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Discussione: Star Trek Online

  1. #201
    Gabi.2437
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    Il gioco sarà con ogni probabilità wow-like con la nave controllata stile EVE e via... o comunque uno dei canoni MMORPG, niente di originale legato a Star Trek...

    E sto trailer cosa c'entra col "super bowl"? Il "super bowl" non è una roba sportiva? Che c'entra Star Trek?

  2. #202
    Shogun Assoluto L'avatar di GeeGeeOH
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    Come sempre si sfrutta il SB per far pubblicità, pure al cinema: http://www.apple.com/trailers/events/superbowl43.html

  3. #203
    Gabi.2437
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    E sotto c'è scritto Star Trek



    No, io Star Trek non ce lo vedo lì...

    Ci vedo o Goku o un maniaco psico-killer pazzo

    Piuttosto, esce Fast and Furious

  4. #204

    Predefinito Re: Star Trek Online

    Citazione Originariamente Scritto da Gabi.2437 Visualizza Messaggio


    E sotto c'è scritto Star Trek



    No, io Star Trek non ce lo vedo lì...

    Ci vedo o Goku o un maniaco psico-killer pazzo

    Piuttosto, esce Fast and Furious
    Esatto

  5. #205
    Il Puppies L'avatar di Twinsen
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    STO: Character Trailer

    Cryptic Studios ha rilasciato un nuovo trailer che mostra le diverse razze disponibili in Star Trek Online e le possibilità offerte dal Character Creator.

    http://www.youtube.com/watch?v=zw8mu7hmNQk
    Ultima modifica di Twinsen; 09-02-09 alle 14:39:05

  6. #206
    Il Puppies L'avatar di Twinsen
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    E' disponibile da qualche giorno una mini preview su ign con alcuni elementi interessanti che fanno chiarezza su alcuni aspetti del gioco, questo il resoconto:

    Developing a game from a franchise with such a passionate and knowledgeable community can be both a blessing and a curse, and it seems the Cryptic is taking the responsibility very seriously. While they're trying to remain faithful to the established history and overall theme of the franchise, they've also decided to set the game 30 years after the events of Star Trek: Nemesis to avoid having to recreate any of the more familiar timelines that the TV series and films have already covered.

    In the year 2409 the Khitomer Accord that preserved peace between the Federation and the Klingons has broken down and the two factions find themselves on the edge of an all-out war. Into the midst of this conflict, an age-old threat returns to the galaxy to become a third player in this drama. Though Cryptic isn't yet willing to publicly reveal who exactly this new threat is, we can definitely say that it's a force that fans of the series will surely recognize.

    One of the designers' original intentions with this game was not to try to force Star Trek content into a traditional MMO format. Rather they hoped to take the concepts and themes of the franchise and build an MMO around them. And while the game will definitely feature familiar MMO elements, they're going to be used in some original ways.

    Each player takes on the role of a captain, either in Starfleet Federation or the Klingon Defense Force. You're free to play as any major race, not just humans and Klingons. Players can also choose to be Gorn, Orions, Vulcans, Andorians, or Bajorans. Players can also create an entirely unique race, selecting from a whole range of physical characteristics. Given the breadth of options found in Cryptic's Champions Online, we imagine that you'll be able to make some truly creative designs. Each captain picks a career path -- either tactics, engineering or science -- and then heads out on their first patrol as captain of their very own starship. Of course, no captain is complete with a bridge crew, and Star Trek Online gives players the chance to create their own subordinates among the various departments of science, medicine, engineering, and tactics. Depending on the ship you're leading, you may find yourself weighted more towards one type of crew member or another. A Defiant class ship, for instance, will need more tactical officers than a pure science vessel. You'll create these crew members, giving them names, choosing their race and even equipping and advancing them as they gain experience alongside you in your adventures.

    In a way, these crew sort of act as your pets during planetary encounters, helping you in your fights and investigations and even opening up new optional content for you from time to time. It won't be quite as restrictive as it is in Mass Effect where you might miss entire quest arcs if you didn't have the right team with you, but you will be rewarded for bringing a balanced force with you on your planetary missions. Right now the designers are giving the crew members a fair bit of autonomy during planetary encounters, mostly because they don't want you to have to micromanage the entire team. Still, you will be able to direct their actions by some general stance orders and by the equipment you give them.

