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  1. #1
    heXen
    ospite

    Predefinito [MOD SP] : Pet Mod (Beta1)

    Potrebbe piacervi

    DESCRIZIONE DEL MOD:
    This mod lets you spawn in any monster as your 'pet' to help kill other monsters. Pets can also carry flashlight or have mounted lights to help you see in the dark.

    NOTE: This mod is nowhere near finished, There are many things I still need to tweak so there will be some bugs

    IMMAGINI:



    INDIRIZZO:
    http://doom3.filefront.com/file/Pet_Mod; 53497

    FILE LEGGIMI:

    Monster Pet/Buddy Mod (Beta 1) - Ultima669
    ultima669(gmail.com)

    ------- Installation -------
    1. Extract 'petmod.pk4' from the zip file.
    2. Place the file into the Doom 3\base folder

    You may also put it into another folder in the Doom 3 directory and load it as a mod. (Recommended)
    (ex. ...doom3/petmod, ...doom3/fred ...,doom3/ilikebreadncheese)

    ------- Usage -------
    1. Open any map or play a single player game (not fully supported by pets yet).

    2. a. if you want different monsters to fight each other then spawn
    them with different 'team' values.¹

    b. if you want the monster to be your pet then spawn them with the 'team' key set
    to '0' or just spawn a monster with 'pet_' in front of their name.

    example a: spawn monster_zsec_shotgun team 500
    spawn monster_zombie_fat team 9
    spawn monster_boss_cyberdemon team 9000
    *these monsters will all try and kill each other

    example b: spawn monster_demon_hellknight team 0
    spawn monster_boss_cyberdemon team 0
    spawn pet_revenant
    *these monsters will be your pet and seek out your enemies


    If you just want to see monsters attack each other I would recommend typing 'notarget' in the console

    You can command your pet to follow and stay by 'talking' to them just like talking to a character in the game

    ------- Army -------
    These are variations of the normal ZSec monsters and are much stronger

    army_zsec_shotgun
    army_zsec_shotgun_sargent
    army_zsec_machinegun
    army_zsec_machinegun_sargent
    army_zsec_plasma
    army_zsec_rocket
    army_zsec_rocket_specialist

    ------- Pets -------
    pet_imp
    pet_fat
    pet_shotgun
    pet_flashlight
    pet_revenant
    pet_revenant_3light

    ------- Bugs -------

    General
    * The AI is really simple and may seem stupid at times
    * If you shoot your pet it may attack you or wander aimlessly depending on what monster it is
    * in single-player maps your pet may not follow or become blocked

    Some features are unfinished but I will be fixing them soon

    ------- History -------

    BETA1 - Initial Beta Release

    ------- Thanks -------
    d3files.com - for hosting this file!
    ID Software - for making Doom 3

  2. #2
    heXen
    ospite

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    uscita la BETA 2 :

    http://doom3.filefront.com/file/Pet_Mod; 54230

    Description:
    This mod lets you spawn in any monster as your 'pet' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. If your pets get stuck you can teleport them to a new location.

    NOTE: Still working on this, it is still REALLY BUGGY.

    --------------
    Changes:
    --------------

    - Fixed some of things (again)
    - Changed the HUD to keep track of your pets (looks ugly: still working on it)
    - Add teleport command




    Readme File:
    Monster Pet/Buddy Mod (Beta 2) - Ultima669
    ultima669(gmail.com)

    ------- Installation -------
    1. Extract 'petmod.pk4' from the zip file.
    2. Place the file into the Doom 3\base folder

    You may also put it into another folder in the Doom 3 directory and load it as a mod. (Recommended)
    (ex. ...doom3/petmod, ...doom3/fred ...,doom3/ilikebreadncheese)

    ------- Usage -------
    1. Open any map or play a single player game (partially supported [teleporting]).
    2. if you want the monster to be your pet then spawn them with the 'team' key set
    to '0' or just spawn a monster with 'pet_' in front of their name.

    example b: spawn monster_demon_imp team 0
    spawn monster_zombie_fat team 0
    spawn army_zsec_plasma team 0
    spawn pet_revenant

    Working on another method of spawning in pets.

    ------- Commanding Pets -------

    NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file

    B - Select a pet and command it to move, attack, follow, or stay
    V - Command all pets to move or attack
    N - Teleports all pets to a new location

    ONE PET
    press B to select a pet. press B again on the selected pet and it will toggle the follow command.
    After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
    and it will attack it.

    ALL PETS
    press V to command all pets to attack somebody or to move to a certain position

    TELEPORTING PETS
    If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
    teleport all your pets to a new location by pressing N.

