wind increase or change its direction during game, affecting bullets?

    Marek Spanel: The wind in OFP already changes – just watch some waving flag to see that in action - but it doesn't influence bullets at all. It's more design decision if it's good to let wind to affect bullets. I personally like the idea but I can't confirm it's going to be implemented.



    OFP.info: One of the most asked question is which era/conflict will be featured. Is it right that it could be about several eras? Can you say a little bit about the storyline? Would it be possible to see screenshots of your work in progress?

    Marek Spanel: I can't tell you anything about the storyline at the moment but we're going to announce more details at upcoming E3 show about it. I can't give you any screenshots, I expect some first screenshots to be released sometimes in summer this year.



    OFP.info: Concerning armors, do you plan to add several armors values depending on the sides of the tank, i.e. will the rear be more vulnerable like in reality? Will range and deflection be implemented? This would totally change the gameplay between Armors and AT infantry.

    Marek Spanel: We think different armor values are already partially implemented in OFP. We would like to make it so that the differences between verious vehicle parts are more significant and more realistic. As for range and deflection, we currently have no plans to implement this. While we understand it might be a nice feature, we consider it to be more a "cherry on the cake", and we still see other parts of the cake which are more important and need to done first so it’s unlikely we’ll have time to go into such detail for armored vehicles.



    OFP.info: As a lot of Hardcore fan asked it, will the tanks, choppers and planes' use be more realistic and complicated than in ofp1 or are you going to keep the same balance between realism and gameplay? Is it gonna be possible to have multiple gunner positions in the same vehicle (like Commander MG) ?

    Marek Spanel: Multiple gunner positions are in our plans. We're trying different changes and improvements in design of gameplay with tanks, choppers and planes, but generally we are happy with the style of the original so the balance will be probably pretty same. The main idea with more men in the vehicles as in real life is sometimes controversial but we believe it is part of realism very important for OFP2 so we're probably going to keep it there. We would focus more on improvements of your AI crews and the polish of control and simulation models.



    OFP.info: Will it be possible to use knives and bayonets, and to use others hand to hand weapons ?

    Marek Spanel: Hand to hand combat is definitely in our list but I can’t confirm any specific features.



    OFP.info: Concerning AI, could you give us some examples of what will change? I.e.: Will soldiers be affected by suppression fire?, will they try to find cover?

    Marek Spanel: We want to rework the AI system to allow more scripting and designer control. It's too early to tell you any specific details.



    OFP.info: Some people asked about animals, to create guards dog to improve immersion during Spec Ops missions for instance, would you take this in consideration ?

    Marek Spanel: We would like to introduce animals in OFP2, that's all I can tell you now.



    OFP.info: Are you gonna change damage effects on houses and bridges?

    Marek Spanel: We're trying to change this aspect of the game but I can't confirm how exactly we're going to deal with it as it's very complex problem and it's still early work in progress.



    OFP.info: Could you tell us a little more about commanding large squads and the featured strategic options as it's written in OFP2 description?

    Marek Spanel: Operation Flashpoint always allowed commanding of large squads and I can't confirm there's anything new on this side in OFP2.



    OFP.info: And , last question, Do you plan with Codemasters to make a classic and also a 'collector' edition of OFP2 with nice goodies inside for OFP big fans ?

    Marek Spanel: I think it's a good idea and we really would like to create a special collectors edition of OFP2 but it depends also on Codemasters. Anyway, it's too early to tell you anything about it.



    OFP.info: Thank you very much for this nice interview!

  17. #92

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Grande Ponghi!!!!!!!!!





    ssd1459 ha scritto ven, 25 aprile 2003 15:03
    Si e spero che il sergente istruttore di OPF2 (in OPF1 c'era un tizio di colore non tanto severo...) sia quello del film FULL METAL JACKET. Il mitico sergente maggiore Hartman!

    Senza censure, ovviamente!
    Bello il tuo avatar e sign!



  18. #93
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Codemasters today reveals that Operation Flashpoint 2 will feature three different theatres of combat set in environments across Southeast Asia, Central Europe and Africa.

    The game’s mission-based campaigns will take gamers through fictional conflicts based upon authentic events during the years around 1970.

    Marek Spanel, the Project Leader for Operation Flashpoint 2 at Bohemia Interactive Studio says:
    “We want to create a game set in realistic theatres but not tied to any single historical event. The theatres selected for Operation Flashpoint 2 will provide for a great variety of combat environments and draw players into a thoroughly believable experience where every element of tactical combat is important.”

