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Discussione: PTR Patch 3.3

  1. #126
    Il Nonno L'avatar di Demogorgon
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da Minastir Visualizza Messaggio
    A me sembra un set da death knight....
    Cosa cavolo c'entrano i teschi con il pala ?

    Voglio un set coperto con i simboli della Luce Sacra e magari una bella libram appesa alla cintura ! Dannazione !
    Non so se l'hai notato ma i nuovi tier droppano a Icecrown e quindi sono tutti un po "twisted"....sotto questo aspetto sono i tier del mage e del priest che non combaciano con gli altri. Il tier del pala oltre ad essere bello, fa molto Paladino oscuro il che e' in linea con il tema del tier 10...

  2. #127
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
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    Predefinito Riferimento: PTR Patch 3.3

    Build 10676, note aggiornate:
    General
    • Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
    • Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.

    Druid
    • Balance
      • Force of Nature: Health on the treants has been increased.
    • Feral
      • Predatory Strikes: The Predatory Swiftness buff from this talent now has a 5-second duration.
    • Restoration
      • Gift of the Earthmother: Redesigned. This talent now increases spell haste and reduces the base global cooldown by 2/4/6/8/10% instead of its previous effect.

    Mage
    • Pets
      • Mirror Image: Health on the mirror images has been increased.

    Paladin
    • Protection
      • Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin’s health below 20% now cancels the effect early.

    Rogue
    • Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability. [RIMOSSO]

    User Interface
    • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
    • Buffs and Debuffs: This is a new section added to Interface Options.
      • New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
      • New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Lightning Overload), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
    • Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
    • Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
    • Group Disenchanting Option: In addition to rolling “Need” or “Greed” on items, players now have the option to elect for an item to be disenchanted. “Disenchant” works exactly like “Greed” except if a player wins the “Greed” roll, they will receive the disenchanted materials instead. Players who choose “Need” will always win the item and will always beat those that choose “Greed” or “Disenchant.”
    • Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.

    Professions
    • Fishing
      • The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.

    Achievements
    • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
    • “The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
    • “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

    Items
    • Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
    • Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now places a damage-over-time effect on the target when Lava Burst deals damage instead of increasing the size of the Lava Burst.

  3. #128
    Il Puppies L'avatar di Caern
    Data Registrazione
    03-11-06
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    Predefinito Riferimento: PTR Patch 3.3

    • Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
    Hanno tolto il passatempo preferito ai druidi balance


  4. #129
    Banned L'avatar di giulian994
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    Predefinito Riferimento: PTR Patch 3.3

    quote!

  5. #130
    Austin Punisher
    ospite

    Predefinito Riferimento: PTR Patch 3.3


    Group Disenchanting Option


    non l'ho francamente capita.

    c'è bisogno di un disenchanter in gruppo o praticamente disenchanting diventa per tutti e bon?

  6. #131
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: PTR Patch 3.3

    Non c'è bisogno di un enchanter... quello il punto.
    E' praticamente greed, solo che invece di ricevere l'item te lo disincanta.

  7. #132
    L'Onesto L'avatar di Minastir
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da Demogorgon Visualizza Messaggio
    Non so se l'hai notato ma i nuovi tier droppano a Icecrown e quindi sono tutti un po "twisted"....sotto questo aspetto sono i tier del mage e del priest che non combaciano con gli altri. Il tier del pala oltre ad essere bello, fa molto Paladino oscuro il che e' in linea con il tema del tier 10...
    Ciò non toglie che i teschi con il pala non c'entrino niente.... L'elmo è orribile... sembra un elmo da rogue !
    Il "paladino oscuro" si chiama Death Knight !
    Se volevi un "paladino della vendetta" (passatemi il termine), allora il set Judgement era 1000 volte meglio !

    Comunque, dopo il tier 5, qualsiasi cosa è meglio !

  8. #133
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da GeeGeeOH Visualizza Messaggio
    Non c'è bisogno di un enchanter... quello il punto.
    E' praticamente greed, solo che invece di ricevere l'item te lo disincanta.
    Sbagliato.

    L'opzione è attiva solo se c'è un enchanter nel gruppo (per lo meno sul ptr).

    Cosa che ha portato ad una "sommossa" degli enchanter (che da enchanter condivido...Perchè non posso rollare sulle skin allora?)

  9. #134
    Suprema Borga Imperiale L'avatar di Kemper Boyd
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    Predefinito Riferimento: PTR Patch 3.3

    In effetti non sono molto d'accordo su questo disenchant roll

  10. #135
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da Fenris Visualizza Messaggio
    Sbagliato.

    L'opzione è attiva solo se c'è un enchanter nel gruppo (per lo meno sul ptr).
    Questo non c'è sulle note.

