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  1. #26
    heXen
    ospite

    Predefinito Re: UAC Warfare mod MP

    i mezzi


    non vedo l'ora che esca e di vedere nei credits anche te

  2. #27
    Il Niubbi L'avatar di V4sh
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    I mezzi corazzati assomigliano molto a quelli del modello usato in Aliens!

  3. #28
    Lo Zio L'avatar di angelo84
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    eh si! bello sto mod! devi uscire o ci sta gia?

  4. #29
    heXen
    ospite

    Predefinito Re: [MOD MP] : UAC Warfare MOD

    ancora deve uscire ma è in lavorazione da parecchio .

  5. #30
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    ...altre INFO

    The Doom 3 multiplayer modification UAC:warfare team has announced their switch to Quake 4. The lack of players for Doom 3 gave them the extra required for making to decision to switch. The dying beast called the Doom 3 Multiplayer community is vanishing rapidly unfortunately. Some unique features may be lost, for example huge terrain maps and vehicle support but everything is expected to be greatly improved over time. A UAC:W-Test will be created as soon as the SDK will be released, everything will be ported over to Quake 4 and it will be released shortly after. There is some eyecandy below to make everyone familiar with this modification. There's also a new HUD. Some new items are viewable on the screenshots below. Of course new media will be released when they can actually start working with the SDK. This modification is expected to be released in 2006.


    Visitate l'Homepage aggiornata



  6. #31
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    UAC:Warfare - Status Report


    We are close to finish the re-texturing and some assets. Porting over stuff is the main thing we are doing in our spare time. Time is rare in the team because michi.be and Freakman are busy with their degree at school. Major Fleischer helped us a lot by modelling the Sniper gun as a Freelancer. He will maybe finish the Assault gun too. NightWulf works on the class-system UI and Central Intelligence reports that he already killed some Stroggs with the Aegis tank in Singpleplayer mode.
    So we can do some playtestings with vanilla Quake 4 on our new Gameserver soon.






    First look on UAC:Warfare with Quake4 Textures


    The retexturing have just begun! After our switch from Doom³ to Quake4 we started to rework our Mod with the new assets. After having a look at the new features we can say that it was worth the switch. We will use slightly modified Marine models for our player classes. For airstrikes and supplies the Q4 Dropship and Fighter is perfect for our needs and will do its job in UAC:Warfare. The overall look will change a little bit because the Quake4 textures are dirty and grundged.
    So here's the first shot of our retextured Mars Assault Level which will be released in our UAC:W_Test soon after the Quake4 SDK arrives. We also have two new Weapons modelled and ready for skinning plus the Icecrater terrain is done and in the pipeline for our Mappers. Exspect new shots in our next news update.





  7. #32
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    UAC:Warfare and new content


    They are close to finish the re-texturing and only need to change some assets. Porting over stuff is the main thing they are doing in their spare time. Time is rare at the moment because mchi:be and Freakman are busy with their degree at school. Their Freelancer Major Fleischer helped a lot by modelling the Snipergun. He may finish the Assaultgun too. NightWulf works on the class-system UI and Central Intelligence reports that he already killed some Stroggs with the Aegis Antigrav Tank in Singlepleplayer mode. So they can do some gameplay tests with vanilla Quake 4 on their Q4 server.



    Aegis Antigrav Tank


    Check the Website for further informations.



  8. #33
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    AGGIORNAMENTO


    UAC: Support needs throwing acres


    End the conclusion still another important assistance call of the Quake4-Mod UAC: Throwing acres. Primarily people are looked for, which can animate models skillfully. Likewise concept artists, who environments, weapons, vehicles and articles of equipment responding on the drawing board bring, are necessary. Not completely so importantly, but in the long run necessarily, the support is with briefcases, there Zombie the team in the meantime left and now already since longer with Splash Damage its luck than ET: Qs level designer tries. If the work that convinces you young and develops it immediately with the following pictures the tents, then to michi.be announces you.



