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  1. #1
    Shog-goth
    ospite

    Predefinito [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    - Take your own decisions: Nation building is flexible: decide your own form of government, the structure of your society, trade politics and more. The possibilities are endless.
    - Use your Monarch Power: Experience the new system of monarch power where your spread of choices is influence by the caliber of the man you have at the top. Do you have a warrior King? Then it is time to make war.
    - Experience history coming to life: The great people and personalities of the past are on hand to support you. Thousands of historical events guide you, with unique different flavor depending on the country you play. Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.
    - The world is now your playground: Players can enjoy over 300 years of gameplay in a lush topographic map in full 3D. Lead any one of more than 250 countries that originally existed during the game’s extensive time span.
    - Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Seize control of key ports to expand your trade, support it with your powerful fleet and the wealth of the world will flow to you.
    - Bring out your diplomatic skills: Deeper diplomatic gameplay, with coalitions, threats, fleet basing rights and detailed support for rebels. Introducing unilateral opinions, a country may dislike you, but you can be neutral towards them.
    - Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server.
    - Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.
    http://kotaku.com/europa-universalis-iv/

    http://www.strategyinformer.com/news...iv-for-q3-2013

    http://forum.paradoxplaza.com/forum/...roject-Truman&

  2. #2
    Shogun Assoluto
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale


  3. #3
    La Borga L'avatar di Beato Angelico
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    spero che abbiano imparato da CK2. con paradox non si sa mai.

    anzi direi che a livello di design EU4 è sicuramente più difficile. CK2 doveva soprattutto risistemare le idee di CK. EU3 ha avuto una esagerazione di espansioni e a sua volta riprendeva in gran parte EU2. devono rifare molto da zero oppure non ne vale la pena.
    Ultima modifica di Beato Angelico; 10-08-12 alle 17:05:42

  4. #4
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    sì, certo, e io ora dovrei aspettare almeno un anno intero tranquillo e pacato.

  5. #5
    Lo Zio L'avatar di Destoyed
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    In effetti, Eu3 ha la forza di un bel po' di espansioni alle spalle, da quel che so la versione vanilla era praticamente un abominio

    Vediamo cosa ne uscirà fuori, la parte fondamentale è lavorare come su Ck2, un gioco che funzioni bene: le giuste opzioni e innovazioni che non rendano il tutto un gioco di blob giganti. Certo anche qualche bug in meno all'uscita non sarebbe male, ma stiamo sempre parlando di paradox

  6. #6
    Moderatore BI BI DA L'avatar di Jaqen
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    BROMACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH!!!! [cit.]

    No, seriamente, se esce come CK2 esce decente anche alla partenza (enormemente più di EU3, in retrospettiva), quindi sono fiducioso.

    Comunque non so se glielo comprerò al day1 [proprio per questo] , però sono contenterrimo lo stesso.

  7. #7
    Shog-goth
    ospite

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale


  8. #8

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Il mio duca di Milano sta già scaldando i motori

  9. #9

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Appena tornato da brevi vacanze balneari dovrei essere rilassato e da fan della serie esultare della notizia ma purtroppo la prima cosa che mi viene in mente è "ecco perchè questa fretta di cancellare Magna Mundi". Con la vecchiaia si diventa acidi, sarà quello...

  10. #10
    Shogun Assoluto
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    la Russia tornerà

  11. #11
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    "ecco perchè questa fretta di cancellare Magna Mundi"
    che doveva uscire quando? due anni fa?

  12. #12

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    a giugno di quest'anno, dopo molti rinvii, e comunque secondo i programmatori, quindi certamente da "prendere con le molle", però almeno il dubbio...

  13. #13
    Lo Zio
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    non credo abbiano cancellato Magna Mundi per eliminare la concorrenza, piuttosto se vogliamo pensare male....quanto di Magna Mundi sta finendo in EU4?

  14. #14
    Shog-goth
    ospite

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    BASIC INFORMATION

    Basic information
    -The Game is in very early development (Kallocain)
    -It's expected to be released Q3 2013 (Announcements)
    -The System Requirements will be the same as with CK2.
    -You still play as the country, not the ruler.
    -Teh game run on the Clausewitz 2.5 engine, an upgrade of the Clausewitz 2 engine of Crusader Kings II. (Johan)
    -There will most likely be a Mac version. (Johan)
    -EU4 is based on EU3 with all expansions.

    On DRM, Steam, DLCs, and DVDs
    -Paradox doesn't like to have DRM on their own titles when they can avoid it.
    -It's doubtftul that there will be a physical release of Paradox games from 2013 onward. (Johan)
    -Every country will always be playable, there won't be DLC locking away countries (Johan)

    GENERAL GAMEPLAY STUFF

    Accessibility
    -They are trying to make the game as accessible as possible while remaining complex.

