+ Rispondi alla Discussione
Pag 5 di 166 PrimaPrima ... 3456715155 ... UltimaUltima
Risultati da 101 a 125 di 4140
  1. #101
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360










  2. #102
    Shogun Assoluto L'avatar di Absint
    Data Registrazione
    28-04-06
    Località
    Madrid
    Messaggi
    27,555

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Bada questo gioco ha davvero stile da vendere cmq...

  3. #103
    Lo Zio L'avatar di (***Sergio***)
    Data Registrazione
    15-01-03
    Località
    Milano
    Messaggi
    2,049

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Di tutto quello che si è visto ieri...questo è quello che mi interessa maggiormente: primo perchè è Bungie, e secondo perchè un gioco del genere lo aspetto da un po'

  4. #104
    Harry_Lime
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Destiny e Tom clancy the Division sono i due titoli migliori a mio avviso.

  5. #105
    Shogun Assoluto L'avatar di Absint
    Data Registrazione
    28-04-06
    Località
    Madrid
    Messaggi
    27,555

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    ti quoto Harry

    Anche the Crew secondo me ha ottime potenzialità credo...almeno, potenzialità.

  6. #106
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
    Località
    Columbia
    Messaggi
    20,604

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    personalmente titanfall e destiny. Speriamo va.

  7. #107
    Harry_Lime
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    personalmente titanfall e destiny. Speriamo va.
    Titanfall gira anche su attuale gen?

  8. #108
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
    Località
    Columbia
    Messaggi
    20,604

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Citazione Originariamente Scritto da Harry_Lime Visualizza Messaggio
    Titanfall gira anche su attuale gen?
    si su xbox360, ma io mi butterò sulla versione pc sia di titanfall (confermata) che su destiny (parzialmente confermata)

  9. #109
    Harry_Lime
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Destiny per me potrebbe essere day one con ps4.

  10. #110
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
    Località
    Columbia
    Messaggi
    20,604

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    se non fanno cavolate titanfall e destiny sono nella mia lista day one sicuramente.
    Ho voglia di un bel fps online, cooperativo, competitivo con ambientazioni almeno diverse da quella contemporanea.

  11. #111
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360


















  12. #112
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360





















    belli!

  13. #113
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Trailer direct feed:




  14. #114
    Harry_Lime
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    Resta il fatto che questo è il gioco più interessante presentato all'e3 per le console next gen.
    Quando faranno un bundle ps4+1 anno plus+destiny ad una cifra conveniente, passerò certamente alla next gen.

  15. #115
    Lo Zio L'avatar di (***Sergio***)
    Data Registrazione
    15-01-03
    Località
    Milano
    Messaggi
    2,049

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    Citazione Originariamente Scritto da Harry_Lime Visualizza Messaggio
    Resta il fatto che questo è il gioco più interessante presentato all'e3 per le console next gen.
    Quando faranno un bundle ps4+1 anno plus+destiny ad una cifra conveniente, passerò certamente alla next gen.
    Chissà se sarà cross platform? Alla fine viste le architetture simili ci potrebbe stare..anche se probabilmente sarà da vedere se i 2 servizi possano essere in qualche modo "compatibili".....ma magari tra PC e Xboxone la possibilità non è così remota.
    Maaaa di PVP se n'è parlato? Cioè visto che è improntato ad un MMO ci starebbe veramente bene la possibilità di schiantare la gente in giro
    Comprerei una console solo per questo titolo...menomale che lo fanno anche su PC.

  16. #116
    Harry_Lime
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    Citazione Originariamente Scritto da (***Sergio***) Visualizza Messaggio
    Chissà se sarà cross platform? Alla fine viste le architetture simili ci potrebbe stare..anche se probabilmente sarà da vedere se i 2 servizi possano essere in qualche modo "compatibili".....ma magari tra PC e Xboxone la possibilità non è così remota.
    Maaaa di PVP se n'è parlato? Cioè visto che è improntato ad un MMO ci starebbe veramente bene la possibilità di schiantare la gente in giro
    Comprerei una console solo per questo titolo...menomale che lo fanno anche su PC.
    Qualcosa mi dice che il pvp diventerà un dlc a pagamento. Poi posso sbagliarmi.
    In ogni caso, credo sarà difficile pensare a partite in cross platform. La rivalità tra sony e Microsoft è troppo elevata per lasciare strada libera a questo evento.
    Al massimo potrei comprendere xbox > pc ma forse nemmeno questo.