  9. #34
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    AGGIORNAMENTO



    UAC: Reinforcement gets throwing acres


    As we reported in the last News, the team of UAC searched: Throwing acres after new people, which will energetically unterstuezen it in the coming development time. After now since this assistance call in the country it is painted a few weeks we may communicate you today with joy that the team was extended by UAC by two coworkers: Toireht, a replacement for Zombie, which are changed to Splash Damage, and Blackslapper, a Concept Freelancer.


    The team including the two new acquisitions put naturally immediately strongly in things and presents us now new Screenshots and a Concept kind freshly from the Mod mod-Studio.


    There work ELT Freakman still to its Mars station, NightWulf at the Domination mode, which it could bring letztens to the completion,and michi.be provides among other things for the impressive organization.



    The work to the UI is however to a large extent final and ready for the first play sample. Further the team still looks for new Modellern, which may announce themselves equal with michi.be and for the conversion of the concepts of Blackslapper will be responsible.


    Now however rapidly to the new Shots, which contain also first Buggy concepts of Blackslapper, and which "concrete" release date:



    "It's done when it's fun!"






    LINK: http://www.level-designer.de/forum/showt hread.php?tid=6963


  10. #35
    heXen
    ospite

    Predefinito Re: [MOD MP] : UAC Warfare MOD

    3 immagini disponibili, anche se non sono di gioco.


  11. #36
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    UP per non perdere il 3d (in accordo con Baz)

  12. #37
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Predefinito Re: [MOD MP] : UAC Warfare MOD

    ...non volevo riuppare dato la brutta news,ma una notizia è una notizia



    UAC: Warfare CHIUDE!


    Brutte notizie per quanto riguarda il mod di Quake IV UAC:Warfare, nota modifica inizialmente sviluppata per DooM III e poi proseguita sul più recente degli sparatutto ID di cui vi abbiamo parlato l'ultima volta il 13 aprile. Il progetto è infatti stato chiuso, sebbene i progressi nella scorsa primavera fossero stati notevoli e il rilascio di una prima versione non era lontano (vedi a proposito l'ultima news) la mancanza di un coder ha impedito ulteriori sviluppi ed è stata la causa principale di questa decisione, dal momento che NightWulf, il coder del mod, non riesce ad essere rintracciato da sei mesi; d'altro canto, altri membri dello staff come Freakman stanno lavorando su altri progetti (nella fattispecie Recall to Hell) e lo stesso michi:be che ci dà l'annuncio è impegnato su altri fronti.

    Questo è quanto detto dall'autore michi:be sul forum del progetto, precisamente in questo post:


    We decided to close UAC:Warfare.
    I will make it short here. No excuses or blaming.
    The engine is fine the game too.
    We made good progress and a first release was coming closer.
    Main reason to close for now is the lack of a coder.
    NightWulf disappered half a year ago. We have no code from him or a build.
    We also were not able to reach him by phone or saw him online in forums.
    He owns the domains and servers so if they are offline he didnt pay the bill anymore.

    concerning our art assets its free to all members to share them or to keep them. I will keep mine and maybe release them in a q4 CTF map.
    I would like to thank the few people which keeped in touch all the time. especially our small team.

    Freakman is working for "recall to hell" now.
    Michi.be released two Battlefield 2 maps during the last months and works for the "point of existence" mod now.

    we have no word from the other guys out of the team.



    Sperando che anche questo caso il materiale finora prodotto sia in qualche forma rilasciato (si parla del rilascio in una mappa CTF di Quake IV), vi lascio con il link alla homepage del mod:

    UAC: Warfare Home Page


    Notizia postata su DoomItalia: http://www.doomitalia.com/
    Ultima modifica di NoSf3rA†U; 04-02-07 alle 05:45:10

  13. #38
    heXen
    ospite

    Predefinito Re: [MOD MP] : UAC Warfare (CANCELLATO)

    Ecco , saluti anche a questa


    per la malinconia di tutti vi posto quache immagini per farvi vedere la qualità del lavoro che era, quando ancora era su Doom III






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