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Discussione: Esiste ancora TGM?

  1. #1

    Predefinito Esiste ancora TGM?

    Mancavo da qualche anno... che si dice da queste parti?
    FabioS ha ownato qualche altro buttafuori nel frattempo?

  2. #2
    Il Fantasma
    Data Registrazione
    15-01-08
    Messaggi
    73

    Predefinito Re: Esiste ancora TGM?

    Below is a copy of the README.TXT file that was included with PC shareware Doom
    version 1.8. This edition of README.TXT includes a large amount of information
    that is missing from later editions of the file.

    Note that URLs, mail addresses, and phone numbers mentioned in the README.TXT
    file may no longer be valid.

    Content of the README.TXT file is Copyright (C) 1995, Id Software.

    Download README.ZIP (ASCII text format, ZIPped)

    -------------------------------------------------------------------------------

    Welcome to v1.8 of DOOM!

    To register the entire DOOM trilogy call 1-800-IDGAMES.
    If you live outside of the USA, or if you wish to purchase
    DOOM with a check or money order please refer to the text
    file, (ORDER.FRM) located in your DOOM directory.

    id Software respectfully requests that you do not modify the
    levels for the shareware version of DOOM. We feel that the
    distribution of new levels that work with the shareware version
    of DOOM will lessen a potential user's incentive to purchase the
    registered version.

    If you would like to work with modified levels of DOOM, we
    encourage you to purchase the registered version of the game.

    ------------------------------------------------------------
    Additional support
    ------------------------------------------------------------

    If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
    look no further than the DOOMania! BBS, owned and operated by
    Paul Johnson. The BBS number is (317) 662-8842, the voice number
    is (317) 662-1449.

    ------------------------------------------------------------
    Auxiliary programs
    ------------------------------------------------------------

    There are a number of auxiliary programs that come with DOOM. These
    are DM.EXE, the DeathManager you use as a front-end for network and
    modem play; DWANGO.EXE, the client software for the NEW multiplayer
    gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
    Driver that enables you to play DOOM over an office network that uses
    the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
    you to play DOOM over the modem or serial cable.

    The documentation for the DM.EXE program is named DM.TXT, the documentation
    for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
    IPXSETUP.EXE and SERSETUP.EXE programs follow.

    ------------------------------------------------------------
    THE STORY SO FAR
    ------------------------------------------------------------
    You're a marine, one of Earth's toughest, hardened in
    combat and trained for action. Three years ago you assaulted
    a superior officer for ordering his soldiers to fire upon
    civilians. He and his body cast were shipped to Pearl
    Harbor, while you were transferred to Mars, home of the
    Union Aerospace Corporation.

    The UAC is a multi-planetary conglomerate with radioactive
    waste facilities on Mars and its two moons, Phobos and
    Deimos. With no action for fifty million miles, your day
    consisted of suckin' dust and watchin' restricted flicks in
    the rec room.

    For the last four years the military, UAC's biggest
    supplier, has used the remote facilities on Phobos and
    Deimos to conduct various secret projects, including
    research on inter-dimensional space travel. So far they have
    been able to open gateways between Phobos and Deimos,
    throwing a few gadgets into one and watching them come out
    the other. Recently however, the Gateways have grown
    dangerously unstable. Military "volunteers" entering them
    have either disappeared or been stricken with a strange form
    of insanity--babbling vulgarities, bludgeoning anything that
    breathes, and finally suffering an untimely death of full-
    body explosion. Matching heads with torsos to send home to
    the folks became a full-time job. Latest military reports
    state that the research is suffering a small set-back, but
    everything is under control.

    A few hours ago, Mars received a garbled message from
    Phobos. "We require immediate military support. Something
    fraggin' evil is coming out of the Gateways! Computer
    systems have gone berserk!" The rest was incoherent. Soon
    afterwards, Deimos simply vanished from the sky. Since then,
    attempts to establish contact with either moon have been
    unsuccessful.

    You and your buddies, the only combat troop for fifty
    million miles were sent up pronto to Phobos. You were
    ordered to secure the perimeter of the base while the rest
    of the team went inside. For several hours, your radio
    picked up the sounds of combat: guns firing, men yelling
    orders, screams, bones cracking, then finally, silence.
    Seems your buddies are dead.

    It's Up To You
    Things aren't looking too good. You'll never navigate off
    the planet on your own. Plus, all the heavy weapons have
    been taken by the assault team leaving you with only a
    pistol. If only you could get your hands around a plasma
    rifle or even a shotgun you could take a few down on your
    way out. Whatever killed your buddies deserves a couple of
    pellets in the forehead. Securing your helmet, you exit the
    landing pod. Hopefully you can find more substantial
    firepower somewhere within the station.

    As you walk through the main entrance of the base, you hear
    animal-like growls echoing throughout the distant corridors.
    They know you're here. There's no turning back now.

    ------------------------------------------------------------
    INSTALLING DOOM
    ------------------------------------------------------------
    DOOM is too large to run from a floppy disk, so before
    playing you must first install DOOM to your hard disk drive.
    To install DOOM, follow these steps:

    1. Make a backup copy of your original disks. Before you start
    copying, make sure the write protect is enabled on each of the
    DOOM disks.

    2. Put disk #1 in your floppy disk drive and select the
    appropriate drive by typing A: or B:, then press the Enter
    key.

    3. Type INSTALL at the prompt and press the Enter key.

    4.Follow the prompts to create a directory for DOOM and to
    install it on your hard drive.

    5. After installation, DOOM will automatically run a Setup
    program. Follow the prompts to customize DOOM to your
    specific system. Please refer to your hardware manual for
    information regarding your system.

    6. To start DOOM, go to the directory in which you have
    installed DOOM (the default is DOOM), type DOOM, and press
    the Enter key. If you have finished installation and setup,
    you are automatically in this directory.

    -------------------------------------------------------------
    OBJECT OF THE GAME
    -------------------------------------------------------------
    Welcome to DOOM, a lightning-fast virtual reality adventure
    where you're the toughest space trooper ever to suck vacuum.
    Your mission is to shoot your way through a monster-infested
    holocaust. Living to tell the tale if possible.

    The gameplay for DOOM is quite simple. This is not a
    cumbersome adventure game, but an action-oriented slugathon.
    You don't need the reflexes of a hyperactive eight-year-old
    to win, either--using your wits is IMPORTANT. To escape DOOM,
    you need both brains and the killer instinct.

    -------------------------------------------------------------
    USING THE DOOM MENU
    -------------------------------------------------------------
    When you run DOOM a self-running demo will begin. To get to
    the menu press the Spacebar. Use the arrow keys, mouse, or
    joystick to move the skull cursor up and down. When the
    skull is adjacent to a desired selection, press the Enter
    key, left mouse button, or joystick Fire button to activate
    that selection.

    If you're in a game, you can bring up the menu at any time
    by pressing the Escape key. Many of the Menu options can be
    activated directly by using a function key, thus bypassing
    the menus entirely. To exit the menu, press the Escape key
    or to return to the previous menu from a submenu press the
    Backspace key.

    NEW GAME
    If you want to jump into the action, select this. First,
    DOOM will ask you which episode to play. Then, DOOM will ask
    you to set the difficulty level. Each difficulty level
    differs in the toughness of the enemies you'll face.

    LOADING AND SAVING YOUR GAME (F2 and F3)
    Games can be saved or loaded at any time during the
    gameplay. To save a game, move the skull cursor to an empty
    slot (or one you don't mind writing over), and press the
    Enter key. This option is only available if you are
    currently in a game. To load a game, simply select the
    appropriate game from the Load Game menu.

    QUICKSAVE: Pressing the function key F6 allows you to Save a
    game without leaving the action. The first time QUICKSAVE is
    used in a given game, the standard Save menu appears. Select
    a slot. From then on, pressing F6 automatically saves the
    game to that slot without interrupting the fun of smackin'
    baddies around. Pressing F9 loads in the last QUICKSAVE game
    after prompting you.

    READ THIS! (F1)
    This, the most important part of DOOM, tells you how to
    order other copies of DOOM, and contains help for playing
    DOOM.

    QUIT GAME (F10)
    Quit Game enables you to quit from DOOM and return to DOS.

    END GAME (F7)
    This allows you to end the current game without exiting to
    DOS or loading a new game.

    MESSAGES (F
    In DOOM, whenever you pick up an item, you'll receive
    information about the thing you just picked up. This option
    lets you toggle DOOM's messages on and off.

    GRAPHIC DETAIL (F5)
    The default setting for the screen detail is HIGH. If you
    have a slower computer or video card, and the action is too
    jerky, you may wish to select LOW to make the game action
    smoother.

    SCREEN SIZE (+ and -)
    Just below this option is a bar with a sliding marker. When
    this option is selected, you can use the arrow keys to slide
    the marker back and forth to adjust the viewing area. A
    smaller viewing area increases the smoothness of the
    animation on slower systems.

    SOUND VOLUME (F4)
    This selection has two bars with sliding markers, allowing
    adjustment of the volume from "off" to "maximum." One bar
    modifies the music while the other bar modifies the sound
    effects volume.

    MOUSE SENSITIVITY
    This selection lets you adjust the sensitivity of your mouse
    control. Just below this option is a bar with a sliding
    marker. When this option is selected, you can use the arrow
    keys to slide the marker back and forth to adjust the
    sensitivity of the mouse.

    TIP: Save your game and save it often. When you die, you're
    back to the beginning of the level, toting that little
    pistol again. That ain't good, especially after you progress
    to some of the tougher levels.

    -------------------------------------------------------------
    ON-SCREEN INFORMATION
    -------------------------------------------------------------
    DOOM provides on-screen information that's necessary to
    survive.

    THE STATUS BAR
    At the bottom of your screen is a gray bar (unless you've
    selected the largest possible screen size). From left to
    right, the segments of this bar indicate:

    1.MAIN AMMO: In big fat numbers, you see the number of shots
    you've got left in the weapon you're currently using.

    2.HEALTH: You start out at 100%, but you won't stay there
    long. At 0% it's time to start over. Try a little harder
    next time!

    3.ARMS: This list of numbers shows which weapons are
    available. If a number is highlighted, the weapon accessible
    by pressing that number is available. ("1" is always
    available.)

    4.YOUR MUG: This portrait isn't just for looks. When you're
    hit, your face looks in the direction from which the damage
    came, telling you which direction to return fire. Also, as
    you take damage you'll begin to look like raw hamburger--as
    shown to the left.

    5.ARMOR: Your armor helps you out as long as it lasts. Keep
    an eye on it, because when it goes, you might, too.

    6.KEY CARDS: You can see any keys you possess right here.
    There are three key colors; Yellow, Red, and Blue.

    7.AMMO: This shows how much of each type of ammo you're
    carrying and the maximum amount you could carry--if you had
    it.

    MESSAGES
    Often you'll find yourself running over various bonus items
    and evil artifacts. DOOM tells you what you're picking up by
    printing a message on the game screen--unless you've turned
    the messages off.

    ------------------------------------------------------------
    THE AUTOMAP
    ------------------------------------------------------------
    To help you find your way around DOOM, you're equipped with
    an automap device. By pressing the Tab key, you replace your
    normal view with a top-down map of everything you've seen up
    to date. The white arrow represents you, and points in the
    direction you're looking.

    You can zoom in and out by pressing "+" or "-". Press the
    number "0" to toggle between zoom and full view. To mark
    your location on the map press the "M" key. This will place
    a number over your location. To clear all the numbers from
    the map, press the "C" key.

    Using the arrow keys, you can move yourself, while viewing
    the Automap. This is dangerous, since you can't see the
    enemy while viewing the Automap. To scroll the Automap
    without moving yourself, turn off Follow mode. Pressing the
    "F" key will toggle Follow mode on and off.

    -------------------------------------------------------------
    CONTROLLING THE ACTION
    -------------------------------------------------------------
    Most of the play commands in DOOM are a simple keypress
    away. You can use either your keyboard, mouse, joystick, and
    combinations of both to move, pick up items, shoot, and open
    doors.

    MOVING
    At first, you might find yourself bumping into walls while
    demons beat on you. Once you've got movement down,
    everything else follows.

    WALKING: Use the up and down arrow keys to walk forward and
    backward.

    TURNING: The left and right arrow keys turn you left and
    right.

    RUNNING: Hold down the right Shift key and the appropriate
    arrow key to speed yourself up.

    STRAFE: By holding down the Alt key and the right or left
    arrow key, you can sidestep, rather than turn left or right.

    JOYSTICK OR MOUSE:If you are using a joystick, use button 1
    to shoot and button 2 to open doors and activate switches.
    Gravis PC Gamepads have a third and fourth button. These can
    be used as a Strafe and a Run button, respectively. If you
    are using a mouse, use button 1 to shoot and button 2 to
    walk forward. Double-click button 2 to open doors and
    activate switches. With a three-button mouse, use the third
    button to strafe.

    PICKING UP STUFF
    To pick up an object, just walk over it. You're smart, and
    know if you need to take it.

    -------------------------------------------------------------
    USING DOORS, SWITCHES & ELEVATORS
    -------------------------------------------------------------
    To open most doors and operate switches, stand directly in
    front of them and press the Spacebar. When you successfully
    operate a switch, it will change in some way (lights up,
    flips a handle, etc). If a switch does not change after a
    couple of tries, it is probably assigned to do a task that
    cannot yet be accomplished.

    LOCKED DOORS: Some doors have security locks, and require
    you to have a color coded (yellow, red, and blue) security
    card or skull key to open them. Other locked doors are
    operated by a switch on a nearby wall. Rather than walking
    up to the door, you'll need to operate the switch.

    HIDDEN DOORS: Some doors are hidden. Many of these can be
    opened by finding a switch. In some cases you just need to
    walk up to the wall and press the Spacebar. If you've found
    a secret door, it will open for you. There are clues that
    reveal a secret door--a wall that's shifted down or a
    different color, a flashing light on a wall, etc.

    ELEVATORS: You'll see platforms that raise and lower. Some
    platforms operate continuously, while others must be
    activated. Some of them sense your proximity and lower
    automatically. Others have a nearby switch. Those without a
    switch can usually be operated by walking up to the platform
    and pressing the Spacebar.

    TELEPORTERS: Teleporters can be identified by an evil red
    symbol on the floor beneath them. To use a teleporter, walk
    over the symbol.

    -------------------------------------------------------------
    COMPLETING AN AREA
    -------------------------------------------------------------
    At the end of each area in DOOM there is an exit chamber,
    generally marked by a special door or an "EXIT" sign. Enter
    this chamber and press the switch inside to exit the area
    and head onward. When you finish an area, an Achievement
    Screen tallies your performance. Hidden regions located,
    ratio of kills, percentage of treasure found, your
    completion time, and a par completion time are all
    displayed. To leave this screen, press the use key.

    ETERNAL LIFE AFTER DEATH
    If you die, you restart the level at the beginning with a
    pistol and some bullets. You have no "lives" limit--you can
    keep restarting the level as often as you're killed. The
    entire level is restarted from scratch, too. Monsters you
    killed before are back again, just like you.

    -------------------------------------------------------------
    FIREPOWER AND HOW TO USE IT
    -------------------------------------------------------------
    WEAPONS: At first, you have only your pistol and your fists
    for protection. When you run over a new weapon, you'll
    automatically equip yourself with it. As the game
    progresses, you'll need to choose between firearms. The
    numeric keys select particular weapons (you cannot use the
    keypad keys for this selection). The weapons are:

    1 = Fist

    2 = Pistol

    3 = Shotguns deliver a heavy punch at close range and a
    generous pelting from a distance.

    4 = Chainguns direct heavy firepower into your opponent,
    making him do the chaingun cha-cha.

    5 = Rocket Launchers deliver an explosive rocket that can
    turn several baddies inside-out.

    6 = Plasma Rifles shoot multiple rounds of plasma energy--
    frying some demon butt!

    7 = BFG 9000s are the prize of the military's arsenal. Great
    for clearing the room of those unwelcome guests. Shoot it
    and see for yourself.

    FIRING: To use a weapon, point it towards the enemy and
    press the Ctrl key, or hold down the Ctrl key for rapid
    fire. If your shots hit a bad guy, you'll see splattering
    blood. Don't worry if the enemy is higher or lower than you.
    If you can see a monster, you can shoot it.

    AMMO: Different weapons use different types of ammo. When
    you run over ammo DOOM automatically loads the correct
    weapon.

    You have a maximum limit on the amount of ammo you can
    carry, too. These are listed on the right side of your
    status bar. Also, when you find a weapon that you already
    possess, don't scorn it! Picking it up also gives you ammo.

    TIP: When you're comfortable playing the game, try using the
    keyboard and the mouse simultaneously. The mouse provides
    fine control for aiming your weapon (allowing you to
    smoothly rotate right and left) while the keyboard permits
    you to activate the many useful functions of the game.

    -------------------------------------------------------------
    DANGEROUS DOOM ENVIRONMENT
    -------------------------------------------------------------
    Some parts of the DOOM environment can be more dangerous
    than the monsters you'll face. Areas containing exploding
    barrels, radioactive waste, or crushing ceilings should be
    approached with caution.

    EXPLODING BARRELS: Scattered around the base are drums
    containing fuel, toxic waste, or some other volatile
    substance. If your shots hit one of these barrels, it's
    kablooey time! It might take several bullets to set off a
    barrel, but a single blast of any of the other weapons
    usually does the trick.

    SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM
    contain pools of dangerous liquids that will damage you if
    you walk through them. There are several varieties of waste,
    each doing an increasing amount of damage. If it looks
    fluid, beware!

    CRUSHING CEILINGS: Some of the ceilings in DOOM can smash
    you, making you cry blood. Often you'll be able to see the
    ceiling moving before you go under it, but not always. Be
    careful and Save often!

    TIP: Barrels can often be the most devastating weapon in
    your arsenal--delivering a body-blasting explosion to all
    nearby purgatory pedestrians. Wait until several evil guys
    get next to a barrel and blast away at the can, then watch
    'em all go boom!

    -------------------------------------------------------------
    HEALTH AND ARMOR
    -------------------------------------------------------------
    Even for a tough hombre like you, DOOM can be a deadly
    place. Whenever you are injured, the screen will flash red,
    and your health will decrease. Keep an eye on your health or
    you'll end up face down.

    HEALING: When you're hurt, you'll want to get healed back up
    as soon as possible. Fortunately, Medikits and Stimpacks are
    frequently scattered around the base. Grab them if possible.

    Stimpacks give you a quick injection of booster enzymes that
    make you feel like a new man--at least, to a degree.

    Medikits are even better, and include bandages, antitoxins,
    and other medical supplies to make you feel a lot healthier.

    ARMOR: Two types of body armor can be found laying around.
    Both reduce damage done to you. Unfortunately, both
    deteriorate with use, and eventually are destroyed by enemy
    attacks, leaving you in need of replacement armor.

    Security armor (green) is a light weight kevlar vest that's
    perfect for riot control.

    Combat armor (blue) is a heavy duty jacket composed of a
    titanium derivative--useful for protection against real
    firepower, like the kind you're gonna face. If you're
    wearing armor, you only pick up a replacement suit if it
    provides more protection than what you're now wearing.

    -------------------------------------------------------------
    POWER-UPS
    -------------------------------------------------------------
    Other bits of "challenging electronics" may be found in
    DOOM. Most of these are pretty doggone handy, so grab them
    when able. These special items have a duration of either the
    entire level, a specific amount of time, or just provide an
    instant benefit. A few of them affect your game screen so
    you can tell when they are active. For example, when you
    pick up a radiation suit, the game screen turns green. As
    the suit deteriorates the screen will flash. This is a hint
    to get out of the radioactive ooze now!

    Radiation Suits provide protection against radioactivity,
    heat, and other low-intensity forms of energy. Basically,
    these suits enable you to wade through the radioactive ooze
    without taking damage. While a suit holds out, your screen
    will have a greenish tint. Duration: Time Based

    Berserk Packs heal you, plus act as a super-adrenaline rush,
    enormously boosting your muscle power. Since you're already
    a pretty meaty guy, this enhanced strength lets you tear
    ordinary dolts limb from limb, and you can even splatter
    those demons without too much trouble. However, you've got
    to use your Fist attack to get the benefit of the Berserk
    attack bonus. When you become Berserk, your screen will
    briefly turn red. Duration: One Level

    Backpacks increase the amount of ammo you can carry. In
    addition, whenever you find a backpack, you receive extra
    ammunition.

    Computer Maps are a handy find, updating your Automap with a
    complete map to the entire area, including all secret or
    hidden areas. Areas you haven't been to are mapped in grey.
    Duration: One Level

    Light Amplification Visors allow you to see clearly even in
    pitch dark. Duration: Time Based

    -------------------------------------------------------------
    ARTIFACTS
    -------------------------------------------------------------
    A few artifacts from the other dimension are now laying
    around and you may want them, too.