    It’s also revealed that an important part of the main campaign will focus on events from the Vietnam war in late 60s, when US forces in South Vietnam numbered over half a million. Missions will see players engaging in solo action, commanding a squad, driving military vehicles, or taking to the air in authentic 'copters and planes. Weapons and military and civilian mobile units are being accurately modelled from period military data. )

  19. #94

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Yes, YES, YEEEEESSSSS!!!!!!!!!!!

    Evvaiiiiiiiiiiiiì, scelte multipleeeeeeeeeeeeeeeee!!!!!!!

    Geni, assolutamente GENI i BIS!!!!!

  20. #95
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    ponghi ha scritto ven, 09 maggio 2003 00:47
    Codemasters today reveals that Operation Flashpoint 2 will feature three different theatres of combat set in environments across Southeast Asia, Central Europe and Africa.
    Aspè Aspè Aspè, cos'è sta storia dei tre teatri di guerra?

    Scusa qualcuno mi illumini, ora non ci sto capendo una mazza!

    Ricapitoliamo..... la campagna principale comincia in Vietnam, ok, e l'Europa centrale e l'Africa che c'entrano?


  21. #96
    La Nebbia
    Data Registrazione
    22-02-02
    Messaggi
    28

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    se andate a vedere so www.flashpoint2.com vedrete che e' stato aggiornato

  22. #97
    La Nebbia L'avatar di SONOTRANOI
    Data Registrazione
    03-12-01
    Località
    Vulcan, Spazio Federale
    Messaggi
    890

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Qualcuno mi risposte pls?

  23. #98
    Il Puppies L'avatar di ponghi
    Data Registrazione
    16-09-01
    Messaggi
    551

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    OPERATION FLASHPOINT - LATEST NEWS

    Well as I mentioned earlier, E3 was the place to be a
    few weeks ago with regard to getting up to date gaming
    news. In fact many a journalist was probing me for any
    info that they could get about Flashpoint 2 as well as
    the new Xbox version due out later this year. So I've
    decided to let you all in on what I told them. Don't
    tell them though

    Xbox Flashpoint will be using an upgraded engine using
    some elements from the Flashpoint 2 engine. Graphical
    elements like vehicle and character models and
    vegetation have been vastly improved upon and look much
    smoother and realistic. Yes we now have real looking
    trees, not those polygonal ones but realistic round
    ones. Game physics are better, so for those of you that
    remember the collision system whilst inside buildings,
    you can now no longer walk through walls, etc.
    Basically, all the old bugs have been fixed....yay!
    We've also included the Resistance Campaign which puts
    the mission total up to around 50 or so in single
    player and over a dozen in multiplayer. Oh and speaking
    of multiplayer, we will be supporting Xbox Live™!
    This will include voice comms over Net and a download
    feature for any future maps More details on this
    will follow.

    You'll also be glad to know that Marek Spanel, MD for
    BIS was also at E3 and designed a very good mission
    using the mission editor that is also included with
    game. Alas I couldn't find a memory card or Laptop to
    save the mission, but it was very good. I'll see if I
    can get Marek to do another one for a future download.

    So what news have I got about Flashpoint 2? Not a lot
    really. The game is still in early development so we
    won't be getting screenies until around August (maybe).
    The game is that early in development that we are
    still looking at the forums for potential ideas, so
    keep them coming in.

  24. #99

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Hmmmmmm... spero invece che seguano l'esempio degli autori di Half-Life, cioè zitti zitti, ed alla fine... sorpresona!!

  25. #100
    Lo Zio L'avatar di McAND
    Data Registrazione
    20-12-01
    Località
    Domodossola Metropoli
    Messaggi
    1,846

    Predefinito Re: Codemasters annuncia lo sviluppo di Operation Flashpoint 2

    Gia speriamo, meglio che attendono per migliorare ulteriormente,
    ricordate il primo Opf, quanti mega di patch necessario per migliorarlo?

    Se vi iscrivete alla codemaster vi avvisano quando escon novita:

    http://www.codemasters.com/flashpoint2/i taly/operationflashpoint2.php


    Le missioni vedranno i giocatori partecipare ad azioni solitarie, comandare una squadra, guidare veicoli militari, o decollare su veri elicotteri ed aerei. Le armi e le unità mobili civili e militari sono state accuratamente modellate grazie a dati militari dell’epoca.

    Portando i giocatori tanto vicini alla guerra del Vietnam quanto vogliono, Operation Flashpoint 2 porterà avanti la reputazione della serie, considerata come l’esperienza di gioco d’azione militare definitiva, quando sarà lanciato sul finire del 2004.

+ Rispondi alla Discussione
Pag 4 di 10 PrimaPrima ... 23456 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato