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Discussione: [StarCraft] Timeline

  1. #1
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito [StarCraft] Timeline

    Presa da http://starcraft.incgamers.com/wiki/Starcraft_Timeline

    Background

    The StarCraft timeline covers several key moments in the history of the Terran, Zerg and Protoss races from 16th Century until 2501 -- when Jim Raynor returns to Mar Sara after four years since the Brood War.

    This timeline compiles most of the important happenings from the original StarCraft game and from the printed media such as the Pocket Books, Gallery Books, DC Comics / Wildstorm comics book monthly series, and the Tokyopop mangas.


    1500

    A group of rogue protoss is exiled from the protoss homeworld of Aiur for refusing to join the Khala, a telepathic link shared by the entire race. These rogues, called the dark templar, ultimately settle on the planet of Shakuras. This split between the two protoss factions becomes known as the Discord.

    * StarCraft: Shadow Hunters, book two of the Dark Templar Saga by Christie Golden
    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden


    1865

    The dark templar Zeratul is born. He will later be instrumental in reconciling the severed halves of protoss society.

    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden
    * StarCraft: Queen of Blades by Aaron Rosenberg



    2143

    Tassadar is born. He will later be an executor of the Aiur protoss.

    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden
    * StarCraft: Queen of Blades by Aaron Rosenberg


    2259

    Four supercarriers - the Argo, the Sarengo, the Reagan, and the Nagglfar -- transporting convicts from Earth venture far beyond their intended destination and crash-land on planets in the Koprulu sector. The survivors settle on the planets Moria, Umoja, and Tarsonis, and build new societies that grow to encompass other planets.


    2323

    Having established colonies on other planets, Tarsonis becomes the capital of the Terran Confederacy, a powerful but increasingly oppressive government.


    2460

    Arcturus Mengsk is born. He is a member of one of the Confederacy's elite Old Families.

    * StarCraft: I, Mengsk by Graham McNeill
    * StarCraft: Liberty's Crusade by Jeff Grubb
    * StarCraft: Uprising by Micky Neilson



    2464

    Tychus Findlay is born. He will later become good friends with Jim Raynor during the Guild Wars.

    * StarCraft: Heaven's Devils by William C. Dietz

    2470

    Jim Raynor is born to Trace and Karol Raynor, farmers on the fringe world of Shiloh.

    * StarCraft: Heaven's Devils by William C. Dietz
    * StarCraft: Liberty's Crusade by Jeff Grubb
    * StarCraft: Queen of Blades by Aaron Rosenberg
    * Starcraft: Frontline, volume 4: "Homecoming" by Chris Metzen and Hector Sevilla
    * Starcraft monthly comic # 5-7 by Simon Furman and Federico Dallocchio



    2473

    Sarah Kerrigan is born. She is a terran gifted with powerful psionic abilities.

    * StarCraft: Liberty's Crusade by Jeff Grubb
    * StarCraft: Uprising by Micky Neilson
    * StarCraft: Queen of Blades by Aaron Rosenberg
    * StarCraft: The Dark Templar Saga by Christie Golden



    2478

    Arcturus Mengsk graduates from the Styrling Academy and joins the Confederate Marine Corps against the wishes of his parents.

    * StarCraft: I, Mengsk by Graham McNeill


    2485

    In response to the Confederacy's underhanded appropriation of resources, the Morian Mining Coalition and the Kelanis Shipping Guild join forces to create the Kel-Morian Combine. Their goal is to protect their lucrative mining operations and provide military aid to any mining guild oppressed by the Confederacy. Rising tensions between the Combine and the Confederacy lead to the outbreak of open warfare. This conflict comes to be known as the Guild Wars.

    * StarCraft: Heaven's Devils by William C. Dietz
    * StarCraft: I, Mengsk by Graham McNeill



    2488 - 2489

    Jim Raynor joins the Confederate Marine Corps and meets Tychus Findlay. In the later battles between the Confederacy and the Kel-Morian Combine, the 321st Colonical Rangers Battallion (whose membership includes Raynor and Findlay) comes to prominence for its expertise and bravado, earning it the nickname "Heaven's Devils"

    * StarCraft: Heaven's Devils by William C. Dietz


    Jim Raynor meets fellow Confederate soldier Cole Hickson in a Kel-Morian prison camp. During this encounter, Hickson teaches Raynor how to resist and survive the Kel-Morians' brutal torture methods.

