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  1. #26
    Azatoth
    ospite

    Predefinito Re: Don't Starve - suvival game

    Sembra interessante.

  2. #27
    Daled
    ospite

    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da Beato Angelico Visualizza Messaggio
    aspetto che sia completato, ma sembra parecchio interessante
    Se sei sicuro di prenderlo forse conviene adesso, dal sito ufficiale viene 11,99$ (circa 9€) e danno due key steam e due chrome, quando uscirà costerà di più e probabilmente non daranno key extra.

  3. #28
    La Borga L'avatar di Beato Angelico
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    Predefinito Re: Don't Starve - suvival game

    se fossi sicuro di prenderlo lo avrei già fatto, non pensi?

  4. #29
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da Beato Angelico Visualizza Messaggio
    se fossi sicuro di prenderlo lo avrei già fatto, non pensi?
    È praticamente completato dopo il winter update, sul forum non danno aggiornamenti importanti.

  5. #30
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    E invece prossimo aggiornamento:

    http://www.youtube.com/watch?v=-wDYrPCYLiM

  6. #31
    darkeden82
    ospite

    Predefinito Re: Don't Starve - suvival game

    è adatto a brevi sessioni?

  7. #32
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da darkeden82 Visualizza Messaggio
    è adatto a brevi sessioni?

    si certo

  8. #33
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    Important note: Steam seems to be having some technical difficulties in sending the update to some computers. If you encounter problems, you should be able to fix them by uninstalling Don't Starve and then reinstalling it. You may have to validate files after you do this in order to force the update after that.

    This should just be a temporary problem. Valve is usually pretty quick to fix these things!

    ALSO: Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocuments\klei\donotstarve directory.



    New features

    Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
    Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
    Pathfinding works over long distances
    Day length changes throughout seasons
    Modders can bring up an interactive lua console with the ~ key



    Adventure mode


    Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
    Added lots of little setpieces using new objects that try to impede your progress.



    New monsters

    The Knight
    Merms
    Guardian Pigs



    New stuff to build

    Meat racks and jerky
    Bandages
    Gunpowder
    One man band
    Purple gem
    Fire staff
    Shadow manipulator
    Rainometer
    Umbrella
    Hambat



    New stuff in the world

    Mushrooms (3 kinds)
    A bit of maxwell ground is starting to creep into the world around some teleportato parts
    Pig torches
    Wasp hives
    Variant berry bush
    (In)sanity obelisks that block areas when you are (in)sane
    Hound mound
    Two types of ponds - frog ponds and mosquito ponds
    Marble pillars (minable for currently useless marble)
    Evil flowers and petals
    Nitre
    Eggs
    Carpet
    Marble TIles



    Tuning

    Magical recipes have mostly been moved the shadow manipulator
    Icebox require gears to create
    Tallbirds spawn more often
    Ponds freeze in the winter, and stop spawning things
    Beefalo mating season is shorter, and there are fewer babies
    Ranged weapons actually shoot projectiles
    Treeguards drop special, magical wood that is used in some recipes
    Health and Sanity effects of foods have been reduced (you restore these by other means now)
    Monster meat perishes faster
    Blow dart causes more damage
    Graves have gems, gears, and nightmare fuel in them sometimes



    Bug fixes


    You can kill small creatures directly in your inventory / toss them into fires
    Season onsets work better in adventure mode
    AOE attacks cause area damage even if the targeted hit misses
    Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
    Koalefants can no longer fly across water when you aren’t watching
    Koalefant tracks point more accurately in the correct direction
    Attempting to store a weapon in Chester no longer attacks him
    Chester follows through wormholes when using a backpack
    Right click an equipped tool with another item no longer destroys the tool
    When wilson uses up a tool, he automatically equips a replacement if one is available
    You can no longer light Beefalo (or other creatures) on fire by using a torch on them
    Mandrakes get picked up properly when using Spacebar

  9. #34
    Daled
    ospite

    Predefinito Re: Don't Starve - suvival game

    Da domani


  10. #35
    Il Nonno
    Data Registrazione
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    Predefinito Re: Don't Starve - suvival game

    Quanta roba. Sono già rimasto indietro.

  11. #36
    Daled
    ospite

    Predefinito Re: Don't Starve - suvival game

    http://forums.kleientertainment.com/...y-to-Adventure!

