The QUAKE 4 1.3 Point Release is now available.
We've been working hard and playing harder to bring you the release of version 1.3 for Quake 4. This update includes a host of new and community requested features such as: more agile player movement, weapon balance adjustments, a single ambient light option, improved rendering and cpu peformance and much more. We are also excited to introduce some brand new elements to Quake 4:
- New gametype - DeadZone
- New multiplayer weapon - Napalm Launcher
- 8 new professionally made maps
- 4 revized maps for additional DeadZone support
- "Buy" mode server option that allows you to purchase weapons and equipment.
We hope everyone enjoys the new content, features and fixes! For a complete list of changes, please see the README.
The 1.3 update affects pure server and protocol consistency. Therefore, players who update to 1.3 from ANY previous version will only be able to connect and play against other 1.3 users. Save games created on any previous version of the game will not be compatible with the 1.3 update.
Exclusive Q4 1.3 Point Release Preview: PlanetQuake4.net
* 1.3 Point Release Full Patch (win32) (232 MB)
- 1.2-1.3 Point Release Upgrade (win32) (138 MB)
- 1.3 Point Release Full Patch (linux) (228 MB)
- 1.2-1.3 Point Release Upgrade (linux) (136 MB)
- 1.3 SDK (win32) (56 MB)
- 1.3 SDK (linux) (61.4 MB)
Feature Overview:
- New Player Movement & Weapon Balancing:
Experience the new and improved player movement and weapon balancing. Players are now more agile with increased mobility, control and the ability to gain speed faster. Shotguns have a wider spread, hyperblasters have a faster projectile, nailgun has reduced damage and faster projectiles, rockets are faster and smaller and the lightning gun has less knockback.
- New Multiplayer Gametype: DeadZone
DeadZone is a brand new team-based multiplayer gametype. Players fight over a limited number of DeadZone artifacts, then race to maintain control of a central scoring zone designated by a scrolling white border. Teams can accumulate points when one or more player from their team is in the DeadZone carrying an artifact. If each team has one or more players in the DeadZone with an artifact at the same time, neither team will gain any points during this stalemate situation. When an artifact is depleted, it returns to its initial spawn location and is available for pick-up. If a player is killed while carrying an artifact, it drops in that location and is again available. The first team to reach the scoring limit wins.
- New Multiplayer Weapon: Napalm Launcher
Propels an incendiary plasma projectile that explodes and spreads on impact. The dispersed plasma causes damage to any that touch it and continues to burn for a short time.
New Multiplayer Maps:
Additional DeadZone Support:
Buy Mode
The Quake 4 "Buy Mode" is a server option that can be enabled with any gametype and any arena. The key features of the Buy Mode are:
- Instead of picking up weapons, ammo or armor placed in the map, all items will need to be purchased with credits.
- You can always earn credits by fragging your opponents. You can also earn credits by supporting your team in CTF and DeadZone matches. Capture flags, defend you flag, or help control the DeadZone and watch your credits increase.
- Buy Mode can be enabled in all multiplayer game modes. This is like creating a new version of all the gametypes. DM, TDM, CTF, Arena CTF, Tourney, and DeadZone can all accommodate the "Buy Mode".
- The server must enable the "Allow Buying" option in the Advanced Server Options menu.
- The Buy Menu is automatically bound to the B key, but if that key is already in use, you will need to bind a key to the Buy Menu in the Controls - Weapons Configuration menu.
- You can purchase:
*Any weapon in the game... if you have enough credits.
*You can also buy Team effects such as Health Regeneration, Damage Boost, and Ammo Regeneration. Buying any of these powerups will provide you and your teammates with the effect for a limited time.
*Ammo Refill - this item refills all weapons in your inventory at the time of purchase.
*Light Armor - Yellow armor
*Heavy Armor - Red armor
QUAKE 4(tm) 1.3 Full Point Release - README
http://www.idsoftware.com/documents/read me_full_13.htm