  17. #117
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Fact Sheet e nuovi screens:

    Destiny features an unprecedented combination of cooperative, competitive, public, and personal activities seamlessly woven into an expansive, persistent online world,” Activision noted, before offering the following bullet points:

    Key Features:
    Brave New Worlds – Destiny will instantly draw players into a universe of heroes and legends, with worlds and storytelling crafted by Bungie, the creators of Halo – one of the most beloved and critically acclaimed entertainment franchises of all time.

    Your Legend – In Destiny you create your own legend as you and your friends venture out into the solar system to reclaim the treasures and secrets lost after the collapse of our Golden Age. Over the course of your adventures you become more powerful, able to wield rare and exotic weapons, gear, and powers.

    A Connected Universe – Destiny is more than a disc in a drive, it is a persistent online universe filled with other players. As the story grows and expands over time, so do the destinations you can access, the activities you experience, and the rewards you can earn.

    A Social Experience – Destiny’s many destinations will feature areas called Public Spaces where players journeying solo or with friends will seamlessly cross paths with other players and Fireteams, some on similar missions, others engaging in completely different activities.

    – Public Events – Contained within some of Destiny’s public spaces are realtime dynamic events that players and Fireteams in the area can choose to engage in. These Public Events are short skirmishes where multiple players work together to defeat their common enemies and collect awesome loot.

    Classes: Destiny features three unique classes to choose from, each with their own custom looks and abilities. Players will be able to crush their enemies as a Titan, vanquish foes as a crafty Hunter, or unleash incredible arcane energies on any adversary as a Warlock.

    Titan – The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.
    Hunter – Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You’re no outlaw—at least, not anymore—but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.
    Warlock – Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.

    Adventure Awaits – Personalize and upgrade every aspect of how you look and fight with an expansive combination of armor, weapons, and visual customizations. Take it all with you into every mode, including Destiny’s story, competitive multiplayer, and public combat destinations. Return to The City, Destiny’s third person social space to rearm and repair before going out on your next adventure.












  18. #118
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"










  19. #119
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    Questo gioco sembra davvero tanta roba, dita incrociate.

  20. #120
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"


  21. #121
    Ruka-san
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    speriamo abbia un poco di profondità

  22. #122
    Banned
    Data Registrazione
    22-08-13
    Messaggi
    511

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    non ho capito se le quest (se ce ne sono) sono fattibili anche da soli...

  23. #123
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Panoramica su alcune armi di Destiny:


    Thunderlord




    Given the erratic nature of this augmented armament, it is decidedly rare. According to Art Lead Tom Doyle, the Thunderlord is a desperate measure on the part of a society that grew weary of being outgunned. “The ammunition is some kind of monster that they wouldn't normally use," Doyle warns. "The use of electro-static rounds over this amplitude has been prohibited due to their volatility.”

    Vital missions beg of some room to bend the rules. So far, Bungie devs have wielded this belt-fed menace on quests in Los Angeles and Cologne, Germany. On both occasions, it performed with explosive success. “Justin Hayward really brought the weapon to life with the lighting effects in the eleventh hour before E3,” recalls Doyle. “It is a great example of how vital effects are for exotic weapons in first person.”


    A Guardian gains the right to add the Thunderlord to their inventory by proving that they’re worthy of its firepower. Once earned, it will have to be put to prudent use before its full potential can be realized. After all, you don’t just deploy explosive ammunition on the first date. Like many of the implements in your armory, this is a gun worthy of a long-term relationship.


    Duke Mk.44




    There will be battles in Destiny that cannot be won with a thundering rifle or an explosive rocket. More desperate moments will find you backed into a corner by ferocious squatters dead-set on evicting you from a haunt of our lost civilization that they’ve claimed as their own. When you find yourself up and close and personal with a hostile landlord, and you will, you’ll want a trusty hand-cannon by your side.

    From the drafting tables of the weapon foundries of our last safe city comes a standard-issue revolver available to anyone brave enough to wield it. Submitted for your approval: the Duke MK.44. “This version of the popular model makes short work of combatants who underestimate its quick draw holo sight and hair trigger,” promises Art Lead Tom Doyle.

    The Duke might not be exotic, but that doesn’t mean it won’t get some love from its owner. Like any gun in the FOTC arsenal, it can be customized over time to fit perfectly in the hand of the hero who brandishes it. “It’s a solid piece,” states Doyle. “This weapon is most commonly associated with newer Guardians who equip a sidearm in their primary loadout.”

