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  1. #2101
    Shogun Assoluto L'avatar di manuč
    Data Registrazione
    24-08-03
    Localitą
    roma
    Messaggi
    78,940

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    come ho detto: per una valutazione pił precisa devi postare la parte finale del log di errore.

  2. #2102
    Il Puppies
    Data Registrazione
    09-06-10
    Localitą
    Lombardia
    Messaggi
    316

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Quale, quello che c'č nella cartella Documenti condivisi\STALKER-CS (o qualcosa del genere)\Log?
    Ultima modifica di manuč; 11-06-10 alle 09:17:23

  3. #2103
    Shogun Assoluto L'avatar di manuč
    Data Registrazione
    24-08-03
    Localitą
    roma
    Messaggi
    78,940

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Citazione Originariamente Scritto da RP1312 Visualizza Messaggio
    Quale, quello che c'č nella cartella Documenti condivisi\STALKER-CS (o qualcosa del genere)\Log?
    esatto, proprio quella cartella.
    dentro c'č un file di testo user(tuonome).log, copia la parte finale, da FATAL ERROR in poi e postala qui.

  4. #2104
    Il Fantasma
    Data Registrazione
    16-05-10
    Messaggi
    60

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    SI manuč, ho 17 di pikke al quale penso che hai lavorato anche tu. avete fatto davvero un gran bel lavoro. patch 1.004 tutto ok tranne che mi dimenticai a inizio gioco di cambiare il true_false lo feci dopo visto che provando ad avanzare verso il bar dopo l'orda di cani non caricava le textures e crashava(spero non sia quello che ora mi crea casini). ieri ho ricaricato e cercato di rifare la quest dell'elicottero nella foresta rossa ma prendo la valigetta e crasha.ricarico e la valigetta non c č pił.non capisco se a sto punto sono i troppi oggetti che ho nello zaino che causano crash(130kg e aumentato gli slot) o se sono gli oggetti che ho lasciato in giro negli zaini di gomma o se č un problema di hardware ho un dual core 5400 e una asus 4670 ati ma ultimamente la scheda madre mi dą qualche problema

  5. #2105

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Citazione Originariamente Scritto da controller Visualizza Messaggio
    SI manuč, ho 17 di pikke al quale penso che hai lavorato anche tu. avete fatto davvero un gran bel lavoro. patch 1.004 tutto ok tranne che mi dimenticai a inizio gioco di cambiare il true_false lo feci dopo visto che provando ad avanzare verso il bar dopo l'orda di cani non caricava le textures e crashava(spero non sia quello che ora mi crea casini). ieri ho ricaricato e cercato di rifare la quest dell'elicottero nella foresta rossa ma prendo la valigetta e crasha.ricarico e la valigetta non c č pił.non capisco se a sto punto sono i troppi oggetti che ho nello zaino che causano crash(130kg e aumentato gli slot) o se sono gli oggetti che ho lasciato in giro negli zaini di gomma o se č un problema di hardware ho un dual core 5400 e una asus 4670 ati ma ultimamente la scheda madre mi dą qualche problema
    Potrebbe essere il fatto che hai aumentato gli slot, perņ senza il log non posso dire nulla

  6. #2106
    Il Puppies
    Data Registrazione
    09-06-10
    Localitą
    Lombardia
    Messaggi
    316

    Question Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Non ho trovato Fatal error!

  7. #2107
    Shogun Assoluto L'avatar di manuč
    Data Registrazione
    24-08-03
    Localitą
    roma
    Messaggi
    78,940

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    allora postalo interamente ma usando le tag di spoiler.

  8. #2108
    Il Puppies
    Data Registrazione
    09-06-10
    Localitą
    Lombardia
    Messaggi
    316

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    E' quello giusto vero? (xray_nomeutente) C'era solo quello.

    Spoiler:

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 27642 files cached 33 archives, 4833Kb memory used.
    Init FileSystem 1.565832 sec
    'xrCore' build 3550, Oct 23 2008

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    command line
    Executing config-script "user.ltx"...
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[2022748 K], reserved[16988 K], committed[57352 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[8813 K], process heap[1670 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4134 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    ~ Invalid syntax in call to 'r__supersample'
    ~ Valid arguments: integer value in range [1,8]
    [d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:9610]: ATI Radeon HD 3200 Graphics
    * GPU driver: 6.14.10.7070
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 674 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * SSample: 1440x900
    * SSample: enabled
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    Starting engine...
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\vide o\ati.ogg
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [76 ms]
    * MEMORY USAGE: 66324 K
    * End of synchronization A[1] R[1]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [116 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 87934 K
    Precaricamento oggetti...
    Loading objects...
    Loading models...
    * [prefetch] time: 918 ms
    * [prefetch] memory: 0Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 963 ms
    * phase cmem: 78851 K
    SERVER: avviamento...
    * phase time: 292 ms
    * phase cmem: 65538 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 3 ms
    * phase cmem: 65538 K
    Caricamento "limansk 5.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25098 objects are successfully loaded
    * Game limansk 5 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav' (12.494s)
    * phase time: 12493 ms
    * phase cmem: 118120 K
    SERVER: connessione...
    * phase time: 43 ms
    * phase cmem: 118148 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 13 ms
    * phase cmem: 118182 K
    Apertura flusso dati...
    * phase time: 13 ms
    * phase cmem: 118182 K
    Caricamento CFORM...
    * phase time: 6881 ms
    * phase cmem: 192637 K
    Caricamento ombreggiature...
    * phase time: 512 ms
    * phase cmem: 193635 K
    Caricamento geometria...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 63604 verts, 1987 Kb
    * [Loading VB] 9815 verts, 306 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 48000 verts, 1500 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 48409 verts, 1512 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 543717 indices, 1061 Kb
    * phase time: 1084 ms
    * phase cmem: 193827 K
    Caricamento DB spaziale...
    * phase time: 76 ms
    * phase cmem: 196663 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 11590 v(20), 6100 p
    * [DETAILS] Batch(61), VB(226K), IB(35K)
    * phase time: 51 ms
    * phase cmem: 196695 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
    * phase time: 23 ms
    * phase cmem: 196838 K
    Caricamento oggetti IA...
    * phase time: 6 ms
    * phase cmem: 196838 K
    CLIENT: generazione...
    * phase time: 8 ms
    * phase cmem: 196838 K
    Caricamento texture...
    * t-report - base: 559, 45824 K
    * t-report - lmap: 22, 22530 K
    * phase time: 6047 ms
    * phase cmem: 224170 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 224170 K
    * [win32]: free[1450336 K], reserved[47496 K], committed[599256 K]
    * [ D3D ]: textures[86947 K]
    * [x-ray]: crt heap[224161 K], process heap[158890 K], game lua[93724 K], render[219 K]
    * [x-ray]: economy: strings[15092 K], smem[1219 K]
    * MEMORY USAGE: 270944 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25084 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    * Detected CPU: AuthenticAMD , F15/M11/S2, 2500.00 mhz, 9-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 27642 files cached 33 archives, 4833Kb memory used.
    Init FileSystem 1.565832 sec
    'xrCore' build 3550, Oct 23 2008