    * StarCraft: Heaven's Devils by Willaim C. Dietz
    * StarCraft monthly comic # 6 by Simon Furman and Federico Dallocchio


    Toward the end of the Guild Wars, Jim Raynor and Tychus Findlay go AWOL from the Confederate military.

    Arcturus Mengsk resigns from the Confederate military after achieving the rank of colonel. He then becomes a successful prospector in the galactic rim.

    * StarCraft: I, Mengsk by Graham McNeill

    After nearly four years of war, the Confederacy "negotiates" peace with the Kel-Morian Combine, annexing almost all of the Combine's supporting mining guilds. Despite this massive setback, the Kel-Morian Combine is allowed to continue its existence and retain its autonomy.

    Arcturus Mengsk's father, Confederate senator Angus Mengsk, declares the independence of Korhal IV, a core world of the Confederacy that has long been at odds with the government. In response, three Confederate ghosts -- covert terran operatives possessing superhuman psionic powers enhanced by cutting-edge technology -- assassinate Angus, his wife, and their young daughter. Furious at the murder of his family, Arcturus takes command of the rebellion in Korhal and wages a guerilla war against the Confederacy.

    * StarCraft: I, Mengsk by Graham McNeill


    2491

    As a warning to other would-be separatists, the Confederacy unleashes a nuclear holocaust on Korhal IV, killing millions. In retaliation, Arcturus Mengsk names his rebel group the Sons of Korhal and intensifies his struggle against the Confederacy. During this time Arcturus liberates a Confederate ghost named Sarah Kerrigan, who later becomes his second-in-command.

    * StarCraft: Uprising by Micky Neilson



    2495

    Jim Raynor ends his outlaw years when his partner in crime, Tychus Findlay, is apprehended by authorities. Raynor starts a new life as a Confederate marshal on the planet Mar Sara.


    2499 - 2500


    Two alien threats appear in the Koprulu sector: the ruthless, highly adaptable zerg and the enigmatic protoss. In a seemingly unprovoked attack, the protoss incinerate the terran planet Chau Sara, drawing the ire of the Confederacy. Unbeknownst to most terrans, Chau Sara had become infested by the zerg, and the protoss carried out their attack in order to destroy the infestation.

    Other worlds, including the nearby planet Mar Sara, are also found to be infested by the zerg.

    * StarCraft: Liberty's Crusade by Jeff Grubb
    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden

    On Mar Sara, the Confederacy imprisons Jim Raynor for destroying Backwater Station, a zerg-infested terran outpost. He is liberated soon after by Mengsk's rebel group, the Sons of Korhal.

    * StarCraft: Liberty's Crusade by Jeff Grubb


    A Confederate marine named Ardo Melnikov finds himself embroiled in the conflict on Mar Sara. He suffers from painful memories of his former life on the planet Bountiful, but he soon discovers that there is a darker truth to his past.

    * StarCraft: Speed of Darkness by Tracy Hickman

    Mar Sara suffers the same fate as Chau Sara and is incinerated by the protoss. Jim Raynor, Arcturus Mengsk, the Sons of Korhal, and some of the planet's residents manage to escape the destruction.

    * StarCraft: Liberty's Crusade by Jeff Grubb

    Feeling betrayed by the Confederacy, Jim Raynor joins the Sons of Korhal and meets Sarah Kerrigan. A Universal News Network (UNN) reporter, Michael Liberty, accompanies the rebel group to report on the chaos and counteract Confederate propaganda.

    * StarCraft: Liberty's Crusade by Jeff Grubb

    A Confederate politician named Tamsen Cauley tasks the War Pigs -- a covert military unit created to take on the Confederacy's dirtiest jobs -- to assassinate Arcturus Mengsk. The attempt on Mengsk's life fails.

    * StarCraft monthly comic # 1 by Simon Furman and Federico Dallocchio

    November "Nova" Terra, a daughter of one of the Confederacy's powerful Old Families on Tarsonis, unleashes her latent psionic abilities after she telepathically feels her parents and brother being murdered. Once her terrifying power becomes known, the Confederacy hunts her down, intending to take advantage of her talents.

    * Starcraft: Ghost: Nova by Keith R.A. DeCandido

    Arcturus Mengsk deploys a devastating weapon -- the psi-emitter -- on the Confederate capital of Tarsonis. The device sends out amplified psionic signals and draws large numbers of zerg to the planet. Tarsonis falls soon after, and the loss of the capital proves to be a deathblow to the Confederacy.

    * StarCraft: Liberty's Crusade by Jeff Grubb

    Arcturus Mengsk betrays Sarah Kerrigan and abandons her on Tarsonis as it is being overrun by zerg. Jim Raynor, who had developed a deep bond with Kerrigan, defects from the Sons of Korhal in fury and forms a rebel group that will come to be known as Raynor's Raiders. He soon discovers Kerrigan's true fate: instead of being killed by the zerg, she is transformed into a powerful being known as the Queen of Blades.

    * StarCraft: Liberty's Crusade by Jeff Grubb
    * StarCraft: Queen of Blades by Aaron Rosenberg


    Arcturus Mengsk declares himself emperor of the Terran Dominion, a new government that takes power over many of the terran planets in the Koprulu sector.

    * StarCraft: I, Mengsk by Graham McNeill

    Dominion senator Corbin Phash discovers that his young son, Colin, can attract hordes of deadly zerg with his psionic abilities -- a talent that the Dominion sees as a useful weapon.

    * Starcraft: Frontline, volume 1, "Weapon of War" by Paul Benjamin, David Shramek, and Hector Sevilla

    On the fringe world of Bhekar Ro, terran, protoss, and zerg forces fight to claim a recently unearthed building belonging to the Xel'Naga, an ancient alien race that is thought to have influenced the evolution of the zerg and the protoss.

    * StarCraft: Shadow of the Xel'Naga by Gabriel Mesta

    The supreme ruler of the zerg, the Overmind, discovers the location of the protoss homeworld of Aiur. The zerg invade the planet, but the heroic high templar Tassadar sacrifices himself to destroy the Overmind. However, much of Aiur is left in ruins, and the remaining Aiur protoss flee to the dark templar planet of Shakuras through a xel'naga warp gate. For the first time since the dark templar were banished from Aiur, the two protoss societies are reunited.

    * Starcraft: Frontline, volume 3, "Twilight Archon" by Ren Zatopek and Noel Rodriguez
    * StarCraft: Queen of Blades by Aaron Rosenberg
    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden


    The zerg pursue the refugees from the planet Aiur through the warp gate to Shakuras. Jim Raynor and his forces, who had become allies with Tassadar and the dark templar Zeratul, stay behind on Aiur in order to shut down the warp gate. Meanwhile, Zeratul and the protoss executor Artanis utilize the powers of an ancient xel'naga temple on Shakuras to purge the zerg that have already invaded the planet.

    The United Earth Directorate (UED), having observed the conflict between the terrans, the zerg, and the protoss, arrives in the Koprulu sector from Earth in order to take control. To accomplish the goal, the UED captures a fledgling Overmind on the zerg-occupied planet of Char. The Queen of Blades, Mengsk, Raynor, and the protoss put aside their differences and work together in order to defeat the UED and the new Overmind. These unlikely allies manage to accomplish their goal, and after the death of the second Overmind, the Queen of Blades attains control over all zerg in the Koprulu sector.

    On an uncharted moon near Char, Zeratul encounters the terran Samir Duran, once an ally of the Queen of Blades. Zeratul discovers that Duran has successfully spliced together zerg and protoss DNA to create a hybrid, a creation that Duran ominously prophesizes will change the universe forever.

    Arcturus Mengsk exterminates half of his ghost operatives to ensure loyalty among the former Confederate agents who have been integrated into the Dominion ghost program. Additionally, he establishes a new Ghost Academy on Ursa, a moon orbiting Korhal IV.

    * StarCraft: Shadow Hunters, book two of the Dark Templar Saga by Christie Golden

    Corbin Phash sends his son, Colin, into hiding from the Dominion, whose agents are hunting down the young boy to exploit his psionic abilities. Corbin flees to the Umojan Protectorate, a terran government independent of the Dominion.

    * Starcraft: Frontline, volume 3, "War-Torn" by Paul Benjamin, David Shramek, and Hector Sevilla

    The young Colin Phash is captured by the Dominion and sent to the Ghost Academy. Meanwhile, his father, Corbin, acts as a dissenting voice against the Dominion from the Umojan Protectorate. For his outspoken opposition, Corbin becomes the target of an assassination attempt.

    * Starcraft: Frontline, volume 4, "Orientation" by Paul Benjamin, David Shramek and Mel Joy San Juan



    2501

    Nova Terra, having escaped the destruction of her homeworld, Tarsonis, trains alongside other gifted terrans and hones her psionic talents at the Ghost Academy.

    * Starcraft: Ghost: Nova by Keith R.A. DeCandido
    * StarCraft: Ghost Academy volume 1 by Keith R.A. DeCandido and Fernando Heinz Furukawa



    2502

    Arcturus Mengsk reaches out to his son, Valerian, who had grown up in the relative absence of his father. Intending for Valerian to continue the Mengsk dynasty, Arcturus recalls his own progression from an apathetic teenager to an emperor.

    * StarCraft: I, Mengsk by Graham McNeill


    Reporter Kate Lockwell is embedded with Dominion troops to deliver patriotic pro-Dominion broadcasts to the Universal News Network. During her time with the soldiers, she encounters former UNN reporter Michael Liberty and discovers some of the darker truths beneath the Dominion's surface.

    * Starcraft: Frontline, volume 2, "Newsoworthy" by Grace Randolph and Nam Kim

    Tamsen Cauley plans to kill off the War Pigs -- who are now disbanded -- in order to cover up his previous attempt to assassinate Arcturus Mengsk. Before doing so, he gathers the War Pigs for a mission to kill Jim Raynor, an action that Cauley believes will win Mengsk's favor. One of the War Pigs sent on this mission, Cole Hickson, is the former Confederate soldier who helped Raynor survive the brutal Kel-Morian prison camp.

    * StarCraft monthly comic # 1 by Simon Furman and Federico Dallocchio

    Fighters from all three of Koprulu sector's factions -- terran, protoss, and zerg -- vie for control over an ancient xel'naga temple on the planet Artika. Amid the violence, the combatants come to realize the individual motivations that have brought them to this chaotic battlefield.

    * Starcraft: Frontline, volume 1, "Why We Fight" by Josh Elder and Ramanda Kamarga

    The Kel-Morian crew of The Generous Profit arrives on a desolate planet in hopes of finding something belonging to the planet's former inhabitants that is worth salvaging. As they sort through the ruins, the crew members discover the terrifying secret behind the planet's missing populace.

    * Starcraft: Frontline, volume 2, "Creep" by Simon Furman and Tomas Aira

    A psychotic viking pilot, Captian Jon Dyre, attacks the innocent colonists of Ursa during a weapon demonstration. His former pupil, Wes Carter, confronts Dyre in order to end his crazed killing spree.

    * Starcraft: Frontline, volume 1, "Heavy Amor, Part 1" by Simon Furman and Jesse Elliot
    * Starcraft: Frontline, volume 2, "Heavy Amor, Part 2" by Simon Furman and Jesse Elliot


    Sandin Forst, a skilled Thor pilot with two loyal partners, braves the ruins of a terran installation on Mar Sara in order to infiltrate a hidden vault. After getting access to the facility, Forst realizes that the treasures he expected to find were never meant to be discovered.

    * Starcraft: Frontline, volume 1, "Thundergod" by Richard A. Knaak and Naohiro Washio



    2503

    Dominion scientists capture the praetor Muadun and conduct experiments to better understand the protoss' psionic gestalt -- the Khala. Led by the twisted Dr. Stanley Burgess, these researchers violate every ethical code in their search for power.

    * Starcraft: Frontline, volume 3, "Do No Harm" by Josh Elder and Ramanda Kamarga

    Archaeologist Jake Ramsey investigates a xel'naga temple, but things quickly spiral out of control when a protoss mystic known as a preserver merges with his mind. Afterward Jake is flooded with memories spanning protoss history.

    * StarCraft: Firstborn, book one of the Dark Templar Saga by Christie Golden

    Jake Ramsey's adventure continues on the planet Aiur. Under the instructions of the protoss preserver within his head, Jake explores the shadowy labyrinths beneath the planet's surface to locate a sacred crystal that might be instrumental in saving the universe.

    * StarCraft: Shadow Hunters, book two of the Dark Templar Saga by Christie Golden

    Mysteriously some of the Dominion's highly trained ghosts begin to disappear. Nova Terra, now a graduate of the Ghost Academy, investigates the fate of the missing operatives and discovers a terrible secret.

    * StarCraft: Ghost: Spectres by Keith R.A. DeCandido

    Jake Ramsey is separated from his bodyguard, Rosemary Dahl, after they flee Aiur through a xel'naga warp gate. Rosemary ends up alongside other refugee protoss on Shakuras, but Jake is nowhere to be found. Alone and rUNNing out of time, Jake searches for a way to separate the protoss preserver from his mind before they both die.