    When you beam down to a planet, you can bring five crew members with you, but if you're playing in a group, the other human players will take up one of those slots. That means if you and two other captains beam down to a planet, you'll have to examine the mission ahead of you to decide who among all your crews should come along. Do you bring your high-level medical officer or do you invite another captain to bring a few extra tactical officers?


    Of course, since this is Star Trek, you have to have a fair bit of space combat as well. The designers caution us that the game isn't going to play out like a dogfight in space, where reflexes and turning rates win the day. Instead, combat will be a tactical affair, much like you'd see in games like Pirates of the Burning Sea. Ship position, weapon arcs and management of your weapons and other systems will be the factors that win the day. Of course, the skills of your captain and crew and the equipment you've used to outfit your ship will have a tremendous impact as well. Given the tensions between the Federation and the Klingons, not to mention this new threat, there's a lot of opportunity for PVP in the game. Players can head to the Neutral Zone to fight it out in space or on nearby planets, but there will also be indirect PVE content that impacts the balance of power in a zone. We imagine that this system works a bit like the public quests in Warhammer Online, but the designers weren't willing to be more specific about it right now.

    They were willing to reveal that a lot of the content would be episodic and instanced. Rather than relying on collecting rat hides to drive player advancement, the team is hoping to structure the content much more like a traditional episode of Star Trek. Players will start in space, for instance, before beaming down to rescue scientists on a hostile planet, and then beaming aboard a nearby space lab to help put out fires and make some repairs before finally engaging in a climactic space battle. On the more casual side, there will be plenty of procedurally generated content for players to explore as well.

    Players can expect all the iconic locations and themes from the franchise. Players will be able to visit well known planets, space stations and even meet the descendants of famous characters from the series' history. There will even be nods to particular episodes and plot points that hardcore fans will surely pick up on. In true Trek fashion, there will also be a fair bit of kitsch in the shows as well, from time travel missions to, yes, even tribbles. The game has been in development for a full year now and, thanks to Cryptic's advanced technology, is already at a state where the team is playing it on a weekly basis. We've been anticipating this one for a while now and, while most gamers' expectations are very high, we're encouraged by these initial details.

  7. #207
    Il Nonno
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    uff.. io voglio comandare un falco da guerra romulano ;_;

    ps ho visto il character creator, i modelli sono ben fatti, e ci sono pure gli andoriani albini ( che essendo ciechi non mi spiego come possano comandare una nave )

  8. #208
    Il Puppies L'avatar di Twinsen
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    Citazione Originariamente Scritto da Kalatheen Visualizza Messaggio
    uff.. io voglio comandare un falco da guerra romulano
    Già, ma a quanto pare questa possibilità verrà data nelle future espansioni. Quello che mi lascia molto perplesso è questo scorcio di intervista:

    HF: We know from the Vegas trailer and from discussion on the STO Forums that ship interiors are going to be available, however we still do not have many details on these, so can you tell us how much freedom will players be allowed in their ships – are we just going to see key areas like the bridge and engineering available, or will corridors and turbolifts and all of the other locations that are typically on a ship, be available?

    CZ: At launch, we are probably only going to have ship interiors available during mission instances, however we hope to add the ability to players to freely walk around their ship and host gatherings in an expansion pack.

    Praticamente dovremo attendere un'espansione per poter girare liberamente soli o con dei compagni nelle navi, e non è nemmeno sicuro che ciò accada. Togliendo questa possibilità non si accontentano per niente i fun della serie. Addio sogno di un meeting con gli amici al bar di prora con Guinan che serve ai tavoli.

  9. #209
    Il Puppies L'avatar di Twinsen
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    La video intervista completa a Craig Zinkievich, produttore esecutivo di STO la trovate qui:

    Video Intervista a Craig Zinkievich

    Qui sotto invece il testo completo

    HF: A lot of Star Trek Online Fans have been putting pennies and spare change to one side for a long time to fund their future STO Addictions – but have any decisions about pricing been made yet and can you give us some rough ideas of what subscription prices are going to be?