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    command line
    Executing config-script "user.ltx"...
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[2022748 K], reserved[16988 K], committed[57352 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[8813 K], process heap[1670 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4134 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    ~ Invalid syntax in call to 'r__supersample'
    ~ Valid arguments: integer value in range [1,8]
    [d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:9610]: ATI Radeon HD 3200 Graphics
    * GPU driver: 6.14.10.7070
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 674 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * SSample: 1440x900
    * SSample: enabled
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    Starting engine...
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\vide o\ati.ogg
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [76 ms]
    * MEMORY USAGE: 66324 K
    * End of synchronization A[1] R[1]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [116 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 87934 K
    Precaricamento oggetti...
    Loading objects...
    Loading models...
    * [prefetch] time: 918 ms
    * [prefetch] memory: 0Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 963 ms
    * phase cmem: 78851 K
    SERVER: avviamento...
    * phase time: 292 ms
    * phase cmem: 65538 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 3 ms
    * phase cmem: 65538 K
    Caricamento "limansk 5.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25098 objects are successfully loaded
    * Game limansk 5 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav' (12.494s)
    * phase time: 12493 ms
    * phase cmem: 118120 K
    SERVER: connessione...
    * phase time: 43 ms
    * phase cmem: 118148 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 13 ms
    * phase cmem: 118182 K
    Apertura flusso dati...
    * phase time: 13 ms
    * phase cmem: 118182 K
    Caricamento CFORM...
    * phase time: 6881 ms
    * phase cmem: 192637 K
    Caricamento ombreggiature...
    * phase time: 512 ms
    * phase cmem: 193635 K
    Caricamento geometria...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 63604 verts, 1987 Kb
    * [Loading VB] 9815 verts, 306 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 48000 verts, 1500 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 48409 verts, 1512 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 543717 indices, 1061 Kb
    * phase time: 1084 ms
    * phase cmem: 193827 K
    Caricamento DB spaziale...
    * phase time: 76 ms
    * phase cmem: 196663 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 11590 v(20), 6100 p
    * [DETAILS] Batch(61), VB(226K), IB(35K)
    * phase time: 51 ms
    * phase cmem: 196695 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
    * phase time: 23 ms
    * phase cmem: 196838 K
    Caricamento oggetti IA...
    * phase time: 6 ms
    * phase cmem: 196838 K
    CLIENT: generazione...
    * phase time: 8 ms
    * phase cmem: 196838 K
    Caricamento texture...
    * t-report - base: 559, 45824 K
    * t-report - lmap: 22, 22530 K
    * phase time: 6047 ms
    * phase cmem: 224170 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 224170 K
    * [win32]: free[1450336 K], reserved[47496 K], committed[599256 K]
    * [ D3D ]: textures[86947 K]
    * [x-ray]: crt heap[224161 K], process heap[158890 K], game lua[93724 K], render[219 K]
    * [x-ray]: economy: strings[15092 K], smem[1219 K]
    * MEMORY USAGE: 270944 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25084 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [lim_electro_fence]
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24917 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24894 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24892 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [399 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 176534 K
    SERVER: avviamento...
    * phase time: 1099 ms
    * phase cmem: 162633 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 162633 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25021 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.691s)
    * phase time: 12690 ms
    * phase cmem: 168734 K
    SERVER: connessione...
    * phase time: 31 ms
    * phase cmem: 168740 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 32 ms
    * phase cmem: 168772 K
    Apertura flusso dati...
    * phase time: 12 ms
    * phase cmem: 168772 K
    Caricamento CFORM...
    * phase time: 1690 ms
    * phase cmem: 189966 K
    Caricamento ombreggiature...
    * phase time: 329 ms
    * phase cmem: 190668 K
    Caricamento geometria...
    * [Loading VB] 65417 verts, 2044 Kb
    * [Loading VB] 8473 verts, 264 Kb
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 38622 verts, 1206 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 19324 verts, 603 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 877137 indices, 1713 Kb
    * phase time: 472 ms
    * phase cmem: 190710 K
    Caricamento DB spaziale...
    * phase time: 48 ms
    * phase cmem: 191124 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 54 ms
    * phase cmem: 191124 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\hospital\level.hom
    * phase time: 21 ms
    * phase cmem: 191260 K
    Caricamento oggetti IA...
    * phase time: 8 ms
    * phase cmem: 191260 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 191260 K
    Caricamento texture...
    * t-report - base: 449, 60405 K
    * t-report - lmap: 4, 4096 K
    * phase time: 840 ms
    * phase cmem: 206628 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 206628 K
    * [win32]: free[1367548 K], reserved[174288 K], committed[555252 K]
    * [ D3D ]: textures[64502 K]
    * [x-ray]: crt heap[206619 K], process heap[109533 K], game lua[93272 K], render[585 K]
    * [x-ray]: economy: strings[15121 K], smem[6264 K]
    * MEMORY USAGE: 208689 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25028 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 25038 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24958 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24952 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24962 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * phase time: 614 ms
    * phase cmem: 219741 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 219741 K
    Caricamento "ospedale abbandonato.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24962 objects are successfully loaded
    * Game ospedale abbandonato is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav' (12.197s)
    * phase time: 12195 ms
    * phase cmem: 225353 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225353 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 225353 K
    * [win32]: free[1348556 K], reserved[151276 K], committed[597256 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225339 K], process heap[112784 K], game lua[93014 K], render[823 K]
    * [x-ray]: economy: strings[15155 K], smem[6262 K]
    * MEMORY USAGE: 227771 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24911 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24954 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24918 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24946 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24960 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24906 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24891 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24812 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24820 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24830 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24835 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    MotionMarks !!![45106][122294]
    * Saving spawns...
    * Saving objects...
    * 24832 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24831 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24817 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24762 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24761 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24746 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24731 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24715 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24688 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24809 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * phase time: 770 ms
    * phase cmem: 219686 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 219686 K
    Caricamento "ospedale abbandonato 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24809 objects are successfully loaded
    * Game ospedale abbandonato 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav' (12.359s)
    * phase time: 12357 ms
    * phase cmem: 225256 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    * [win32]: free[1346572 K], reserved[150020 K], committed[600496 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225206 K], process heap[113290 K], game lua[93008 K], render[997 K]
    * [x-ray]: economy: strings[15159 K], smem[6264 K]
    * MEMORY USAGE: 226636 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24838 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24855 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24910 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24805 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24874 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24847 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24837 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [200 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 180950 K
    SERVER: avviamento...
    * phase time: 670 ms
    * phase cmem: 167009 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 167009 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.459s)
    * phase time: 12458 ms
    * phase cmem: 174213 K
    SERVER: connessione...
    * phase time: 29 ms
    * phase cmem: 174216 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 17 ms
    * phase cmem: 174249 K
    Apertura flusso dati...
    * phase time: 29 ms
    * phase cmem: 174249 K
    Caricamento CFORM...
    * phase time: 5330 ms
    * phase cmem: 233925 K
    Caricamento ombreggiature...
    * phase time: 415 ms
    * phase cmem: 234627 K
    Caricamento geometria...
    * [Loading VB] 65484 verts, 2046 Kb
    * [Loading VB] 64079 verts, 2002 Kb
    * [Loading VB] 17872 verts, 558 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65517 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65285 verts, 2040 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65503 verts, 2046 Kb
    * [Loading VB] 864 verts, 27 Kb
    * [Loading VB] 36086 verts, 1127 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 310455 indices, 606 Kb
    * phase time: 1328 ms
    * phase cmem: 234704 K
    Caricamento DB spaziale...
    * phase time: 71 ms
    * phase cmem: 235159 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 98 ms
    * phase cmem: 235159 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\stancia_2\level.hom
    * phase time: 222 ms
    * phase cmem: 235241 K
    Caricamento oggetti IA...
    * phase time: 9 ms
    * phase cmem: 235241 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 235241 K
    Caricamento texture...
    ! Can't find texture 'terrain\terrain_stancia_ghost'
    * t-report - base: 552, 61467 K
    * t-report - lmap: 16, 16386 K
    * phase time: 2320 ms
    * phase cmem: 246616 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 246616 K
    * [win32]: free[1248724 K], reserved[170472 K], committed[677892 K]
    * [ D3D ]: textures[77853 K]
    * [x-ray]: crt heap[246599 K], process heap[173978 K], game lua[93235 K], render[1083 K]
    * [x-ray]: economy: strings[15161 K], smem[6264 K]
    * MEMORY USAGE: 249646 K
    * End of synchronization A[1] R[1]
    * phase time: 603 ms
    * phase cmem: 258993 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 258993 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.487s)
    * phase time: 12485 ms
    * phase cmem: 266196 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266196 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266196 K
    * [win32]: free[1240468 K], reserved[147360 K], committed[709260 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266179 K], process heap[177208 K], game lua[93008 K], render[1108 K]
    * [x-ray]: economy: strings[15178 K], smem[6275 K]
    * MEMORY USAGE: 267138 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24844 objects are successfully saved
    * Game centrale.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 623 ms
    * phase cmem: 259609 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 259609 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.447s)
    * phase time: 12445 ms
    * phase cmem: 266727 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266727 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266727 K
    * [win32]: free[1226852 K], reserved[146748 K], committed[723488 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266710 K], process heap[177198 K], game lua[93020 K], render[1097 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 269072 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18034][138272]
    * phase time: 595 ms
    * phase cmem: 260113 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 260113 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.327s)
    * phase time: 12325 ms
    * phase cmem: 267232 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 267232 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 267232 K
    * [win32]: free[1226852 K], reserved[146432 K], committed[723804 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267215 K], process heap[177201 K], game lua[93029 K], render[1102 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    * MEMORY USAGE: 269584 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18020][138691]
    * phase time: 609 ms
    * phase cmem: 260120 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 260120 K
    Caricamento "centrale.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24844 objects are successfully loaded
    * Game centrale is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav' (12.471s)
    * phase time: 12470 ms
    * phase cmem: 267210 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 267210 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 267210 K
    * [win32]: free[1226852 K], reserved[145356 K], committed[724880 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267193 K], process heap[177202 K], game lua[93011 K], render[1104 K]
    * [x-ray]: economy: strings[15184 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    * MEMORY USAGE: 269196 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25368 objects are successfully saved
    * Game centrale 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav'
    * phase time: 622 ms
    * phase cmem: 273784 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 273784 K
    Caricamento "centrale 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25368 objects are successfully loaded
    * Game centrale 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav' (12.520s)
    * phase time: 12519 ms
    * phase cmem: 280891 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 280891 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 280891 K
    * [win32]: free[1225828 K], reserved[132284 K], committed[738976 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[280874 K], process heap[177207 K], game lua[93005 K], render[1111 K]
    * [x-ray]: economy: strings[15215 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    * MEMORY USAGE: 282655 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25667 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    MotionMarks !!![7144][140678]
    * phase time: 626 ms
    * phase cmem: 277846 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 277846 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25667 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.470s)
    * phase time: 12468 ms
