Marco, al Maestro 17diPikke non sfugge mai niente...
Sono stato io a dire a manuè di riupparlo... ecco perchè tu sei ancora un veterano
Marco, al Maestro 17diPikke non sfugge mai niente...
Sono stato io a dire a manuè di riupparlo... ecco perchè tu sei ancora un veterano
Possibile... ma senza di me i trade personalizzati ve li scordate...
Ma se installo questa poi posso usare i mod che vanno con le patch precedenti?
cavvvvvvvvvolooooooooooooooooooooooo, per caso si può downgradare dalla 1.0006 alla 1.0004?
Riesumiamo il topic
... lo riuppo!
Ciao a tutti, ma non si sa niente di un'eventuale 1.0007?
Up!
ho provato a scaricarla, ma nn riesce il mio browser e poi mi dà che il file è dannoso, possibile cavallo di *****.. uffo ma perchè tutte a me capitano?
Up!
RiUp! Per i nuovi arrivati dopo l'allegato su TGM rivista
Sapete che c'è la 1.0007 in lavorazione?
Fonte?
Si, veramente è già uscita ma non è ufficiale
boh! tanto i mod non funzionerebbero con essa e quindi è virtualmente inutile
Beh, non ci sono notizie ufficiali mi è sembrato di capire ma su alcuni server online si nota "Patch 1.0007b"
Comunque,
http://hardcorestalker.clan.su/forum/23-70-1
Per i mod, beh, sarebbe anche ora che ci si riadatti alle ultime versioni u.u
@Gr1ph00n, io non credo
Mah! Se non è ufficiale non se ne fa niente
http://stalker.filefront.com/file/ST...l_Patch;100340 - eccovi la patch, non è ufficiale ed è soprattutto per il multi, l'ha fatta un programmatore/modder russo chiamato MacroN, basandosi sulla patch 1.0007rc1 (cioè la beta della patch 1.0007, sviluppata dalla gsc e mai completata ne rilasciata).
Questa patch non è ufficiale, non aspettatevi alcun supporto nè dalla GSC Game World nè dalla THQ in caso di problemi!
Il log delle modifiche effettuate è questo:
Spoiler:
Unofficial multiplayer patch 7.02 for S.T.A.L.K.E.R. SHADOW OF CHERNOBYL (FOR WORLD WIDE VERSION ONLY)
ATTENTION:
This patch is unofficial. Do not expect any support by GSC Game World or THQ. Any claims to them will be erroneous too.
Initially the Patch was reflected for decision of the most persuasive problems of a multiplayer, such as a necessity to vote
every Five minutes for change of weather on clear or the narrowed corner of the review (FOV). But more functions were added
like the perspective support of unofficial maps and correction of errors of a drawing in r2. Plus alternative r2-render on
the basis of just one shader from the some old version of float32 mod.
Nevertheless I wish to underline that common gameplay functions are not mentioned. The patch is not aimed on increasing of
a grouping of shooting or disabling bandages from sleeves.
I would be glad to thank modmakers: Cameron Sneed (aka JJwalker), Xiani, dr_dizel and others whose ideas (some) were borrowed.
Special greetings go to testers P.A.H.A.N, Sleeper and 9m team.
SETUP:
Unpack into the game folder, overwriting existing files. All game versions 1.0000 - 1.0007rc1 are supported.
Usually the game is in folder C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\
It's better to backup and then manually delete your old gamedata.dbb-gamedata.dbe, fsgame.ltx, bin folder and gamedata folder
(if it exists) before installing the patch.
LAUNCHING:
start_normal.cmd - normal r1/r2
start_enhanced.cmd - enhanced r2, do not forget to choose "Full dynamic lighting" or "Objects dynamic lighting" in video
options. Both variants will be enhanced without loss of fps.
WARNING:
For the stability increasing issues the original xr_3da.exe has been changed in respect of memory allocation. But in case of
problems rename bin\XR_3DA_old.exe and bin\dedicated\XR_3DA_old.exe back as XR_3DA.exe.
It is possible to use the advantages of the weather and the graphics also in a single player mode with old patches.
Just place start_enhanced.cmd and gamedata.dbe into the folder with any old version of the game.
WHAT'S NEW:
v7.02
voting for morning weather is corrected
BattlEye added
too small ingame typefonts are fixxed
wrong wallmarks by knife are fixxed
the config of flashlight is replaced with CS one (with larger spot angle and softer colours in r2)
the config of [zone_de_mp] was corrected
new anomaly [zone_de_mv] added, it differs from [zone_de_mp] by marking the centre with boiling fire particles till the first activating
alternative weather configs for single player mode and instructions on their application are added
v7.01
based on 1.0007(rc1) îò GSC (build 3390, May 16 200
cursor moves faster (by GSC)
increasing of memory stacks for xr_3da.exe, may be useful decreasing some "stack overflow" problems (by dr_dizel)
before after
size of stack reserve 00100000 00400000
size of stack commit 00001000 00100000
size of heap reserve 00100000 00400000
size of heap commit 00001000 00100000
fsgame.ltx is fixxed for using of the game folder asa basic for keeping user settings (user.ltx, SCREENSHOTS, logs, etc) by separate folders of course
gigantic typefonts of interface are fixxed
the default FOV is fixxed from 67.50 to 83.00. Now it's even better than in the first versions of the game. The world seems more volumetric, the perception of movement is more realistic.