    The Duke MK.44 is not a weapon designed for silent stand-offs. When you unleash it from the confines of its holster, it will be time to dance. The quick will overcome the dead.

  24. #124
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny"

    Closing Time


    There are weapons that speak to you. To look at them is to hear their stories echo through time. To see yourself stalking your prey through the ruins of a place that humanity used to call home, you need only clutch the grip with your fingers.

    Closing Time was envisioned to be a weapon imbued with such stories. It wasn’t collected from a gun rack at the end of an assembly line. Someone loved it before they too were lost to the dust of our shattered civilization.

    “It was owned by a group of survivalists operating on the new frontier,” Tom Doyle tells us. Like all Exotic weapons in Destiny, the Guardian who packs them on the mission will not be the original owner. These hunting tools are out there in the wild, waiting to be discovered and put back into service.

    The details in the design of this old long barrel allude to untold adventures – just like the ones you’ll experience when you inherit it. New ways to create weapons for the heroes of Destiny have given us new elements we can use to illustrate this world. According to Doyle, the fabrication of this weapon used everything in the upgraded palette.




    “Dave Stammel really wanted to push our new shader system with this weapon,” he muses. “We have as many different materials as possible on this asset: gunmetal, plasteel, wood, plastic, and ghillie netting. It showcases the rendering strength and diversity of our new engine.”

    These are the nuances that will haunt your imagination between missions. What will be most important are those moments when this weapon is butted up against your shoulder. When the Cabal are in the crosshairs of Closing Time, and you’re about to put their lights out, the only story you’ll care about will be your own.

    Gjallahorn


    Heroes rise and fall, before they pass into legend. Weapons that weather the test of time can earn equally bold reputations as they become hoisted by new warriors. To hear Tom Doyle talk about the Gjallarhorn, this rocket launcher sounds more like a trophy than a deliverer of explosive ordnance.

    “This is the gilded weapon of a City Champion. It’s a very decorated Guardian weapon to say the least.” Doyle proceeds to describe what sounds more like an animal. “Feared and revered, with no attempt to be stealthy, it loudly announces its presence with a howl.”

    What started off as a joke, ended up making a statement about our game. “The initial block model for Gjallarhorn was cool looking, but it was missing some detail that would make it shine in first person view.” After some brainstorming, and a catalyst that came from a concept long since lost to the chaos of the Bungie creative process, our designers envisioned a way to infuse this horn of destruction with a beastly spirit. “Mark just kept adding a wolf every day that he was working on the high resolution model.”

    The end result is as ornate as it is deadly. “This Rocket launcher has the highest WPG count of any Bungie weapon ever,” Doyle states with a sly grin. “WPG, of course, is the ‘Wolves Per Gun’ statistic. I thought this concept said a lot about the world we are making, mainly the mythic elements of its fiction.”

    Gjallarhorn will be hibernating in the mysterious world that’s the setting of your next adventure. It waits, buried silently in the rubble, for a Guardian brave enough to tame it.

  25. #125
    Bishop76
    ospite

    Predefinito Re: Bungie svela il nuovo progetto "Destiny" - Ps3 e X360

    Red Death


    The Red Death isn’t a rifle that will be wielded by everyone. This bloody piece of iron will not be given, it will be found. Exotics are the legendary weapons of yesterday, hand-crafted by our ancestors and left strewn about the system. Scoring one on a mission of utmost importance marks the end of one tale for this implement of destruction, and the beginning of another. Like every element of our game, this weapon of old tells a story about the world that created it.

    es, the process of imagining an exotic weapon begins with something as simple as a name. “The name alone is exotic,” recalls Tom Doyle. “Red Death was what we wrapped the visuals and the fiction around. It really drove all of the creative decisions.”

    Like the heroes that will pack it in their inventory for select missions, the Red Death has a reputation that precedes it. “A savage, bandit weapon. It’s provides a look into the world outside the City. This new frontier is harsh and, at times, cruel,” Tom observes. “This is a weapon that was taken from a fallen Guardian. The new owner had it repainted and modded - the optics were even hacked with new graphics.”

    By the time this nasty piece of steel sends a burst of deadly firepower from your hands, you’ll be well on your way to becoming legend. In the world of Destiny, legends come in all shapes and sizes. It just so happens that some of them will be rock stars.

+ Rispondi alla Discussione
Pag 5 di 166 PrimaPrima ... 3456715155 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato