Originariamente Scritto da
ratty redemption
I haven`t yet had time to try out the AI solid which kat suggested, and I`m sorry again for the lack of updates.
last week and today I got some more modeling done to the hell map, but I also spent another long weekend with my girlfriend, this time in her home town of milton keynes.
we`re now planning for me to move up there over the next couple of weeks, so I`m not sure how much of the hell map I`ll get done until I`m fully set up in her flat. although she does have broadband which will be a welcome upgrade from my 56k I`ve been using for years.
the hell map is at the top of my project list and it will definitely get released oneday, in the mean time I`ll do as much as I can to it when ever possible and keep you people here updated.
I do have a new technical issue I`d like help with.
in these screen images, your see I have built a tunnel entrance into the rock walls at the bottom of the main cave, with the lava flowing into the tunnel. but as the tunnel slopes downwards, I`m having difficulty with the lava fog lights as having two next to each other doesn`t look good in game, I assume because we can see the sides of the fog volume.
is there a way to simulate the fog following the contours of the lava or should I leave out the fog lights?