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>Anarchic (+2d6 damage against lawful creatures): CL = 7th; Chaos Hammer.
>Axiomatic (+2d6 damage against chaotic creatures): CL = 7th; Order's Wrath.
>Flaming (+1d6 fire damage): CL = 10th; Flame Blade, Flame Strike, OR Fireball.
>Flaming Burst (+1d6 or 1d10 fire damage): CL = 12th; Flame Blade, Flame Strike, OR Fireball.
>Frost (+1d6 cold damage): CL = 8th; Chill Metal OR Ice Storm.
>Holy (+2d6 damage against evil creatures): CL = 7th; Holy Smite.
>Icy Burst (+1d6 or 1d10 cold damage): CL = 10th; Chill Metal OR Ice Storm.
>Shock (+1d6 electricity damage): CL = 8th; Call Lightning OR Lightning Bolt.
>Shocking Burst (+1d6 or 1d10 electricity damage): CL = 10th; Call Lightning OR Lightning Bolt.
>Unholy (+2d6 damage against good creatures): CL = 7th; Unholy Blight.