+ Rispondi alla Discussione
Pag 1 di 45 12311 ... UltimaUltima
Risultati da 1 a 25 di 1101

Discussione: [PS4] The Order: 1886

  1. #1
    Bishop76
    ospite

    Predefinito [PS4] The Order: 1886



    The Order: 1886 Brings the Victorian Era to PlayStation 4

    This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

    The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

    With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.

    In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

    Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

    We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

    Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.

  2. #2
    Harry_Lime
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Ma quindi in che modo i santa monica rientrano nel progetto scusate?

    Con il solo engine o anche quello è realizzato da ready at dawn?

  3. #3
    LukeKaiWalker
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Lo pubblicano e basta (oltre alla supervisione)...non chiedermi perche' non sotto sony direttamente. Cosi' ha detto uno de RAD che frequenta Multiplayer

  4. #4
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Ancora non ho capito di che genere di gioco si tratta. Gears of War vittoriano? Survival Horror?

  5. #5
    Harry_Lime
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Ancora non ho capito di che genere di gioco si tratta. Gears of War vittoriano? Survival Horror?
    Credo sia una specie di Gears of war con una maggiore libertà di movimento e di interazione, in quanto parlano di possibilità di scegliere con chi parlare tra i personaggi della storia e parla anche di eventi che ti accadono interno con cui puoi scegliere se dare una mano.

  6. #6
    LukeKaiWalker
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886


  7. #7
    LukeKaiWalker
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    da quello che ci lavora...

    tps, action-adventure, real-time e per chi chiedeva nell'altro thread la nebbia non sarà costante e non è per nascondere le cose, è volumetrica... uccide le performances più che aiutare

  8. #8
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Ah ok, Gears of War vittoriano. L'ambientazione mi piace, da tenere sul radar anche questo.

  9. #9
    Hoffmann
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    A me ha dato l'idea di Assassin's Creed Made in Sony.

  10. #10
    Harry_Lime
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Citazione Originariamente Scritto da Hoffmann Visualizza Messaggio
    A me ha dato l'idea di Assassin's Creed Made in Sony.
    Ma di tutti i giochi, è l'unico che dal trailer proprio non c'entra un cazzo secondo me.

  11. #11
    tizio_incognito
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Finalmente licantropi invece dei soliti zombie di merda

  12. #12
    Suprema Borga Imperiale L'avatar di four-two
    Data Registrazione
    14-01-04
    Messaggi
    21,948

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Ah ok, Gears of War vittoriano. L'ambientazione mi piace, da tenere sul radar anche questo.
    È un gioco d'avventura con elementi RPG, questo è quello che da tempo dicevano le voci, sembra che il gioco sia basato su un'idea che girava anche in testa a quelli di Guerilla (Killzone), volevano realizzare un action adventure vittoriano dove si affrontavano lupi mannari e vampiri... dopo aver visto questo trailer mi sembra che sia questo gioco. Tra altro, il fondatore e direttore di Ready at Dawn è svizzero :p .

  13. #13
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    a me ricorda troppo Nightmare Creatures, sto in hype abbestia

  14. #14
    Shogun Assoluto L'avatar di Fenris
    Data Registrazione
    21-10-01
    Località
    Genova
    Messaggi
    28,598

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886


  15. #15
    Il Nonno
    Data Registrazione
    19-11-04
    Località
    sOret
    Messaggi
    4,449

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Bah questione di gusti, l'ambientazione non mi esalta. Potrà diventare interessante quando si vedrà un pò di gameplay

  16. #16
    Lo Zio
    Data Registrazione
    23-10-08
    Località
    Cagliari
    Messaggi
    2,395

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Trovo che le radio portatili siano una pessima idea però, al contrario di tutto il resto, anche al contrario del lancia granate, del simil-spas12 o del fucile tesla..Quel thompson tutto cesellato e finanche la Luger calibro 44 invece mi sono piaciuti.

    Chissà, sarebbe stato interessante se fossero stati tutti collegati via cavo al carro che magari avrebbe avuto il suo bell'antennone con una enorme radio a valvole e vapore, con le dovute limitazioni di spostamento date appunto dalla presenza del cavo..E in più missioni in solitaria o quasi, senza voci esterne ad aiutare, soli in una Londra di fine 1800 piena di mostri, quartieri popolari putridi e affollati, decadenza vittoriana e inquinamento..

    Però immagino che vogliano fare qualcosa di diverso, basta che l'originalità non stia solo nell'ambientazione ma anche nel gameplay, se poi si gioca uguale a tutti gli spara spara in prima o terza persona che ci sono adesso, ambientati nel presente o nel futuro, secondo me sarebbe solo un'occasione persa..
    Ultima modifica di TreeWalker; 13-06-13 alle 13:31:20

  17. #17
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886








  18. #18
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Q&A con i Ready at Dawn:

    The Order: 1886 - Ready At Dawn Divulges New Details

    Q: So, exactly what kind of game is The Order: 1886?
    A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

    Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
    A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

    Q: Are Londoners going to recognize it as they city they live in today?
    A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

    There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

    Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
    A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

    We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

    Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?

    A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

    The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

    With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

    Q: It’s a good fit – London can be pretty filthy!
    A: That’s exactly right, and that’s why we chose it I think.

    Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?
    A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!

  19. #19
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Nuovi Artworks:







    Confermata distruttibilità dinamica:

    The Order is a third-person shooter, and it’s billed as the first game in a franchise of titles that may also spill out into other forms of media. Set in an alternate post-industrial revolution London, the game’s steampunk, almost Dickensian veneer was researched by a snap-happy studio trip to London, in which Weerasuriya and his crew took over 38,000 photos of the city.

    Why? Well, the game’s core hook isn’t steampunk, or the arkane, or even those brilliant twirled moustaches we’ve seen so far. Those photos were actually research for both the game’s aesthetic design and the team’s material creation tools, as well as its bespoke ‘Abel’ physics engine. We were shown photos of zoomed-in cobblestones, of granite and gravel, each taken to make the world of The Order visually impressive, believable and most importantly – destructible.

    The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.

    He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion.

    What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.
    Altre info:
    The Order: 1886 isn’t on public display at Gamescom, but that isn’t stopping developer Ready at Dawn from sharing new details.

    The game is set in Neo-Victorian London, where advanced technology is at the city’s core. Gas lamps, for example, which were historically used at the time, are replaced by electric street lights. Electricity is everywhere in the city. Ready at Dawn’s goal is to make a believable environment, but also add its own twist to real places.

    The London subway system will be present in The Order, but is more advanced than its real-life counterpart. Certain sections of the train will run above ground and between buildings throughout the city. And electric signs line the street of London, making the city look somewhat like Times Square.

    The skyline of Neo-Victorian London will have familiar sights like Big Ben, St. Paul’s, and the Tower Bridge, but it is also broken up by watch towers. Searchlights are constantly scanning the city, and there are airship mooring towers, too. London is patrolled day and night by a squadron of dirigibles known as the Sentinels.

    “All of these are a constant reminder that the world is not as it seems,” Ready at Dawn CEO and creative director Ru Weerasuriya said.

    The changes seen in this new London come as a result of the Industrial Revolution, or mankind’s chance to take the upper hand in a centuries-old war.

    Mankind now has access to advanced weapons and technology. Communicators will allow you to converse with your squad. There is a rifle that can fire electricity, and a Thermite gun that shoots a cloud of inflammable thermite that can be ignited by a flame or flare. Traditional powder guns also exist, which Ready at Dawn says add a sense of realism to the world and make the atmosphere feel “dirty and palpable.”

    The Order: 1886 is due out for PlayStation 4 in 2014.
    Ultima modifica di Bishop76; 22-08-13 alle 11:12:54

  20. #20
    La Borga L'avatar di Blade Runner
    Data Registrazione
    10-09-04
    Località
    colonie extra-mondo
    Messaggi
    14,303

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    bella l'ambientazione,sembra un titolone. il terzo screen sembra quasi un immagine in-game,sarebbe da

  21. #21
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    è il gioco copertina del nuovo numero di Game Informer!



    The Order: 1886 is Game Informer’s November cover story
    Blowout on Ready at Dawn's "supernatural thriller" for PlayStation 4.


    The Order: 1886, Sony and Ready at Dawn’s “supernatural thriller” for PlayStation 4, is the cover of this month’s Game Informer.

    The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history,” said Game Informer in its cover announcement. “Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures.

    “Ready At Dawn fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.”

    The magazine’s online The Order hub can be accessed here.
    Ecco i primi dettagli trapelati su GAF:

    • In concept since 2005
    • Trailer graphics are what you can expect it to look like in-game
    • Everything in the world is rendered with soft body physics
    • Metal beams react for example to magnetic forces, bending and shifting in real time
    • Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
    • Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
    • Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
    • Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
    • Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
    • Thus begins the conflict
    • Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
    • Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
    • The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
    • It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
    • This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
    • You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
    • A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
    • Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
    • "While the focus is on third-person gunplay combat, The Order sometimes pulls back for slower paced moments of investigation and exploration."
    • Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
    • Focused on a very strong story driven single player now, not willing to talk about any multiplayer
    • Interactive cutscenes keep players in control of part of the action (like shooting) while a preset dramatic moment plays out.
    non vedo l'ora di vedere i primi screens

  22. #22
    CX3200
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    STEAMPUNK!!!!


    se mi fanno un gioco brutto mi incaxxo

  23. #23
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Speriamo bene, sembra davvero intrigante.

  24. #24
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    porcozzio

    Spoiler:













  25. #25
    Bishop76
    ospite

    Predefinito Re: [PS4] Ready at Dawn annuncia The Order: 1886

    Spoiler:














+ Rispondi alla Discussione
Pag 1 di 45 12311 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato