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  1. #151
    Don Zauker
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Bourbon Visualizza Messaggio
    Quindi tu vorresti che NON fosse un ottimo picchiaduro?
    Eh ?

  2. #152
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Don Zauker Visualizza Messaggio
    Spero solo non prenda la strada di un DMC qualsiasi...
    At E3 we introduced Bloodborne’s evolved combat style, which requires more pro-active and offensive tactics. The weapons, like the transforming saw cleaver and blunderbuss shotgun, lend themselves to this different combat style, as does the quicker movement and dodging. There’s no more hiding behind a big shield waiting for a chance to strike. Enemies in Bloodborne are quicker and more aggressive as well, and at times you’ll be facing more enemies at once than in the past. There are situations where if you sit back and wait for an opening, you’ll get overwhelmed. At times, you have to be on the offensive. But this is not a hack-and-slash game. Rest assured, Bloodborne is still an action RPG at its core, and combat is still very much about strategy and tactics.

    The new, more offensive combat actually goes much deeper, by way of our brand new Regain System, which rewards players for taking more risks and being more decisive and strategic. The Regain System allows players to recover health lost after taking damage by striking back at enemies within a short time period with a bladed weapon. Basically, The Regain system allows players a way to channel that negative energy they feel from taking a hit, and direct it back at the enemy to get revenge and steal back the health they lost.

    The amount of health you can recover will be shown in yellow in the HP gauge, and it will get shorter over time if you hesitate to strike. You will still have to be smart and strategic with your strikes, as attacking indiscriminately could lead to taking more damage at the hands of the enemy. Now, the strategy and skill come into play in your offensive and counter-attack tactics, rather than waiting and timing defensive tactics just right.
    direi di no

  3. #153
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Comunque, graficamente notevole nulla da dire, ma la cosa che più è impressionante, è il character design di personaggi, nemici e Boss.
    E' la cosa più figa che si è visto negli ultimi anni da questo punto di vista, senza ombra di dubbio.

    Day one, poche palle, ma penso per tutti qua dentro.

  4. #154
    Back to the origin
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Ci puoi giurare.

    Io avrei comprato la console solo per quello

    E spero che facciano una collector come dio comanda.

  5. #155
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Dicono che sarà più offensive based ma ad essere sinceri lo è già anche Dark Souls 2 per certi aspetti.

  6. #156
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Il combat system anche dal trailer gameplay, sembra comunque sempre basato sulla schivata e attacco. Segno che le basi stabili dei dark souls, non sono di certo dimenticate, ma anzi mi sembra le contenga tutte. Se consideriamo che qui abbiamo nuove armi da taglio di diverse lunghezze e forme che obbligano ad una certa usabilità limitata o ampliata, nuove magie e soprattutto armi da fuoco, direi che ci si può pure segare a 4 mani già da ora.

  7. #157
    Don Zauker
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Sperem....

  8. #158
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    screens dalla Gamescom:














  9. #159
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

















    ambientazione da urlo!!

  10. #160
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Mamma mia che design.

  11. #161
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Sono tipo, così

    Spoiler:


    E sotto sotto spero che Miyazaki e team si ricordino anche di trasmettere tutto questo bel nuovo know-how tecnico anche sul prossimo Armored Core.

  12. #162
    La Borga
    Data Registrazione
    08-01-11
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    10,366

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    E' incredibile come ci vogliano i giapponesi per rendere uniche, stilizzate e interessanti le stesse ambientazioni che in un gioco occidentale farebbero addormentare dopo due minuti. Il bello è che i giappi il medioevo occidentale di dark souls o la londra vittoriana non li hanno mai vissuti, e forse il segreto è proprio quello, visto che li ha vissuti tira fuori Dragon Age o The Snore: 1886
    Ultima modifica di Bourbon; 13-08-14 alle 16:10:22

  13. #163
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    un pò di hands-on dallo showfloor:

