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Discussione: Half-Life 2 [Tweaks]

  1. #26
    La Nebbia
    Data Registrazione
    13-07-03
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    roma
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    56

    Predefinito Re: TWAEK Half Life 2 (SOLO SEGNALAZIONI)

    Inoltre nelle opzioni di avvio di steam per hl2 aggiungete questa stringa:

    -heapsize 256000
    non riesco a trovare ste opzioni dove si trovano?
    mi date il percorso esatto plz?

  2. #27
    Vidar
    ospite

    Predefinito Re: TWAEK Half Life 2 (SOLO SEGNALAZIONI)

    STUTTERING #6

    Ho tradotto al volo questo singolare tweak anti-stuttering che sembra funzionare...
    wonder6oy sul forum di Steam il 06-12-2004 alle 06:47 AM
    - Una volta caricato HL2, dalla schermata del menu, digitare "ctrl+alt+canc". Questo iconizza il gioco e ci porta al Task Manager di Windows.
    - Nel Task Manager, aprire la voce "Processi", cercare "hl2.exe" nella lista sottostante, col tasto destro del mouse selezionare "Imposta priorità" > "Bassa"
    - Chiudere il task manager e tornare ad Half Life 2 a schermo intero.
    - Ci vorranno circa 30-40 secondi per il gioco a riprendere il controllo.
    - Questo è tutto.

    Spero che questo possa esservi d'aiuto come lo è stato per me. Se così non fosse, ricontrollate di non avere assolutamente nessun altro processo attivo in background, perché ora il gioco è momentaneamente impostato sulla più bassa priorità nel task manager di Windows
    Anche per me rimane un mistero, tuttavia anch'io ho notato un miglioramento



  3. #28
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    STUTTERING #7

    RIPORTO DAL FORUM DI STEAM UN TWEAK PER LO STUTTERING! SE QUALCUNO HA VOGLIA DI TRADURRE:

    steampowered.com forums
    I hope that the information I supply in this post will help everyone with their stuttering issues.

    Until about 30 minutes ago I truly believed that the Source engine was completely to blame for the stuttering issues in Half Life 2 and CS:S.

    With the last major Source engine update (2-24), I noticed a HUGE drop in framerate which made my computer seem as though I had bad lag as in a multiplayer game over dialup. The sound skipped constantly and eventually my sound went into a 30 second loop and eventually the game crashed. The sound looping only happened that one time since the update. I stopped playing the game entirely at that point.

    I have been working on my machine doing different tweaks since yesterday afternoon and have finally solved all of my stuttering problems. I could not believe how smooth the game runs now. Let me explain everything that I did.

    1. I reinstalled Half Life 2 on an entirely different partition with nothing else on it. I got all the updates. I still had stuttering and mysterious lag/skipping framerate. To verify this, I ran the "stress test" and only got an average of 30fps!

    2. I uninstalled Half Life 2 from my secondary partition and installed it on my primary (Windows) partition. Got all the updates. Still stuttered.

    3. I then did several things before testing HL2 again. As I have read on other sites and in these forums, some users have tried several workarounds. I decided to do 3 things:


    [a] I went into the BIOS and changed the PCI latency from default 64 to 32. If you cannot change this in your BIOS, you can do so with this app:

    http://www.rojakpot.com/default.asp...=0 &var2=138

    [b] I disabled the pagefile on my Windows volume. Go to Control Panel > System > Advanced tab > under Performance, Settings > Advanced tab > under Virtual Memory click Change > select the drive that HL2 is installed on then select No Paging File > click Set and then OK. You will now need a restart. I only recommend this tweak if you're using more than 512MB of memory.

    [c] I changed the audio codec priority settings. Go to Control Panel > Sounds & Audio > Hardware tab > double click Audio Codecs > Properties tab >

    From here, I selected the codec that Half Life 2 uses--- the Fraunhofer IIS MPEG Layer-3 Codec, selected properties and changed the priority to 1. I then selected the Windows PCM converter and set its priority to 2. The initial settings were last for the HL2 codec and second to last for the Windows codec!

    After doing all of this, I restarted and loaded up Half Life 2 once again. To my surprise my stutter was minimal. I lowered the texture detail to medium and the stuttering was COMPLETELY GONE!

    Here are my current settings:

    Resolution: 1280x1024
    Texture Detail: Medium (slight stutters with High)
    Water Detail: High
    Shadow Detail: High
    Antialiasing Mode: None
    Filtering Mode: Trilinear
    Shadow Detail: High
    Wait for Vertical Sync: Disabled

    Audio Quality: High

    Here are my system specs:

    Asus P4P800-VM
    P4 3.0E
    1GB DDR400 Kingston ValueRam
    ATI Radeon 9800Pro
    Soundblaster Live!
    WD 7200RPM 160GB SATA
    WinXP SP2

    This machine was originally a Dell Dimension 4600 but I swapped out the motherboard so I could have some hardware monitoring. I played HL2 with the old motherboard since November with all the stutters. Swapping out the motherboard did nothing for Half Life 2's performance.

    I have run 3 different sound setups now and my experiences have all been the same. First, I ran HL2 with onboard AC97 sound, then ADI AD1980 SoundMAX sound, and finally with my old SB Live! card.

  4. #29
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    RIFLESSI ACQUA CON GEFORCE SERIE 4/5

    Quote:
    Ebbene si
    Qui di seguito il metodo per sbloccare,tramite un piccolo pacchetto di file,i riflessi dell'acqua stile directX 9.0 by ati anche sulla serie 4/5 delle GeForce
    Basta creare la cartella "materials" in c:\programmi\valve\Steam\SteamApps\(il vostro account)\half life 2\hl2\
    Una volta creata la cartella dovrete decomprimere al suo interno il pacchetto che trovate QUI
    Ora un piccolo esempio di cosa succede con questo pacchetto:






  5. #30
    liPillON
    ospite

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)


    COME REINSTALLARE STEAM


    SULLO STESSO PC, MAGARI IN SEGUITO A DEI PROBLEMI
    1. disconnettersi col proprio profilo steam
    2. chiudere Steam
    3. spostare la cartella "SteamApps" fuori dalla cartella di installazione di Steam. Questa è la cartella che contiene i files gcf dei giochi, oltre alle loro impostazioni per il vostro profilo ed ai salvataggi
    4. se avete avuto problemi con un gioco in particolare, eliminate la cartella relativa contenuta in "SteamApps\<nome utente>\" della cartella appena spostata
    5. disinstallate Steam da Pannello di Controllo > Aggiungi/Rimuovi programmi
    6. riavviate il PC
    7. eliminate la cartella dove era installato Steam, se ancora esiste
    8. Start > Esegui > "regedit.exe"
    9. cancellate le chiavi "HKEY_CURRENT_USER\Software\Valve" e "HKEY_LOCAL_MACHINE\SOFTWARE\Valve"
    10. riavviate il PC
    11. scaricate una nuova copia del setup di steam da qui e installate il programma, facendogli completare tutto quello che deve fare
    12. chiudere Steam
    13. spostate la cartella "SteamApps" messa da parte prima, direttamente nella cartella di installazione di Steam
    14. avviare Steam, facendolo connettere
    15. reimpostare sui giochi installati l'opzione di aggiornamento automatico
    16. verificare l'integrità dei files dei giochi installati (facoltativo)


    SU UN PC DIVERSO
    1. (da qui in poi sul pc vecchio) disconnettersi dal proprio profilo steam
    2. chiudete Steam
    3. spostare la cartella "SteamApps" presente nella cartella di installazione di Steam, masterizzandola o mettendola su un disco esterno. Questa è la cartella che contiene i files gcf dei giochi, oltre alle loro impostazioni per il vostro profilo ed ai salvataggi
    4. (da qui in poi sul pc nuovo) scaricate una nuova copia del setup di steam da qui e installate il programma, facendogli completare tutto quello che deve fare
    5. loggatevi con lo stesso account che contiene i vostri giochi
    6. chiudete Steam
    7. spostate la cartella "SteamApps" messa da parte prima, direttamente nella cartella di installazione di Steam
    8. avviare Steam, facendolo connettere
    9. reimpostare sui giochi installati l'opzione di aggiornamento automatico
    10. verificare l'integrità dei files dei giochi installati (facoltativo)
    Ultima modifica di liPillON; 26-12-07 alle 12:42:07

  6. #31

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    RISOLUZIONE NON SUPPORTATA DAL MONITOR

    Come far ripartire HL2 se si è sbagliato a settare la risoluzione.
    Provato sulla mia pelle :

    1) Start-->Esegui
    2) digitare "regedit"
    3) andare in "HKEY_CURRENT_USER-->Software-->Valve-- >Source-->hl2-->settings"
    4) Click destro su "ScreenHeight",Modifica e inserire il valore 300
    5) Idem con "ScreenWidth" ma inserire il valore 400
    6) Uscire da regedit e riavviare HL2

    Spero di essere stato di aiuto a qualcuno



  7. #32
    L'Onesto L'avatar di tersite
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    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    ho scoperto che se si crea un nuovo utente Windows si può velocizzare di dieci volte i caricamenti e le prestazioni ovviamente se hai un giga di ram su xp non ne hai bisogno.

    Creando un nuovo utente viene creato un registro da 0 quindi le prestazioni del sistema migliorano e con esse anche quelle di HL2

    Edit by Wizard2K

  8. #33
    Suprema Borga Imperiale L'avatar di Iscariah
    Data Registrazione
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    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    TWEAKS VARI COUNTERSTIKE SOURCE

    Visto che zio pred4 è poltrone li aggiungo io
    Questi sono comandi per aiutarvi a migliorare fps e in generale le prestazioni. GL

    Quote:
    model details
    r_rootlod 0 - high
    r_rootlod 1 - medium
    r_rootlod 2 - low

    water details
    r_waterforceexpensive 0 - single reflections
    r_waterforceexpensive 1 - reflect world
    r_waterforcereflectentities 1 - reflect all

    shadow details
    r_shadowrendertotexture 0 - low
    r_shadowrendertotexture 1 - high

    texture details
    mat_picmip 0 - high
    mat_picmip 1 - medium
    mat_picmip 2 - low

    shader details
    mat_reducefillrate 0 - high
    mat_reducefillrate 1 - low

    anti-aliasing
    mat_antialias 0/2/4/6

    filtering
    mat_forceaniso 0/2/4/8/16
    mat_trilinear 0/1

    v-sync
    mat_vsync 0/1


  9. #34
    liPillON
    ospite

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)


    CONFIG FILE
    PER FOTOGRAFI PROVETTI


    create un file .cfg incollandoci dentro questo

    Codice:
    // 4est's Photo Config
    // If you don't have an autoexec config, use notepad to create one and place it in
    // .\Steam\SteamApps\your account\half-life 2\hl2\cfg
    // Be sure to place the following three commands in your autoexec.cfg
    // and remove the first two "//" from each line.
    
    //jpeg_quality 100 // 100% quality screenshots that you take
    //sv_cheats 1 // Enables cheats - required by zoom script
    //exec userconfig.cfg // Executes the userconfig.cfg file
    
    // If you don't have one already, create a userconfig.cfg file in the "cfg" folder.
    //-------- Put the following in your userconfig.cfg --------
    
    // Following is a snapshot toggle which removes the HEV hud and the x-hairs.
    // It's good for action shots where you would expect to see a weapon.
    alias snapon "cl_drawhud 0; bind mouse3 snapoff"
    alias snapoff "cl_drawhud 1; r_drawviewmodel 1; bind mouse3 snapon"
    bind mouse3 snapon
    
    // Below is a photography toggle which removes the HEV hud, x-hairs and weapon model.
    // It is designed for taking "photos" when no living enemy is around.
    alias photo "cl_drawhud 0; r_drawviewmodel 0; bind kp_minus noto"
    alias noto "cl_drawhud 1; r_drawviewmodel 1; bind kp_minus photo"
    bind kp_minus photo
    
    
    // This toggle is for Black and White jpegs
    alias BWon "mat_hsv 1; bind mouse3 BWoff"
    alias BWoff "mat_hsv 0; bind mouse3 BWon"
    bind kp_plus BWon
    bind mouse4 jpeg // bind to take the jpegs
    
    
    // The following is a modified version of "Korons TFC Zoom version 2".
    // It is used for some zooming, composition and wide-angle shots.
    // Unfortunately, game wide-angle is not the same as a real wide-angle lens.
    // It seems HL2 requires "sv_cheats 1" in the autoexec.cfg for this to work.
    alias inmore "zoom50"
    alias outmore "zoom0"
    alias inall "zoom1"
    alias outall "zoom0"
    alias resetz "alias inmore zoom50;alias outmore outall"
    alias sio0 "fov 0;alias sio zoom0;resetz"
    alias sio50 "fov 0;alias sio zoom50;resetz"
    alias sio40 "fov 0;alias sio zoom40;resetz"
    alias sio30 "fov 0;alias sio zoom30;resetz"
    alias sio20 "fov 0;alias sio zoom20;resetz"
    alias sio10 "fov 0;alias sio zoom10;resetz"
    alias sio9 "fov 0;alias sio zoom9;resetz"
    alias sio8 "fov 0;alias sio zoom8;resetz"
    alias sio7 "fov 0;alias sio zoom7;resetz"
    alias sio6 "fov 0;alias sio zoom6;resetz"
    alias sio5 "fov 0;alias sio zoom5;resetz"
    alias sio4 "fov 0;alias sio zoom4;resetz"
    alias sio3 "fov 0;alias sio zoom3;resetz"
    alias sio2 "fov 0;alias sio zoom2;resetz"
    alias sio1 "fov 0;alias sio zoom1;resetz"
    alias zoom0 "alias inmore zoom50;alias outmore outall;fov 0;alias sio sio0"
    alias zoom50 "alias inmore zoom40;alias outmore zoom0;fov 130;alias sio sio50"
    alias zoom40 "alias inmore zoom30;alias outmore zoom50;fov 120;alias sio sio40"
    alias zoom30 "alias inmore zoom20;alias outmore zoom40;fov 110;alias sio sio30"
    alias zoom20 "alias inmore zoom10;alias outmore zoom30;fov 100;alias sio sio20"
    alias zoom10 "alias inmore zoom9;alias outmore zoom20;fov 90;alias sio sio10"
    alias zoom9 "alias inmore zoom8;alias outmore zoom10;fov 80;alias sio sio9"
    alias zoom8 "alias inmore zoom7;alias outmore zoom9;fov 70;alias sio sio8"
    alias zoom7 "alias inmore zoom6;alias outmore zoom8;fov 60;alias sio sio7"
    alias zoom6 "alias inmore zoom5;alias outmore zoom7;fov 50;alias sio sio6"
    alias zoom5 "alias inmore zoom4;alias outmore zoom6;fov 40;alias sio sio5"
    alias zoom4 "alias inmore zoom3;alias outmore zoom5;fov 30;alias sio sio4"
    alias zoom3 "alias inmore zoom2;alias outmore zoom4;fov 20;alias sio sio3"
    alias zoom2 "alias inmore zoom1;alias outmore zoom3;fov 10;alias sio sio2"
    alias zoom1 "alias inmore inall;alias outmore zoom2;fov 5;alias sio sio1"
    
    
    // Clicking n zooms all the way out, click again to go to last zoomed position.
    // I never really use the buttons, just the mouse wheel.
    bind n "sio"
    bind m "inall"
    bind , "inmore"
    bind . "outmore"
    bind / "outall"
    
    // toggles the mouse wheel to be used as a weapon selector or as a zoom
    alias zon "bind MWHEELUP inmore; bind MWHEELDOWN outmore; bind kp_enter zoff"
    alias zoff "bind MWHEELUP invprev; bind MWHEELDOWN invnext; bind kp_enter zon"
    bind "kp_enter" "zon"
    
    // default field of view
    bind "kp_ins" "fov 75"

  10. #35
    liPillON
    ospite

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)


    TUTORIAL PER CREARE/ESPORTARE DEMO/AVI

    For this tutorial you will need
    • Either:
      - Half-Life 2,
      - Half-Life 2: Deathmatch, or
      - Counter-Strike: Source
      according to what game you want footage from.

    • VirtualDub. This is the best none-linear editing program out there. No contest. And it's free!

      You can get that here: VirtualDub.org > sourceforge.net. Get the version suited for you.

    • Hyffyuv. A very good lossless codec. Explanation follows further down in this post.

      To install Huffyuv, download the one under 1.3.1 with DLL as link, an unzip it. Then right-click the huffyuv.inf file and select Install. Then all should be ok to use it and it should be listed as a codec in your list of installed coded in VirtualDub.