    Health Potions provide a small boost to your health even
    past your normal 100%!

    Spiritual Armor provides a little extra protection above and
    beyond your normal armor.

    Soul Spheres are rarely encountered objects that provide a
    large boost to your health. A close encounter with one of
    these and you'll feel healthier than ever!

    Blur Artifacts are strange orbs that make it difficult for
    others to spot you. The enemy can still see you, but most of
    their attacks will be less than accurate.
    Duration: Time Based

    Invulnerability Artifacts are products of the Anomaly that
    render you immune to all damage. Pretty cool, until the
    effect wears off. When you're invulnerable your screen will
    be white--your punishment for being tough.
    Duration: Time Based

    TIP: Create dissension among demons by maneuvering them into
    a crossfire. If a bad guy is hit by another demon, he'll
    turn his rage towards the poor jerk with the pitiful aim. If
    this happens, let 'em at each other--it's always best to let
    the bad guys do the work for you. (This isn't effective with
    projectiles fired between demons of the same form.)

    -------------------------------------------------------------
    THE ENEMY
    -------------------------------------------------------------
    From the very first moment you enter the door, till the last
    gunshot of the game, you'll be fighting a host of baddies.
    Some are just regular guys with a bad attitude, others are
    straight from Hell. Some of the monsters you'll face aren't
    shown here. Don't say we didn't warn you.

    Former Humans (dudes in filth-covered combat suits): Just a
    few days ago, you were probably swapping war stories with
    one of these guys. Now it's time to swap some lead upside
    their head.

    Former Human Sergeants (dudes in black armor, also filthy):
    Same as above, but much meaner, and tougher. These walking
    shotguns provide you with a few extra holes if you're not
    careful!

    Imps (brown thorny hominids): You thought an imp was a cute
    little dude in a red suit with a pitchfork. Where did these
    brown bastards come from? They heave balls o' fire down your
    throat and take several bullets to die. It's time to find a
    weapon better than that pistol if you're going to face more
    than one of these S.O.B.s.

    Demons (pink horrors, vaguely humanoid): Sorta like a shaved
    gorilla, except with horns, a big head, lots of teeth, and
    harder to kill. Don't get too close or they'll rip your
    fraggin' head off.

    Spectres (vague, half-formed shapes): Great. Just what you
    needed. An invisible (nearly) monster.

    Lost Souls (flying skulls): Dumb. Tough. Flies. On fire.
    'Nuff said.

    Cacodemons (gigantic floating one-eyed heads): They float in
    the air, belch ball-lightning, and boast one Hell of a big
    mouth. You're toast if you get too close to these
    monstrosities.

    Barons of Hell (you'll know 'em when you see 'em): Tough as
    a dump truck and nearly as big, these goliaths are the worst
    thing on two legs since Tyrannosaurus rex.

    -------------------------------------------------------------
    ID SOFTWARE IS:
    -------------------------------------------------------------
    CHIEF EXECUTIVE OFFICER: Jay Wilbur

    SOFTWARE ENGINEERS: John Carmack,John Romero, Dave Taylor

    ARTISTS: Adrian Carmack, Kevin Cloud

    DESIGNER: Sandy Petersen

    TESTING AND TECHNICAL SUPPORT: Shawn Green, American McGee

    -------------------------------------------------------------
    SPECIAL THANKS TO:

    Composer: Robert Prince

    Model Development: Gregor Punchatz

    Sound Driver: Paul Radek

    Cover Illustration: Don Punchatz

    Our supporters on the Usenet

    -------------------------------------------------------------
    Get our latest releases from the following places:

    id Software's BBS home:
    Software Creations BBS "Home of the Authors"
    1200/2400 V.42/MNP: 508-365-2359
    2400-16.8k HST US Robotics: 508-368-4137
    2400-14.4k V.32/V.32bis Hayes: 508-368-7036

    id Software's anonymous ftp home:
    ftp.uwp.edu
    /pub/games/id

    -------------------------------------------------------------
    _______
    ____|__ | (R)
    --| | |-------------------
    | ____|__ | Association of
    | | |_| Shareware
    |__| o | Professionals
    -----| | |---------------------
    |___|___| MEMBER

    OMBUDSMAN STATEMENT

    This program was written by a member of the Association of Shareware
    Professionals (ASP). ASP wants to make sure that the shareware
    principle works for you. If you are unable to resolve a
    shareware-related problem with an ASP member by contacting the
    member directly, ASP may be able to help. The ASP Ombudsman can
    help you resolve a dispute or problem with an ASP member, but does
    not provide technical support for members' products. Please write
    to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
    a CompuServe message via CompuServe Mail to ASP Ombudsman
    70007,3536.

    ------------------------------------------------------------
    ------------------------------------------------------------
    DOOM ADDENDUM
    ------------------------------------------------------------
    Welcome to DOOM. Before playing, you'll need to read the
    DOOM manual and this addendum which contains information for
    playing in Multiplayer mode, as well as technical support
    and troubleshooting instructions. To avoid compatibility
    errors, please make sure that your machine and network conform
    to the system requirements listed below.

    -------------------------------------------------------------
    SYSTEM REQUIREMENTS
    -------------------------------------------------------------
    DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
    RAM, a VGA graphics card, and a hard disk drive. A 486 or
    better, a Sound Blaster Pro(TM) or 100% compatible sound card
    is recommended. A network that uses the IPX protocol is
    required for network gameplay.

    -------------------------------------------------------------
    MULTIPLAYER MODE
    -------------------------------------------------------------
    GETTING STARTED
    -------------------------------------------------------------
    1. Install DOOM as described in the manual.

    2. Launch DOOM from the SETUP program, by going to the
    directory in which you installed DOOM, type SETUP, and press
    the ENTER key. (If you are installing DOOM for the first
    time the SETUP program will be automatically launched.)
    Unlike playing DOOM in single player mode, DOOM in
    multiplayer mode must be run either from the SETUP program
    or by using the command line parameters mentioned later in
    this addendum.

    3. The SETUP program not only allows you to configure DOOM
    to your system but lets you tell DOOM information that is
    necessary for the multiplayer game, (i.e. number of players,
    skill level, mode, etc.) The SETUP program is simple to
    use--providing context sensitive help at the bottom of the
    screen.

    NUMBER OF PLAYERS: A maximum of four people can play
    multiplayer DOOM on a network.

    COMPATIBLE NETWORKS: To play multiplayer, you must have a
    network that uses the IPX protocol. Check your network
    manuals for information regarding your protocol. Novell
    networks use the IPX protocol.

    MULTIPLE GAMES ON THE NET: To play a multiplayer game while
    another group is also playing the multiplayer game, you'll
    need to change your network port address from the SETUP
    application. The port address tells your server where to
    send information that is sent over the network. Network
    addresses range from 1-64000. You should refer to the person
    in charge of your network for possible port addresses.

    -------------------------------------------------------------
    MULTIPLAYER INSTRUCTIONS
    -------------------------------------------------------------
    Many of the rules for playing DOOM change for the
    multiplayer game. Read the following information carefully
    before you begin to play DOOM in multiplayer mode.

    MENUS: When you activate the Options menu or submenus, the
    game KEEPS RUNNING so that other players can continue with
    the action. So it is best to find a safe place before
    adjusting screen sizes or sounds.

    UNPAUSE: A player may Pause the game by pressing the PAUSE
    key, but any other player can Unpause the game by pressing
    the PAUSE key again. Make sure it's OK with your buddies
    before taking a breather.

    SAVE: When you do a savegame during a network game, it saves
    on every player's system in the savegame slot you select,
    writing over whatever was there. Before saving the game,
    players should agree on a safe slot to save in.

    LOAD: You cannot load a saved game while playing a
    multiplayer game. To load a game everyone must quit from the
    current game and restart the game from the saved game. To
    start a game from a saved game, you can either select it
    from the SETUP program or identify it as a command line
    parameter.

    WEAPONS: When a player runs over a weapon, he picks it up,
    but the weapon remains in the game for other players to
    take. Note: Shotguns dropped by former human sergeants are
    removed from the game after being picked up or smashed.

    DEATH: If you die and restart in the level, previously taken
    items and destroyed monsters DON'T reappear. Even though
    you've died, other players have survived. We didn't want to
    undo all of their fine destruction by reviving every monster
    in the area. However, this also means the level will
    eventually run dry of monsters and ammunition. You'll have
    to decide when the level is played out.

    UNIFORM COLORS: In net games, each player's uniform is a
    different color. The color of your character is the color
    behind your face on the status bar. The colors are BROWN,
    INDIGO (black), GREEN, and RED.

    CHAT MODE: In a multiplayer game you can communicate with
    other players in the Chat mode. To enter into Chant mode and
    broadcast a message to all the players, press the letter t.
    A cursor will appear where your messaging is normally
    placed. To broadcast to a specific player, instead of
    pressing t you'll need to press the first letter of the
    player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
    example, to send a message to the brown character, you would
    press the letter b.

    CHAT MACROS: In a multiplayer game, you can send your own
    pre-defined macros (defined in the SETUP program) by initiating
    Chat mode (as stated above), then holding ALT and pressing the
    number key that corresponds to the macro you wish to send. For
    example, if macro #2 is "Eat it and die!", initiate Chat mode
    by pressing 'T', then hold down ALT and press 2.

    EXITING A LEVEL: When one player exits a level, all players
    instantly exit with him, regardless of their position or
    their status.

    -------------------------------------------------------------
    COOPERATIVE OR DEATHMATCH MODE
    -------------------------------------------------------------
    There are two ways to play multiplayer--DeathMatch and
    Cooperative. In Cooperative mode the players work together.
    In DeathMatch mode your mission is to kill everything that
    moves, including your buddies. You can choose which mode you
    wish to play from the SETUP application. The differences
    between Cooperative and DeathMatch mode are as follows:

    WHERE YOU START: In Cooperative mode each player begins in
    the same area. In DeathMatch mode the players begin in
    completely different areas--if you want to see your buddy
    you'll need to hunt him down. Plus, each time you die,
    you'll restart in one of several random locations.

    KEYS: Unlike in single-player or Cooperative mode gameplay,
    in DeathMatch mode the players start each location with the
    keys necessary for opening any locked door in that area.

    STATUS BAR: In DeathMatch mode the ARMS section on the
    status bar is replaced with "FRAG." The FRAG section
    displays the number of times you've killed your opponents.

    AUTOMAP: In Cooperative mode the Automap works the same way
    it does in single-player mode. Each player is represented by
    a different color arrow. In DeathMatch mode you won't
    receive the pleasure of seeing your opponents on the map.
    Just like the monsters, your friends could be just around
    the corner, and you won't know until you face them.

    SPY MODE: If you're playing in Cooperative mode, press F12
    to toggle through the other players' viewpoint(s). Press any
    other key to return to your view. You still retain your own
    status bar at the bottom, and if your view reddens from pain
    it is YOU, not your partner, who has been hit.

    INTERMISSION SCREENS: In both Cooperative and DeathMatch
    mode the intermission screen tallies your achievement. In
    Cooperative mode the intermission screen lists the
    achievements for all players in the game. In DeathMatch mode
    the intermission provides a death count on everyone, letting
    you know who killed whom.

    -------------------------------------------------------------
    DEATHMATCH MODE GAMEPLAY NOTES
    -------------------------------------------------------------
    The rules for completing or winning a DeathMatch game have
    intentionally been left general. Any player can exit an area
    and force all of the players to move to the next area. Also,
    there is no limit on how many kills are required to declare
    a player the winner. We decided to leave this up to you. You
    know what you like best!

    Note: Before you play DOOM in DeathMatch mode you should be
    familiar with the layout of every area in DOOM. As you know,
    in DeathMatch mode your startup location is random and often
    in an area that is very hostile.

    -------------------------------------------------------------
    MULTIPLAYER DEMO RECORDING
    -------------------------------------------------------------
    You can record your tournaments for posterity! To record multi-
    player demos, add the line "-record demoz" to the command-line.
    Make sure the other player is recording also, or it won't work.
    If you need more time, add the "-maxdemo " option to increase
    demo buffer space. Make sure both of you specify the same amount.
    DOOM defaults to 128K of demo buffer space, to specify 1meg you
    would type "-maxdemo 1024" on the command-line.

    IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
    ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!

    When you wish to stop recording, press the Q or F10 keys and both
    players will exit to DOS. To play the demo back, merely type,
    "DOOM -playdemo demoz" and the demo will play back. To see the
    other player, press the F12 key. Press F12 to toggle between all
    players in the demo. The TAB key will display the automap.

    You can set the name of the demo file to anything you want. "demoz"
    was just an example name.

    -------------------------------------------------------------
    RUNNING DOOM FROM THE COMMAND LINE
    -------------------------------------------------------------
    Much of the information you give to DOOM through the SETUP
    program can be provided by passing program parameters to
    the appropriate device driver on the command line.

    NETWORK PLAY
    ------------
    When you want to run a network game, you use IPXSETUP.EXE which
    is the device driver for DOOM's network mode. The parameters
    are as follows:

    -NODES starts DOOM as a network game and sets the number of
    players who are going to play. If you don't specify the number
    of nodes, the default is 2.
    -nodes <# of players>

    -PORT sets the port from which to play DOOM multiplayer on
    the network. By setting a different port, more than one
    group of players can play DOOM on a single network.
    -port <# of the port>

    MODEM PLAY
    ----------
    When you want to play a modem or null-modem game, you need to
    run SERSETUP.EXE which is the device driver for DOOM's serial
    communications mode. The parameters are as follows:

    -DIAL tells the program which number to dial, if you're going
    to do the calling.
    -dial

    -ANSWER puts your modem into Answer mode so someone can call
    you and play DOOM.
    -answer

    -COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
    or serial cable is connected to. Very important!
    -com1

    -8250 tells SERSETUP to set the UART to 8250. Just in case your
    16550 UART is acting up at the higher speed.
    -8250

    -IRQ sets the IRQ for the COM port.
    -irq

    -PORT sets the COM I/O port that SERSETUP uses to communicate
    with your modem. To use hexadecimal, such as the number 0x3f8, you
    would type "-port 0x3f8".
    -port

    -<#> sets the baud rate of your COM port, overriding the value in
    the MODEM.CFG if you're running a modem game. Legal values are
    9600, 14400, 38400, 57600.
    Example: -14400

    Note that to run a null-modem game, you must have a null-modem
    cable plugged into a serial port on both computers and each
    computer runs SERSETUP.EXE with a -COM# parameter as well as
    any General Parameters. Do not use the -ANSWER or -DIAL
    parameters, or SERSETUP will think you're using a modem. To get
    a null-modem cable, go to CompUSA or Radio Shack and say,"I need
    a null-modem cable to run a DOOM multiplayer game."

    VERY IMPORTANT!
    You will need to run the SETUP program and select Choose Modem
    from the Network/Modem/Serial menu so you can set your modem
    init string correctly. Merely select the modem and press Enter
    and SETUP will create a new MODEM.CFG file that corresponds to
    your modem (the MODEM.CFG file is used by SERSETUP for initing
    the modem.)

    If your modem is not in the list, you will most likely need to
    edit the MODEM.CFG file in the DOOM directory. The first line
    of the file is an initialization string that:
    * Turns off error-correction
    * Turns off data-compression
    The MODEM.CFG file has a Hayes-standard init string like this:
    AT Z S=46 &Q0 &D0
    You just add your own commands after the "AT Z " if your modem
    doesn't work with these settings -- dig up your modem manual for
    the correct settings.

    The second line is a hangup string used when you quit DOOM.

    The third line is the baud rate at which you want your COM port set.
    The legal settings are: 9600, 14400, 38400, 57600.

    If the modem connection isn't working when you call your friend,
    have him call you instead. Try setting the modem to GENERIC (in the
    SETUP.EXE program) if your modems don't connect.

    If you STILL can't get the modems to connect, both of you should
    run your favorite COMM programs and connect with 9600, no error
    correction and no data compression. Then quit the COMM program
    and keep the connection going. Then just run SERSETUP with a -COM#
    parameter (as if you were running a null-modem game) since you're
    already connected.

    If you had trouble connecting, but figured out some settings that
    work, please fax them to us at (214) 686-9288 so we can expand our
    modem init string database and perhaps have the SETUP program ask
    you for your modem type in a future version of DOOM.

    GENERAL PARAMETERS
    ------------------
    These parameters can be passed straight to DOOM, or passed
    to IPXSETUP or SERSETUP, which then pass them to DOOM.

    -LOADGAME allows you to start DOOM from a specified save
    game. Instead of using the saved game name, simply enter the
    number that corresponds to the slot you saved the game to on
    the SAVE GAME screen (0-5).
    -loadgame <# of the game>

    -DEATHMATCH starts DOOM as a DeathMatch game. If you don't
    enter DEATHMATCH as a command line parameter, DOOM will
    default to the Cooperative mode.
    -deathmatch

    -ALTDEATH specifies respawning items during DEATHMATCH.
    NOTE: Invulnerability and Invisibility do not respawn.
    -deathmatch -altdeath

    -SKILL sets the skill level (1-5) you wish to play. Only useful
    with -warp -- see below.
    -skill <# of skill level>

    -EPISODE sets the episode (1-3) you wish to play. The default
    episode is Episode One, Knee-Deep in the Dead.
    -episode <# of the episode>

    -CONFIG allows you to use your configuration file from any
    directory you choose. This is primarily for diskless workstations
    that don't have a C: drive to save config information to. You
    need to rename the default.cfg file created by the SETUP program
    to a directory and name of your choosing to avoid conflicts.
    -config ex. -config f:\doom\data\myconfig.cfg

    -NOMONSTERS allows you to start playing with NO MONSTERS running
    around! This is great for DeathMatch where, really, the monsters
    just get in the way. Only useful with -warp -- see below.
    -nomonsters

    -RECORD tells DOOM to record the game you are starting.
    Demo files will be saved as .lmp.
    -record

    -MAXDEMO xxx If you want to record a demo bigger than 128k, use
    this option. xxx will be the size (in kilobytes) of the demo.
    example -MAXDEMO 1024 will record a 1 megabyte demo.
    -record -maxdemo xxx

    -RESPAWN tells DOOM that, yes, you are a badass, and yes, you
    want all the monsters to respawn around 8 seconds after you kill
    them. The NIGHTMARE skill level already does this. Note that
    using -respawn and -nomonsters at the same time is a dumb thing
    to do. Only useful with -warp -- see below.
    -respawn

    -TURBO xxx gives you a speed boost. This is great in DeathMatch!
    The value xxx can be from 0 to 250. The other player(s) will be
    notified of your speed increase! THIS IS CONSIDERED CHEATING
    IN SINGLE PLAYER MODE!
    -turbo xxx

    @ will allow you to specify a Response file that DOOM
    will read additional command-line parameters from. For example,
    typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file
    for additional command-line parameters. The file format is simply
    one parameter per line with a carriage return to terminate the line.
    Each parameter is typed exactly as you would type it on the DOS
    command-line.

    -FAST will make the monsters move and shoot up to 3 times faster,
    just as if you were playing in Nightmare mode, but without the
    respawning. Only useful with -warp -- see below.
    -fast

    -TIMER <# of minutes> will make DOOM exit the current level after
    a specified amount of minutes, going to the intermission screen.
    This option is only useful in DeathMatch mode.
    -timer xxx

    An example line for entering the above information would be:
    doom -loadgame 3 -deathmatch -skill 4 -timer 10

    IMPORTANT: Only the following command-line parameters are available
    while using the -WARP parameter:
    -fast, -nomonsters, -skill, -respawn.

    -------------------------------------------------------------
    ADDING MORE PHONE NUMBERS TO YOUR LIST
    -------------------------------------------------------------
    You must use a text editor (such as EDIT that comes with DOS)
    to edit the MODEM.NUM file. The format is simple. The first line
    is the Person's name (which will appear in the list), the second
    line is the phone number. The third line should be blank.

    -------------------------------------------------------------
    TROUBLESHOOTING ADDENDUM
    -------------------------------------------------------------
    If you require technical assistance to run DOOM, call id
    Software's technical support line at (303) 339-7111 or
    e-mail [email protected].

    If possible, please be near your computer when calling id
    Software's technical support. Please have information
    regarding your system setup and configuration available.

    Before changing your system or software setup we recommend
    that you review your system manuals to ensure that your
    modifications will not endanger any existing information or
    hardware on you system or network. Modifying your system or
    your software setup can be dangerous, and we cannot help you
    with any resulting problems.

    -------------------------------------------------------------
    When DOOM runs, I get an "Insufficient Memory" error or DOOM
    just doesn't run.