nicer water in r2
Helmets and glasses in r2 are fixxed to shine like in r1
new knife config with fixxed position in hand is included
no need to vote for clear weather every five minutes (it's very long now)
new morning weather in voting (instead of cloudy)
the fog density is is a little lowered from 0.9 to 0.8
smallskies are fixxed
as a result the shine of metal has raised in r2
as a result the blue shade had disappeared in r2
unlocked hidden map testers_mp_bath (Bath)
unlocked bonus pack (Pool, Dark valley and 4 new skins are enabled by default - no need to enter unlock codes)
minimaps and coords on global map for all (hidden and bonus) maps work
some insignificant errors fixxed in map descriptions
no more false artefacthunt mode in map list for Pool (according to the configs)
added descriptions for Pool and Dark valley in russian/english
some buggy lens flares gradient textures are changed for the softer ones from build 3120
the rare used Weather is completely replaced from 16.00 till 04.00 with more qualitative
new moon texture
the air viscosity is changed. As a result the dead bodies fall down more realistic From height (based on the ragdoll technologies by LexMalin)
the searchlight model is fixxed (by Xiani). No more selflight in r2 when you stand back to the sun
enhanced r2 mode is added (without loss of fps). It is started with start_enhanced.cmd. Based on lmodel.h from some old version of float32 mod by JJWalker.
all cameras F1-F4 are enabled (by user.ltx)
fixxed "shadow shearing effect" of the triangles near screen border (by user.ltx r2_sun_near_border set to 1 instaad of 0.75)
fixxed heli cabin on testers_mp_military_1
fixxed 4 not working ladders on testers_mp_railroad
fixxed 1 not working ladder on testers_mp_workshop
fixxed the geometry on l11_pripyat, phantom garages have disappeared, earlier invisible garages appeared
For mapmakers:
new xr-libraries, compatible by shaders/materials with clear sky levels
more ambient+material sounds, which were absent.
CS-wallmarks in r1 are supported
CS lamp models are added, in case of loading from spawn files
all necessary textures\act from CS missed in ShoC are added (with their *.thm and bumps), it's impossible to load them by xdb
act\act_corp_military
act\act_corp_monolit
act\act_corp_specnaz
act\act_corp_stalker
act\act_krovosos_1
act\act_krovosos_2
act\act_krovosos_3
act\act_stalker_nebo_1
act\act_stalker_nebo_2
act\act_stalker_nebo_3
[zone_rusty_hair] anomaly config is fixxed
new anomaly [zone_de_mp] is added. In some cases it helpes to fence the space in maps when is impossible to change geometry.
new particles for CS ahunt bases are added into particles.xr (static\net_base_green and static\net_base_blue)
new r2-shaders deffer_impl* for support of "incorrect" (which have problems with the terrain texture or terrain mask texture) levels by the X-ray engine opinion
the breaking lamps meshes (by separate folder) are added for the case of special using (gamedata\meshes\breaking_lamps)
HOW TO ENABLE VOTING
If you had started the server but forgot yo enable voiting onit just enter the command: sv_vote_enabled 255
HOW TO ENABLE TRAFFIC COMPRESSION
Enter the command: net_compressor_enabled 1
It's not recommended to use this command because of great decreasing of system stability. "On weak system ping even grows
because of the CPU overloading. The weak servers will crash frequently." (by Sleeper)
Also in case of using it's recommended to permit compressor to gather some statistics: net_compressor_gather_stats 1
HOW TO MAKE ALTERNATIVE WEATHER (ONLY FOR SINGLE PLAYER MODE! WORKS INCORRECTLY IN MP)
Start a New game. Then type a command:
sv_setweather name
where "name" is one of these:
default - the default weather
fog - round-the-clock fog
old - old weather variant
mp - one of the old weather variants, maybe was planned for mp, but was disabled by developers
map - round-the-clock sun, great far plane, zero fog density, looks like mp-2215
test - round-the-clock sun with moderate parameters
indoor
indoor_x18
pripyat
radar
rain
sarkofag
stancia
stancia2
yantar
yantar_indoor
Examples:
sv_setweather default
sv_setweather fog
MacroN
capisco. Beh, sappi che ti puzza il ****
XD
Grazie
sarebbe un lavorone assurdo e del tutto inutile visto che vanno già benissimo così come sono, in più:
quindi, come dicevamo, anche questa patch è inutile.
Ultima modifica di manuè; 16-07-09 alle 12:31:09
Io sono sempre armato di Ak47 u.u. Ti aspetto.
Nudo *faccina sexy*
xD
No beh, sarebbe ora di riadattare le mod alla 1.0006 (come fa l'ultima "2009 mod") perchè così è più comodo per l'online. Ora io a causa dello switch a 1.0006 (e poi dopo il ritorno alla 1.0004) devo reinstallare il 17 di pikke con tutti i fix ecc. E non è che mi vada molto .-.
Up!