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Discussione: DiRT Rally

  1. #126
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Ragazzi mi spiegate il "community delta" della seconda prova giornaliera che hanno introdotto? Cosa significa? Oggi ho fatto il challenege giornaliero e non mi dava lo scarto da questo fantomatico "community delta" mentre ieri me lo dava...

    Cmq anche se è un fenomeno rispetto a me, il mio riferimento per i tempi resta sempre ZioYuri (soprattutto perchè gioca con il pad come me!)

  2. #127
    ZioYuri78
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    Predefinito Re: DiRT Rally

    Non ci gioco da l'ultimo update, devo verificar

    EDIT:

    Uh? NUovo update da 3 e passa giga oggi, che roba è? Non sto seguendo molto ultimamente

    RIEDIT:

    http://steamcommunity.com/games/3105...36313133083032

    Woa! It’s time for DiRT Rally’s v.0.7 update already, which this month introduces online competitive play to DiRT Rally. That’s right, you’ll now be able to head online and challenge your friends in officially licensed FIA World Rallycross events.

    But wait there’s more! We’ve also added a stack of new features and changes including:
    • A new World RX track - Hell, Norway
    • New Rallycross drivers including, Liam Doran and Petter Solberg
    • Wet weather for all Rallycross tracks
    • Three new cars: DS3, MINI Countryman Rallycross and Subaru WRX STI
    • Brand new Wager Daily Event
    • Some new advanced gamepad options
    • Added a “Very Early” option for your Co-Driver calls
    • A frankly amazing set of Hints and Tips for you to read during loading screens
    • Removed the additional time penalty when the Off Track Reset Countdown expires and upped the limit on the timer
    • We’ll now show you your 'Fastest lap' onscreen for an entire Rallycross Event
    • Clutch Override which will give you the ability to use your clutch to override the automatic gearbox clutch
    And that’s not all! On top of all that goodness above we’ve also made the following additions and changes to DiRT Rally.
    • *bleep bloop* new achievements
    • Added a toggle for ‘Clutch Override’, which allows you to override the automatic clutch (allowing for clutch kicking)
    • ‘Advanced gamepad options’ are now available for joysticks... Yup somebody out there is playing DiRT Rally with a joystick
    • Message added indicating if you’ve missed the entrance or exit of the joker lap.
    • Optimised all routes for Lydden Hill so it chugs less
    • Graphical Improvements to all stages on the Holjes Circuit as well as the routes for Powys, Wales and Pikes Peak
    • Those excessive gravel surface sounds have been toned down – which should also help with stuttering audio
    • Fixed an issue where the Community delta time splits were being incorrectly shown in the Pant Mawr stage from Wales
    • Light pods no longer show on day routes when using the bonnet / interior cameras on certain vehicles
    • Direct Input slider axis enumeration has been fixed which is a fancy way of saying this should solve issues with pedal bindings, most frequently the clutch
    • Rallycross friend leaderboards now only show the players fastest lap time
    • Abandoning a Rallycross Daily Event now uploads the stage maximum, rather than the time the game was paused... oops
    • Jump starting certain Rallycross tracks no longer results in the players lap counter refusing to increment when passing the start/finish line
    • Fix for the Founder liveries disappearing after the player resets their profile
    • Community delta times are now displayed correctly in the standings before the event begins
    • The Community delta times that were invalid on some tracks have now been reset
    • Crossing a reset line will now always result in you receiving a penalty
    • The Rallycross AI will now find the correct gear at the start of the race and not comically reverse
    • Joker laps will now register even when exiting the joker sector backwards... Because sometimes it’s fun to show off
    • The AI will now take the Joker lap in a Rallycross event less than 4 laps
    • The AI should no longer accidently take a Joker lap when switching paths after losing control.
    • Did you ever see that bug where the Rallycross AI would drive into a barrier, reverse, then drive into again? It was pretty funny but we thought we better fix it
    • Used your data to improve our AI across all Rallycross routes. They’ll now put up much more of a challenge
    Just like every time we release an update there are a few things which we know won’t be perfect, don’t forget that DiRT Rally is in Early Access still and we need you to help us polish it.

    We’re confident that everything should run smoothly and thank you to all our players who have been helping us test this latest update. So if you spot something that isn’t quite right or working as you expect be sure to swing by either the Codemasters Forums or Steam Forums to let us know.

    As ever thank you for your support so far, we know we say this a lot but we really are grateful of all the feedback to date.

    Next month we head to Finland for the fastest and most exciting update yet.

    Don’t Cut. Be Brave.
    Ultima modifica di ZioYuri78; 25-08-15 alle 15:24:42

  3. #128
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Ma vi va per caso di creare una league di TGM?

  4. #129
    ZioYuri78
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    Predefinito Re: DiRT Rally

    Io non avrei tempo di stargli dietro (alla gestione intendo)

  5. #130
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Nemmeno io... e non so nemmeno cosa implichi la gestione... ma se c'era qualche volontario...

  6. #131
    ZioYuri78
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    Predefinito Re: DiRT Rally

    Comunque nonostante non ci abbia giocato per un po' vedo che ancora non me la cavo affatto male


  7. #132
    Il Puppies L'avatar di Albero
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    bravissimo. io sono una schiappa specie in quelle curve a gomito

  8. #133
    ZioYuri78
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    Predefinito Re: DiRT Rally

    Citazione Originariamente Scritto da Albero Visualizza Messaggio
    bravissimo. io sono una schiappa specie in quelle curve a gomito
    Il trucco è accelerare mentre stai usando il freno a mano

  9. #134
    ZioYuri78
    ospite

    Predefinito Re: DiRT Rally

    Oggi esce la finlandia

    EDIT:

    Is up




    It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history.

    Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests.

    Oh, and did we mention mouse support for the menus? You did want that right...?

    So here is what’s new:

    • 12 new rally stages near Jämsä, Finland
    • All new 2000s vehicle class
    • 2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001
    • Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
    • Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.
    • We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
    • We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
    • We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
    • We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.


    Here’s what we’ve fixed:
    • The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
    • We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
    • Now that they can see better they are also setting faster laps.
    • We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.
    • We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
    • We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.
    • Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
    • The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
    • Cars will no longer roll over on the start in PVP races, ROFL.
    • We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.
    • Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.
    • The gear setup will no longer be changing between stages without a service area.
    • We’ve fixed those odd camera angles that were being used in spectate mode.
    • The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
    • When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
    • We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.

    Be sure to let us know how we’re doing, or just stop the forums by to say hello.

    Stay mid over BIG jump!

    The DiRT Team
    <3
    Ultima modifica di ZioYuri78; 30-09-15 alle 15:17:00

  10. #135
    ZioYuri78
    ospite

    Predefinito Re: DiRT Rally

    Nuovo update, sei gighi di roba

    No changelog yet ma ci son 4 nuove macchine e un sacco di bugfix, inoltre pare ora si possa manualmente accendere e spegnere i fari e sopratutto far andare i tergicristalli o meno

    Video


  11. #136
    heXen
    ospite

    Predefinito Re: DiRT Rally

    Belle le bestiole aggiunte

    Tergicristalli a manetta

  12. #137
    ZioYuri78
    ospite

    Predefinito Re: DiRT Rally

    Con un po' di ritardo (mio) eccovi il changelog

    It's time for 0.9! Today’s version 0.9, dubbed Modern Masters, sees the introduction of two of the most influential rally cars in the last decade to the 2000s class: The Citroën C4 Rally 2010 and the Ford Focus RS Rally 2007. At their peak, these cars reigned supreme with their two litre turbo charged engines and highly sophisticated differentials.

    The update also sees the introduction of the R4 class to DiRT Rally. Featuring the Mitsubishi Lancer Evolution X and the Subaru Impreza WRX STI 2011, this class represents cars from two of the most iconic manufacturers in modern rallying.

    In addition, as part of our continued commitment to Early Access the Modern Masters pack sees the Group B 4WD and Group A classes receiving the latest handling updates. We’ve also been hard at work adding community requested features as well as fixing a number of known issues.

    Here’s the list of what’s new this month:

    New R4 class with 2 cars (Subaru Impreza WRX STI & Mitsubishi Lancer Evolution X)
    2 new cars added to 2000s class (Ford Focus RS Rally & Citroën C4 Rally)
    v.2 Car Handling on R4, Group B 4WD and Group A
    Additions and Community Requests:
    Stage distance and elevation is now shown in stage information screen
    Steering rotation in cockpit now matches actions of player when the driver arms are not shown.
    Manual control for headlights and wipers
    New liveries featured on some cars including the Repsol livery on the Lancia Delta
    Countdown timer added for the last 60 seconds of a Rallycross race
    Grid Order and Assists added to session options in PVP
    Player preferences is now available in the Lobby and Online Service Area
    · Fixes

    o Fixed the CPU detection so the correct thread strategy is chosen for your PC. This fixes the stuttering issues that we may have introduced in v0.8, sorry about that!

    o The achievement “Visceral... but in the correct meaning of the word” is now only unlockable when meeting the required criteria. This should mean it is a proper challenge to unlock again.

    o The timing of some co-driver calls for Finland have been adjusted, they won’t be as early in some places. Also, they’ve got a bit braver so they’ve raised their volume a bit too.

    o Advanced Custom Wheel configurations are now saving correctly, Clutch deadzone and saturation settings will now be saved with wheel settings too. Yay!.

    o Animal protection services have been on the phone so we’ve had to move the wildlife on some stages to safety.

    o Issues with systems crashing at the start of a stage when using AMD Crossfire are now resolved.

    o The game will save after you receive your rewards from online events – yeah, they didn’t do that before.

    o Fixed a crash that would occur if you exited to the menus in a Rallycross event at the semi-finals .

    o Fixed the Logitech G29 actionmap so you can navigate the menus correctly – we finally got hold of one to test it out.

    o Fixed repair puncture OSD text remaining on screen after the player retires.

    o Fixed the wrong points being displayed for entrants when any of the reverse grid options were enabled in PvP.

    o “Gotta Get Me One of These” and “Any Given Sunday” achievements both now unlock when completed in any relevant online event.

    o Spectating another player crash at high speed in PVP will no longer break the camera changing system.

    o The mouse cursor will now hide when the mouse is not moved for a short period of time, solving the issue where the mouse cursor would remain on screen when played in windowed mode.

    o AI difficulty levels should now be working within league play.

    Feel free to stop by on the forums and let us know what you think or just to say hi!



    Love,
    Animal protection services have been on the phone so we’ve had to move the wildlife on some stages to safety.



    Comunque il codriver italiano in finlandia fa schifo, ha l'accento ********** troppo forte, mi sa che switcho a quello inglese

  13. #138
    Il Puppies L'avatar di nerd40
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    Predefinito Re: DiRT Rally

    ragazzi ma è ancora in beta o siamo già alla versione finale?

  14. #139
    ZioYuri78
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    Predefinito Re: DiRT Rally

    Citazione Originariamente Scritto da nerd40 Visualizza Messaggio
    ragazzi ma è ancora in beta o siamo già alla versione finale?
    0.9

    non manca molto alla release finale, un mesetto circa

  15. #140
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Io gioco in inglese dall'inizio comunque.
    Difficilissimo questo gioco ma dannatamente bello.

  16. #141
    Il Puppies L'avatar di nerd40
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    Predefinito Re: DiRT Rally

    Citazione Originariamente Scritto da Albero Visualizza Messaggio
    Io gioco in inglese dall'inizio comunque.
    Difficilissimo questo gioco ma dannatamente bello.
    me lo ricorderò, a questo punto speriamo lo inseriscano nei saldi natalizi !

  17. #142
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Sapete come si visualizza il favourite vehicle sul sito dirtgame? Io non l'ho ancora capito
    Insomma questa pagina ma per il sottoscritto:
    https://www.dirtgame.com/uk/racenet/155092

    Edit: ce l'ho fatta: bisogna cliccare sul proprio nome in alto a destra. Non è per niente intuitiva come cosa.
    Ultima modifica di Albero; 16-11-15 alle 11:25:08

  18. #143
    ZioYuri78
    ospite

    Predefinito Re: DiRT Rally

    Sono usciti dall'early access

    This is it. It’s all led to this point. It’s time for version 1.0!

    Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far!

    Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records.

    The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme.

    The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings.

    We’ve also made improvements and refinements made to Global Leaderboards and League support.

