Dadenji worked extensively on the systems that allowed The Witcher 3: Wild Hunt to work.
Designed and implemented various gameplay systems
Supported quest and open-world designers with scripts and tools
Took ownership of certain editor features and enhanced their usability
Provided debugging support for a wide range of AI and UI issues
Liaised between engineers and designers to ensure optimal communication
Dadenji also worked with United Front Games, on Sleeping Dogs.
Lead minigame designer: designed, prototyped, and implemented all minigames
Worked with UI, audio, animation, and art departments to achieve solid gameplay and quality
Supported mission designers with scripts and high-level gameplay dependencies
Collaborated with programmers to design and implement editor and workflow standards
Conducted bimonthly scripting reviews to remove obsolete code and reinforce conventions
Responsible for designing and implementing secondary and open-world missions
Wrote and maintained all design documentation for aforementioned responsibilities
Trained and supervised new hires in proper and efficient workflow techniques