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  1. #1
    Bishop76
    ospite

    Predefinito [Ps4-Vita] Salt and Sanctuary

    Salt and Sanctuary Coming Exclusively to PS4, Vita Next Year

    Hi! James and Michelle here! We’re Ska Studios, the Seattle-based two person game studio responsible for The Dishwasher series, Charlie Murder and I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1. We’re super proud to introduce you to our newest project: Salt and Sanctuary. It’s a stylistic, brutal action RPG platformer that’s teeming with visceral, satisfying combat, deep, diverse character builds, and some of the most incredible bosses we’ve ever made.

    Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. What hope remains is isolated in Sanctuaries: protected dwellings where travelers band together under common creeds to take shelter from the hostile world outside.

    If you’re familiar with some of our earlier games like The Dishwasher: Vampire Smile and Charlie Murder, you should know what to expect: solidly executed, intricate and brutal combat, lovingly hand-drawn and animated 2D art (of the non-pixel variety), a killer in-house soundtrack, and a massive roster of set-defining, dynamic and unique bosses. Salt is inspired as much by our history as a studio as it is by old classics like Castlevania DS, and new classics like the Souls series.

    Like in The Dishwasher: Vampire Smile, the emphasis in Salt and Sanctuary is stylistic sidescrolling combat: weapons have movesets, air attacks have hang time, and rolling is king. There’s a huge amount of depth to the combat in Salt, however. Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power — and every configuration has its own unique moveset. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, loadout weight affects your movement, rolling speed and stamina regen, so a good balance of defense and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps.


    Per la cronaca, Ska è un altro studio che prima sviluppava su X360 e che ora passa alla "concorrenza".

  2. #2
    Shogun Assoluto L'avatar di Absint
    Data Registrazione
    28-04-06
    Località
    Madrid
    Messaggi
    27,555

    Predefinito Re: [Ps4-Vita] Salt and Sanctuary

    Iscritto

  3. #3
    Ruka-san
    ospite

    Predefinito Re: [Ps4-Vita] Salt and Sanctuary

    lo stile grafico così opacizzato di dishwasher e charlie murder non mi fa impazzire, per quanto i giochi in sè non erano malaccio

  4. #4
    Bishop76
    ospite

    Predefinito Re: [Ps4-Vita] Salt and Sanctuary

    13 minuti di gameplay per questo rpg alla dark souls 2d:



    bellissimo

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