    Here’s the rundown of other stuff that’s new this month:
    • You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off.
    • The Logitech G29 wheel is now correctly listed in the controller preset menu.
    • Custom Championships now reward you with the correct number of credits.
    • There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others.
    • Your favourite pet mouse has learnt a new trick, and can now change the livery on your car.
    • If you own an Owner’s Club event, you will now correctly own the Owned achievement.
    • If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back.
    • Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file.
    • Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen.
    • Your Service Crews are back from their training course and will now correctly setup your car for multi-location events.
    • Stopped one set of Rallycross results from appearing on a Rally leaderboard.
    • You no longer need to hold the headlight control to activate your lights. You can now just tap that.
    • Windows accounts with accented and non-latin characters will now correctly save game settings.
    • Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position.
    • @Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way.

    As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!

    Love,

    The DiRT Team x
    http://steamcommunity.com/games/3105...19920493957545

    C'è anche il workshop
    http://steamcommunity.com/app/310560/workshop/

  19. #144
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Si sono arrivati alla versione 1.0 nei tempi previsti. Hanno rilasciato le track svedesi e due macchine in più.
    La cosa che mi gasa è che finalmente hanno messo il time trial.
    Cmq sto gioco è bellissimo ma è di una difficoltà incredibile.
    Il bello è che c'è tanta roba da fare, the online challenges tutti i giorni, i campionati e adesso anche il time trial. Bello bello.
    E' l'unico gioco che gioco quando ho 5 minuti liberi (tipo una volta a settimana ).
    Consigliatissimooooo

  20. #145
    Mr.Evil
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    Predefinito Re: DiRT Rally

    mamma mia che imbarazzante il nuovo navigatore
    sorvolando sulla voce, ho trovato che in Germania, in alcuni stage, chiama le note quasi sempre sfasate di una unità rispetto a quelle visibili a schermo ... poi sono ridotti così male che in una tappa (Wald-qualcosa), le ultime 2-3 note le danno addirittura con la voce di quello vecchio (pre- finlandia per intenderci) ...

    spero non sia così anche per le altre località, ma sono tentato comunque di passare a quello inglese anche se poi probabilmente non capirei niente in ogni caso
    Ultima modifica di Mr.Evil; 12-12-15 alle 15:06:42

  21. #146
    Il Nonno L'avatar di Mike™
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    Io appena ho sentito il nuovo navigatore son passato IMMEDIATAMENTE a quello inglese
    Ma voi il campionato normale lo state facendo ?Io son scarsissimo, sono giusto appena arrivato al rally anni '80 e con la BMW mi sto trovando malissimo. E' tanto se finisco le tappe

  22. #147
    ZioYuri78
    ospite

    Predefinito Re: DiRT Rally

    Navigatore cambiato anche io in quello inglese qualche patch fa, avevo aperto anche un thread sullo steam hub al riguardo, quello nuovo è improponibile
    http://steamcommunity.com/app/310560...6528901180995/

  23. #148
    Il Puppies L'avatar di Albero
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    Predefinito Re: DiRT Rally

    Io ho il gioco installato in inglese dall'inzio. Mi fate venire la voglia di provare quello italiano solo per farmi due risate
    Mike, Mr Evil aggiungetemi su steam!

  24. #149
    Mr.Evil
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    Predefinito Re: DiRT Rally

    Citazione Originariamente Scritto da Albero Visualizza Messaggio
    Io ho il gioco installato in inglese dall'inzio. Mi fate venire la voglia di provare quello italiano solo per farmi due risate
    Mike, Mr Evil aggiungetemi su steam!
    richiesta accettata



    riguardo il navigatore, nei prossimi giorni probabilmente si potrà ritornare all'italiano ...
    Say what?

    So, about that patch. There is a pretty major bug with co driver calls in languages other than English. This is causing numerous issues, including incorrect calls and even completely missing calls. It only became apparent as Winter Wonderland went live, and it was unfortunately too late to stop release. We’ve just integrated the final fixes for this into the build, which will need to undergo testing to make sure everything is working correctly. We’re aiming for a release next week, but we’ll keep you posted. Until then, you’ll have to rely on the visual notes, the English calls, and our sincerest apologies.
    http://blog.codemasters.com/dirt/12/...book-10122015/

  25. #150
    Il Nonno L'avatar di Mike™
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    Mah, dalla descrizione però non mi pare cambino anche il navigatore italiano, semmai sincronizzeranno meglio le chiamate Richiesta accettata pure io

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