30 Livelli, mena il tuo colpo più duro amigo, non mi fai paura
INDIRIZZO
The final wad by Enjay is a port of Enjay's DOOM to DOOM II. As a result we see, for the most part, the same maps, but retextured to a good degree to rely on the DOOM II's resources and to go by the "Hell on Earth" theme. DOOM II monsters certainly do appear throughout, though they don't necessarily make the maps tougher, with the Super shotgun and all. Still, the set might be worth a go even if you've played the DOOM version, since it plays a bit differently overall. The first two episodes (the starport and city levels) use a mix of maps drawn from Come out fighting and Blood, guts 'n' gory, except for two or three exceptions, and the last episode (the hell levels) uses mostly Oh hell as a base. Enjay also took three maps started by Mark Matheson (maps 18, 19 and 25) to complete the megawad. The second one can be found in its original form (for DOOM) on /idgames, as it was somewhat recently uloaded by funduke. The only sky that was modified here was the third one, where the mountains were swapped for Inferno's. The text file also explains that the secret maps were removed as they were merely modifications of the Wolfenstein levels in DOOM II (presumably shrunk back to normal scale).