    * phase cmem: 284971 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    * [win32]: free[1225828 K], reserved[128112 K], committed[743148 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[284954 K], process heap[177201 K], game lua[93040 K], render[1114 K]
    * [x-ray]: economy: strings[15238 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_sig550
    H_Parent stalker_strelok
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 287508 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25971 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 645 ms
    * phase cmem: 295223 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 295223 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25971 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.204s)
    * phase time: 12203 ms
    * phase cmem: 302479 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 302479 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 302479 K
    * [win32]: free[1217508 K], reserved[110048 K], committed[769532 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[302463 K], process heap[177201 K], game lua[58243 K], render[1122 K]
    * [x-ray]: economy: strings[15155 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    * MEMORY USAGE: 307191 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![32872][142394]
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [lim_electro_fence]
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24917 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24894 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24892 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [399 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 176534 K
    SERVER: avviamento...
    * phase time: 1099 ms
    * phase cmem: 162633 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 162633 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25021 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.691s)
    * phase time: 12690 ms
    * phase cmem: 168734 K
    SERVER: connessione...
    * phase time: 31 ms
    * phase cmem: 168740 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 32 ms
    * phase cmem: 168772 K
    Apertura flusso dati...
    * phase time: 12 ms
    * phase cmem: 168772 K
    Caricamento CFORM...
    * phase time: 1690 ms
    * phase cmem: 189966 K
    Caricamento ombreggiature...
    * phase time: 329 ms
    * phase cmem: 190668 K
    Caricamento geometria...
    * [Loading VB] 65417 verts, 2044 Kb
    * [Loading VB] 8473 verts, 264 Kb
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 38622 verts, 1206 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 19324 verts, 603 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 877137 indices, 1713 Kb
    * phase time: 472 ms
    * phase cmem: 190710 K
    Caricamento DB spaziale...
    * phase time: 48 ms
    * phase cmem: 191124 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 54 ms
    * phase cmem: 191124 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\hospital\level.hom
    * phase time: 21 ms
    * phase cmem: 191260 K
    Caricamento oggetti IA...
    * phase time: 8 ms
    * phase cmem: 191260 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 191260 K
    Caricamento texture...
    * t-report - base: 449, 60405 K
    * t-report - lmap: 4, 4096 K
    * phase time: 840 ms
    * phase cmem: 206628 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 206628 K
    * [win32]: free[1367548 K], reserved[174288 K], committed[555252 K]
    * [ D3D ]: textures[64502 K]
    * [x-ray]: crt heap[206619 K], process heap[109533 K], game lua[93272 K], render[585 K]
    * [x-ray]: economy: strings[15121 K], smem[6264 K]
    * MEMORY USAGE: 208689 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25028 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 25038 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24958 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24952 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24962 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * phase time: 614 ms
    * phase cmem: 219741 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 219741 K
    Caricamento "ospedale abbandonato.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24962 objects are successfully loaded
    * Game ospedale abbandonato is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav' (12.197s)
    * phase time: 12195 ms
    * phase cmem: 225353 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225353 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 225353 K
    * [win32]: free[1348556 K], reserved[151276 K], committed[597256 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225339 K], process heap[112784 K], game lua[93014 K], render[823 K]
    * [x-ray]: economy: strings[15155 K], smem[6262 K]
    * MEMORY USAGE: 227771 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24911 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24954 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24918 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24946 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24960 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24906 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24891 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24812 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24820 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24830 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24835 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    MotionMarks !!![45106][122294]
    * Saving spawns...
    * Saving objects...
    * 24832 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24831 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24817 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24762 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24761 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24746 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24731 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24715 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24688 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24809 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * phase time: 770 ms
    * phase cmem: 219686 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 219686 K
    Caricamento "ospedale abbandonato 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24809 objects are successfully loaded
    * Game ospedale abbandonato 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav' (12.359s)
    * phase time: 12357 ms
    * phase cmem: 225256 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    * [win32]: free[1346572 K], reserved[150020 K], committed[600496 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225206 K], process heap[113290 K], game lua[93008 K], render[997 K]
    * [x-ray]: economy: strings[15159 K], smem[6264 K]
    * MEMORY USAGE: 226636 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24838 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24855 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24910 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24805 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24874 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24847 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24837 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [200 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 180950 K
    SERVER: avviamento...
    * phase time: 670 ms
    * phase cmem: 167009 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 167009 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.459s)
    * phase time: 12458 ms
    * phase cmem: 174213 K
    SERVER: connessione...
    * phase time: 29 ms
    * phase cmem: 174216 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 17 ms
    * phase cmem: 174249 K
    Apertura flusso dati...
    * phase time: 29 ms
    * phase cmem: 174249 K
    Caricamento CFORM...
    * phase time: 5330 ms
    * phase cmem: 233925 K
    Caricamento ombreggiature...
    * phase time: 415 ms
    * phase cmem: 234627 K
    Caricamento geometria...
    * [Loading VB] 65484 verts, 2046 Kb
    * [Loading VB] 64079 verts, 2002 Kb
    * [Loading VB] 17872 verts, 558 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65517 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65285 verts, 2040 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65503 verts, 2046 Kb
    * [Loading VB] 864 verts, 27 Kb
    * [Loading VB] 36086 verts, 1127 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 310455 indices, 606 Kb
    * phase time: 1328 ms
    * phase cmem: 234704 K
    Caricamento DB spaziale...
    * phase time: 71 ms
    * phase cmem: 235159 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 98 ms
    * phase cmem: 235159 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\stancia_2\level.hom
    * phase time: 222 ms
    * phase cmem: 235241 K
    Caricamento oggetti IA...
    * phase time: 9 ms
    * phase cmem: 235241 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 235241 K
    Caricamento texture...
    ! Can't find texture 'terrain\terrain_stancia_ghost'
    * t-report - base: 552, 61467 K
    * t-report - lmap: 16, 16386 K
    * phase time: 2320 ms
    * phase cmem: 246616 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 246616 K
    * [win32]: free[1248724 K], reserved[170472 K], committed[677892 K]
    * [ D3D ]: textures[77853 K]
    * [x-ray]: crt heap[246599 K], process heap[173978 K], game lua[93235 K], render[1083 K]
    * [x-ray]: economy: strings[15161 K], smem[6264 K]
    * MEMORY USAGE: 249646 K
    * End of synchronization A[1] R[1]
    * phase time: 603 ms
    * phase cmem: 258993 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 258993 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.487s)
    * phase time: 12485 ms
    * phase cmem: 266196 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266196 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266196 K
    * [win32]: free[1240468 K], reserved[147360 K], committed[709260 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266179 K], process heap[177208 K], game lua[93008 K], render[1108 K]
    * [x-ray]: economy: strings[15178 K], smem[6275 K]
    * MEMORY USAGE: 267138 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24844 objects are successfully saved
    * Game centrale.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 623 ms
    * phase cmem: 259609 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 259609 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.447s)
    * phase time: 12445 ms
    * phase cmem: 266727 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266727 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266727 K
    * [win32]: free[1226852 K], reserved[146748 K], committed[723488 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266710 K], process heap[177198 K], game lua[93020 K], render[1097 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 269072 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18034][138272]
    * phase time: 595 ms
    * phase cmem: 260113 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 260113 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.327s)
    * phase time: 12325 ms
    * phase cmem: 267232 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 267232 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 267232 K
    * [win32]: free[1226852 K], reserved[146432 K], committed[723804 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267215 K], process heap[177201 K], game lua[93029 K], render[1102 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    * MEMORY USAGE: 269584 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18020][138691]
    * phase time: 609 ms
    * phase cmem: 260120 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 260120 K
    Caricamento "centrale.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24844 objects are successfully loaded
    * Game centrale is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav' (12.471s)
    * phase time: 12470 ms
    * phase cmem: 267210 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 267210 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 267210 K
    * [win32]: free[1226852 K], reserved[145356 K], committed[724880 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267193 K], process heap[177202 K], game lua[93011 K], render[1104 K]
    * [x-ray]: economy: strings[15184 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    * MEMORY USAGE: 269196 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25368 objects are successfully saved
    * Game centrale 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav'
    * phase time: 622 ms
    * phase cmem: 273784 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 273784 K
    Caricamento "centrale 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25368 objects are successfully loaded
    * Game centrale 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav' (12.520s)
    * phase time: 12519 ms
    * phase cmem: 280891 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 280891 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 280891 K
    * [win32]: free[1225828 K], reserved[132284 K], committed[738976 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[280874 K], process heap[177207 K], game lua[93005 K], render[1111 K]
    * [x-ray]: economy: strings[15215 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    * MEMORY USAGE: 282655 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25667 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    MotionMarks !!![7144][140678]
    * phase time: 626 ms
    * phase cmem: 277846 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 277846 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25667 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.470s)
    * phase time: 12468 ms
    * phase cmem: 284971 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    * [win32]: free[1225828 K], reserved[128112 K], committed[743148 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[284954 K], process heap[177201 K], game lua[93040 K], render[1114 K]
    * [x-ray]: economy: strings[15238 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_sig550
    H_Parent stalker_strelok
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 287508 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25971 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 645 ms
    * phase cmem: 295223 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 295223 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25971 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.204s)
    * phase time: 12203 ms
    * phase cmem: 302479 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 302479 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 302479 K
    * [win32]: free[1217508 K], reserved[110048 K], committed[769532 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[302463 K], process heap[177201 K], game lua[58243 K], render[1122 K]
    * [x-ray]: economy: strings[15155 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    * MEMORY USAGE: 307191 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![32872][142394]
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [stc_first_teleport_spawn_7]
    * Saving spawns...
    * Saving objects...
    * 26018 objects are successfully saved
    * Game centrale 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25958 objects are successfully saved
    * Game centrale 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 4.sav'
    ....
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [231 ms]
    * MEMORY USAGE: 194422 K
    * End of synchronization A[1] R[1]
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    Input: 1
    Config-file [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] saved successfully
    Destroying Direct3D...
    * RM_Dump: textures : 0
    * RM_Dump: rtargets : 0
    * RM_Dump: vs : 0
    * RM_Dump: ps : 0
    * RM_Dump: dcl : 0
    * RM_Dump: states : 0
    * RM_Dump: tex_list : 0
    * RM_Dump: matrices : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes : 0
    * RM_Dump: v_elements: 0
    * RM_Dump: v_shaders : 0
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    DeviceREF: 1