    You don't have enough free RAM to run DOOM. This usually
    happens with 4Mb RAM machines -- you need about 3Mb of free
    RAM to run DOOM. If you have DOS 6 or later, boot your system
    and hold the left-shift key as the "Starting MS-DOS..."
    message appears. This will bare-boot your system and you must
    change to the DOOM directory and run DOOM. Your best bet is
    to make a CONFIG.SYS menu for a custom DOOM boot -- see
    page 97 in your MS-DOS 6 User's Manual.
    If you have DOS 5.0 or earlier, you must create a bare boot disk.

    Note: Do not use memory managers like EMM386, QEMM, etc.
    Do not use disk caching programs like SMARTDRV, etc.

    -------------------------------------------------------------
    I get a "WRITE ERROR" while DOOM is decompressing.

    You are using a disk compression program such as STACKER or
    DOUBLESPACE. These utilities try to make an "educated"
    guess as to how much disk space you have left. Obviously,
    they're wrong. Delete some big games that are chewing up
    hard drive space, like any Wolf-alikes.

    -------------------------------------------------------------
    The Windows SETUP program runs after installation.

    DOOM did not install to your hard drive, probably due to
    insufficient disk space. See above answer for a solution.

    -------------------------------------------------------------
    My GUS doesn't work.

    The default IRQ for a GUS is 11. DOOM doesn't handle IRQ's
    above 7. Change this with your GUS setup program.

    -------------------------------------------------------------
    I can't get digital sound from my Sound Blaster compatible
    sound card.

    You are experiencing a DMA conflict. You may have a CD-ROM
    or hard drive on the same DMA channel that you specified in
    DOOM's SETUP program. Change the DMA channel of the sound
    card or offending device.

    -------------------------------------------------------------
    DOOM locks up before I see the title screen or at the title
    screen.

    You need to turn "Hidden Refresh" off in your CMOS Advanced
    Chipset settings. If you're using RAMBIOS.SYS, you must
    remove it from your CONFIG.SYS. Make sure you also turn off
    any Hardware Video Shadowing (also found in CMOS settings.)

    -------------------------------------------------------------
    DOOM runs really slow, locks or "pauses" on a fast system.

    Some systems have a option in the CMOS setup for switching
    the speed of the PC from the keyboard. This is the
    "Turbo Switch" or "Turbo Switching" option. Disable this
    setting and your problem should be fixed.

    -------------------------------------------------------------
    I hear static when listening to DOOM with my Sound Blaster
    (or compatible) card.

    Run SBP-MIX (in your SBPRO directory) and turn down Line and
    Mic volumes to 0.

    -------------------------------------------------------------
    I still hear static, or my sound effects are breaking up.

    Disconnect any parallel port devices. (Sound cards,
    to work with DOOM, must use IRQ5 or IRQ7, which are
    used by LPT2 and LPT1 -- where printers are connected.)

    -------------------------------------------------------------
    I can't get sound on my ATI Stereo FX card.

    Contact ATI for a BIOS upgrade.

    -------------------------------------------------------------
    DOOM is too dark to see anything.

    On some monitors, DOOM may be too dark to play. Press F-11
    to improve the view.

    -------------------------------------------------------------
    Why can't I get music or sound effects?

    If you're not hearing sound effects and/or music, DOOM may
    have incorrect information regarding your sound card. Run
    the SETUP program to check if DOOM has the correct
    information on your sound card.

    Note: DOOM only supports IRQ numbers which or 7 or below.
    Be sure you set your sound card to an IRQ number which
    is 7 or below. Refer to your sound card manual for details
    on setting your IRQ number.

    Note: This is particularly important for Gravis Ultra Sound
    users because the standard default for the GUS card is 11.

    --------------------------------------------------------------
    How can I run DOOM under OS/2?

    The ideal DOOM-OS/2 system is a 486 with at least 8MB of
    RAM. In order to get DOOM up and running, first copy a
    program object to the desktop from the templates folder. For
    details on this procedure, please refer to your OS/2 Manual.
    Once you have the program path and optional command line
    arguments set up for the program object, you will need to
    edit the DOS session settings.

    The ideal DOOM-OS/2 system is a 486 with at least 8MB of RAM.

    In order to get DOOM up and running, first copy a program object
    to the desktop from the templates folder. For details on this
    procedure, please refer to your OS/2 Manual.

    Once you have the program path and optional command line arguments
    set up for the program object, you will need to edit the DOS session
    settings. DOOM will NOT run in a DOS window.

    The DOS settings are as follows:

    Setting: Value:
    AUDIO_ADAPTER_SHARING REQUIRED
    COM_DIRECT_ACCESS ON
    COM_HOLD OFF
    COM_RECEIVE_BUFFER_FLUSH NONE
    COM_SELECT ALL
    DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
    DOS_BACKGROUND_EXECUTION OFF
    DOS_BREAK OFF
    DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
    DOS_FCBS 16
    DOS_FCBS_KEEP 8
    DOS_FILES 20
    DOS_HIGH OFF
    DOS_LASTDRIVE Z
    DOS_RMSIZE 640
    DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
    *DRIVE:\OS2\MDOS
    DOS_STARTUP_DRIVE ***
    DOS_UMB OFF
    DOS_VERSION ***
    DPMI_DOS_API DISABLED
    DPMI_MEMORY_LIMIT 4
    DPMI_NETWORK_BUFFER_SIZE 64
    EMS_FRAME_LOCATION NONE
    EMS_HIGH_OS_MAP_REGION 0
    EMS_LOW_OS_MAP_REGION 0
    EMS_MEMORY_LIMIT 0
    HW_NOSOUND OFF
    HW_ROM_TO_RAM OFF
    HW_TIMER ON
    IDLE_SECONDS 0
    IDLE_SENSITIVITY 100
    INT_DURING_IO ON
    KBD_ALTHOME_BYPASS ON
    KBD_BUFFER_EXTEND ON
    KBD_CTRL_BYPASS NONE
    KBD_RATE_LOCK OFF
    MEM_EXCLUDE_REGIONS ***
    MEM_INCLUDE_REGIONS ***
    MOUSE_EXCLUSIVE_ACCESS ON
    **NETWARE_RESOURCES GLOBAL
    PRINT_SEPERATE_OUTPUT ON
    PRINT_TIMEOUT 15
    VIDEO_8514A_XGA_IOTRAP OFF
    VIDEO_FASTPASTE OFF
    VIDEO_MODE_RESTRICTION NONE
    VIDEO_ONDEMAND_MEMORY OFF
    VIDEO_RETRACE_EMULATION OFF
    VIDEO_ROM_EMULATION OFF
    VIDEO_SWITCH_NOTIFICATION OFF
    VIDEO_WINDOW_REFRESH 1
    **VIPX_ENABLED ON
    XMS_HANDLES 0
    XMS_MEMORY_LIMIT 0
    XMS_MINIMUM_HMA 0

    *DRIVE = The drive your OS/2 system files are located on.
    **Only required for Network play
    *** Leave as default

    -------------------------------------------------------------
    During startup, the DOOM startup stops at "looking for player..."

    This occurs when you enter a number of players greater than
    the amount of players actually entering the game. For
    example, if you only have three players playing, but you
    tell DOOM to expect four players, it will wait until the
    fourth player starts the game. Press ESC to exit and restart
    the game with the correct number of players.

