Quote:
Day of Defeat : Source Media [Latest Videos, Images and Info]
VIDEOS: -
codec - Required for the .avi content
http://www.free-codecs.com/XP_Codec_Pack _download.htm
http://www.907th.com/file.php?id=329 - great DoD:S video with sound [LIVE]
http://home.comcast.net/~cs_player89/dod s-nade.avi - Boom... [LIVE]
http://ftp.club-internet.fr/pub/gam...od fr/dodsource/ - Good amount of videos... [LIVE]
http://homepage.ntlworld.com/darkpenfold /flash.WMV - New flash video.. [LIVE]
http://j.students.umkc.edu/jdw89f/v...mp ress_full.avi - Boom two [LIVE]
http://utdallas.edu/~ets031000/dod/dod_c ompress.avi - Ragdoll in action [LIVE]
http://home.comcast.net/~sz1086/DoDSExpl ode.wmv - Short but sweet [LIVE]
http://www.clanpubs.net/newvid/flash_ava _skdr.rar - [DEAD]
http://www.clanpubs.net/newvid/xvidclip. avi - [DEAD]
http://dod-2.com/source/movies/dod_compr ess.avi - [DEAD]
http://dod-2.com/source/movies/xvidclip. avi - [DEAD]
http://dod-2.com/source/movies/flash_ava _skdr.rar - [DEAD]
http://utdallas.edu/~ets031000/dod/flash .WMV - [NEW]
http://home.comcast.net/~sz1086/DoDSExpl osions2.wmv - [NEW]
http://home.comcast.net/~sz1086/DoDSNade s.wmv - [NEW]
http://www.dayofdefeat.pexgames.com...s/ index.html.en - DoD Source Video filebase [NEW]
http://dod.justgamers.de/?&news_id=4 26 - More videos [NEW]
IMAGES: -
http://dod.daddeln.de/content.php?articl eid=60 - A number of DoD:S screenshots
http://www.dayofdefeat.pexgames.com...a/ index.html.en - More DoD:S screenshots
High-resolution shots with 4x Anti-aliasing and 8x Anistropic Filtering. Resolution 1280x1024 - Enjoy!
http://jazz.fiveam.org/~skdr/dods/d...la nche00001.jpg
http://jazz.fiveam.org/~skdr/dods/d...la nche00002.jpg
http://jazz.fiveam.org/~skdr/dods/d...la nche00003.jpg
http://jazz.fiveam.org/~skdr/dods/d...la nche00004.jpg
http://jazz.fiveam.org/~skdr/dods/d...la nche00005.jpg
http://jazz.fiveam.org/~skdr/dods/d...la nche00006.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00004.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00005.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00006.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00007.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00008.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00009.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash000010.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash000011.jpg
http://jazz.fiveam.org/~skdr/dods/dod_fl ash00000.jpg
http://home.kc.rr.com/reuthermonkey...al anche0000.jpg
http://home.kc.rr.com/reuthermonkey...d_ flash0012.jpg
http://nomad9.us/pics/hl2/dods/dod_flash allies1a.jpg
http://nomad9.us/pics/hl2/dods/dod_flash allies1b.jpg
http://nomad9.us/pics/hl2/dods/dod_flash allies2.jpg
http://nomad9.us/pics/hl2/dods/dod_flash middle1.jpg
http://nomad9.us/pics/hl2/dods/dod_flash middle2.jpg
http://nomad9.us/pics/hl2/dods/dod_flash axis2a.jpg
http://nomad9.us/pics/hl2/dods/dod_flash axis2b.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla shaxis1b.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla shaxis1a.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla sh3dbg1.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla sh3dbg2.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla shbarn.jpg
http://pics.shomizu9.us/hl2/dods/dod_fla shfurn.jpg
http://img32.exs.cx/img32/7229/dodavalan che00143ib.jpg
http://img212.exs.cx/img212/3762/do...nc he00023yk.jpg
http://img144.exs.cx/img144/4205/do...ch e003623in.jpg
http://img213.exs.cx/img213/2853/dod_ava lanche0000.jpg
http://img213.exs.cx/img213/9536/dod_ava lanche0001.jpg
http://img213.exs.cx/img213/7060/dod_ava lanche0002.jpg
http://img213.exs.cx/img213/1951/dod_ava lanche0003.jpg
http://img213.exs.cx/img213/5835/dod_ava lanche0004.jpg
http://img213.exs.cx/img213/7015/dod_ava lanche0005.jpg
http://img213.exs.cx/img213/2875/dod_ava lanche0006.jpg
http://img213.exs.cx/img213/264/dod_aval anche0009.jpg
http://img213.exs.cx/img213/5773/dod_ava lanche0010.jpg
http://img213.exs.cx/img213/5273/dod_ava lanche0011.jpg
http://img213.exs.cx/img213/1166/dod_ava lanche0013.jpg
