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  1. #26
    Shogun Assoluto L'avatar di Mystico
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    Predefinito Re: [MOD] Half-Life 2 Capture The Flag


  2. #27
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD] Half-Life 2 Capture The Flag

    1.3

    Quote:

    What's new in Beta 1.3?
    ------------------------

    Maps:

    * Updated ctf_defrost
    * Updated ctf_dirtwork
    * Updated ctf_prisonriot
    * Updated ctf_lambda_bunker
    * Updated ctf_gunshot
    * Added ctf_subway
    * Added ctf_canals
    * Added ctf_stinger
    * Added ctf_storm

    Features/tweaks:

    * Added ready system
    * Added map voting system
    * Added notification of when you were auto-switched to balance teams
    * Added 2 point scoring bonus for assists
    * Added cl_redenemy which allows mouse over to enemy to always be red and mouse over friendly to always be green
    * Team balance doesn't wait until death anymore and always switches lowest scoring player
    * Added flashing text to indicate flag status
    * Changed slam color to indicate team
    * Increased SG clip to 8 shots and reduced max carry count
    * Reduced Crossbow damage
    * Players can now set their fov between 75 and 120 using "fov X"
    * Removed starting 25 armor
    * Removed RPG laser dot
    * Allow the gravity gun to push other players
    * Added game events for flag capture, flag return, and assist
    * Tweaked scoreboard size
    * Added CTF game options to menu

    Bug Fixes:

    * Fixed longstanding HL2DM underwater sound death bug
    * Fixed auto team balance keeping you dead
    * Fixed cl_autoweaponswitch not working in some situations
    * Added sprint to the list of keybinds

    Also, congrats to Team Flag, who recently won the first HL2CTF match in the GVLeague competition!

  3. #28
    Suprema Borga Imperiale L'avatar di Blood
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    18,791

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    ho provato solo ora la nuova versione 1.3 e son rimasto piacevolmente sorpreso...
    motivo? la qualità delle mappe inserite. Ho messo 4 screen nel primo post ma date un'occhiata nel complesso...

    http://www.hl2ctf.com/media.php (sopratutto Lambda buker...)

  4. #29
    Lo Zio L'avatar di Hokuto
    Data Registrazione
    19-04-02
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    2,250

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    ehm ci sono server con ping intorno a mille per questo mod ?

  5. #30
    Suprema Borga Imperiale L'avatar di Blood
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    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    Quote:
    Beta 1.4 coming May 13, 2005 to a server near you! In the meantime, here's a small taste of what we've been working on.

    A look at some map work:

    ctf_portalstorm
    ctf_portalstorm
    ctf_portalstorm
    ctf_combine
    ctf_combine
    ctf_defrost
    ctf_defrost
    ctf_defrost
    ctf_dirtwork
    ctf_dirtwork
    ctf_dirtwork
    ctf_canals
    ctf_pillars
    ctf_gunshot

    We've also got 4 new game modes implemented.

    Stopwatch CTF
    Teams take turns attacking and defending and race to capture the flag faster than the last team

    One Flag CTF
    Teams have to pick up the neutral flag and run it into the enemy base to score

    Domination CTF
    Teams battle for control over the neutral flag to try to hold it the longest amount of time

    CaptureStrike CTF
    Players start with almost all the weapons and once killed will stay dead until a team is eliminated or a capture occurs.

    What else have you got?
    We've also added a list of chat macros that you can use to give your team vital information quickly such as your health, armor, weapon, ammo, etc. We've got a slew of new cvars to help configure your server even more, including a mercy rule, optional overtime, and more! We've also got at least one other addition that we haven't mentioned yet.

    Release Party
    We'll be having a release party on our IRC channel (#hl2ctf on irc.gamesurge.net) at 8pm EST on May 13 to celebrate the release of Beta 1.4. Hope to see you there!

    Early Interviews and Reviews
    If you just cannot wait and want to find out more right now, here is an Interview with No Fear Gaming and a Review by Dan Mattia at Game Overdrive...

    Beta 1.4 is coming, are you ready?

  6. #31
    La Borga L'avatar di Mister Zippo
    Data Registrazione
    02-10-03
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    12,173

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    Quindi la beta 1.4 esce il 13?

  7. #32
    Suprema Borga Imperiale L'avatar di Blood
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    18-09-02
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    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    Vincenzo86 ha scritto sab, 07 maggio 2005 alle 12:41
    Quindi la beta 1.4 esce il 13?
    si, con nuove modalità e nuove mappe. Le anteprime le puoi vedere cliccando sui nomi.

  8. #33
    Suprema Borga Imperiale L'avatar di Blood
    Data Registrazione
    18-09-02
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    Boh!?!
    Messaggi
    18,791

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    Quote:
    Beta 1.4 has gone public! Hit the Downloads page to download it now! We've got 4 new game modes, a slew of map updates, optional tech powerups, chat macros for teamplay, new server options, and a linux server binary! The full changelog is posted below. Wondering what the main things to know for Beta 1.4 are? Check out this thread in the forum for the Player's Guide to Beta 1.4.

    IRC Release Party
    We're having a IRC release party tonight at 8pm EST on our #hl2ctf channel (irc.gamesurge.net). Stop by and chat with some of the HL2CTF development team on IRC or TeamSpeak.

    What's new in Beta 1.4?

    Maps:
    * Updated ctf_canals
    * Updated ctf_defrost
    * Updated ctf_gunshot
    * Updated ctf_prisonriot
    * Updated ctf_subway
    * Added ctf_combine
    * Added ctf_pillars
    * Added ctf_portalstorm

    Features/Tweaks:
    * Added 1Flag Game Mode
    * Added Domination Game Mode
    * Added Stopwatch Game Mode
    * Added CaptureStrike Game Mode
    * Added chat macros for things like health, armor, weapon, etc
    * Added optional powerup runes
    * Added sudden death overtime cvar
    * Increased map voting time to 90 seconds
    * Added voting text to the HUD
    * Added ctf_mercyrule cvar
    * Incorporated latest SDK changes to reduce lag
    * Added team specific triggers for mappers
    * Added sounds for some scoring bonuses
    * Made slams not placable within a small radius of the flag

    Bug Fixes:
    * Fixed bug where players couldn't see each other's votes
    * Fixed incorrect spelling of "Rocket Launcher"
    * Fixed disconnect spam (player joined team unassigned)
    * Fixed spelling error on weapon HUD
    * Fixed scoring bug from switching teams too often

  9. #34
    caiuz
    ospite

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    si fa interessante
    lo vorrei ufficializzato

  10. #35
    liPillON
    ospite

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag

    caiuz ha scritto mar, 05 luglio 2005 alle 18:02
    si fa interessante
    lo vorrei ufficializzato
    si fece interessante, direi...


  11. #36
    liPillON
    ospite

    Predefinito Re: [MOD MP] Half-Life 2 Capture The Flag


    up per non perderlo nella migrazione



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