    CZ: Generally this is something that is not decided until launch is imminent. To give you an insight, at this time, we do not even have pricing information for Champions Online.

    HF: We know from the Vegas trailer and from discussion on the STO Forums that ship interiors are going to be available, however we still do not have many details on these, so can you tell us how much freedom will players be allowed in their ships – are we just going to see key areas like the bridge and engineering available, or will corridors and turbolifts and all of the other locations that are typically on a ship, be available?

    CZ: At launch, we are probably only going to have ship interiors available during mission instances, however we hope to add the ability to players to freely walk around their ship and host gatherings in an expansion pack.

    HF: This next question relates to the crafting / content creation system that we’ve heard about on the forum and in previous interviews. How much flexibility are members of the community going to have to design items, ships, technologies, etc and have them become part of the STO universe?

    CZ: We want to make sure that crafting is a large part of the game, that there is a robust crafting economy. We are iterating on the depth and where in the game play it will fold in and where you will need to do it and where you don’t need to do it, so not many details yet but it is underway right now and we will talk allot more about that in a few months.

    HF: What measures are being put in place to ensure that content creation methods in STO do not tailspin into a Free For All Affair – will people be able to just create random objects or will there be a pre-defined set of recipes for lack of a better term?

    CZ: There’ll probably end up being a set of pre-defined recipes, but it will be a huge set and probably an algorithmically generated set, so I imagine that it will be a really deep crafting system but people will definitely be using recipes in order to craft items.

    HF: We know from previous interviews and released information that users will be able to create their own races of aliens, but will these also be used to populate strange new worlds ?

    CZ: We actually haven’t said anything about that. It’s a really cool idea to take peoples races and make sure they show up in the game, we’re definitely going to allow you to share your races between friends and make it easy for a whole fleet to end up being from the same planet, but we haven’t actually taken it that one step further and made sure we populate the world with stuff people have made.

    I think there are pluses and minuses to doing that and we will see where it takes us, it’s a really cool idea though.

    HF: We know that Star Trek Online is going to have support for the numerous Star Trek Gaming clans and guilds that exist out there in the community, but we haven’t really had any details yet. Can you give us some information on what support options will be available for these fleets? Specifically are they going to be able to build large capitol ships, shipyards, outposts and star bases or are those items only going to be controlled Starfleet Command and the Klingon High Council?

    CZ: Whatever resources a fleet generates, whether it be ships or items, will be under the control of that fleet. I think guilds in MMOs need that autonomy, I think fleets within Starfleet during wartime also need that autonomy and i think that the community wants that autonomy too, so fleets will have the ability toe create items, set uniforms, set ranks, have calendars.

    Champions Online have allot of plans to push the envelope on what you can do not only in game with guilds and stuff, but also online and on the web. We can’t give many details at the moment, but we want to make sure that there is allot of stuff in game to allow people to organise and OUTSIDE of the game too,

    HF: So we talked about Fleets having their own Starbase’s, but what function will these have and will we be able to walk around in them?

    CZ: We are still looking at whether fleets will be able to create starbase’s at launch - We are still iterating on that and how it will work into our horrible schedule, but the sky is the limit with what we want and can do, so we’d love to be able to make sure you can create a starbase and walk around in it and even make sure that people outside of your fleet can walk around in it, but whether that is in at launch is still to be determined.

    HF: Can you give us some detail on how STO Economy will work. E.g. Will we see in game Item Auctions or will there be currency exchange for the federations Credit, or will everyone in the game be using some other form of currency despite their faction…..In City of Heroes, Super groups had what was called Prestige, will STO Fleets have something similar that can be used to buy items for the Fleet?

    CZ: The economy stuff we are really iterating on right now. If there is a game play reason to make sure we have conversion rates and exchange rates between federation credits, gold pressed latinum and klingon currency, we will definitely put it in, but if it comes down to an aesthetic part where there is one underlying credit system and we exchange just to keep the universe feeling right, we will probably decide that after we get it in game and decide what effect it has on the game. We really don’t know at the moment.

    Fleets will definitely play a large part in the economy, but whether or not they have a currency is another thing. You try to balance one economy first and then break it down into smaller pieces as we see fit.

