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Discussione: Legend of Grimrock 2

  1. #1
    Bishop76
    ospite

    Predefinito Legend of Grimrock 2

    http://www.grimrock.net/2013/01/17/r...12-hello-2013/

    ottimo, hanno venduto 600k copie, nn ci credevano nemmeno loro!

    Son contento per questi ragazzi che hanno fatto davvero un ottimo lavoro e con grande passione.

    Ecco i primi due screens di un prossimo seguito/espansione per LoG:





    DAJE!

  2. #2
    Menion Leah
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Immagino che purtroppo di colpi differenziati stile dungeon master non ne vedremo. Speriamo nel dual wield

  3. #3
    La Borga L'avatar di lambro
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    yes!

  4. #4
    Azatoth
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Spero che aumentino le magie.

  5. #5
    Il Nonno L'avatar di Loschi
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Sì cazzo , ottima notizia . Ci speravo proprio . Ho comprato il gioco e l'ho fatto comprare a tutti quelli che conosco proprio per premiare questi ragazzi ed ottenere un seguito , ma anche stimolare altre iniziative simili .

  6. #6
    ZioYuri78
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!


  7. #7
    Suprema Borga Imperiale L'avatar di Marlborough's
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Bene, spero non ci sia più quel

    Spoiler:
    cubo rotolante demmerda

  8. #8
    Shogun Assoluto L'avatar di Absint
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Sto giocando LoG, da paura mi iscrivo

  9. #9
    Bishop76
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Confermato Legend of Grimrock II !!
    http://www.grimrock.net/2013/02/21/a...e-new-project/
    Up until now information and news about our new project have been quite scarce and we apologize for that. The reason for the silence is that we have been uncertain what the new project actually is. Making the ports to other platforms and updating Legend of Grimrock on multiple platforms has taken a lot of time so focusing 100% on the new project has been impossible.

    Earlier we have mentioned that we are working on a “Grimrock related project” and internally we have talked about the project being a DLC for Grimrock. But creating a DLC for Grimrock doesn’t really ring true to us…

    So, today we had a massive all day meeting where we discussed the project, drew some arcane patterns on the whiteboard, analyzed the project from many different angles and most importantly listened to our hearts for the answer to the big question: What we really want to accomplish with the new project?

    In the meeting we nailed a couple of major things down. Writing about all of them in this post would be too much (and we don’t want to spoil all the secrets!), so I’ll just talk about the most important things now and leave the rest for later.

    First, we’d really like to get back to posting regular development updates. More specifically, we’d like to be able to talk openly and honestly about the cool things happening here at the office, just like we did when we were working on Legend of Grimrock. The problem is that it’s hard to talk about the things we’re doing if we don’t know for sure what the end result will be, if it’s going to be a DLC or something else.

    Secondly, and this is a biggie (probably more to ourselves than you!), we are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.

    I’m sure you had all this figured out for a while already, but announcing a project is something we don’t take lightly, so we had to be really sure that this is the thing we want to blow our hearts and souls into.

    So, the cat is out of the bag, and this post is already getting quite long. I’ll leave the details to the development updates that we’re going to start posting again as the work progresses. Oh, there’s so much to tell…

    Exciting times ahead!

  10. #10
    FiveDollarBilly
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!


  11. #11
    Azatoth
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Spero che mettano piú comandi da tastiera e migliorino la gestione delle magie.

  12. #12
    Bishop76
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    ecco il primo screen di Legend of Grimrock II!




  13. #13
    Bishop76
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Nuovi screens e info!





    http://www.grimrock.net/2014/01/27/n...t-of-features/


    Information about Grimrock 2 has been a little scarce lately so it’s about time we unravel some of the mysteries. Let’s get going!

    The events of Legend of Grimrock 2 will happen on the Isle of Nex, a secluded island faraway from civilization. An island is a perfect place to setup an unforgettable dungeon crawling experience because we can mix indoor and outdoor locations seamlessly while still maintaining that atmosphere of mystery and danger, and the density of interesting things that is at the heart of Grimrock. If you think about it, the island is the perfect microcosm, where the party may explore dark woods, misty swamps, underground tunnels and ancient ruins without need to travel great distances. For us, an island is the perfect “dungeon” with a welcome variety of different types of environments.