    Veramente ottimo update
    Spoiler:
    New Features



    Adventure mode is now integrated into survival mode. In a survival mode level, you can find a special portal that will take you to the start of adventure mode. If you die in adventure mode, you will wake up back in your survival level, outside of the portal. From there you can try again (restarting at level 1, of course). Dying in survival mode is still perma-death-fatal, and retrying a survival level will always generate a new one for you. Any existing saves that you might have from previous patches will be interpreted as survival levels - you should be able to teleportate out of them to get access to the new features.
    New front-end screens for dealing with the save slots and the new game flow.
    The adventure levels have been re-done to better match what their final structure will be. They’re still a bit rough around the edges, but you can start to see the overall sweep of the game now. Please see the detailed descriptions at the end of the changelist.



    New Craftables



    Healing Salve - Made from crushed spider glands and ash - heals medium wounds
    Lightning Rod - Protects bases against lightning, gives you a few nights of free light when struck.
    Heat Stone - Place it near a fire to warm it up, and then carry it around with you to fend off the bitter frost.
    Earmuffs - Made from rabbits, of course!
    The Piggyback - A fancier, bigger backpack (that slows you down!)TOU



    New Creatures



    The Bishop - guards Maxwell’s structures with lightning shots



    New Level Features



    Chess biome! In adventure levels, Maxwell's influence has begun creeping into the environment.
    Points of interest and traps - these are small, non-random areas that have good or bad effects.
    Touchstones - these mysterious stones act as one-time-use meat effigies if you touch them. There are a handful generated in each survival level.
    Maxwell’s door - leads to adventure mode.
    Pleasingly-arranged mushroom rings
    One-way wormhole (only in adventure mode currently)
    Pig-head-on-a-stick - someone’s been busy!



    Tuning



    Compressed the XP track. You now earn 20xp per survival mode day at a flat rate, and unlock all the XP-unlockable characters a lot more quickly
    Characters have a bit more health by default. This is to reduce the number of one-shot player deaths, and give you more of a chance to run away from danger.
    The player now has 15 inventory slots
    When you advance through the teleportato in adventure mode, you can only take four items with you. Choose wisely!
    Sanity depletion in the rain is less harsh
    The HUD is a bit smaller, to show more of the game world
    Removed low-level farm plots. We really didn’t need three versions of the same thing.
    Deerclops, lightning and beefalo mating season are configurable through level gen parameters
    Stepping on spider ground will trigger a response from the den
    Tweaked mushroom spawn chances
    Abigail has more health, but enemies will fight back against her



    Bugfixes



    Many new map icons, including backpacks and Chester!
    Crock-pot fixes: mushrooms count as vegetables, fixed frogglebunwich recipe
    You can no longer carry an extra backpack in your hands as you walk around.
    Werepigs don’t kite. They are too angry for that.
    The death screen buttons should always work now.
    RMB can be used to light things on fire when the torch is equipped (useful at night)
    Added a default start node so that maxwell and wilson not occluded
    Frozen ponds can't be fished anymore.. but you can walk across them.
    MacTusk can miss you with his blowdart
    Spiderhat / Miner hat show remaining fuel
    Treeguards can be set on fire more than once
    Lua console now supports arrow keys
    Fireflies glow more reliably at the right times
    Trap icons don't show up on the map when inside a container
    Chester is immune to ghosts
    Chester has much more health, and resurrects after only one day
    Fix spider jump attack sometimes not actually jumping
    Spider jump attack will not hurt Wilson when it misses
    Birds that are flying away shouldn't re-start their fly-away animations mid-flight
    Rabbits will try to avoid a player between them and their home
    Fix to Abigail/ghost movement stuttering
    Ghosts pathfind, but will go through walls or objects if needed
    Abigail will show up at least every 3 nights
    Abigail will spawn some distance away from Wendy
    Wandering creatures will try to avoid walls and water
    Fleeing creatures will try to avoid running into walls
    Fix apparent duplicate item when dropping item on the ground and then into your backpack before the drop happens
    Fix infinite bees spawning from beebox by repeatedly saving/loading game
    When murdering an entire stack of helpless creatures in your inventory, loot is gained for each individual, not just once
    Waking up sleeping hunting hounds at night will rouse the walruses from their slumber
    Fixed a bug where you could use a sleeping bag or tent during the transition from night to day to skip an entire day.







    Level Descriptions:
    The adventure levels are still being worked on and refined, but here's an idea of where the are right now and where we want them to be.