    Venture Beat -

    This sampling of Bloodborne’s overall level design hints at a return to the appealing multipath layout of the first Dark Souls, an element that some sorely missed in the sequel. A gate locked on one side implies a future shortcut, provided you manage to open that barrier. One path can lead you down a route of a couple manageable hostiles while another could pit you against a monster equipped with torches. Based on my two playthroughs, From Software makes no assurances that the wide reach of an ax attack or the potency of a Molotov cocktail will have the same effectiveness one would find in other action-RPGs.
    IGN
    At the outset of the demo, I was given the option to choose a so-called “Heavy” fighter, equipped with an axe and pistol, or a “Standard” character, wielding a saw and blunderbuss. I went with the latter, expecting more of that ever-important speed I’ve been seeking for these last few years, and I certainly found it. I asked the game’s producers if my notions of Bloodborne’s amped-up quickness was simply a figment of my imagination; after all, some claim it’s no faster than Demon’s Souls or Dark Souls. They confirmed what I already knew: Bloodborne does indeed have speed From Software’s previous games lack, but it certainly doesn’t make the experience of playing any easier. It just makes it different.
    Destructoid -

    The left-handed items now offer more usefulness during combat, and some of which can be used effectively in tandem with your melee attacks. The firearms play a large focus in combat, and while it may seem like they can make situations easy for players who want to stay at range, know that ammo is limited and scarce, which forces players to make smart use of their guns. If you have the blunderbuss equipped, you can bunch enemies together with your melee attacks and finish them off with a close-range shot. Pistols have greater range than the blunderbuss, but greatly lack the attack power.

    Moreover, firearms can stun enemies and open up their defenses. Called the Counter-shot, when you shoot an enemy about to attack, you'll stun them and leave open to a devastating counter-attack. Think of this as Bloodborne's take on the parry, but it's way more brutal and satisfying to pull off.
    Gamesradar -

    I am God. Or not--but I certainly feel godlike when I slay the gigantic, hairy, rotting wolf boss of the Bloodborne hands-on demo. From Software's upcoming PS4 exclusive delivers the same kind of giddy thrills as the Souls series, with a few new twists and a spooky Victorian-era setting. But the delight of playing still comes from the same places. The suspense before each fight; the intensity of the combat; the desperate clinging to hope when things look dire; the euphoric relief that comes with finally downing your enemy. It's all here, and it's incredible.

  14. #164

    Predefinito Re: Bloodborne (Sony-From Software) per PS4


  15. #165
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Teniamo sotto d'occhio la gamesweek. Se c'è anche solo questo, quantum break e The order, vale la pena andarci per provarli.
    Negli anni indietro c'era roba giocabile come max payne 3 con mesi di anticipo.

  16. #166
    Lo Zio L'avatar di xyz
    Data Registrazione
    07-11-01
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    3,147

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Peccato che mi è fuori mano altrimenti molto volentieri. Comunque quanto mi ispira questo gioco, va diretto nella wishlist personale che si sta ingrandendo. Certo è che nel periodo dopo natale ne avrei da prendere devo approfittare del compleanno .

  17. #167
    La Borga L'avatar di Blade Runner
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    10-09-04
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    visto adesso il video della demo del gamescom. vabbè,ciao ciao microsoft

  18. #168
    La Borga L'avatar di Blade Runner
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    10-09-04
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Harry_Lime Visualizza Messaggio
    Teniamo sotto d'occhio la gamesweek. Se c'è anche solo questo, quantum break e The order, vale la pena andarci per provarli.
    Negli anni indietro c'era roba giocabile come max payne 3 con mesi di anticipo.
    interessante,sarebbe da farci un salto. è qualcosa di simile al vecchio future show?

  19. #169
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Blade Runner Visualizza Messaggio
    interessante,sarebbe da farci un salto. è qualcosa di simile al vecchio future show?
    Si più o meno si.
    Io i son stato due anni fa e c'erano anche alcune demo dal tokio gameshow e dalla gamescom.
    Però sai, ogni anno cambia la gestione e vai a sapere cosa c'è quest'anno.