    -------------------------------------------------------------
    I'm receiving the error, "IPX NETWORK NOT DETECTED."

    Currently, DOOM only supports a network that uses the IPX
    protocol. If you receive this message, check your network
    manual to ensure your network uses the IPX protocol.

    -------------------------------------------------------------
    I've received the message, "CONSISTENCY FAILURE" while
    running DOOM.

    For DOOM to run properly as a multiplayer game, all of the
    machines that are running DOOM must maintain a nearly
    identical status of the game during network play. If you
    receive this message, something has occurred which caused
    the multiplayer game on one computer to be different from
    the multiplayer games running on the other systems. If this
    occurs, all of the players must quit from DOOM and restart
    the game.

    -------------------------------------------------------------
    Why can't I get DOOM to run as a multiplayer game?

    If someone else is running DOOM in multiplayer you may
    receive a network port conflict. From the SETUP program,
    change DOOM to run under a different port. Consult with the
    person in charge of your network to receive a valid port
    address.

    -------------------------------------------------------------
    Why isn't the animation smooth?

    If the animation isn't running smoothly on your system you
    should try reducing the window size and/or play DOOM in LOW
    DETAIL mode. Refer to your DOOM manual for instructions on
    these options.

    -------------------------------------------------------------
    Why doesn't my mouse work with DOOM?

    If you renamed or commented-out information in your
    AUTOEXEC.BAT you may have removed the command which loads
    your mouse driver. Loading your mouse driver into DOS can be
    as simple as typing MOUSE and pressing ENTER at the command
    prompt.

    -------------------------------------------------------------
    Why can't I find a plasma rifle, BFG 9000, Berserk power-up,
    or invulnerability power-up?

    Unless you are playing Episode 2 or 3 you will not be able
    to find any of the above items.

    -------------------------------------------------------------
    UPDATES TO THE MANUAL
    -------------------------------------------------------------
    MESSAGING: Pressing RETURN will show you the last message
    displayed on your heads-up display.

    OPENING DOORS: As you know, on a three-button mouse you may
    double click the middle button to open doors. However, you
    can also double-click the right mouse button (strafe button)
    to open doors.

    GAMMA CORRECTION: On some monitors, DOOM may appear too dark.
    Press the function key, F-11 to improve the view.

    -------------------------------------------------------------
    DOOM, the DOOM logo and DOOM likenesses are trademarks of id
    Software, inc.,(C)1993. IBM is a registered trademark of
    International Business Machines, inc. Sound Blaster is a
    registered trademark of Creative Labs, inc. All other
    trademarks are the property of their respective companies.

    Special thanks to ZOOM in their help for 28.8 modem support.

    -------------------------------------------------------------------------------

    Download README.ZIP (ASCII text format, ZIPped)

    Back to ClassicDOOM

  3. #3
    Shogun Assoluto
    Data Registrazione
    29-08-09
    Località
    Trasferito a Borgo Panigale
    Messaggi
    61,677

    Predefinito Re: Esiste ancora TGM?

    Siamo dillà, long story short abbiamo abbandonato questo lido seguendo il vero j4s:

    https://www.thegames
    machine.it/forum/just-4-spam-/

  4. #4
    La Nebbia
    Data Registrazione
    24-12-17
    Messaggi
    10

    Predefinito Re: Esiste ancora TGM?

    Citazione Originariamente Scritto da Fulviuz Visualizza Messaggio
    Siamo dillà, long story short abbiamo abbandonato questo lido seguendo il vero j4s:

    https://www.thegames
    machine.it/forum/just-4-spam-/

  5. #5

    Predefinito Re: Esiste ancora TGM?

    Tgm si è spostato di qua:

    https://tinyurl.com/y7qo2zbf

  6. #6
    La Nebbia
    Data Registrazione
    24-12-17
    Messaggi
    10

    Predefinito Re: Esiste ancora TGM?




  7. #7

    Predefinito Re: Esiste ancora TGM?

    Funziona alla grande a me

  8. #8
    La Nebbia
    Data Registrazione
    24-12-17
    Messaggi
    10

    Predefinito Re: Esiste ancora TGM?

    Non hanno pagato il dominio ed è scaduto. Non c'è altra spiegazione.


  9. #9

    Predefinito Re: Esiste ancora TGM?

    Funziona funziona...

  10. #10
    La Nebbia
    Data Registrazione
    24-12-17
    Messaggi
    10

    Predefinito Re: Esiste ancora TGM?

    http://tgmonline.gamesvillage.it/sho...1#post14853623

    Citazione Originariamente Scritto da Xatrius Visualizza Messaggio
    Tanto per fare un po' di chiarezza: TGM (la rivista) e' morto?

    Fino a novembre il nuovo numero usciva con alcuni giorni di anticipo rispetto all'inizio del mese di riferimento. Da dicembre 2017, il nuovo numero e' uscito a meta' mese (15 dicembre). Siamo a gennaio 2018 e al 20 del nuovo numero di gennaio nemmeno l'ombra. Inoltre il sito non e' piu' disponibile (viene linkato questo forum, del tgmonline.it piu' nemmeno una traccia).

    Qual'e' la situazione? TGM ha chiuso dopo oltre 350 numeri...? Giusto per sapere, il mio edicolante oramai mi prende per scemo visto che sono piu' di 20 giorni che ogni mattina passo da lui per sapere se il nuovo numero e' uscito...

    Bhe... per il link ho scoperto ora che e' cambiato... ma per il numero di gennaio...?

    edit: Ho trovato e letto solo ora l'editoriale in cui parlate dei problemi... :-D Vedremo un po' quello che succedera'... Non per tirarvela, ma mi auguro moltissimo che non ripetiate la storia della mitica K che salto' qualche numero, torno' in edicola e poi dopo sei mesi chiuse definitivamente...
    http://archive.is/9Esuq


  11. #11
    Shogun Assoluto L'avatar di Fabryz
    Data Registrazione
    01-01-05
    Località
    Wurm Online / SS13 >:3 (TV)
    Messaggi
    56,955

    Predefinito Re: Esiste ancora TGM?


  12. #12
    Para Noir
    ospite

    Predefinito Re: Esiste ancora TGM?

    Citazione Originariamente Scritto da Fabryz Visualizza Messaggio
    fabryz vieni di là

  13. #13

    Predefinito Re: Esiste ancora TGM?

    E fai presto

  14. #14
    Banned
    Data Registrazione
    12-08-04
    Messaggi
    31,871

    Predefinito Re: Esiste ancora TGM?

    Citazione Originariamente Scritto da fabryz Visualizza Messaggio
    moriremo tuuuuuuuuttiiiiiiiiiiiiiiiiii!

  15. #15

    Predefinito Re: Esiste ancora TGM?

    Opossum vieni sul vero tgm

  16. #16
    Banned
    Data Registrazione
    12-08-04
    Messaggi
    31,871

    Predefinito Re: Esiste ancora TGM?

    Obbligami.

  17. #17

    Predefinito Re: Esiste ancora TGM?

    NOn ce n'è bisogno, ho già visto tuo post recenti su j4spam.

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