  9. #2109

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Citazione Originariamente Scritto da RP1312 Visualizza Messaggio
    E' quello giusto vero? (xray_nomeutente) C'era solo quello.

    Spoiler:

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 27642 files cached 33 archives, 4833Kb memory used.
    Init FileSystem 1.565832 sec
    'xrCore' build 3550, Oct 23 2008

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    command line
    Executing config-script "user.ltx"...
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[2022748 K], reserved[16988 K], committed[57352 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[8813 K], process heap[1670 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4134 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    ~ Invalid syntax in call to 'r__supersample'
    ~ Valid arguments: integer value in range [1,8]
    [d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:9610]: ATI Radeon HD 3200 Graphics
    * GPU driver: 6.14.10.7070
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 674 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * SSample: 1440x900
    * SSample: enabled
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    Starting engine...
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\vide o\ati.ogg
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [76 ms]
    * MEMORY USAGE: 66324 K
    * End of synchronization A[1] R[1]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [116 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 87934 K
    Precaricamento oggetti...
    Loading objects...
    Loading models...
    * [prefetch] time: 918 ms
    * [prefetch] memory: 0Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 963 ms
    * phase cmem: 78851 K
    SERVER: avviamento...
    * phase time: 292 ms
    * phase cmem: 65538 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 3 ms
    * phase cmem: 65538 K
    Caricamento "limansk 5.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25098 objects are successfully loaded
    * Game limansk 5 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav' (12.494s)
    * phase time: 12493 ms
    * phase cmem: 118120 K
    SERVER: connessione...
    * phase time: 43 ms
    * phase cmem: 118148 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 13 ms
    * phase cmem: 118182 K
    Apertura flusso dati...
    * phase time: 13 ms
    * phase cmem: 118182 K
    Caricamento CFORM...
    * phase time: 6881 ms
    * phase cmem: 192637 K
    Caricamento ombreggiature...
    * phase time: 512 ms
    * phase cmem: 193635 K
    Caricamento geometria...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 63604 verts, 1987 Kb
    * [Loading VB] 9815 verts, 306 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 48000 verts, 1500 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 48409 verts, 1512 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 543717 indices, 1061 Kb
    * phase time: 1084 ms
    * phase cmem: 193827 K
    Caricamento DB spaziale...
    * phase time: 76 ms
    * phase cmem: 196663 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 11590 v(20), 6100 p
    * [DETAILS] Batch(61), VB(226K), IB(35K)
    * phase time: 51 ms
    * phase cmem: 196695 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
    * phase time: 23 ms
    * phase cmem: 196838 K
    Caricamento oggetti IA...
    * phase time: 6 ms
    * phase cmem: 196838 K
    CLIENT: generazione...
    * phase time: 8 ms
    * phase cmem: 196838 K
    Caricamento texture...
    * t-report - base: 559, 45824 K
    * t-report - lmap: 22, 22530 K
    * phase time: 6047 ms
    * phase cmem: 224170 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 224170 K
    * [win32]: free[1450336 K], reserved[47496 K], committed[599256 K]
    * [ D3D ]: textures[86947 K]
    * [x-ray]: crt heap[224161 K], process heap[158890 K], game lua[93724 K], render[219 K]
    * [x-ray]: economy: strings[15092 K], smem[1219 K]
    * MEMORY USAGE: 270944 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25084 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    * Detected CPU: AuthenticAMD , F15/M11/S2, 2500.00 mhz, 9-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 27642 files cached 33 archives, 4833Kb memory used.
    Init FileSystem 1.565832 sec
    'xrCore' build 3550, Oct 23 2008

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    command line
    Executing config-script "user.ltx"...
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Player name in registry is empty! (InstallUserName)
    * [win32]: free[2022748 K], reserved[16988 K], committed[57352 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[8813 K], process heap[1670 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[4134 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    ~ Invalid syntax in call to 'r__supersample'
    ~ Valid arguments: integer value in range [1,8]
    [d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 32768 kb, 2428 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:9610]: ATI Radeon HD 3200 Graphics
    * GPU driver: 6.14.10.7070
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 674 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * SSample: 1440x900
    * SSample: enabled
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    Starting engine...
    ! Player name in registry is empty! (InstallUserName)
    Loading DLL: xrGameSpy.dll
    ! Invalid ogg-comment version, file: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\vide o\ati.ogg
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [76 ms]
    * MEMORY USAGE: 66324 K
    * End of synchronization A[1] R[1]
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [116 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 87934 K
    Precaricamento oggetti...
    Loading objects...
    Loading models...
    * [prefetch] time: 918 ms
    * [prefetch] memory: 0Kb
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 963 ms
    * phase cmem: 78851 K
    SERVER: avviamento...
    * phase time: 292 ms
    * phase cmem: 65538 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 3 ms
    * phase cmem: 65538 K
    Caricamento "limansk 5.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25098 objects are successfully loaded
    * Game limansk 5 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav' (12.494s)
    * phase time: 12493 ms
    * phase cmem: 118120 K
    SERVER: connessione...
    * phase time: 43 ms
    * phase cmem: 118148 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 13 ms
    * phase cmem: 118182 K
    Apertura flusso dati...
    * phase time: 13 ms
    * phase cmem: 118182 K
    Caricamento CFORM...
    * phase time: 6881 ms
    * phase cmem: 192637 K
    Caricamento ombreggiature...
    * phase time: 512 ms
    * phase cmem: 193635 K
    Caricamento geometria...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 63604 verts, 1987 Kb
    * [Loading VB] 9815 verts, 306 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 48000 verts, 1500 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 48409 verts, 1512 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 543717 indices, 1061 Kb
    * phase time: 1084 ms
    * phase cmem: 193827 K
    Caricamento DB spaziale...
    * phase time: 76 ms
    * phase cmem: 196663 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 11590 v(20), 6100 p
    * [DETAILS] Batch(61), VB(226K), IB(35K)
    * phase time: 51 ms
    * phase cmem: 196695 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
    * phase time: 23 ms
    * phase cmem: 196838 K
    Caricamento oggetti IA...
    * phase time: 6 ms
    * phase cmem: 196838 K
    CLIENT: generazione...
    * phase time: 8 ms
    * phase cmem: 196838 K
    Caricamento texture...
    * t-report - base: 559, 45824 K
    * t-report - lmap: 22, 22530 K
    * phase time: 6047 ms
    * phase cmem: 224170 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 224170 K
    * [win32]: free[1450336 K], reserved[47496 K], committed[599256 K]
    * [ D3D ]: textures[86947 K]
    * [x-ray]: crt heap[224161 K], process heap[158890 K], game lua[93724 K], render[219 K]
    * [x-ray]: economy: strings[15092 K], smem[1219 K]
    * MEMORY USAGE: 270944 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25084 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 25047 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [lim_electro_fence]
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24917 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24894 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24892 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [399 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 176534 K
    SERVER: avviamento...
    * phase time: 1099 ms
    * phase cmem: 162633 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 162633 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25021 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.691s)
    * phase time: 12690 ms
    * phase cmem: 168734 K
    SERVER: connessione...
    * phase time: 31 ms
    * phase cmem: 168740 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 32 ms
    * phase cmem: 168772 K
    Apertura flusso dati...
    * phase time: 12 ms
    * phase cmem: 168772 K
    Caricamento CFORM...
    * phase time: 1690 ms
    * phase cmem: 189966 K
    Caricamento ombreggiature...
    * phase time: 329 ms
    * phase cmem: 190668 K
    Caricamento geometria...
    * [Loading VB] 65417 verts, 2044 Kb
    * [Loading VB] 8473 verts, 264 Kb
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 38622 verts, 1206 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 19324 verts, 603 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 877137 indices, 1713 Kb
    * phase time: 472 ms
    * phase cmem: 190710 K
    Caricamento DB spaziale...
    * phase time: 48 ms
    * phase cmem: 191124 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 54 ms
    * phase cmem: 191124 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\hospital\level.hom
    * phase time: 21 ms
    * phase cmem: 191260 K
    Caricamento oggetti IA...
    * phase time: 8 ms
    * phase cmem: 191260 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 191260 K
    Caricamento texture...
    * t-report - base: 449, 60405 K
    * t-report - lmap: 4, 4096 K
    * phase time: 840 ms
    * phase cmem: 206628 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 206628 K
    * [win32]: free[1367548 K], reserved[174288 K], committed[555252 K]
    * [ D3D ]: textures[64502 K]
    * [x-ray]: crt heap[206619 K], process heap[109533 K], game lua[93272 K], render[585 K]
    * [x-ray]: economy: strings[15121 K], smem[6264 K]
    * MEMORY USAGE: 208689 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25028 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 25038 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24958 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24952 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24962 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * phase time: 614 ms
    * phase cmem: 219741 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 219741 K
    Caricamento "ospedale abbandonato.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24962 objects are successfully loaded
    * Game ospedale abbandonato is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav' (12.197s)
    * phase time: 12195 ms
    * phase cmem: 225353 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225353 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 225353 K
    * [win32]: free[1348556 K], reserved[151276 K], committed[597256 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225339 K], process heap[112784 K], game lua[93014 K], render[823 K]
    * [x-ray]: economy: strings[15155 K], smem[6262 K]
    * MEMORY USAGE: 227771 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24911 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24954 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24918 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24946 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24960 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24906 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24891 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24812 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24820 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24830 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24835 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    MotionMarks !!![45106][122294]
    * Saving spawns...
    * Saving objects...
    * 24832 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24831 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24817 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24762 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24761 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24746 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24731 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24715 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24688 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24809 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * phase time: 770 ms
    * phase cmem: 219686 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 219686 K
    Caricamento "ospedale abbandonato 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24809 objects are successfully loaded
    * Game ospedale abbandonato 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav' (12.359s)
    * phase time: 12357 ms
    * phase cmem: 225256 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    * [win32]: free[1346572 K], reserved[150020 K], committed[600496 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225206 K], process heap[113290 K], game lua[93008 K], render[997 K]
    * [x-ray]: economy: strings[15159 K], smem[6264 K]
    * MEMORY USAGE: 226636 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24838 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24855 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24910 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24805 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24874 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24847 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24837 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [200 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 180950 K
    SERVER: avviamento...
    * phase time: 670 ms
    * phase cmem: 167009 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 167009 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.459s)
    * phase time: 12458 ms
    * phase cmem: 174213 K
    SERVER: connessione...
    * phase time: 29 ms
    * phase cmem: 174216 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 17 ms
    * phase cmem: 174249 K
    Apertura flusso dati...
    * phase time: 29 ms
    * phase cmem: 174249 K
    Caricamento CFORM...
    * phase time: 5330 ms
    * phase cmem: 233925 K
    Caricamento ombreggiature...
    * phase time: 415 ms
    * phase cmem: 234627 K
    Caricamento geometria...
    * [Loading VB] 65484 verts, 2046 Kb
    * [Loading VB] 64079 verts, 2002 Kb
    * [Loading VB] 17872 verts, 558 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65517 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65285 verts, 2040 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65503 verts, 2046 Kb
    * [Loading VB] 864 verts, 27 Kb
    * [Loading VB] 36086 verts, 1127 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 310455 indices, 606 Kb
    * phase time: 1328 ms
    * phase cmem: 234704 K
    Caricamento DB spaziale...
    * phase time: 71 ms
    * phase cmem: 235159 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 98 ms
    * phase cmem: 235159 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\stancia_2\level.hom
    * phase time: 222 ms
    * phase cmem: 235241 K
    Caricamento oggetti IA...
    * phase time: 9 ms
    * phase cmem: 235241 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 235241 K
    Caricamento texture...
    ! Can't find texture 'terrain\terrain_stancia_ghost'
    * t-report - base: 552, 61467 K
    * t-report - lmap: 16, 16386 K
    * phase time: 2320 ms
    * phase cmem: 246616 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 246616 K
    * [win32]: free[1248724 K], reserved[170472 K], committed[677892 K]
    * [ D3D ]: textures[77853 K]
    * [x-ray]: crt heap[246599 K], process heap[173978 K], game lua[93235 K], render[1083 K]
    * [x-ray]: economy: strings[15161 K], smem[6264 K]
    * MEMORY USAGE: 249646 K
    * End of synchronization A[1] R[1]
    * phase time: 603 ms
    * phase cmem: 258993 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 258993 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.487s)
    * phase time: 12485 ms
    * phase cmem: 266196 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266196 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266196 K
    * [win32]: free[1240468 K], reserved[147360 K], committed[709260 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266179 K], process heap[177208 K], game lua[93008 K], render[1108 K]
    * [x-ray]: economy: strings[15178 K], smem[6275 K]
    * MEMORY USAGE: 267138 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24844 objects are successfully saved
    * Game centrale.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 623 ms
    * phase cmem: 259609 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 259609 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.447s)
    * phase time: 12445 ms
    * phase cmem: 266727 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266727 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266727 K
    * [win32]: free[1226852 K], reserved[146748 K], committed[723488 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266710 K], process heap[177198 K], game lua[93020 K], render[1097 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 269072 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18034][138272]
    * phase time: 595 ms
    * phase cmem: 260113 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 260113 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.327s)
    * phase time: 12325 ms
    * phase cmem: 267232 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 267232 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 267232 K
    * [win32]: free[1226852 K], reserved[146432 K], committed[723804 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267215 K], process heap[177201 K], game lua[93029 K], render[1102 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    * MEMORY USAGE: 269584 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18020][138691]
    * phase time: 609 ms
    * phase cmem: 260120 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 260120 K
    Caricamento "centrale.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24844 objects are successfully loaded
    * Game centrale is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav' (12.471s)
    * phase time: 12470 ms
    * phase cmem: 267210 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 267210 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 267210 K
    * [win32]: free[1226852 K], reserved[145356 K], committed[724880 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267193 K], process heap[177202 K], game lua[93011 K], render[1104 K]
    * [x-ray]: economy: strings[15184 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    * MEMORY USAGE: 269196 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25368 objects are successfully saved
    * Game centrale 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav'
    * phase time: 622 ms
    * phase cmem: 273784 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 273784 K
    Caricamento "centrale 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25368 objects are successfully loaded
    * Game centrale 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav' (12.520s)
    * phase time: 12519 ms
    * phase cmem: 280891 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 280891 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 280891 K
    * [win32]: free[1225828 K], reserved[132284 K], committed[738976 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[280874 K], process heap[177207 K], game lua[93005 K], render[1111 K]
    * [x-ray]: economy: strings[15215 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    * MEMORY USAGE: 282655 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25667 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    MotionMarks !!![7144][140678]
    * phase time: 626 ms
    * phase cmem: 277846 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 277846 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25667 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.470s)
    * phase time: 12468 ms
    * phase cmem: 284971 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    * [win32]: free[1225828 K], reserved[128112 K], committed[743148 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[284954 K], process heap[177201 K], game lua[93040 K], render[1114 K]
    * [x-ray]: economy: strings[15238 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_sig550
    H_Parent stalker_strelok
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 287508 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25971 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 645 ms
    * phase cmem: 295223 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 295223 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25971 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.204s)
    * phase time: 12203 ms
    * phase cmem: 302479 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 302479 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 302479 K
    * [win32]: free[1217508 K], reserved[110048 K], committed[769532 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[302463 K], process heap[177201 K], game lua[58243 K], render[1122 K]
    * [x-ray]: economy: strings[15155 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    * MEMORY USAGE: 307191 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![32872][142394]
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [lim_electro_fence]
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game limansk 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24917 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24894 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24892 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game limansk 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\limansk 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25021 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [399 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 176534 K
    SERVER: avviamento...
    * phase time: 1099 ms
    * phase cmem: 162633 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 162633 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25021 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.691s)
    * phase time: 12690 ms
    * phase cmem: 168734 K
    SERVER: connessione...
    * phase time: 31 ms
    * phase cmem: 168740 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 32 ms
    * phase cmem: 168772 K
    Apertura flusso dati...
    * phase time: 12 ms
    * phase cmem: 168772 K
    Caricamento CFORM...
    * phase time: 1690 ms
    * phase cmem: 189966 K
    Caricamento ombreggiature...
    * phase time: 329 ms
    * phase cmem: 190668 K
    Caricamento geometria...
    * [Loading VB] 65417 verts, 2044 Kb
    * [Loading VB] 8473 verts, 264 Kb
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 38622 verts, 1206 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 19324 verts, 603 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 877137 indices, 1713 Kb
    * phase time: 472 ms
    * phase cmem: 190710 K
    Caricamento DB spaziale...
    * phase time: 48 ms
    * phase cmem: 191124 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 54 ms
    * phase cmem: 191124 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\hospital\level.hom
    * phase time: 21 ms
    * phase cmem: 191260 K
    Caricamento oggetti IA...
    * phase time: 8 ms
    * phase cmem: 191260 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 191260 K
    Caricamento texture...
    * t-report - base: 449, 60405 K
    * t-report - lmap: 4, 4096 K
    * phase time: 840 ms
    * phase cmem: 206628 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 206628 K
    * [win32]: free[1367548 K], reserved[174288 K], committed[555252 K]
    * [ D3D ]: textures[64502 K]
    * [x-ray]: crt heap[206619 K], process heap[109533 K], game lua[93272 K], render[585 K]
    * [x-ray]: economy: strings[15121 K], smem[6264 K]
    * MEMORY USAGE: 208689 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25028 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 25038 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24958 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24952 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24962 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * phase time: 614 ms
    * phase cmem: 219741 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 219741 K
    Caricamento "ospedale abbandonato.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24962 objects are successfully loaded
    * Game ospedale abbandonato is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav' (12.197s)
    * phase time: 12195 ms
    * phase cmem: 225353 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225353 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 225353 K
    * [win32]: free[1348556 K], reserved[151276 K], committed[597256 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225339 K], process heap[112784 K], game lua[93014 K], render[823 K]
    * [x-ray]: economy: strings[15155 K], smem[6262 K]
    * MEMORY USAGE: 227771 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24911 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24954 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24940 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24919 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24918 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24946 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24960 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24906 objects are successfully saved
    * Game ospedale abbandonato.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato.sav'
    * Saving spawns...
    * Saving objects...
    * 24891 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24812 objects are successfully saved
    * Game ospedale abbandonato 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 2.sav'
    * Saving spawns...
    * Saving objects...
    * 24820 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24916 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24830 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24835 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    MotionMarks !!![45106][122294]
    * Saving spawns...
    * Saving objects...
    * 24832 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24831 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24817 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24762 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24761 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24746 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24731 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24715 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24688 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24809 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * phase time: 770 ms
    * phase cmem: 219686 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 219686 K
    Caricamento "ospedale abbandonato 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24809 objects are successfully loaded
    * Game ospedale abbandonato 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav' (12.359s)
    * phase time: 12357 ms
    * phase cmem: 225256 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 225256 K
    * [win32]: free[1346572 K], reserved[150020 K], committed[600496 K]
    * [ D3D ]: textures[64763 K]
    * [x-ray]: crt heap[225206 K], process heap[113290 K], game lua[93008 K], render[997 K]
    * [x-ray]: economy: strings[15159 K], smem[6264 K]
    * MEMORY USAGE: 226636 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24838 objects are successfully saved
    * Game ospedale abbandonato 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 3.sav'
    * Saving spawns...
    * Saving objects...
    * 24855 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24869 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24910 objects are successfully saved
    * Game ospedale abbandonato 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 4.sav'
    * Saving spawns...
    * Saving objects...
    * 24805 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24874 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24847 objects are successfully saved
    * Game ospedale abbandonato 5.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\ospedale abbandonato 5.sav'
    * Saving spawns...
    * Saving objects...
    * 24837 objects are successfully saved
    * Game riccardo_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav'
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [200 ms]
    "d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
    ! Player name in registry is empty! (InstallUserName)
    * phase time: 0 ms
    * phase cmem: 180950 K
    SERVER: avviamento...
    * phase time: 670 ms
    * phase cmem: 167009 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 8 ms
    * phase cmem: 167009 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.459s)
    * phase time: 12458 ms
    * phase cmem: 174213 K
    SERVER: connessione...
    * phase time: 29 ms
    * phase cmem: 174216 K
    CLIENT: connessione localhost...
    * client : connection accepted - <>
    * phase time: 17 ms
    * phase cmem: 174249 K
    Apertura flusso dati...
    * phase time: 29 ms
    * phase cmem: 174249 K
    Caricamento CFORM...
    * phase time: 5330 ms
    * phase cmem: 233925 K
    Caricamento ombreggiature...
    * phase time: 415 ms
    * phase cmem: 234627 K
    Caricamento geometria...
    * [Loading VB] 65484 verts, 2046 Kb
    * [Loading VB] 64079 verts, 2002 Kb
    * [Loading VB] 17872 verts, 558 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65517 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65523 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65285 verts, 2040 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65503 verts, 2046 Kb
    * [Loading VB] 864 verts, 27 Kb
    * [Loading VB] 36086 verts, 1127 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 310455 indices, 606 Kb
    * phase time: 1328 ms
    * phase cmem: 234704 K
    Caricamento DB spaziale...
    * phase time: 71 ms
    * phase cmem: 235159 K
    Caricamento dettagli...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 8418 v(20), 4514 p
    * [DETAILS] Batch(61), VB(164K), IB(26K)
    * phase time: 98 ms
    * phase cmem: 235159 K
    Caricamento settori e portali...
    * Loading HOM: d:\programmi\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\stancia_2\level.hom
    * phase time: 222 ms
    * phase cmem: 235241 K
    Caricamento oggetti IA...
    * phase time: 9 ms
    * phase cmem: 235241 K
    CLIENT: generazione...
    * phase time: 12 ms
    * phase cmem: 235241 K
    Caricamento texture...
    ! Can't find texture 'terrain\terrain_stancia_ghost'
    * t-report - base: 552, 61467 K
    * t-report - lmap: 16, 16386 K
    * phase time: 2320 ms
    * phase cmem: 246616 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 246616 K
    * [win32]: free[1248724 K], reserved[170472 K], committed[677892 K]
    * [ D3D ]: textures[77853 K]
    * [x-ray]: crt heap[246599 K], process heap[173978 K], game lua[93235 K], render[1083 K]
    * [x-ray]: economy: strings[15161 K], smem[6264 K]
    * MEMORY USAGE: 249646 K
    * End of synchronization A[1] R[1]
    * phase time: 603 ms
    * phase cmem: 258993 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 258993 K
    Caricamento "riccardo_autosave.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24837 objects are successfully loaded
    * Game riccardo_autosave is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\riccardo_autosave.sav' (12.487s)
    * phase time: 12485 ms
    * phase cmem: 266196 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266196 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266196 K
    * [win32]: free[1240468 K], reserved[147360 K], committed[709260 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266179 K], process heap[177208 K], game lua[93008 K], render[1108 K]
    * [x-ray]: economy: strings[15178 K], smem[6275 K]
    * MEMORY USAGE: 267138 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 24844 objects are successfully saved
    * Game centrale.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav'
    * Saving spawns...
    * Saving objects...
    * 24982 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 623 ms
    * phase cmem: 259609 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 259609 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.447s)
    * phase time: 12445 ms
    * phase cmem: 266727 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 266727 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 266727 K
    * [win32]: free[1226852 K], reserved[146748 K], committed[723488 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[266710 K], process heap[177198 K], game lua[93020 K], render[1097 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 269072 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18034][138272]
    * phase time: 595 ms
    * phase cmem: 260113 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 260113 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24982 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.327s)
    * phase time: 12325 ms
    * phase cmem: 267232 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 267232 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 267232 K
    * [win32]: free[1226852 K], reserved[146432 K], committed[723804 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267215 K], process heap[177201 K], game lua[93029 K], render[1102 K]
    * [x-ray]: economy: strings[15200 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    * MEMORY USAGE: 269584 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![18020][138691]
    * phase time: 609 ms
    * phase cmem: 260120 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 11 ms
    * phase cmem: 260120 K
    Caricamento "centrale.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 24844 objects are successfully loaded
    * Game centrale is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale.sav' (12.471s)
    * phase time: 12470 ms
    * phase cmem: 267210 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 267210 K
    CLIENT: sincronizzazione...
    * phase time: 10 ms
    * phase cmem: 267210 K
    * [win32]: free[1226852 K], reserved[145356 K], committed[724880 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[267193 K], process heap[177202 K], game lua[93011 K], render[1104 K]
    * [x-ray]: economy: strings[15184 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    * MEMORY USAGE: 269196 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25368 objects are successfully saved
    * Game centrale 3.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav'
    * phase time: 622 ms
    * phase cmem: 273784 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 273784 K
    Caricamento "centrale 3.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25368 objects are successfully loaded
    * Game centrale 3 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 3.sav' (12.520s)
    * phase time: 12519 ms
    * phase cmem: 280891 K
    SERVER: connessione...
    * phase time: 9 ms
    * phase cmem: 280891 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 280891 K
    * [win32]: free[1225828 K], reserved[132284 K], committed[738976 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[280874 K], process heap[177207 K], game lua[93005 K], render[1111 K]
    * [x-ray]: economy: strings[15215 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_mp5
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_svd
    H_Parent stc_monolith_sniper_1
    * MEMORY USAGE: 282655 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25667 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    MotionMarks !!![7144][140678]
    * phase time: 626 ms
    * phase cmem: 277846 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 277846 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25667 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.470s)
    * phase time: 12468 ms
    * phase cmem: 284971 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    CLIENT: sincronizzazione...
    * phase time: 11 ms
    * phase cmem: 284971 K
    * [win32]: free[1225828 K], reserved[128112 K], committed[743148 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[284954 K], process heap[177201 K], game lua[93040 K], render[1114 K]
    * [x-ray]: economy: strings[15238 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_sig550
    H_Parent stalker_strelok
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74
    H_Parent stc_csky_stalker
    current_state 5
    next_state 5
    item_sect wpn_ak74u
    H_Parent stc_monolith_stalker
    * MEMORY USAGE: 287508 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 25971 objects are successfully saved
    * Game centrale 2.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav'
    * phase time: 645 ms
    * phase cmem: 295223 K
    SERVER: caricamento simulatore A-Life...
    * phase time: 12 ms
    * phase cmem: 295223 K
    Caricamento "centrale 2.sav"...
    * Loading spawn registry...
    * 11568 spawn points are successfully loaded
    * Loading objects...
    * 25971 objects are successfully loaded
    * Game centrale 2 is successfully loaded from file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 2.sav' (12.204s)
    * phase time: 12203 ms
    * phase cmem: 302479 K
    SERVER: connessione...
    * phase time: 11 ms
    * phase cmem: 302479 K
    CLIENT: sincronizzazione...
    * phase time: 12 ms
    * phase cmem: 302479 K
    * [win32]: free[1217508 K], reserved[110048 K], committed[769532 K]
    * [ D3D ]: textures[78248 K]
    * [x-ray]: crt heap[302463 K], process heap[177201 K], game lua[58243 K], render[1122 K]
    * [x-ray]: economy: strings[15155 K], smem[6275 K]
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    current_state 5
    next_state 5
    item_sect wpn_val
    H_Parent stc_monolith_stalker_strelok_way_enemy_1
    * MEMORY USAGE: 307191 K
    * End of synchronization A[1] R[1]
    MotionMarks !!![32872][142394]
    [0]=[global_dialogs]
    [1]=[level_changer_icons]
    [2]=[ui_pda]
    [3]=[ui_pda_hide]
    ....
    [1350]=[info_up_ac_spas12]
    ! attempt to use non-existent INFOPORTION [stc_first_teleport_spawn_7]
    * Saving spawns...
    * Saving objects...
    * 26018 objects are successfully saved
    * Game centrale 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 4.sav'
    * Saving spawns...
    * Saving objects...
    * 25958 objects are successfully saved
    * Game centrale 4.sav is successfully saved to file 'c:\documents and settings\all users\documenti\stalker-stcs\savedgames\centrale 4.sav'
    ....
    - Disconnect
    - Destroying level
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    * SSample: 1440x900
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [231 ms]
    * MEMORY USAGE: 194422 K
    * End of synchronization A[1] R[1]
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    Input: 1
    Config-file [c:\documents and settings\all users\documenti\stalker-stcs\user.ltx] saved successfully
    Destroying Direct3D...
    * RM_Dump: textures : 0
    * RM_Dump: rtargets : 0
    * RM_Dump: vs : 0
    * RM_Dump: ps : 0
    * RM_Dump: dcl : 0
    * RM_Dump: states : 0
    * RM_Dump: tex_list : 0
    * RM_Dump: matrices : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes : 0
    * RM_Dump: v_elements: 0
    * RM_Dump: v_shaders : 0
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    DeviceREF: 1