    Ok, lets get started on how to do this. It might seem a bit much, but it's really simple. Remember: This is how you get the best quality footage of a Source game. Fraps will work, but it's not as high quality as this, as this is full quality. Better than how it looks when you play it, cause it gives you the framerate you want, not only what you can run smoothly in realtime, so if the demo is smooth, the footage will be just as smooth as you want it to be, be it normal motion or slow motion.

    Also, in your graphics settings. Remember to set antialias and anisotropic filtering to full before exporting the footage. It doesn't matter if it's choppy when you play or when you export with these settings on full, cause the footage will be smooth no matter what as long as the demo is smooth. Also turn all your settings up full to make the game look as good as it can.


    First, you need the console: (this works for all Source games you have in your list AFAIK.)
    • Open Play games in Steam. Right click on the game, click Properties. Click on Launch options. No, here you can enter different stuff. To get console, add -console.

      I also have resolution and Hz there. To set resolution add -w 1024 -h 768 for both height and width of your picture. To add Hz, add -refresh 120 (be sure to set a Hz your monitor can handle.).
    Now when you start your game, you should have console in the menu. Do not close it, or you will have to restart the game to get it back. I still haven't figured out how to get it working like it does in all the other games I play just by pushing the tilde button. If you know how, please let me know .


    Now you have your console. This lets you record demos while playing. It's the demos you export footage from. It's not done while you play, cause that mean it will export screenshots at the given framerate while you play which will make playing the game a very painful experience

    How to record a demo:
    • To record a demo, you type record demoname in console. So if I type record ravenholm I will record a demo named ravenholm. To stop recording, simply type in stop in console. You can also bind this to a button by entering bind key stop into your autoexec.cfg file. Change key with whatever key you want to bind it to.

      When you are recording demos (in HL2, HL2DM or CS:S at least) it will stop recording and start on a new demo automatically when the map changes. This means that when playing HL2DM or CS:S it will start a new demo when the map changes, and in HL2 it mean it will start a new demo after you have seen the LOADING text in the middle of your monitor when it loads the next part you are coming to. The new demo will have a _X after it and before it will have the same name as you entered in when you started recording.

      So if you started recording with record ravenholm when you started playing, the first demo will be named ravenholm.dem, then after you have seen the loading screen, the next demo that will be created automatically will be named ravenholm_2 and so on until you type stop or hit the button you have bound stop to.

    Ok, now you have your demos. Now you need to watch them and find the stuff you want to use in whatever movie you are creating.

    How to watch demos:
    • For this you can use either console to start and stop them. Or the easier way, the built-in demo player.

      You can get the demo player up by either enter demoui in console, or just hit the keys Shift + F2 (this combo will also close it for you if needed).

      Then you just click Load... and browse to your desired demo, and click Open. Don't mind looking for the demos. It will open directly in the folder where they are created. But some demos won't play with the demo player. The reason is it has some characters the demo player can't handle for whatever reason (bad coding I would guess). To play these, just type in playdemo "demoname" in console. If you try it without "" around it it still won't play.

      A little note: if you start demos from console, you just type playdemo and you can use your up and down arrow keys to scroll through a list of all the demos you have in the original folder. Autocomplete is nice .

      In the demo player you can easily slow things down, up or pause by the click of a button, so I advice you to use that instead of binds (which I won't go through here, but use the find function in console to search for them, it's not hard).

      Now, watch your demos, have the demo player open while doing so, and note what the Tick value is when the stuff you want to use starts, cause the demo player lets you jump to the tick you want in a demo. Don't mind the time, it's not useful for this, cause you just have to fastforward to find the time. With the tick you just enter it in the field next to the Goto: buttn and press Goto: and it will get there as fast as possible.

    Now you know what stuff you want in the demos, now you just need to get all the footage out.

    How to export footage:
    • There are a few binds that are handy when you want to export footage. So instead of typing them all in via your console every time you do it, I suggest you put them in your autoexec.cfg or another config file and execute it every time you are gonna export footage.

      To execute a config file via console, simply enter in exec config.cfg. Of course, change the name config.cfg to the name of the config file you created. There is also autocomplete here, so just type exec and use your up or down arrows to scroll through the different config files available. Or you can type in the start of the file name and you will see it listed and then just push the Tab key to autocomplete it.

      To put it all in a config file, just create a file named whatever.cfg and save it in the config folder of your game.

      for HL2, the folder is: Steam\SteamApps\username or e-mail\half-life 2\hl2\cfg

      for HL2DM it's: Steam\SteamApps\username or e-mail\half-life 2 deathmatch\hl2mp\cfg

      and for CS:S it's: Steam\SteamApps\username or e-mail\counter-strike source\cstrike\cfg

      The variables you use to export footage is host_framerate which sets the framerate and the startmovie which starts the export and sets the name of the files you export. The names will be name0000.tga and name.wav. That's right. It export the audio also. And the audio is perfectly synched when you put the TGA screenshots together to a video clip at the same framerate as you put in with host_framerate. That is very hand and a really good job by Valve to put in

      So, here are the bind I use for exporting normal footage. I have three default speeds. Normal motion (normal speed, 30 FPS), slow motion (a third of the speed, 90 FPS), and finally even slower motion (a sixth of the speed, 180 FPS).
      Codice:
      bind "ins" "host_framerate 30;wait;startmovie 30"
      bind "home" "host_framerate 90;wait;startmovie 90"
      bind "pgup" "host_framerate 180;wait;startmovie 180"
      bind "pgdn" "endmovie;host_framerate 0;demotimescale 1"
      With these binds I start exporting by pushing either the Insert, the Home or the Page Up key. And I stop exporting with the Page Down key. I use these for all the games I work with, so I always know what does what etc..

      Now that you have exported your footage, you can find it in the Steam\SteamApps\username or e-mail\half-life 2\hl2 folder for HL2, the Steam\SteamApps\username or e-mail\half-life 2 deathmatch\hl2mp for HL2DM or the Steam\SteamApps\username or e-mail\counter-strike source\cstrike for CS:S.

      Now a little tip to let you know how to work a bit faster if you have the diskspace enough:

      • Make a folder named footage in the same folder as the footage is in, and in the footage folder, make a folder where the name is the Tick value of the footage you just exported. Then move all the footage from that tick value in to that folder, then go export the next part. Now you will export all the footage you have space for and move it to their respective folders within the footage folder. Then when all that is done, you turn them into AVI files in one go instead of doing every time you have exported something. Here is a screenshot of how I meant for you to sort it.
        As you can see I have (30) and (90) behind the footage at tick 10.000. This is to let my self know that one is normal motion and one is slow motion. These folder names will also be the names I will use for the AVI files I make out of these screenshots and WAV files.


    Now you have your footage exported, now you need to put it together to AVI files so you can edit it in you desired video editing program.

    How to make AVI files of the exported footage:
    • Ok, for this you need VirtualDub (check the top on where to get it.)

      • As you know by now, the exported footage is a sequence of TGA images and a WAV file. Open VirtualDub (VD), then click File > Open video file... (or just press Ctrl + O) and browse to the first folder where you have the image sequence you want to turn into an AVI. Select the first image, then click Open. Now you see VD will scan for all the images in that sequence and then you can see it as a video file.

        Now you have to se the framerate that VD will save the AVI file with. Go Video > Frame Rate... (or press Ctrl + R). In the Frame Rate window you select the second option in the list (Change to _____ frames per second) and type in the value you entered in to host_framerate. If this is slow motion, then add the frame rate you will have in your finished movie. I normally use 30 here. But use the value you feel is best for you (24 and 29.97(NTSC) is also often used).

      • Now, to add the Audio, go to Audio > WAV Audio..., then browse to the folder where the footage you are gonna make an AVI out of and select teh .wav file that is there. Note: If this is slow motion, don't do this yet, then you have to change the speed of the sound file first so it has the same speed as the video, meaning it must be longer. I'll get to this later down.

      • Now you have to select the codec to encode it with. But, this is footage you are gonna use to edit a movie with, don't compress it at all, or if you want to, don't compress it with a lossy codec like XviD or DivX, but use Huffyuv. Huffyuv is a fast lossless codec. Think of it as WinRAR or Zip for AVI. It makes it smaller, but you loose no data. This codec is also very fast to work with, so you can check your footage after etc. usually without any choppyness (unless it's very high resolution of course).

        To select the codec of your choice, click Video > Compression... (or press Ctrl + P). Now you see a list of all the video codecs you have installed. Here select either (Uncompressed RGB/YCbCr) or Hyffyuv if you have that installed (check the top of this post, it's listed with a link and I advice you to use it as it's good and saves space). Now, just click OK and move to the next step.