    You can still tell your pet to follow and stay by 'talking' to them.

    ------- Cvars -------

    pet_infight - if true then you can command your pets to attack each other
    pet_noLights - if true, pets will not spawn with light attachments

    ------- Pets -------
    pet_imp
    pet_fat
    pet_shotgun
    pet_flashlight
    pet_revenant
    pet_revenant_3light
    pet_revenant_onelight
    pet_chainguncommando - 12.26.05

    You can really have any monster as your pet, just set the team to 0

    ------- Army -------
    These are variations of the normal ZSec monsters and are much stronger

    army_zsec_shotgun
    army_zsec_shotgun_sargent
    army_zsec_machinegun
    army_zsec_machinegun_sargent
    army_zsec_plasma
    army_zsec_rocket
    army_zsec_rocket_specialist

    ------- Bugs -------

    General
    * The AI is really simple and may seem stupid at times
    * in single-player maps your pet may not follow or become blocked
    * Flying monsters (Lost Soul, Cacodemon) will not follow you properly
    * If 'pet_infight' is true, and you command a pet to attack itself, it will
    * Sometimes pets will attack you or other pets (was fixed then, I broke it)
    * Sometimes pets wont listen to your commands
    * When you have alot of pets, some may teleport until the there is enough room.

    Fixed
    -12/26/05
    + If you shoot your pet it may attack you or wander aimlessly depending on what monster it is

    NOTE: This mod is still far from done.
    Some features are unfinished, I will be fixing them whenever I have time

    ------- History -------
    BETA1 - Initial Beta Release
    - Cleaned up some things, and added the ability to command your pets(12.31.05)

    ------- Thanks -------
    d3files.com - for hosting this file!
    ID Software - for making Doom 3

  3. #3
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
    Data Registrazione
    21-01-04
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    Matera
    Messaggi
    22,382

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    AGGIORNAMENTO


    Pet Mod (Beta 2.2)


    Description:

    This mod lets you spawn in any monster as your 'pet'.



    Features:

    - Pets will attack your enemies on sight.
    - You can command pets to move to a position, attack, or follow/stay.
    - Pets can carry flashlights or have mounted lights.
    - Pets can be teleported to a new location if they become stuck.
    - You can check your pets status by placed the crosshair over them.
    - If your pet is an Archvile, you can command it to respawn your pets, and respawn dead enemies to become new pets.



    What's new:

    - Tweaked alot of things (doesnt seem like it), fixed some bugs.
    - Added more petsdefs...
    - Added Archvile respawning abilities (not quite done)



    Problems:

    - The AI is really simple and may seem stupid at times
    - In single-player maps, your pet may not follow or become blocked (Monster Clip)
    - Sometimes pets seem like they won't listen to your commands (Because of monster clip)
    - Flying monsters (Lost Soul, Cacodemon) will not follow you properly
    - Archvile animations get messed up.






    Download:


    http://doom3.filefront.com/file/Pet_Mod; 55299

  4. #4
    heXen
    ospite

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    grazie per la news , beta 2.2 , ma la versione finale la chiamano lo stesso 1.0 oppure la chiameranno 3.0?

  5. #5
    Il Nonno L'avatar di Gyppi FX™
    Data Registrazione
    09-05-05
    Località
    Genova
    Messaggi
    7,785

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    che bel mod! adesso invece di portare a spasso un cane porto un revenant!

  6. #6
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
    Data Registrazione
    21-01-04
    Località
    Matera
    Messaggi
    22,382

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    AGGIORNAMENTO



    Pet Mod (Beta 2.3)


    Description:

    This mod lets you spawn in any monster as your 'pet'.


    Features:

    - Pets will attack your enemies on sight.
    - You can command pets to move to a position, attack, or follow/stay.
    - Pets can carry flashlights or have mounted lights.
    - Pets can be teleported to a new location if they become stuck.
    - You can check your pets status by placing the crosshair over them.
    - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets.
    - Archviles can be commanded to Automatically Respawn selected pets.


    What's new:

    - Added Archvile Auto-Respawn option


    Problems:

    - The AI is really simple and may seem stupid at times
    - in single-player maps, your pet may not follow or become blocked (Monster Clip)
    - Sometimes pets seem like they won't listen to your commands (Because of monster clip)
    - Flying monsters (Lost Soul, Cacodemon) will not follow you properly


    If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.



    Installation

    1. Make a new folder in your Doom 3 directory named petmod (ex. ...doom3/petmod)
    2. Extract all the files in the zip file that new directory
    3. Load the mod and play the game!