http://img213.exs.cx/img213/7314/dod_fla sh0014.jpg
http://img213.exs.cx/img213/9510/dod_fla sh0015.jpg
http://img213.exs.cx/img213/8548/dod_fla sh0016.jpg
http://img213.exs.cx/img213/205/dod_flas h0179.jpg
http://img213.exs.cx/img213/4263/dod_fla sh0181.jpg
http://img213.exs.cx/img213/7725/dod_fla sh0183.jpg
http://img213.exs.cx/img213/3484/dod_fla sh0184.jpg
http://img213.exs.cx/img213/9595/dod_fla sh0185.jpg
http://img213.exs.cx/img213/2811/dod_fla sh0186.jpg
http://img213.exs.cx/img213/4041/dod_fla sh0187.jpg
http://img213.exs.cx/img213/3991/dod_fla sh0188.jpg
http://img202.exs.cx/img202/6051/kaava13 ou.jpg
http://img202.exs.cx/img202/2664/kaava28 zj.jpg
http://img202.exs.cx/img202/7214/kaava34 tl.jpg
http://img202.exs.cx/img202/6932/kaava41 qn.jpg
http://img202.exs.cx/img202/3046/kaava51 wa.jpg
http://img202.exs.cx/img202/6397/kaava60 sm.jpg
http://img202.exs.cx/img202/5157/kaava70 qk.jpg
http://img202.exs.cx/img202/6240/kaava83 cx.jpg
http://img128.exs.cx/img128/1326/dodswal l13qv.jpg
http://img12.exs.cx/img12/2913/dodflash0 0003hp.jpg
http://img12.exs.cx/img12/8937/dodflash0 0027cb.jpg
http://img187.exs.cx/img187/6424/do...nc he00058gq.jpg
- Comparing Source with 1.3
http://homepage.ntlworld.com/gerald...de r/compare.jpg
- DoD:S Update Log
Changes in this version:
quote:- possible fix for players not respawning at round start - scream real loud if you respawn at the other end of the map, at least on the test server.
- fixed excessive recoil
- bazooka and mg sensitivities are no longer a fraction of regular sensitivity, they have their own fixed values
- no longer draw shadows of the person we are first person spectating
- added cvar cl_identiconmode ( 2 = draw teammate head icons, 1 = draw target teammade head icons ( not yet implemented ), 0 = no head icons )
- fixed allied scope reticle and scope in widescreen resolutions
- stop hud from showing flags as capped after the round ends
- reduced rocket size so it can be shot through windows a bit more easily
- blood effects are now sent from server so you know when you actually damaged someone
- fixed going prone taking away your momentum
- fixed players getting up from prone on spawn if they died while prone
- voicemenu 3 now includes "drop your weapons"
- fixed 30cal now showing low ammo animations in the ammo belt
- fixed weapons not autoreloading immediately after you draw them
- fixed bazookas ejecting a shell
- must be on ground to deploy mg. Fixes jumping at a window, deploying and then falling below the window and being deployed into a wall
- various warnings and errors fixed
- Release date
early Spring 2005
quote
ay of Defeat: Source, Valve's World War II-themed multiplayer action game, is approaching beta and will be available early this spring via Steam. A team-based multiplayer game that cast players in the Axis vs. Allies battles of Western Europe circa 1944, Day of Defeat: Source leverages the power of the Source engine to introduce integrated physics simulation technology, all new audio, updated maps, enhanced effects and more. More information about Day of Defeat: Source will be released in the coming weeks
- Beta Testers consist of.. [Invite Only]
Valve Staff
Day of Defeat Staff
Steampowered.com admins
Dayofdefeat.net forum admins
Dayofdefeat.net Community players
2 CAL-I Players
2 Top Europlayers
2 CAL-dod Admins
- Buying DoD:S
Silver package $59.95
Gold package $84.95 [new price]
or...
Possibility of buying it seperate in shops for around $14.99 (Complete guess?)
- Source
www.steampowered.com
www.dayofdefeat.net
-DoD:S Misc
http://img221.exs.cx/img221/9909/bl...ll paper14jn.jpg - Nice unofficial wallpaper By Blinxx
http://img139.exs.cx/img139/9308/bl...ll paper28rz.jpg - Another
http://img228.exs.cx/img228/4486/dropyou rweapons1pk.jpg - and another....
http://www.dayofdefeat.net/ - New source frontpage
Beta Testers Diary [HF]Spider: -
http://www.dayofdefeat.net/forums/s...;threadid=46741 - Day one
http://www.dayofdefeat.net/forums/s...;threadid=46789 - Day two
http://www.dayofdefeat.net/forums/s...;threadid=46838 - Day three
http://www.dayofdefeat.net/forums/s...;threadid=46889 - Day four