      • So, now all that remains is to save the AVI file. Click File > Save as AVI... (or press F7). Now, browse to where you want to save it (probably in a folder where you have all the other completed footage). But don't click Save yet.

        Remember, you have probably folders with more footage that you are gonna make into AVI's now, so we put this in a work queue and make VD do it all in one go when you have specified what it should do with all the footage, not just this clip.

        To put it into the work queue, check the box at the bottom of the save window with the text Don't run this job now; Add it to job control so I can run it in batch mode and then click save. Now just do the same procedure with all the rest of the footage.

      • Ok, so now you have all your footage in the work queue ready to be converted into AVI files which you then can use to edit your movie.

        In VD, go to File > Job control... (or press F4). Now you see a list of all the jobs you have added to the list. Just select the first job and click Start and it will process all the jobs in the listed order


    Then that is done. Now all that remains is to fix the WAV files for the slow motion clips.

    How to make audio slow motion:
    • The theory of this is simple, so is the practice of it, but here it is: Exported audio is normal motion always. So to make it fit slow motion, slow it down as much as the slow motion is.

      So if your movie has 30FPS as normal motion, and your slow motion is exported at 180FPS, which gives 1/3rd of normal motion, you need to make the audio three times as long (meaning you have to slow it down so it's three times as long. This is called resampling in a lot of audio editing software, cause that's what you do basically).

      If all you have is Microsoft Sound Recorder (which I believe comes with all Windows versions and is found in the Accessories > Entertainment folder in your Start menu, or simply Windows Key + R and type in sndrec32 and hit Enter). Then your slow motion options is limited. Cause all MS Sound Recorder can do is make the sound half the speed or twice the speed, so you only get slow motion at half the speed of normal motion, or half of that again, 1/4th of normal motion and so on. I'm gonna assume you only have this software though as most of you will have that available.

      So if you have slow motion footage exported with either 60, 120 or 240FPS (1/2 speed, 1/4 speed or 1/8 speed), then slow the original WAV file down either 1, 2 or 3 times to get the correct length and it should fit perfectly still. Just save it and then do the procedure as above with thise new resampled sound and you should have your high quality slow motion footage ready for editing


    Ok, I think that's it. I won't go into editing as that's not what I meant to do, only to show you how to get high quality footage out of your Source game. I might add screenshots here and there later to show things if needed, or edit stuff if something is very unclear or plain wrong (I doubt anything is wrong though), or even add something if I overlooked something. So don't hesitate to post whatever you are wondering about that has to do with this part of moviemaking I'll probably clean it up a lot at a later time also..



    http://www.halflife2.net/forums/showthre ad.php?t=87850
    Ultima modifica di liPillON; 06-03-07 alle 19:37:59

  11. #36
    Lo Zio L'avatar di Veciuz
    Data Registrazione
    03-07-04
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    1,878

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)


    GIOCARE A OPPOSING FORCE IN ITALIANO DA STEAM

    Blood ha scritto mar, 05 aprile 2005 alle 20:51


    http://pr3dator.altervista.org/PatchOF.rar

    copialo e incollalo nella barra. Cancella eventuali spazi e scarica.

    Poi fai quanto segue:

    1) chiudete steam se è aperto
    2) andate in c:\programmi\valve\steam\steamapps\vostr oID\opposi ng force\gearbox\
    3) ora create una cartella con nome ---> sound
    4) estraete il file .rar nella cartella
    5) aprite steam
    6) doppioclick su opposing force
    7) Si gioca
    Ultima modifica di liPillON; 06-03-07 alle 19:38:46

  12. #37
    Il Fantasma L'avatar di HK_G36
    Data Registrazione
    16-10-06
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    145

    Predefinito Re: segnalazioni tweak

    io ho cambiato la priorità di hl2.exe da "normal" a "sup normal" e applicato quello che si diceva in "shuttering #3" e il gioco va un pò meglio...inoltre i tempi di caricamento si sono ridotti! soprattutto quelli in-game...