    Se serve un enchanter è solo un automatizzazione di quello che si fa già ora, anzi da sempre.
    Ultima modifica di GeeGeeOH; 25-10-09 alle 15:43:58

  11. #136
    Austin Punisher
    ospite

    Predefinito Riferimento: PTR Patch 3.3

    si ma è piu giusto cosi, sennò togli una feature di chi si è rollato enchanting.

  12. #137
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: PTR Patch 3.3

    E' indubbiamente togliere un qualcosa a chi ha enchanting, ma paragonare disenchanting a skinning è iniquo.
    Sarebbe la stessa cosa se skinning facesse parte di leatherworking, mentre è una professione a se cosa che non è disenchanting.

  13. #138
    Suprema Borga Imperiale L'avatar di Kemper Boyd
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    Citazione Originariamente Scritto da GeeGeeOH Visualizza Messaggio
    Sarebbe la stessa cosa se skinning facesse parte di leatherworking, mentre è una professione a se cosa che non è disenchanting.
    Giusto, questa e' un'obiezione molto ragionevole

  14. #139
    La Borga L'avatar di ECZO
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    Predefinito Riferimento: PTR Patch 3.3

    io ho smesso di shardare in hc per i seguenti motivi:
    - non ho voglia
    - troppo tempo perso e drama coi roll
    - ho le stesse opportunità di prendere lo shard quindi ottengo lo stesso risultato con meno sforzo
    - contribuisco a mantenere alti i prezzi dei materiali da enchanting

    quando protrò rollare sulle pelli degli skinner cambierò policy

  15. #140
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da Northrend's New Kalu'ak Fishing Derby!
    Coming in patch 3.3.0, the esteemed tuskarr of the Kalu'ak are proud to introduce to Northrend the Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him the first catch of the night. This champion fisher will be rewarded in-kind for his or her fishing expertise. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave.

    It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick. Because of the increased concentration of fish, you have an increased chance to catch a shark from fishing pools. Don't forget, in patch 3.3.0 you never catch trash from fishing pools, regardless of skill.

    The derby winner will receive a substantial chunk of experience (or money at maximum level) and gain 5000 reputation with the Kalu'ak. In addition, the champion will be given a choice between two unique rewards:
    Dread Pirate Ring
    Binds on Account
    Unique-Equipped
    Finger
    +34 Stamina
    Requires level 1 to 80 (80)
    Equip: Improves critical strike rating by 53.
    Equip: Improves hit rating by 29.
    Equip: Experience gained from killing monsters and completing quests increased by 5%.

    Boots of the Bay
    Binds When Picked Up
    Feet
    Requires Fishing (200)
    Equip: Increased Fishing +15.
    Use: Whisks you away to the finest drinking establishment in Booty Bay. (1 Day Cooldown)
    To keep it interesting, the Achievement "Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth." This can be earned by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

    Please bear in mind this feature will be undergoing testing on our Public Test Realms and is subject to change prior to the release of patch 3.3.0.
    http://forums.wow-europe.com/thread....788&pageNo=1#0
    Ultima modifica di GeeGeeOH; 26-10-09 alle 18:42:28

  16. #141
    Austin Punisher
    ospite

    Predefinito Riferimento: PTR Patch 3.3

    l'anello per gli alt

  17. #142
    Lo Zio L'avatar di Destoyed
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    Predefinito Riferimento: PTR Patch 3.3

    Poveri rogue


    Purtroppo alla fine era chiaro che Blizzard avrebbe eliminato questa soluzione del vanish, soprattutto considerando che i rogue sono comunque ottimi in pvp e non gliene potrebbe fregare una cippa in pve. In pve vanish serve solo se si ha overkill e in quel caso si vuole tornare visibili molto presto, anzi forse un secondo di immunità avrebbe potuto causare qualche problema al dps dei rogue in raid se avesse impedito di attaccare.


    Interessante l'anello, la mia paladina sarà felice


    E' lecito aspettarsi questa patch per il periodo natalizio?

  18. #143
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Riferimento: PTR Patch 3.3

    Citazione Originariamente Scritto da Ghostcrawler
    I'll try to explain this all.

    The old (3.2) model of "raid wall" where you get to essentially Shield Wall your entire raid by bubbling to avoid the excessive damage was overpowered and we were increasingly starting to balance around it.

    The new (PTR) model is that Diving Sacrifice applies to the party, not raid. It can absorb 40% of your health x your party size. If you are in a party of 5, it will redirect damage to you that is taken by the party up to a max of 200% of your health. If you are in a party of 2, it will redirect damage to you that is taken by the party up to a max of 80% of your health. If you take enough damage to drop you below 20% of your health, the spell is cancelled.

    Divine Guardian reduces damage taken by the raid by 20% for up to 15 sec when you cast Divine Sacrifice. The damage reduction isn't directly related to the redirected damage any longer, except that it stops when Divine Sacrifice stops because you have absorbed too much damage or dropped your own health too low. (I understand the current PTR may not have DG stopping when DS stops.) The talent still affects Sacred Shield as a secondary effect.