    Level 1
    Near-constant rain and frequent short winters take a toll on your sanity and your fires. You must survive in these more extreme conditions as you hunt for the teleportato pieces. When complete, this level should feel similar to a survival level, but with increased pressure on all your resources.


    Level 2
    This level is smaller and shorter than the previous level, but it is permanently winter! The aim is to survive the cold without any preparation time. When complete, this level should keep you moving quickly.


    Level 3
    The level features a resource-rich central island, surrounded by dangerous lands containing each of the teleportato pieces. Right now it's still fairly lush, but eventually the outlying islands should be quite inhospitable!


    Level 4
    Use the first land to stock up. Once you pass through the dying wormhole, you'll need everything you've got to survive. We're currently still working on the balance between the two lands.


    Level 5
    This level should put your survival skills to the ultimate test, not only will there be harsh weather and tough monsters, but resources will be extremely scarce. Eventually. Right now it's just been roughed in, but it's still got lots of badguys in it!


    Level 6
    Maxwell is still devising this level...

  12. #37
    Harlan draka
    ospite

    Predefinito Re: Don't Starve - suvival game

    comprato su steam, sono morto all'8° giorno ucciso da un cane XD

  13. #38
    La Borga L'avatar di Tyus da bass
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    Predefinito Re: Don't Starve - suvival game

    io sto cercando di non abusarne per evitare che all'uscita "vera" mi sia già venuto a noia

  14. #39
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da Tyus da bass Visualizza Messaggio
    io sto cercando di non abusarne per evitare che all'uscita "vera" mi sia già venuto a noia
    Anche io 24 aprile con almeno altri due updates. Una cosa che manca, ma non so se possa sbilanciare il
    Gameplay è l'housing

  15. #40
    La Borga L'avatar di Tyus da bass
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    Predefinito Re: Don't Starve - suvival game

    si ma il gioco è già in vendita, mi aspetto che quando passerà a definitivo ci siano aggiunte sostanziali e non solo l'aumento di prezzo

  16. #41
    Moderatore BI BI DA L'avatar di Jaqen
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    Predefinito Re: Don't Starve - suvival game

    Molto molto bello.

  17. #42
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da Tyus da bass Visualizza Messaggio
    si ma il gioco è già in vendita, mi aspetto che quando passerà a definitivo ci siano aggiunte sostanziali e non solo l'aumento di prezzo
    Il gioco giá adesso è stupendo e per me varrebbe anche più del prezzo pieno

  18. #43
    Suprema Borga Imperiale L'avatar di DagonCultist
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    Predefinito Re: Don't Starve - suvival game

    Oggi mi decido a provarlo.. mi dico, massi, faccio una mezz'oretta..

    sono già a 3 ore di gioco

  19. #44
    Il Nonno
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    Oggi mi decido a provarlo.. mi dico, massi, faccio una mezz'oretta..

    sono già a 3 ore di gioco
    Ha davvero molto appeal. A riuscire a sopravvivere un po'

  20. #45
    Suprema Borga Imperiale L'avatar di DagonCultist
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    Predefinito Re: Don't Starve - suvival game

    Io devo ancora capire come fare coi cani

  21. #46
    Il Nonno
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    Io devo ancora capire come fare coi cani
    Io vorrei trovare fonti di cibo sostenibili.

  22. #47
    Suprema Borga Imperiale L'avatar di DagonCultist
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da MIK0 Visualizza Messaggio
    Io vorrei trovare fonti di cibo sostenibili.
    per ora il massimo che ho raggiunto sono 13 giorni. Non sono ancora riuscito a farmi le farm, i ragni mi mettono paura :(

  23. #48
    Il Nonno
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    per ora il massimo che ho raggiunto sono 13 giorni. Non sono ancora riuscito a farmi le farm, i ragni mi mettono paura :(
    Io è un po' che non gioco, ma andavo avanti prendendo a badilate i piccioni.

  24. #49
    Lo Zio
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    Predefinito Re: Don't Starve - suvival game

    I semi non sono infiniti, visto che gli augelli li droppano random? Li prendi e li pianti

  25. #50
    Il Nonno
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    Predefinito Re: Don't Starve - suvival game

    Citazione Originariamente Scritto da PotoFap Visualizza Messaggio
    I semi non sono infiniti, visto che gli augelli li droppano random? Li prendi e li pianti
    Ma se ho dovuto far marcire petali di fiori per giorni prima di avere un blando concime. Dove vado a spalare letame?

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