  13. #38
    liPillON
    ospite

    Predefinito Re: TWEAK Half Life 2 (SOLO SEGNALAZIONI)

    MIGLIORARE PRESTAZIONI LETTURA DISCO


    trattasi principalmente di un problema di frammentazione files, risolvibile su tre livelli:
    • deframmentazione generica utilizzando l'utility interna di windows, oppure tools di terze parti quali diskeeper, si ricompattano e riordinano tutti i files, sia i gcf, sia quelli del client steam, sia quelli del proprio profilo utente (quindi settaggi, soundcache, salvataggi, contenuti custom, ecc...).
    • deframmentazione Game Cache Files integrata direttamente nel client steam, riduce la frammentazione dei files contenuti all'interno dei gcf (che di fatto sono equiparabili ad un hd virtuale o ad una iso).
      Richiamabile dalle proprietà di ciacun gioco, o cliccando su steam://defrag/<id> (sostituendo ad <id> la cifra corrispondente al gioco desiderato)
    • deframmentazione INTERNA dei files .gcf va oltre le prime due opzioni, comportando un ulteriore miglioramento delle prestazioni I/O, riorganizzando la struttura interna dei gcf in modo che i files contenuti siano leggibili nel minor numero possibile di accessi al disco (in pratica quello che fa steam, solo con un margine di tolleranza molto minore: il client valve infatti non considera i gcf che riportano un livello di frammentazione pari o inferiore al 10-15%).
      E' possibile utilizzando l'utility GCFScape (informazioni più dettagliate qui).

  14. #39
    La Borga L'avatar di tommy85
    Data Registrazione
    27-11-01
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    Predefinito Re: Cambiare la lingua e tenre i sottotitoli italiani

    edit: sorry ho sbagliato

  15. #40
    L'Onesto L'avatar di j.li
    Data Registrazione
    08-06-02
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    1,340

    Predefinito Re: TWAEK Half Life 2 (SOLO SEGNALAZIONI)

    Citazione Originariamente Scritto da Vidar Visualizza Messaggio
    STUTTERING #6

    Ho tradotto al volo questo singolare tweak anti-stuttering che sembra funzionare...

    Anche per me rimane un mistero, tuttavia anch'io ho notato un miglioramento
    la spiegazione *POTREBBE* essere questa (e sottolineate 12 volte potrebbe!!)
    un sistema operativo multitasking gestisce una serie di liste di programmi.
    una lista per la bassa priorità, una per quella normale, una per quella alta...
    sicché il so ragiona così:
    prendiamo un processo dalla lista della pr.alta
    prendiamo un altro dalla lista della pr.alta
    prendiamo un altro dalla lista della pr.alta
    ora prendiamo uno dalla lista della pr.media
    ora prendiamo uno dalla lista della pr.media
    ed infine uno solo dalla pr.bassa

    per cui se avete 50 processi in pr.media ed uno in bassa, riuscite a chiamare quello in bassa più spesso di ciascuno di quelli in pr.media , e quindi dedicargli più tempo CPU.
    Non ho mai capito perché invece se si imposta il processo in pr.alta (che sarebbe anche più naturale) si ottiene l'unico effetto di "azzeccare" il pc - forse perché poi non dà neanche più retta al so stesso, pensa solo al processo...
    RAGA E' SOLO UNA TEORIA!! Vi posso dire però che è un sistema che ho usato diverse volte a lavoro per velocizzare programmi in VB che dovevano elaborare una quantità esagerata di dati ed ha sempre funzionato. A onor del vero, non ho mai calcolato *quanto* di preciso si risparmia, però l'elaborazione è risultata più rapida...

  16. #41
    Il Puppies L'avatar di Zent
    Data Registrazione
    27-04-06
    Messaggi
    441

    Predefinito Re: accorgimenti e consigli pratici

    Ciao,non so se questa è la discussione giusta,ma non sapevo dove postare;qulcuno per favore sa come fare le seguenti cose:

    Sto rigiocando Half life 2 episodio 2,sapete mica se c'è un modo per giocare senza HUD?
    Per attivare i sottotitoli come faccio??

    Vi ringrazio anticipatamente per le risposte!

  17. #42
    Suprema Borga Imperiale L'avatar di FiloMJ
    Data Registrazione
    15-09-01
    Messaggi
    20,747

    Predefinito Riferimento: Half-Life 2 [Tweaks]

    Secondo me dopo tutti questi anni questo topic ha esaurito la sua utilità per restare toppato.

    Pegasus lo ha già aggiunto all'indice dei topic importanti.

    Detoppo e chiudo, se qualuno ha problemi ci scriva un pm o utilizzi il topic dei suggerimenti.


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