    Whether you bubble or not will not change the amount absorbed. If you do not bubble, then both DS and DG will cancel as soon as it drops you below 20%. We added this cap because we thought the self-gib feature of using DS / DG without bubbling was weird. However, the spell can still kill you if the damage is quick and massive enough. If you have DS up when a party member gets hit by a Mimiron rocket, you'll die before the 20% cancellation kicks in.

    A related significant change is that all sources of damage should now count towards Divine Sacrifice. Before there were some situations, Twin Val'kyr for instance, where the paladin wouldn't take damage or wouldn't take enough damage from the redirection.

    P. S. We have been trying to move more abilities from the party to the raid, but some just don't scale nicely and are either overpowered in a 5-player group or underpowered in a 25-player group. We may implement some kind of scaling mechanism for Cataclysm or just accept that a few abilities need to remain party only.

    P. P. S. This has changed a couple of times on the PTR already and it's possible this is not the final implementation, so confusion is totally understandable.


    ---

    After reviewing this some more, we will probably end up changing it again. For example, we're not sure we could solve the case of the paladin who sits in a party with 4 players who are in the raid, but don't zone into the instance.

    We might very well iterate on this a bit, but we're thinking something like this:

    Divine Sacrifice -- Works like it does on the PTR.

    Divine Guardian -- When you use Divine Sacrifice, your entire raid also takes 20% less damage for 6 sec. The main difference would be that DG always stays active even if DS hits its damage cap or paladin health cap. The shorter duration would hopefully keep it as situational ("Here comes the big blast") and not something paladins try and keep up as much as they can.

    Not set in stone... as if anything ever is.
    http://forums.worldofwarcraft.com/th...69&pageNo=2#30
    Ho l'impressione che si siano buttati in un bel casino
    Ultima modifica di GeeGeeOH; 27-10-09 alle 12:54:04

  19. #144
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Riferimento: PTR Patch 3.3

    Build 10712
    Races: General
    • Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.

    Druid
    • Feral
      • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.


    Paladin
    • Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
    • Holy
      • Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
    • Protection
      • Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.

    User Interface
    • Dungeon System
    • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
    • Players can join as individuals, as a full group, or a partial group to look for additional party members.
    • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
    • Players can choose the Random Dungeon option.
      • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
      • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
      • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
      • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
      • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
      • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
      • Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
    • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
    • Pick-Up Groups
      • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
      • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
      • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
      • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
      • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
      • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
      • A Player will not be placed in a group with people on his or her Ignore list.
      • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
      • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
        • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
        • Players will be able to roll on items with a required minimum level higher than a player's current level.

    Looking For Raid
    • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”
      • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
      • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
      • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.

    Reputation
    • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran.

    Items
    • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
    Sacred shield potrebbero trasformarlo in un talento in holy,con questa modifica diventa totalmente inutile per gli altri




    E notiamo la strana mano ironica nel fato nel fatto che abbian messo la modifica al WotF nelle patch notes lo stesso giorno dell'attivazione del cambio di razza a pagamento
    Ultima modifica di GeeGeeOH; 28-10-09 alle 08:04:13

  20. #145
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Riferimento: PTR Patch 3.3

    Ah,datamining a seguire

    Paladin
    Holy
    * Lay on Hands can no longer be cast on yourself.
    * Aura Mastery now lasts 6 sec. (Down from 10 sec)/

  21. #146
    Austin Punisher
    ospite

    Predefinito Riferimento: PTR Patch 3.3

    ma lay on hands...

  22. #147
    Suprema Borga Imperiale L'avatar di Kemper Boyd
    Data Registrazione
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    Predefinito Riferimento: PTR Patch 3.3

    * will of the forsaken now shares a 45-second cooldown with similar effects, including the medallion of the horde, titan-forged runes, insignia of the horde, etc.
    HAAHAHAHAHAHHAAHAHAHAH
    SUCATEEEEEEEEEEEEEEEEEEE


    scusate ora leggo il resto

  23. #148
    Lo Zio L'avatar di Destoyed
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    Predefinito Riferimento: PTR Patch 3.3

    Lay on hands


    Bene, bene, come cambiamento ci voleva.


    Mi piace anche il cambiamento di Will of the Forsaken che non dovrebbe coinvolgere anche il pve visto che di solito non si usano quel genere di trinket nei raid: per quanto riguarda il pvp sono contento che Kemper sia felice

    Costringerà i non morti (una classe a caso) a giostrarsi meglio con i vari cooldown (cloak of shadows, Wotf e trinket) utilizzando un po' di logica.

  24. #149
    Austin Punisher
    ospite

    Predefinito Riferimento: PTR Patch 3.3

    bè il wotf era utile da archimonde

  25. #150
    Suprema Borga Imperiale L'avatar di Kemper Boyd
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    18-09-02
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    Predefinito Riferimento: PTR Patch 3.3

    Sulla carta il dungeon system sembra una figata

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