    There is a Autoexec.cfg included in the zip file that will automatically load pet_config.cfg.
    if you already have an Autoexec.cfg file, then just include 'exec pet_config.cfg' in one of the
    lines. you can also type 'exec pet_config.cfg' in the console whenever the game loads.


    Usage

    1. Open any map or play a single player game (partially supported [teleporting]).
    2. if you want the monster to be your pet then spawn them with the 'team' key set
    to '0' or just spawn a monster with 'pet_' in front of their name.

    example b: spawn monster_demon_imp team 0
    spawn monster_zombie_fat team 0
    spawn army_zsec_plasma team 0
    spawn pet_revenant


    Commanding Pets

    NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file

    B - Select a pet and command it to move, attack, follow, or stay
    V - Command all pets to move or attack
    N - Teleports all pets to a new location

    ONE PET
    press B to select a pet. press B again on the selected pet and it will toggle the follow command.
    After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
    and it will attack it.

    ALL PETS
    press V to command all pets to attack somebody or to move to a certain position. *If you want them
    all to follow you, point downwards and press V.

    TELEPORTING PETS
    If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
    teleport all your pets to a new location by pressing N.

    ARCHVILE
    If the you select an archvile, you can do some special commands:
    1. If you target dead pets, the archvile respawn them.
    2. If you target pets that are alive, the archvile will keep them alive (Auto Respawn)
    3. if you target dead enemies, the archvile will respawn that enemy and will make it your new pet.

    You can still tell your pet to follow and stay by 'talking' to them.


    Cvars

    pet_infight - if true then you can command your pets to attack each other
    pet_noLights - if true, pets will not spawn with light attachments
    pet_lightNoShadows - if true, pet lights will not cast shadows
    pet_showHealthPct - if true, pet display will show health in percent form
    pet_infoNoColor - if true, pet info will not have color


    Pets

    *DEMONS*
    pet_imp
    pet_hellimp
    pet_hellknight
    pet_hellknightbranded
    pet_revenant
    pet_revenant_3light
    pet_revenant_onelight (2)
    pet_archvile ***
    *ZOMBIES*
    pet_fat
    pet_fat2
    pet_bernie
    pet_flashlight
    pet_commando
    pet_sawyer
    * PETS WITH GUNS *
    pet_shotgun
    pet_machinegun
    pet_plasma
    pet_chainguncommando
    pet_shotgunsarg
    pet_machinegunsarg

    NOTE: Any kind of monster can be your pet, just set the team to 0.


    Army

    These are variations of the normal ZSec monsters and are much stronger

    army_zsec_shotgun
    army_zsec_shotgun_sargent
    army_zsec_machinegun
    army_zsec_machinegun_sargent
    army_zsec_plasma
    army_zsec_rocket
    army_zsec_rocket_specialist



    Download:


    http://doom3.filefront.com/file/Pet_Mod; 56022





  7. #7
    heXen
    ospite

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    scaricherò questa sera così metto la versione aggironata nel mio archivio


    Gyppi ha scritto sab, 21 gennaio 2006 alle 13:56
    che bel mod! adesso invece di portare a spasso un cane porto un revenant!
    questa mi era sfuggita

  8. #8
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
    Data Registrazione
    21-01-04
    Località
    Matera
    Messaggi
    22,382

    Predefinito Re: [MOD SP] : Pet Mod (Beta1)

    AGGIORNAMENTO


    Pet Mod (Beta 2.4)


    Description:

    This mod lets you spawn in any monster as your 'pet'.


    Features:

    - Pets will attack your enemies on sight
    - You can command pets to move to a position, attack, or follow/stay
    - Pets can carry flashlights or have mounted lights
    - Pets can be teleported to a new location if they become stuck
    - You can check your pets status by placing the crosshair over them

    Special Pet: Archvile as a Pet
    - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets
    - Archviles can be commanded to Automatically Respawn selected pets

    This mod is now compatible with the RoE expansion.


    What's new:

    - Archviles would respawn respawn pets even though the archvile was dead


    Problems:

    - The AI is really simple and may seem stupid at times
    - In single-player maps, your pet may not follow or become blocked (Monster Clip)
    - Sometimes pets seem like they won't listen to your commands (Because of monster clip)
    - Flying monsters (Lost Soul, Cacodemon) will not follow you properly
    - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff)

    If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.




    Troverete nel LINK del Download una bella carrellata di immagini:




    Download:

    http://doom3.filefront.com/file/Pet_Mod; 60511

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