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  1. #101
    La Borga L'avatar di Tyus da bass
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    Predefinito Re: Anticipazioni patch 2.1.2

    non mi pare

    PS: ovviamente ero in un rift non in un GR

  2. #102
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    ci speravo

  3. #103
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    Citazione Originariamente Scritto da MAX MIND Visualizza Messaggio
    non conosco ancora tutti i valori degli ancient, cmq:
    - sui pezzi dove vit/main stat arrivano a 500, il range diventa 550-650
    - sui pezzi dove arriva a 750, il range diventa 850-1000

    La res singola (secondaria) passa da 200 a 210 di valore max e le spine (lol) salgono di 600
    res all passa da 100 a 130 come valore massimo
    life on kill sui pezzi da 6k arriva a 7.7k.

  4. #104
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    Predefinito Re: Anticipazioni patch 2.1.2

    Adesso ho beccato quello rosso che droppa frammenti di sangue


    E direi che sono a 2 goblin colorati su 3 che ne ho trovati

    Inviato con tapacoso

  5. #105
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    dopo ore di farming in adventure mi sa tanto che le patch notes siano sbagliate

    In giro per la mappa a cercare goblin ho trovato solo goblin normali e goblin arcobaleno. Una volta sola mi si è aperto il portale per la vault e dentro c'era un goblin bianco (solo) e un goblin viola (solo).

    Oggi ho provato rift e beccato quasi tutti i goblin nuovi, la maggior parte a boss morto ().
    Due gobbi bianchi uccisi istant, ~80 gemme. Due bianchi rincorsi per tutta la mappa, ~120-150 gemme.
    Con le coppie di gobbi viola ho cappato le shard da <25 a 750+.
    Goblin rosso (non esce in coppia) mi ha smollato 4 leggendari e altra fuffa mentre ad harle soltanto un leggendario quindi varia.

  6. #106
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    and... fine prima "era"

    Un'era è composta da più stagioni e il reset porta al wipe delle leaderboard non-season (unica conseguenza, nessuna modifica ai pg).
    La data coincide con la fine della prima season.

    fonte: http://us.battle.net/d3/en/forum/topic/15699455467#1

  7. #107
    il nostro maestro L'avatar di B3R53RK
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    Predefinito Re: Anticipazioni patch 2.1.2


  8. #108
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    tre cose che mi fanno incazzare in sta patch:
    - le chiavi rift e trial che stackano solo a 100
    - il cap delle shard ancora a 500
    - ma soprattutto l'assenza di autopickup... ogni pack di goblin son 3-5 minuti persi a raccogliere tutto

  9. #109
    il nostro maestro L'avatar di B3R53RK
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    Predefinito Re: Anticipazioni patch 2.1.2

    Citazione Originariamente Scritto da MAX MIND Visualizza Messaggio
    tre cose che mi fanno incazzare in sta patch:
    - le chiavi rift e trial che stackano solo a 100
    - il cap delle shard ancora a 500
    - ma soprattutto l'assenza di autopickup... ogni pack di goblin son 3-5 minuti persi a raccogliere tutto
    yep, autopickup selettivo via menù (es. selezioni blu, mats, gemme e leggendari) e i gialli li prendi su a mano quando servono.

  10. #110
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    meglio di niente:
    Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles

    http://eu.battle.net/d3/en/forum/topic/13122957564

  11. #111
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    Predefinito Re: Anticipazioni patch 2.1.2

    Meno click sono sempre i benvenuti

  12. #112
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    stackano anche le gemme e non solo i materiali.
    Una coppia bianca o verde droppa poco più di un rift guardian

  13. #113
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    Lo piazzo qua

    riassunto dell'intervista coi dev di ieri (diablofans)
    Personal anecdotes
    • Don Vu got top 100 on Wizard, Crusader and Mon on the Solo GR Leaderboards in S1
    • Wyatt Cheng had a Monk and Wiz in HC, a DH and a Crusader in SC
    • Travis Day got up on the solo and 4 player Leaderboards pretty early in the Season
    • Wyatt Cheng died because his hotel internet died on him and was texted his death message by Travis
    • Don and Wyatt tried the Speed Racer conquest, even using spread sheets and recordings of their runs but only managed to get it down to 1 hour and 3 minutes
    Seasons
    • Seasons should bring a sense of community, like watching your favorite streamer push Greater Rifts on a new character
    • Season 2 will focus less on levelling speed, because of the "clever use of game mechanics" we've seen in the past
    • The Pylon, GR layout, and density changes should help Season 2 and make GR success feel left dependent on RNG
    • Future Seasons should be shorter than 5 months
    • The patch cycle will have an impact on Season length. New content patches will likely only happen in the breaks between Seasons
    • Conquests should help diversify the gameplay experience and offer something for all types of players
    • Wyatt worries that there might be too much focus on Greater Rifts and less on simply enjoying your own progress, so the game should acknowledge your accomplishments more
    • The best GR group composition does change over the duration of a Season since balance is in flux
    • Making the Legendary Gems Season-exclusive was done to make Seasons more appealing
    • The team is pretty happy with how much use the Season 1 exclusive items have seen so far
    • Gameplay changes for future Seasons are still being discussed. What if you couldn't heal at all? Such Seasons would be much shorter, though.
    Other
    • A hotfix for the "Talk to Alaric" quest (which was used to powerlevel) is being worked on
    • The Ancient Items idea started when Travis had all the gear he wanted 2 weeks into the season, so they wanted to create something else players with the best Legendaries could still strive for
    • There used to be a tiered Ancient items system but it didn't provide for much additional benefits while having too much unnecessary complexity
    • Diablo should be a game that you play until you reach a certain personal goal, then put it aside for a while and come back to later, for example for the next Season
    • The new sets we were shown at Blizzcon are still being tweaked but the main theme should stay the same
    • Autopickup for crafting materials and gems would disconnect people from what they're getting and maybe not even noticing that they picked them up, though they agree that it is annyoing to pick them up individually
    • The Ring that rotates between elemental bonuses (the idea from the Blizzcon Workshop) is already usable in the internal build
    • The Tal'Rasha set will get new pieces and a 6-piece bonus to become viable in a future patch. The same applies for all other classic Diablo class sets
    • Legendary items and Sets are what will provide build diversity in the future as they are being expanded upon
    • The Sunwuko set was changed because spamming a Mantra to deal damage felt bad and the repetitiveness could become physically painful
    • Adventure Mode/Bounties burn people out later in the Season because farming a RoRG becomes too repetitive, which is something that's being looked into
    • The team is happy with the performance of 2-handed weapons vs. dualwield, they don't need to be perfectly balanced
    • The goal is to put Legendary powers on all items, Mighty Weapons have not seen a lot of love until now because items which everyone can use were deemed more important
    • There's no Fire Legendary Gem because fire is already the element with the most support from other items
    • Instead of reworking skills, the team wants to focus on making them viable via new Legendary items
    • The Nemesis system will likely not be coming to PC in the near future
    • GR Trials are still being looked into, one reason they're really useful is finding the right GR tier in public games
    • Succubus debuffs have been reworked in an internal build
    • Builds using legacy items are fine, the only problem is that some players have no way of accessing their play style. Maybe new items which allow for the same play style will be added to make them accessible
    • The Blood Shard cap is in place to make new players figure out how to use them as well as for experienced players to not defer the reward from it for an unlimited amount of time. The issue is brought up every week in the meetings and thus frequently discussed. There might be a way to increase the cap in the future but no details yet
    • Using Rend as a WW Barb should feel like a moment of weakness, that's intended as it should change up gameplay a bit
    • No higher difficulties are planned right now as that might make regular Rifts and GR rather similar, but it's not out of the question
    • Forgotten Souls being sparse for fresh characters and abundant for well geared characters is something that's being looked into
    • Lack of diversity in rings is something that's acknowledged and rings that are as strong as Unity/SoJ/RoRG are being worked on
    • Focus and Restraint will be improved, but not in the near future
    • The traditional trade system was talked about a lot internally but the negative side effects (item selling sites, shortcircuiting the reward loop) seemed to outweigh the benefits
    • Clan trading would make you see your clan mates as utility, as a way to get items, instead of people to play with which is what clans should be about
    • Kadala will probably not give you the option to specifically gamble for weapon types because you should be getting other items on the way which might not be what you want but still something you'd give a try
    • Upcoming Sets and Legendaries might make single-target skills more viable, e.g. the Monk's Dashing Strike set was reworked to do this (it's now very different from what was showed at Blizzcon)
    • Activities on a clan basis are an option for the future but clans should remain optional and such activities are currently low priority
    • The Helltooth Set is still being worked on
    • No DPS meter
    • No plans for more 2-piece sets
    • Having support roles in GR groups is fine as long as they're still fun and challenging to play

  14. #114
    Il Nonno
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    Predefinito Re: Anticipazioni patch 2.1.2

    * Adventure Mode/Bounties burn people out later in the Season because farming a RoRG becomes too repetitive, which is something that's being looked into
    Lo rendessero + trovabile sarebbe magnifico!!! Mi sono rotto di continuare a cercarlo e trovarne 3, di cui uno completamente per altra classe (trovato STR, usando il DH) e due con stat del menga (e praticamente uguali fra di loro)!

  15. #115
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    Predefinito Re: Anticipazioni patch 2.1.2

    Non sai cosa fosse prima che buffassero la probabilità dei leggendari dalle cache

  16. #116
    Il Nonno
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    Predefinito Re: Anticipazioni patch 2.1.2

    Ah immagino....
    Ma avendo le stesse probabilità di uscita degli altri, perchè cribbio, ho mille mazze e spalline?

    in b4..."mazze e palline"

  17. #117
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    E ha anche stat inutili come ias/loh.... devi sperare che l'unica random sia utilizzabile (socket/chc/chd/cdr) altrimenti tutto daccapo.

    Mi fa incazzare:
    Autopickup for crafting materials and gems would disconnect people from what they're getting and maybe not even noticing that they picked them up, though they agree that it is annyoing to pick them up individually

  18. #118
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    Predefinito Re: Anticipazioni patch 2.1.2

    Sì, non ha senso. Posso capire non mettere l'autopickup automatico degli item (a quel punto l'unica cosa cliccabile diverrebbero le leggendarie) e magari delle gemme, ma i materiali non vedo perché no. Se ne raccolgono di continuo e non vedo che goduria ci dovrebbe essere nel farlo.

  19. #119
    il nostro maestro L'avatar di B3R53RK
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    Predefinito Re: Anticipazioni patch 2.1.2

    Guardate, la season la farò lo stesso, ma se avessero messo come item season only l' "affare" per bucare anche gli anelli, capirai, il 13 alle 18:00 ero connesso.

    Così han fixato exploit e pseudo sistemi vari perchè si levellava troppo in fretta, troviamoci insieme perchè da solo mi sparo nelle palle.

  20. #120
    Shogun Assoluto L'avatar di MAX MIND
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    Predefinito Re: Anticipazioni patch 2.1.2

    Hanno fixato gli exploit ma i modi per fare il 70 in poche ore ci sono sempre..

    Game a 4 in adventure e si ricrea finchè non escono le "kill xx" nei festering wood o nelle halls of agony: mob semplici e tutti vicini vicini.
    Finita la bounty il gruppo si separa e si creano 4 game per ritrovare le bounty più redditizie.

    In alternativa pulire in tutti i game i 3 livelli delle HoA e i FW
    Ultima modifica di MAX MIND; 11-02-15 alle 19:49:06

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