che brutti artwork
che brutti artwork
niente From purtroppo
il titolo è nato dalla mente di Keiji Inafune e dalla mano dei Marvelous AQL:
First details on PlayStation Vita's Soul Sacrifice have surfaced from Weekly Famitsu and the usual source for early Weekly Famitsu info, Sinobi.
Via Twitter, Sinobi reports that former Capcom development head Keiji Inafune is indeed working on the project. He's joined by Yasunori Mitsuda and Wataru Hokoyama on music. Development is being handled by Marvelous AQL.
The "Sacrifice" part of the title refers to your magic. When you cast a magic, you'll need to make payment through objects. You can use things like stones and trees as payment. But for more powerful magic, you'll be able to sacrifice your body parts. For instance, you can sacrifice your finger(s) to call out a Gleipnir. Sacrifice your eye(s) and you'll call out a Gorgon.
A separate flying get source is reporting that Soul Sacrifice will be released this Winter and will support one to four players.
Famitsu's feature on Soul Sacrifice spans seven pages and includes story and monster details, so we should have an update later today, and certainly tomorrow when Sony will hold a press conference for the game.
altre info..
sull'utilizzo della magia:
sull'ambientazione:The big catch for Keiji Inafune's PlayStation Vita action title Soul Sacrifice is not the "soul," as many had initially expected, but the "sacrifice." As detailed earlier in the day, Soul Sacrifice has you sacrifice body parts to perform powerful magic.
Weekly Famitsu lists the following sacrificial magics. While we listed these as summons earlier, they appear to be just magic attacks.
Excalibur: You stick your hand down your throat, pull out your spinal cord, and use this as your sword.
Gleipnir: Chop off your five fingers and perform a punch with your extended bones.
Gorgon: Pull out your eyeballs, and use them to blast out magic beams
Gungnir: Your bones and nerves emerge from your body and attack
Why would you torture yourself to kill your foes? This is actually part of the background story. You play as a slave who serves a cruel sorcerer.
It appears that you may be fighting people like yourself. Screenshots show massive creatures who apparently used their powerful magic too much and lost their human form.
There are still a few unclear areas about Soul Sacrifice -- for instance, if you chop your fingers off, do they come back? -- but we'll hopefully get additional details later in the day or at tomorrow's unveiling press conference.
Famitsu lists Soul Sacrifice as 50% complete. The game is due for release this Winter.
Now that you know what Soul Sacrifice is about, see if you can spot any of the soul sacrificing in the video that Sony released yesterday.
We forgot to mention one major character in our previous writeups about Soul Sacrifice: a "book." This "book" is a central figure in the game's story.
As detailed earlier, the main character is someone who was raised by a cruel sorcerer. Just as the main character is about to be given as a sacrificial offering, a special book appears before him. This book is a demon in book form. It contains the records of past fights between the sorcerer and monsters.
The player enters the world of the book and experiences the stories and fights depicted therein.
In addition to this background story, Sokuho's Famitsu summary mentions one magic attack that we didn't mention earlier: Salamander. This attack involves burning something (presumably a part of your body).
The game will have a customization component. You'll be able to select from a variety of styles for your character.
Your play style will also affect your form. As part of the game's story setting, the monsters you fight are former humans who used their magic too much and lost their human form. Make the same mistake, and you'll also begin to lose your human form.
Soul Sacrifice has support for one to four players. While we don't know what the multiplayer component will be like, it appears that you'll be able to sacrifice your fellow players' lives.
Keiji Inafune is listed in Famitsu in the game's "planning" and "development" role. Actual development is taking place at Marvelous AQL. The game's music component is from Yasunori Mitsuda and Wataru Hokoyama, with Hokoyama scheduled to head up overseas recording. On Sony Computer Enteratinment's side, the game's producer is Kentaro Motomura , and its assistant producer is Teruyuki Toriyama.
ecco il primo scan trovato:
cioè si infila la mano in gola e si auto-espianta la spina dorsale per farne una spada?? disturbante a dir poco
What-
Che schifo
Userà l'intestino per fare una frusta?
ma povero si deve smembrare tutto per avere delle armi
no bella la lingua del mostrone x2
Toh, il kaimano vende Vita e spuntano i titoli appetibili.
"qualcuno" portava sfiga
tanto per quando escono la ricompro a 129€ con la mc da 64gb inclusa.
Logo and art:
Screens:
cazzo che idea malata
altri artwork/screens:
dat design
Tanto dopo qualche mese di vendite di merda fanno la versione hd per ps3. Voci dicono che all'e3 ci sarà golden abyss hd per ps3. Questo farà la stessa fine.
simpatico
ma esce anche per ds/3ds?