    At the start of the game, a party of four prisoners has ended up on the island against their will and start to explore the island. Pretty soon they will realize that they are not alone on the island and that the island is not an ordinary island at all… What are the mysterious towers on the island and who built them? Why is the island full of puzzles and traps? The story of Grimrock 2 will not be a direct continuum to Grimrock 1, but will be a completely new story with new characters that will expand the Grimrock universe.

    A big part of Grimrock is, of course, the brain-teasing puzzles and for Grimrock 2 we have been busy developing new types of puzzle mechanics. Talking about puzzles is a tricky subject to discuss. We believe that the less you know about them in advance the better. So without ruining the surprises ahead, let’s just say that you’re not the only one stuck in the puzzles…

    One of the few things some reviewers criticized about Grimrock 1 was monster behavior in combat. We have attacked this problem directly and rewritten the monster AI entirely. As a result monsters are now smarter and they know how to use their larger numbers to their advantage. The repertoire of tricks they know has been expanded greatly. For example, some monsters can call other monsters for help and can use group tactics against you. Of course the behavior of monsters depends on their intelligence so the most stupid and most fierce monsters are still, well, fierce and stupid as they should be. And talking of monsters, there will be lots of new monsters with some of the old, familiar faces making an occasional appearance for old times sake.

    As explained in an earlier blog post , the character skill system has been completely redesigned and replaced with a perk-buy system that allows for more flexible character skill development. The design goal is make each level up meaningful and at the same time contain a tough choice. At level up, each character gains only one perk that changes the character in some way. Every perk gained is important. There are no in-between levels.

    Tied to the skill system is the item system, which has also been expanded. Many items now have secondary powers that can be triggered by holding down the right mouse button on the action icon. The powers consume energy and range from special attacks to non-combat actions. In contrast to Grimrock 1, primary actions of items can be most often used by any character but the true powers can be used by a character with the right skills.



    Potions can now be mixed directly in hand without going to inventory.
    Spells can be cast using mouse gestures with less mouse clicks.

    We have also improved the spellcasting and potion crafting systems to reduce the required number of mouse clicks. Potions can now be mixed without going to the inventory. Using an empty flask in hand will open up a miniature potion crafting panel (see screenshot) which you can even use in the middle of combat much like the spellcasting interface.

    The new spellcasting panel allows mouse gestures to be used to cast spells. Spells are cast by holding the mouse button down while doing a swipe with the mouse on the correct sequence of runes. Talking of magic, the Mage character class has also been redesigned. The requirements to cast spells of different schools have been relaxed so that mages can cast larger variety of spells. In Grimrock 2, mages need not be one trick ponies.

    Of course, Grimrock 2 also has new spells, a new playable race (with portraits to go) and a new character class. These combined with over a hundred new items, 22 new monsters, new environments, day to night cycle, plus as much more as we have time to crank in, means a lot of new stuff to have fun with!

    In other news, we also have a big reason to celebrate today. Legend of Grimrock: The Series from Wayside Creations, the makers of Fallout: Nuka Break, has just been successfully funded on Kickstarter! WOOHOO! Wayside did a fantastic job with Fallout so we are super excited to see how Grimrock will translate to the new medium. Naturally we will assist Wayside and make sure the series will be true to the lore of Grimrock. There are still 4 days remaining on the Kickstarter, so if you want to take part in the development of the live series, there’s still time!

    This post is getting rather long already, so let’s stop now to oogle at these shiny new screenshots!





  14. #14
    soldier
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Bello!Ma sapete se verrà localizzato?non che sia necessario( il primo si gioca tranquillamente in inglese),ma cosi,per curiosità.

  15. #15
    Il Nonno L'avatar di Loschi
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    La cara vecchia scuola , ancora spacca alla grande . Non vedo l'ora di giocarlo !

  16. #16
    Lord_SNK
    ospite

    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Citazione Originariamente Scritto da Loschi Visualizza Messaggio
    La cara vecchia scuola , ancora spacca alla grande . Non vedo l'ora di giocarlo !
    Sai che, nonostante il ben di Dio che abbiamo a disposizione oggi, questo è stato l'unico gioco negli ultimi diciamo 5 anni su cui fantasticavo mentre stavo al lavoro, come una volta.