    Time Span
    -The game span over 300 years (Announcements)
    -AS OF NOW, the start date to the game include Byzantium. This is subject to change. (Captain Gars)
    -Screenshots of 1445 have been seen. (Screenshots)
    -The time frame is similar to EU3, but slightly different (Kallocain)

    On the map
    -Winter will have effects, and parts of the ocean may freeze (Besuchov)
    -It has been significantly changed from EU III. (Johan)
    -The Map will attempt to reflect a lot of information.

    ON ARMIES AND NAVIES

    On the military
    -The military system will get an overhaul.

    On Navies
    -Fleets are going to have a more important role, because of their role in the trade system (Besuchov)


    TRADE, DIPLOMACY (and other agents stuff)


    On agents
    -There are four agent types (screenshots)
    -One of them is the merchant (Besuchov)

    On Diplomacy
    -Military access and the right to base fleets in a country are now separate agreements.
    -Detailed support for rebels will be included (Announcement)
    -Unilateral opinions: it's possible for you to be neutral to a country while they dislike you (announcement)
    -The relation system is now that of CK 2, not an arbitrary value but a specific one allowing you to see why it's that way.

    On Coalitions
    -Coalitions are now in the game (Announcement)
    -They're a targeted alliance to attack a specific country or defend against a specific country.

    On Trade Routes
    -The Trade Routes are static, with their normal direction and flow.
    -You send your merchants at various points on the trade routes to try to suck trade from them your way.
    -You can also expand your trade by acquiring territory and bases across the world.
    -You can use your small ships to control where trade goes.

    Inflation and Minting
    -Minting is no longer a source of inflation (and may be gone completely, it's hard to decide what the quote means).
    -Inflation will result from gold mines, loans, war taxes, or serious economic mismanagement.
    -It will be easier to fix, but you will have to give something up.


    HISTORICITY

    Countries and History Files
    -There are over 250 playable countries in the span of the game. (Announcement)
    -There are over 1000 leaders and 4000 monarchs. (Announcement)

    Historical Events
    -There will be thousand of historical events to guide you and provide flavor. (Announcement)
    -the aim is to make each country feel different without railroading them.
    -These historical events will pop up when they're supposed to, but you will be free to make your own history.
    -There will be many more events unique to countries and years.

    Trade System
    -The Trade system will be all new. (Announcement)
    -It's fairly advanced in its implementation but they're not ready to give details until it's ready (King)
    -Controling ports and expanding your navy will assist your trade operatoins (Announcement)
    -Merchants (the agents) are still part of the game for the trade system. (Besuchov)

    On history and determinism
    -The game is not going back to the determinism of EU II (Captain Gars)
    -History will play a larger part (Captain Gars)
    -Burgundy continuing to exist after 1477 is not seen as a problem by Paradox. They want plausible, not determined (Johan)
    -EU 4 will have the same open outcomes as EU3 (Johan)


    RULERS, LEADERS


    On Rulers and Dynasty
    -There will not be CK II-style family trees and family dynamics (Besuchov)
    -We will still be able to see who the heir is (if any) (Captain Gars)
    -There is a mechanism involving random rulers after your starting one, but it's a bit more interesting than that (Johan)

    On the Monarch
    -Your monarch and his qualities (or lack) will really impact gameplay and the challenges you will face (Besuchov)
    -This will take the form of more than a few modifiers (Besuchov)
    -The system is somewhat inspired from CK II, although you still play the country (Johan, SI interview)
    -There are no plans for monarch portraits (SI Interview)
    -More military monarchs will have access to more military initiatives. More peaceful one will have better ability to make deals
    -They want the players to feel like history is being shaped by people.
    -This applies to all leaders, not just monarchs

    On Monarch powers
    -Monarch get points based on their Administrative, Diplomatic and Military ratings
    -These points accumulate, but there is a cap to how many you can have (8/12/12)
    -These points can be traded to use a variety of abilities.
    -Known abilities: Forced March, Assault, Making a Leader, Increasing Technology, Coring a province, buying ideas.
    -This will sometime result in powerful nation that get a bad ruler stagnating, allowing other nations with better rules to catch up.

    On Leaders
    -Leaders will work primarily as in EU3

    ON COUNTRY MANAGEMENT

    National Ideas
    -Buying ideas is a monarch power.
    -There will be country-specific national ideas.

    ON MODDING

    Modding in general
    -The game will be very moddable (Announcement)
    -The modding language is based on EU3, but expanded, more constant and more flexible (Captain Gars)

    Adding stuff
    -Adding many provinces and tags to the game will always cause lag (Johan)
    -The game will be optimised for how many tags they need, expecting about a 10-20% increase in tags. (Johan)

    Map Mods
    -The map will be very moddable (Besuchov)
    -The game will not be compatible with old (EU3) map mods due to a few changes made.

    ON OTHER GAMES

    Compared to EU3
    -There will be some things in EU IV very similar to EU III; these are the parts the developers felt worked and were popular.