    * StarCraft: Twilight, book three of the Dark Templar Saga by Christie Golden


    A team from the Moebius Foundation -- a mysterious terran organization interested in alien artifacts -- investigates a xel'naga structure in the far reaches of the Koprulu sector. During their research the scientists uncover a dark force lurking in the ancient ruins.

    * Starcraft: Frontline, volume 4, "Voice in the Darkness" by Josh Elder and Ramanda Kamarga

    Kern tries to start his life anew after a career as a Dominion reaper, a highly mobile shock trooper who was chemically altered to make himself more aggressive. But his troubled past proves harder to escape than he thought when a former comrade unexpectedly arrives at Kern's home.

    * Starcraft: Frontline, volume 4, "Fear the Reaper" by David Gerrold and Ruben the Vela

    A nightclub singer named Starry Lace finds herself at the center of diplomatic intrigue between Dominion and Kel-Morian officials.

    * Starcraft: Frontline, volume 3, "Last Call" by Grace Randolph and Seung-hul Kye


    2504

    A world-weary Jim Raynor returns to Mar Sara and struggles with his own disillusionment.

    * Starcraft: Frontline, volume 4, "Homecoming" by Chris Metzen and Hector Sevilla


  2. #2
    Shogun Assoluto L'avatar di Angels
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    Predefinito Riferimento: [StarCraft] Timeline

    I soliti 4 anni dopo, mi ricorda qualcosa

  3. #3
    Banned L'avatar di Hellvis 2006
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    Predefinito Riferimento: [StarCraft] Timeline

    Che figata, si parla di anni dopo cristo vero?
    Strano vedere una data come il 1500 legata ai protoss

  4. #4
    Il Nonno L'avatar di Spazzy84
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    Predefinito Riferimento: [StarCraft] Timeline

    Prima di oggi la storia di SC praticamente non la conoscevo

  5. #5
    Lo Zio L'avatar di Darth Balrog
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    Predefinito Riferimento: [StarCraft] Timeline

    Interessate. Grazie Gigi.
    Quindi molto probabilmente vedremo Nova...
    E, sempre probabilmente, i cinematic fatti per il mancato FPS GHOST verranno riutilizzati nel primo capitolo di sc2. ^^

  6. #6
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: [StarCraft] Timeline

    La sola cinematic di Ghost la si č gią vista, e non dire sia riciclabile... poi č tutta roba vecchia oramai.
    Forse Nova la si vedrą nella campagna... ma direi come comparsa.

  7. #7
    Il Nonno L'avatar di Kralizek
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    Predefinito Riferimento: [StarCraft] Timeline

    ma sbaglio o Miss. Terra fino ad ora non ha inciso molto nel mondo? nel senso, a differenza degli altri personaggi, ha solo "subito" gli eventi...

    io cmq mi aspetto SC:Ghost come mappa Premium per SC2 fatta da Blizzard, magari tra un'exp e l'altra... giusto perché hanno giį la storia e probabilmente, in qualche modo, la vogliono pur narrare...

  8. #8
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: [StarCraft] Timeline

    Penso che tutto quello che avevano sia finito o finirą sui libri/fumetti.
    Ultima modifica di GeeGeeOH; 30-03-10 alle 14:11:36

  9. #9
    Il Nonno L'avatar di Kralizek
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    Citazione Originariamente Scritto da GeeGeeOH Visualizza Messaggio
    Penso che tutto quello che avevano sia finito o finirą sui libri/fumetti.
    beh, sia SC:Ghost-Nova che SC:Ghost Academy si riferiscono alla vita di Nova prima del "gioco". (oddio di GA si sa solo il contenuto del primo numero, ma dal titolo mi sento di dire che non ci sarį tanta vita sul "dopo diploma")

    la serie Frontline é finita e non l'ha minimamente sfiorata. Resterebbe il fumetto, ma anche lį, un eventuale ingresso di Nova lo vedrei una forzatura.

    Certo possono scrivere altri libri ed altri fumetti... ma boh...

  10. #10
    Shogun Assoluto L'avatar di GeeGeeOH
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    Predefinito Riferimento: [StarCraft] Timeline

    Del resto tutta la storia di SC:Ghost potrebbe benissimo essere stata censtinata e non pił corente con quello che hanno pensato per SC2.

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