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Discussione: [Q4 MOD MP] : Enhanced Militarized Zone passa a QuakeIV

  1. #1
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito [Q4 MOD MP] : Enhanced Militarized Zone passa a QuakeIV

    Enhanced Militarized Zone also goes Q4


    The Enhanced Militarized Zone has also announced their move to Quake 4. EMZ allows advanced server setup and increased client functionality to enhance the Quake 4 multiplayer experience. That's basically it, after this mod has been released you will have a wide variety of new options to admin your server and more than that, it redefines the gameplay.


    L'Homepage


    http://www.the-emz.com/


    ...come noterete,la struttura dell'homepage deve essere ancora modificata per il passaggio da MODS MP per DOOM3 a MODS MP per Quake IV


  2. #2
    Lo Zio
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    Predefinito Re: [MODS MP] Enhanced Militarized Zone passa a QuakeIV

    E un altro. E' giÓ il secondo o terzo mod che passa a Quake IV.
    Grazie per la segnalazione Nosf3. Secondo me hanno cambiato gioco perchŔ Quake IV ha un impostazione pi¨ militare rispetto a Doom 3, i compagni di squadra, i veicoli, e dato il nome del mod, ne sono pi¨ convinto.

  3. #3
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [MOD MP] : Enhanced Militarized Zone passa a QuakeIV

    EMZ: Version 1.2 and development for Quake


    EMZ (Enhanced Militarized zone), which in the meantime extensively admitted, at OSP leaned server /Client Mod (we reported among other things here and here) is now in the version 1.2 available! The current expenditure carries the Doom3-MP-Part into undreamt-of heights and does not offer to server Admins so so far ever a dagewesenen administration comfort. Thus in the new version again additionally new Skin set, a "NO Reload" mode, clan server feature, extended Scoreboard statistics and server information, Spectator Votes for AFK players, improved Item and Spam controls and much much more was added. The developers simulation, 3xH and M|keTmnT to it:


    "Expanding on the #1 multiplayer modification was no easy feat. However this latest release marks the biggest change in the Doom3 multiplayer client features to date. Bringing new models there are now over 250 ways you can be seen on screen, 7 new crosshair options to help target your opponents and with literally dozens of new voting options as well as the many other client and server side changes, fixes and improvements, this latest release is set to take the doom3 multiplayer scene and turn it on its head! Play Doom3 multiplayer as it should be played!"






    Since we straight even each quantity of our own Gameservern - both for Doom3 and Quake4 (s. right) - rumschrauben, the update will be long in coming also with us no longer - stay tuned!

    As by the way already in the Roadmap of before a few days announced, now also definitely the development of EMZ for Quake4 started:


    "Following on from 3xH's post of the 21st I'd like to confirm that development of EMZ 1.0 for Quake4 has begun. If you see a feature in EMZ 1.2 for Doom3 has that Quake4 hasn't got then rest assured - it will soon."



    Vi ricordo l'Homepage:


    http://www.the-emz.com/



    EMZ 1.2 Featureliste


    http://www.the-emz.com/latest/


  4. #4
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [MOD MP] : Enhanced Militarized Zone passa a QuakeIV

    AGGIORNAMENTO


    EMZ: Media update and first features


    The team approximately around the Mod EMZ (Enhanced Militarized zone) published first WiP Shots of its Quake4-Version, which show already first features of the Doom3-Klones. Apart from a Metal Skin set and a Glow Skin set it will give also again the long-known and unforgettable speech blisters over the heads. Beyond that it will give the usual and comfortable auxiliary functions for administrators, we learned which to already love with Doom3 and also on our Gameservern:







    Vi ricordo l'Homepage:


    http://www.the-emz.com/quake4/

  5. #5
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rAćU
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    Predefinito Re: [MOD MP] : Enhanced Militarized Zone passa a QuakeIV

    UP per non perdere il 3d (in accordo con Baz)

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