  20. #170
    Shogun Assoluto L'avatar di Absint
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Iscritto!!!

  21. #171
    La Borga L'avatar di Blade Runner
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    10-09-04
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    vabbè mal che vada si è fatto un giro e bon. anche se credo che oltre a qualcosa di giocabile ci saranno eventi,conferenze ecc.ecc.

  22. #172
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Solitamente c'è la topa e questo basta per andarci.

  23. #173
    Shogun Assoluto L'avatar di Absint
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    Madrid
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Mannaggia se ero in italia in quel periodo ci venivo volentieri a conoscervi e fare qualche prova con tope o videogiochi. O meglio, sono in Italia, a Roma, ma in quei giorni ho un corso in loco a Roma e quindi non posso spostarmi.

  24. #174
    La Borga L'avatar di Blade Runner
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    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Harry_Lime Visualizza Messaggio
    Solitamente c'è la topa e questo basta per andarci.
    ben detto!

  25. #175
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Breaking Down di IGN:


    The idea of "truly perilous combat" was reiterate again and again during the presentation. Whereas the Souls series is known for its measured combat system – many players, myself included, spent a great deal of time behind a shield, sussing out the weaknesses of new opponents. Bloodborne definitely still has that aspect to its combat – more on that below – but there's a different flavour to the overall style. Miyazaki and his team want to draw players into something they're terming "mortal combat" and a "rally of deadly blows". Shields encourage tentative combat in some, and that safety has been removed.

    Another way in which the player is being encouraged to be more daring is the ‘Regain System’. When you receive damage from your opponents, you have a limited period of time in which to get some of that health back by landing your own attacks. The window is brief and rewards the brave. When you’re low on health, you can choose to attack, and hope to win back some health in the process, or in a more traditional fashion, choose to retreat and use a health item.

    It’s an interesting system, and one of the intentions is to make the game feel less punishing, even though the producers reiterated that the overall challenge of the Souls games will remain firmly in places.

    “Miyazaki looks at the health gauge not as health. It’s your power of will to go on. And as that goes down you’re plunging into despair but in combat as you get hit. If you think about if you’re in that situation in real life, straight after it happens you can still get your hope back by landing your own attacks. But if you leave it for too long, you’re plunge into more and more despair. When your health reaches zero, that’s complete despair, but until that happens you’re still alive, and you can still go on and get your hope back. And it’s that hope and despair and power of will combined. He just doesn’t see a health gauge and that’s how it’s implemented in Bloodborne.”

    There’s a red gauge denoting health in the top left-hand corner of the screen, with a green bar directly below measuring your stamina. Business as usual. Both are joined on the left hand side by a blood stain containing a number (if you’ve played Dark Souls, it looks roughly equivalent the number of hard humanity). This is now your number of health items, which is permanently equipped and separated from other consumables. The assumption is that you’re always going to be in dire need of health so it’s always mapped to the triangle button.

    But there’s a secondary motivation behind this change and it’s to encourage players to explore and experiment with other items, which are now displayed directly below the stamina bar. One example shown was throwing oil onto enemies followed by a flaming torch – the oil increases the enemies flammability and the overall damage inflicted.

    Transformable weapons potentially support up to three move sets, adding even greater depth and sophistication. They can also be used in different ways, such as transforming one mid-combo can how an interesting side-effect – it might stagger an enemy or knock an important item out of their hand. There’s also the ability to charge up certain weapons for more powerful attacks. The amount of ‘regain’ will also vary between weapons. So there's lot of need concepts and combinations to consider and experiment with.

    And while attacking options might be expanding, Yamagiwa reiterated that Bloodborne won't be an “exaggerated hack and slash game". Practice and experience are indispensable. As always, you need to learn situation and master your weapons.

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