    Features from other games
    -There will not be a Victoria-style pop system in EU4. (King)
    -There will not be a Rome-style pop system in EU4 (King)
    -It's too late to change this (King)
    -There will not be multiple settlements inside one province ala CK II (Johan)

    Converters
    -There are no plans to do an official CK2-EU4 converter at present. They're hard to create (Zoft)

    Magna Mundi
    -The game will not integrate features from Magna Mundi (Strategy Gamer interview)
    -The game was well advanced in planning before the MM cancellation decision was made. There is no connection whatsoever between MM and EU4.

    MULTIPLAYER

    General mutiplayer stuff
    -The multiplayer will include hotjoin (Announcement)
    -The multiplayer will include support for stand-alone servers (Announcement)
    -Improved match-making
    -A chat feature that's not from the eighties.
    -"A new matchmaking server will also be created, where you'll be able to see on-going games and possibly join them on the fly (with hotjoin!), and we will also have support for "stand alone servers", which allows a computer to run, let’s say up to 5-10 games continuously, and letting the metaserver know it exists so people can join them as well." (Johan - Interview)
    Trovo molto positivo il fatto che questo capitolo si basi da subito sulle caratteristiche attuali di EU3...

  15. #15
    Lo Zio L'avatar di Destoyed
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Ottimo, era la mia paura più grande. Il rischio è di fare uscire un gioco stile Civ5, belle idee ma nel complesso inferiori al capitolo precedente, a causa delle espansioni che rendono un titolo più completo rispetto al successivo. Con queste premesse mi aspetto un Eu4 almeno allo stesso livello del terzo, che poi eventuali patch(spero poche) ed espansioni andranno a migliorare.

  16. #16
    Shogun Assoluto
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Basato su EUIII+ tutte le exp?

    :Q____ LO VOGLIO SUBITO *_*

  17. #17

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Dopo così tanti anni mi aspetto un "overhaul" della gestione militare molto deciso però...

  18. #18
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    a me così com'è non dispiace troppo, al massimo mi piacerebbe poter disporre di più tipi di truppe contemporaneamente ma più per "vanità" che altro, non voglio rovinarmi fegato e neuroni come in una partita a hearts of iron. una gestione semplice delle truppe rende anche le partite più veloci, lasciando il tempo di concentrarsi sulla strategia generale e la diplomazia.

  19. #19

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Il sistema è parecchio obsoleto a mio avviso, non si tratta ovviamente di guardare verso HoI ma di introdurre anche poche ma efficaci e sostanziali novità.

  20. #20
    Shogun Assoluto
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    A me piace il sistema militare che c'è in Victoria, ok che siamo più avanti nel tempo, ma almeno c'è varietà.

  21. #21
    Banned L'avatar di Ben_Weasel
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Citazione Originariamente Scritto da MrWashington Visualizza Messaggio
    This

    There will not be CK II-style family trees and family dynamics


    Meccanismo che ho odiato lì, in Sengoku e dovunque l'abbia trovato.
    Ultima modifica di Ben_Weasel; 13-08-12 alle 17:11:50

  22. #22
    Shog-goth
    ospite

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Now, seeing an early version of the fourth game in action, it seems the lessons of the past are working their way into the new. There is a greater emphasis on character, although it would be too much to say all of that is borrowed from Crusader Kings II. So let’s not say borrowed; let’s say notes have been taken. The qualities of a ruler are visible as numbers and the more impressive those numbers, the cheaper the resource cost to carry out various actions.
    To allow for intricate and divergent plans, magistrates are gone, which could actually be one of the biggest changes. Taking away the limit that magistrates place on certain actions complicated the game and made those options feats of micromanagement rather than pure choice.
    The feature that Paradox seem most keen to show off at the moment, at least to me, is trading. Perhaps, with my being English, they mistook me for a shopkeeper. Or maybe they were demonstrating the means by which my tiny island home once ruled the world. Dabbling in trade sees routes painted across the waters and it’s possible to use merchants at the markets that form the termini of these routes, either establishing themselves there, wresting control, or converting goods into cash.
    A click of the mouse takes the player to any of the provinces in question and presents options for correcting the issue. It’s not as simple as that perhaps makes it sound, but relevant information is never too far away when a situation is examined, whereas previously it has been necessary to rely on knowing the location of every last detail. Consolidation and flow seem to be the goals as far as interface is concerned, and it already looks like another step forward from Crusader Kings II.
    http://www.rockpapershotgun.com/2012...v/#more-120892

  23. #23
    D3luX
    ospite

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale

    Citazione Originariamente Scritto da MrWashington Visualizza Messaggio
    /this

  24. #24

    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale


  25. #25
    Banned L'avatar di Ben_Weasel
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    Predefinito Re: [ Europa Universalis IV ] Ci siamo, ecco l'annuncio ufficiale









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