DAMAGE IS BACK ON TRACK!
We're happy to let you know that the latest hotfix for Wreckfest is now out, giving much needed love to our damage system and making it more brutal than ever before in both single player and multiplayer. The update also improves CPU performance and features a nifty workaround for those having issues running the x64 build. Needless to say, we've also put in a host of other minor fixes, details below.
Please find the changelog here:
- Improved visual damage precision and increased deform strength.
- Implemented multi-core physics optimizations and other performance improvements.
- Implemented a temporary x64 build workaround for certain GPUs.
- Re-enabled automatic controller detection.
- Fixed positive wheel steering sensitivity curve.
- NOTE! Positive steering sensitivity values now have a higher effect.
- Improved brakes and increased handbrake torque (again).
- Last Man Standing now ends if second to last car is eliminated by contact timer.
- Fixed replay mode's glitched 4x fast-forward.
- Implemented various spectator HUD fixes.
- Tentative fix for multiple copies of a player joining a lobby after a crash.
- Enabled wheel release for vehicle damage.
- Added dedicated limited slip differentials for each vehicle.
- Improved suspension setups of all vehicles.
- Tweaked gamepad controller slightly.
- Improved vehicle cameras.
- Fixed contact audio with various objects.
- Added new paint jobs for Euro Coupe 2 and American Muscle 3.
- Fixed missing surface collisions on Tarmac 1.
- Improved collision of sand mining equipment found on Sandpit 2.
- Vehicle props on Sandpit 1 no longer cause massive damage and move around.
- Improved default reference weather.
Thanks for your support and happy wrecking!