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  1. #51
    Shogun Assoluto L'avatar di Fenris
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    21-10-01
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    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    Stavo provando il terzo livello di uno dei boss nuovi

    Ho mancato una volta sul "punto debole" del boss

    12 turni dopo m'è morto tutto il party (che era quello principale,incluso il crusader iniziale che avevo portato vivo fino a questo punto ) e non ho potuto farci nulla.

    Che dire,

  2. #52
    roydog
    ospite

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    Citazione Originariamente Scritto da Fenris Visualizza Messaggio
    Stavo provando il terzo livello di uno dei boss nuovi

    Ho mancato una volta sul "punto debole" del boss

    12 turni dopo m'è morto tutto il party (che era quello principale,incluso il crusader iniziale che avevo portato vivo fino a questo punto ) e non ho potuto farci nulla.

    Che dire,
    Conoscendo il gioco e sapendo cosa ci vuole per portare un personaggio tanto avanti mi viene da dire solo una cosa: Minchia che botta

    Ti sono vicino

    Inviato dal mio GT-I9505 utilizzando Tapatalk

  3. #53
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Darkest Dungeon [crawler "psicologico"]



    Diciamo solo che il bestemmione è partito in maniera molto spontanea e la mia posizione assomigliava molto a quella del caretaker
    Ultima modifica di Fenris; 31-05-15 alle 23:00:06

  4. #54
    Lord_SNK
    ospite

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    Lagrime...

  5. #55
    Spidersuit90
    ospite

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    Il Necromancer a livello 1 come va affrontato? A parte ovviamente l'avere bassissimo stress, ma c'è un modo per abbassarlo durante il match o è solo random? Ah, poi ho livellato il pistolero iniziale a livello 3 e ora si rifiuta di farmi le missioni livello 1
    Peccato che il Necro sia di livello uno

  6. #56
    Shogun Assoluto L'avatar di Fenris
    Data Registrazione
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    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    Altro avventuriero,save sullo steam cloud e sistema dei bonus/malus leggermente rivisto

    FINALMENTE si può fare in modo,pagando uno sproposito in gold,di aver fino a 3 bonus "buoni" per avventuriero non sovrascrivibili da altri di merda



    http://www.redhookgames.com/buildnot...date_Notes.pdf
    Ultima modifica di Fenris; 18-07-15 alle 12:17:56

  7. #57
    Shogun Assoluto L'avatar di Fenris
    Data Registrazione
    21-10-01
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    Genova
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    28,598

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    E altra patch oggi,aggiunta la penultima zona (the cove).Zona dove è praticamente obbligatorio portarsi un plague doctor o un grave robber

    Ormai manca solo il darkest dungeon e dovrebbe esserci tutto

  8. #58
    TeoN
    ospite

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]

    ma quanto cristo e' difficile

  9. #59
    Shogun Assoluto L'avatar di Fenris
    Data Registrazione
    21-10-01
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    Predefinito Re: Darkest Dungeon [crawler "psicologico"]



    Hello backers!

    It's been a busy couple of months, culminating in the Cove release which we hope you have all been enjoying!

    This community has grown beyond our expectations, and we're both grateful and humbled by your support, ideas, critiques, and feedback throughout this past year.

    From the moment we launched early access back in February, we had two important priorities: regularly deliver exciting, meaty updates to the game, and ship the full release this year. We recognized that October would not only be an awesome thematic fit for the full release, but it was early enough in the year to avoid getting swept away by the massive AAA releases around Thanksgiving.

    As many of you know, game development has a great many dependencies and variables. Between PAX's, Coves, & corpses, it became clear that an October date would mean rushing our endgame content out the door - a move that would ultimately not be in anyone's best interest. So, we looked at the December 1st timeframe - it would be tight, but with a few lucky bounces and a whole lot of focus, it was doable. A Death Star trench run with Obiwan gently whispering in our ears.

    Unfortunately, late last week Chris' father-in-law passed away suddenly. Given our small team size, events such as these have a measurable effect on development. If anyone is out of action, it means delays because each person's job is highly specialized.

    As a result, we have set January 19th as our Official Launch Day.

    In keeping with our commitment to regular content updates, we'll be dropping an interim patch towards the end of November that introduces a new playable hero: The Abomination! Designed in collaboration with our Lord tier Kickstarter backer, this bloodthirsty class is unlike anything currently in the game. Keep your eyes peeled for the full reveal in the coming weeks! This update will also include two decidedly unsettling backer-designed monsters, as well as some other 'goodies'! You can also expect continued hotfixes as necessary.

    As always, a very sincere thanks to all of you who have supported this game from the beginning and made the game and the community something special. We are truly on the home stretch, and we are incredibly excited to bring this game to completion...and beyond!

    --The Darkest Dungeon Team

  10. #60
    Shogun Assoluto L'avatar di Fenris
    Data Registrazione
    21-10-01
    Località
    Genova
    Messaggi
    28,598

    Predefinito Re: Darkest Dungeon [crawler "psicologico"]



    Hello backers!

    It's been a busy couple of months, culminating in the Cove release which we hope you have all been enjoying!

    This community has grown beyond our expectations, and we're both grateful and humbled by your support, ideas, critiques, and feedback throughout this past year.

    From the moment we launched early access back in February, we had two important priorities: regularly deliver exciting, meaty updates to the game, and ship the full release this year. We recognized that October would not only be an awesome thematic fit for the full release, but it was early enough in the year to avoid getting swept away by the massive AAA releases around Thanksgiving.

    As many of you know, game development has a great many dependencies and variables. Between PAX's, Coves, & corpses, it became clear that an October date would mean rushing our endgame content out the door - a move that would ultimately not be in anyone's best interest. So, we looked at the December 1st timeframe - it would be tight, but with a few lucky bounces and a whole lot of focus, it was doable. A Death Star trench run with Obiwan gently whispering in our ears.

    Unfortunately, late last week Chris' father-in-law passed away suddenly. Given our small team size, events such as these have a measurable effect on development. If anyone is out of action, it means delays because each person's job is highly specialized.

    As a result, we have set January 19th as our Official Launch Day.

    In keeping with our commitment to regular content updates, we'll be dropping an interim patch towards the end of November that introduces a new playable hero: The Abomination! Designed in collaboration with our Lord tier Kickstarter backer, this bloodthirsty class is unlike anything currently in the game. Keep your eyes peeled for the full reveal in the coming weeks! This update will also include two decidedly unsettling backer-designed monsters, as well as some other 'goodies'! You can also expect continued hotfixes as necessary.

    As always, a very sincere thanks to all of you who have supported this game from the beginning and made the game and the community something special. We are truly on the home stretch, and we are incredibly excited to bring this game to completion...and beyond!

    --The Darkest Dungeon Team

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