    HF: Many MMO's limit each guild to a maximum number of members, which in turn causes many large guilds to create offshoots to allow them grow beyond the limit....will STO have such a limit or will guild member numbers be unlimited?

    CZ: I don’t know what our max technical limit is for the members of the fleets, but we are definitely going to make sure that even if a single fleet has limitations that there will be ways to link fleets together to the point where you have sister fleets or different ranks within the fleets that you can move through. We really don’t know the technical limit at the moment or even if there is one.

    HF: We understand that the decision was made to have one player per ship in Star Trek Online mainly due to time and software limitations, however is this something we will be able to look forward to in an expansion pack?

    CZ: One of the reasons why we made the decision was so that we could really focus on the core game play that a whole lot of people really want to see, which is “I want to be a captain, I want to get in my ship and go to the Klingon frontline and battle, I want to find a brand new star system that no one has seen before”.

    We’ve tried to do our best to make sure in the way we are building the game that our options are open to add that game play later on, so we will see what happens when we launch.

    One of the cool things about MMOs is that your dev team doesn’t change, you keep developing the game and changing the game and your community is a part of figuring out what you need to do and what you want to do after launch. Maybe once everyone starts playing the game, there is going to be something totally different that folks want instead.

    HF: Will players have any ability to interact with their NPC crews and talk to their crew or are they going to be more like traditional MMO pets?

    CZ: I think they are more in the capacity of pets where you will tell them what to do and command them, but one of the cool things that we are trying to do is to integrate them into the story so that allot of the alerts and events that happen within the game don’t get communicated to you via the user interface or flashing chat bubble, but instead are communicated through your bridge crew and bridge officers so that they are the ones that are letting you know what’s going on.

    Sitting in ten forward and having a conversation with your first officer, probably not going to happen, but trying to make them have a life and be an important part of the ship is what our goal is.

    HF: Allot of MMOs have issues trying to balance things out between those people who play 10 or 20 hours a week and those who only play for one or two hours a week. Have you guys tried to address this and is there any plan of action in terms of how that’s going to be implemented?

    CZ: I think that you can look at it as purely numeric’s or as a math problem, but I take a completely different stance.

    Star Trek is completely different things to different people. Some people are going to come in and want to rank up to Admiral and get the biggest ship they can, while other people are going to head out to the Klingon Front line and constantly PVP and try to turn the tide of that conflict and some people are going to want to get in their starship and go to explore a brand new planet, so I don’t think it’s a sense of mathematically making sure that someone who plays 5 hours a week is as good or as effective as someone who really plays but its more about making sure that we have content that is there for what you feel like doing at the time and that you feel good and are having a fun time and you feel effective while you are doing it.

    HF: Will it be possible to have starships which can separate in to different segments (e.g. The Prometheus)?

    CZ: We don’t expect at launch to have major Prometheus action where you are splitting into 3 or 4 pieces and controlling all four but if we do anything like that then you will probably only control one section and the others will be fairly autonomous.

    HF: Can you tell us something new about Star Trek Online that will blow our minds?

    CZ: Wow, there is so much right now. Later today (February 7th), we are releasing footage of the race creator and I think its awesome.

    We are playing the game as a team on a constant basis internally now and I have to walk around when we have these play tests and kick people out of the character creator because they are spending 20 or 30 minutes just tweaking their characters, so I’d have to say that I’m really excited about that system.

    HF: Have any celebrities contacted you about making cameos in STO?

    CZ: We have talked to a few people. Leonard Nimoy, of course helped us announce it at the Star Trek convention and he was an awesome guy. We have talked to a couple of other people but we can’t go into it right now.

    HF: You have a relationship with IBM for Champions and Star Trek. Do you think we could ever see Star Trek Online on Cell Blades like EVE Online...and perhaps BLUE GENE someday?

    CZ: Cryptic’s Engine, our core engine, the graphics engine, the back end, the client server and the database server are proprietary and there is a core technology for all of Cryptic’s games, so Champions is running on this basic backend and Star Trek Online will as well, so this means that anything we do with IBM will work with both games.

  10. #210

    Predefinito Re: Star Trek Online

    mi prenoto con dei nomi per startrek online con la mia flotta di navi
    Uss DevilStar Classe Defiant
    Uss Bellerophon Classe Nebula
    Uss Peacemaker Classe Akira 3 generazione

  11. #211
    Il Puppies L'avatar di Twinsen
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    News di Elvin oggi su tgmonline riguardo la data di uscita:

    http://tgmonline.futuregamer.it/frag...20090217091808

  12. #212
    L'Onesto
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    nuovi screen:

    http://media.pc.ign.com/media/142/14270158/imgs_1.html

    lo spazio e gli esterni mi sembrano ottimi. Gli interni invece mi lasciano perplesso.

  13. #213
    L'Onesto L'avatar di Firephoenix
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    Concordo.

    La grafica sembra davvero buona negli esterni, anche i modelli dei pg sono belli. Personalmente avrei opato per colori un po' piu sobri, si adattano piu a ST, negli screen han spesso un che di cartoonish.
    Cmq non mi sembra ci si possa lamentare della qualita' generale.

    Gli interni non li capisco proprio, se sono interni di basi/installazioni, allora ok, ci puo' stare.

    Se sono interni di navi, hanno fumato pesante

    Poi vedremo le animazioni, per ora ci sono solo quei brevissimi spezzoni di presentazione.
    Ultima modifica di Firephoenix; 21-02-09 alle 18:28:17

  14. #214
    Gabi.2437
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    E questo è l'interno di una nave stellare della federazione unita dei pianeti?

  15. #215

    Predefinito Re: Star Trek Online

    Spero sia una stazione mineraria ad Inculia

  16. #216
    Sparring Pippomassonico L'avatar di Ceccazzo
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    doom4

  17. #217
    Il Nonno
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    Citazione Originariamente Scritto da Gabi.2437 Visualizza Messaggio


    E questo è l'interno di una nave stellare della federazione unita dei pianeti?
    non credo, sembra piu il magazzino di una qualche base

  18. #218
    Il Puppies L'avatar di Twinsen
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    STO: Classe Raptor Svelata!!




    Dopo aver svelato la prima nave da esplorazione della Flotta Stellare ora dal sito ufficiale di Star Trek Online arrivano le prime notizie riguardo al vascello dell'Impero Klingon classe Raptor. Anche nel gioco questa velocissima nave sarà dotata di occultamento.

    Le specifiche tecniche della nave la trovare qui!

  19. #219
    L'Onesto
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    qui ci sono dei nuovi screen:

    http://www.zam.com/Im/tag/STOFeatureMarch09

    devo dire che son veramente belli!

  20. #220

    Predefinito Re: Star Trek Online

    Ci sono notizie di un eventuale periodo di prova di 10-14 giorni?

  21. #221
    L'Onesto L'avatar di Firephoenix
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    E' un po' presto per pensarci, di solito se ne parla dopo 6-12 mesi dalle release, e ancora non e' vicina manco la release

  22. #222
    Gabi.2437
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    Predefinito Re: Star Trek Online

    No trial-->no gioco per me

  23. #223
    Il Nonno
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    Citazione Originariamente Scritto da Will Scarlett Visualizza Messaggio
    Ci sono notizie di un eventuale periodo di prova di 10-14 giorni?
    Penso andranno con il solito sistema: le prime trial key solo per chi compra la versione completa, da dare agli amici, e dopo qualche mese altre trial libere...

    Tanto per fare un esempio, quelle di Warhammer sono state attivate proprio in questi giorni, circa 6 mesi dopo essere stato rilasciato.

  24. #224
    La Borga L'avatar di covin
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    Non dovrebbero essere immagini di interni di astronavi, dopotutto l'abbordaggio l'hanno rinviato a data da destinarsi.
    Quindi non vedo come potrebbero essere immagini di interni delle navi, visto che questi saranno inesistenti.

  25. #225
    L'Onesto
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    Citazione Originariamente Scritto da covin Visualizza Messaggio
    Non dovrebbero essere immagini di interni di astronavi, dopotutto l'abbordaggio l'hanno rinviato a data da destinarsi.
    Quindi non vedo come potrebbero essere immagini di interni delle navi, visto che questi saranno inesistenti.
    veramente nel filmato che hanno presentato si vede il ponte di una nave della federazione che viene abbordato.

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