  17. #17
    Il Puppies
    Data Registrazione
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    Predefinito Re: Legend of Grimrock 2

    Ogni tanto ci vuole un gioco che mi faccia ricordare i pomeriggi passati a giocare a D&D!

  18. #18
    Il Nonno L'avatar di Loschi
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Citazione Originariamente Scritto da Lord_SNK Visualizza Messaggio
    Sai che, nonostante il ben di Dio che abbiamo a disposizione oggi, questo è stato l'unico gioco negli ultimi diciamo 5 anni su cui fantasticavo mentre stavo al lavoro, come una volta.
    A chi lo dici . Questi sono giochi che mi fanno pensare a quando aspettavo un mese le soluzioni di Kappa di Eye Of Beholder 2 perché mi ero bloccato da qualche parte nonostante le mappe su fogli a quadretti .... Altri tempi .

  19. #19
    Codex
    ospite

    Predefinito Re: Legend of Grimrock 2

    Must buy!

  20. #20
    Suprema Borga Imperiale L'avatar di DagonCultist
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    Predefinito Re: Legend of Grimrock sequel/espansione in uscita nel 2013!

    Citazione Originariamente Scritto da Loschi Visualizza Messaggio
    A chi lo dici . Questi sono giochi che mi fanno pensare a quando aspettavo un mese le soluzioni di Kappa di Eye Of Beholder 2 perché mi ero bloccato da qualche parte nonostante le mappe su fogli a quadretti .... Altri tempi .
    Semplicemente per un motivo, i giochi non ti guidavano come se fossi un babyrinco col moccio.. dovevi tu scoprire le cose, esplorare, ragionare sul gruppo e la progressione dei personaggi, amministrare le risorse etc.
    Oggi si è proprio perso il concetto di lasciare libertà al giocatore, ma non solo di andare in giro o rubare na mela sul tavolo, ma anche e soprattutto di sbagliare, di perdersi e sperimentare.

    E non si parla più di old school, new school, ma di trattamento verso i giocatori.

  21. #21
    Bishop76
    ospite

    Predefinito Re: Legend of Grimrock 2

    ufficilamente entrati in BETA ecco un trailer Teaser!

    Big news indeed! Oh boy we’re super-excited to tell you that we are now officially in BETA! And it’s about time! We have been burning the midnight oil for so long that all our dreams are now filled with visions directly from the Isle of Nex. The game, a raw diamond which we have been carefully chiseling and polishing so long, is now finally coming together and it’s starting to feel really good.

  22. #22
    Shogun Assoluto L'avatar di Absint
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    Predefinito Re: Legend of Grimrock 2

    Eddaie

    Il mio post più sopra in cui dico che sto giocando il gioco è di gennaio 2013

    Il gioco è ancora là Che cazzo ho fatto in un anno? La maledetta vita sociale/studiolavorativa!

    Dovevano pagarmi per giocare, vivrei felice Qualcuno mi assuma in un sito e mi faccia scrivere articoli a uno stipendio dignitoso

  23. #23
    Bishop76
    ospite

    Predefinito Re: Legend of Grimrock 2

    uscirà il 15 ottobre 2014!

    ecco il preorder trailer:




    Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

    Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.

    Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!

    Get ready to venture forth and uncover the secrets of Nex!

    Key Features:

    Explore the diverse wilderness and the dungeons, tombs and tunnels of the Isle of Nex.
    More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
    Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
    Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
    42 different kind of monsters including 30 new foes unique to the Isle of Nex.
    Play custom adventures created by others or make your own with Dungeon Editor!
    More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.

    PC System Requirements

    Minimum:

    OS: Windows XP
    CPU: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    Memory: 2GB RAM
    Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    DirectX: 9.0c
    Disk Space: 2GB

    Recommended:

    OS: Windows 7
    CPU: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
    Memory: 4GB RAM
    Graphics: Geforce GTX 660 Ti or AMD Radeon 6850 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    DirectX: 9.0c
    Disk Space: 2GB

  24. #24
    Suprema Borga Imperiale L'avatar di Marlborough's
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    Predefinito Re: Legend of Grimrock 2

    Pisellatissima

  25. #25
    Azatoth
    ospite

    Predefinito Re: Legend of Grimrock 2

    Mi domando quale sará la nuova razza.

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