    Non mi pare che ci siano errori prova a vedere se senza mod ti crea problemi

  10. #2110
    Il Nonno L'avatar di Shiroi
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    Citazione Originariamente Scritto da Gr1ph00n Visualizza Messaggio
    Non mi pare che ci siano errori prova a vedere se senza mod ti crea problemi
    Te la sei letta tutta e sei pure in grado di stabilire se ci sono errori? woah
    Ultima modifica di manuč; 13-06-10 alle 15:15:25

  11. #2111
    Shogun Assoluto L'avatar di manuč
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    Citazione Originariamente Scritto da Shiroi Visualizza Messaggio
    Te la sei letta tutta e sei pure in grado di stabilire se ci sono errori? woah
    griphoon č un modder esperto, fa parte del team dez0wave che ha prodotto molti mod per stalker.
    se dice che log non ci sono errori, puoi star certo che č cosģ.

  12. #2112
    Il Nonno L'avatar di Shiroi
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    Citazione Originariamente Scritto da manuč Visualizza Messaggio
    griphoon č un modder esperto, fa parte del team dez0wave che ha prodotto molti mod per stalker.
    se dice che log non ci sono errori, puoi star certo che č cosģ.
    nono io gli credevo, era una "domanda esclamazione" di stupore

  13. #2113

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Citazione Originariamente Scritto da Shiroi Visualizza Messaggio
    nono io gli credevo, era una "domanda esclamazione" di stupore
    vabbč ma dopo che hai avuto a che fare con una quantitą abnorme di file di log sai gią dove guardare e la funzione 'cerca testo' č molto utile

  14. #2114
    Il Fantasma
    Data Registrazione
    16-05-10
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    Angry Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    ciao a tutti! dunque penso di aver capito che i crash sono legati al mod 17 di pikke e la stessa cosa dovrebbe valere per gli altri mod. in alcuni tratti del gioco non posso proprio salvare nel senso che non mi ricarica nulla se muoio esempio nel bunker per disattivare le antenne e devo sopravvivere finchč non ne esco con 30 nemici pronti a farmi fuori (scusate non so come si spoilera). inoltre non posso pił mettere ricariche di gas colloidale al lanciafiamme perchč sono tutte vuote 0/0 magari č perchč ho dovuto uccidere cacciavite?

  15. #2115
    Shogun Assoluto L'avatar di manuč
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    Citazione Originariamente Scritto da controller Visualizza Messaggio
    inoltre non posso pił mettere ricariche di gas colloidale al lanciafiamme perchč sono tutte vuote 0/0 magari č perchč ho dovuto uccidere cacciavite?
    cacciavite č l'unico che puņ ricaricarti il lanciafiamme, se č morto puoi solo: o venderlo o tenerlo per collezione.

  16. #2116
    Il Fantasma
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    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Ho capito dunque per usare il lanciafiamme bisogna rimanere neutrali.. per i salvataggi ne sono uscito vivo dal " disattiva il bruciacervella" e penso di aver capito che non carica i salvataggi rapidi e nemmeno gli autosave da un livello all'altro per esempio ora prima di pripjat volevo tornare a yantar dalla scorciatoia e nel caricare si blocca alla sincronizzazione(ho gia provato a ridurre inventario ma non penso fosse quello). Segnalo anche crash casuali, quando vado a vedere quali file sono interessati leggo una sfilza di sound - bullet. Grazie mille manu

  17. #2117
    Shogun Assoluto L'avatar di manuč
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    prego, č un piacere poter dare una mano, perņ per le prossime volte se hai problemi con l 17dipikke postadirettamente nel topic ad esso dedicato
    Ultima modifica di manuč; 14-06-10 alle 17:47:57

  18. #2118
    Il Fantasma
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    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    Scusa non č questo il topic dedicato?

  19. #2119
    Lo Zio
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    questo č il thread in generale per i problemi e bug e crash e cose varie che si riscontrano anche in SoC e Cs lisci, per problemi riguardanti a un mod, c'č un topic ad esso dedicato.

  20. #2120
    Shogun Assoluto L'avatar di manuč
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    Citazione Originariamente Scritto da controller Visualizza Messaggio
    Scusa non č questo il topic dedicato?
    č questo qui Il "17♠ AMK Final v1.1" - disponibile nei primi 3 POSTS - supporto, pareri e aiuti! e nella prima pagina troverai sia il mod che i suoi fix, i quali ne aggiustano alcuni parametri.

    toglimi una curiositą: hai installato il mod dal silver dvd di TGM? quello con stalker allegato?

  21. #2121
    Il Fantasma
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    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    messaggio ricevuto! sģ l'ho scaricato tramite la rivista GMC la cosa strana č che il gioco non l'ho toccato per mesi pensando che non mi piacesse ora perņ rischio di lasciarlo perdere perchč non mi carica pił i cambi di livello perlomeno il gioco liscio l'ho finito una volta

  22. #2122
    Lo Zio
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    secondo i requisiti dovrebbe girare CS, perņ quando installo la patch poi mi si impalla e non vą pił. cosa devo fare?

    ps: scusate per l'img dello sfondo..
    Ultima modifica di rainbow6_sniper; 21-06-10 alle 20:01:36

  23. #2123
    Il Nonno L'avatar di Shiroi
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    Come mai le icone sono cosģ grandi? č lo standard di W7?

  24. #2124

    Predefinito Riferimento: SoC & CS: Tutti i problemi prima/dopo l'installazione e segnalazioni bug

    ragazzi avrei un problema con stalker, tanto per cambiare.. -.- sembra che ormai ci sia piombata sopra la maledizione per non giocarci!! xD in pratica dopo averlo installato ieri sera c'ho fatto giusto i primi passi senza neanche prendere la prima missione, giusto quei 5 min tanto per vedere come girava visto che m'aveva impostato tutto a manetta con l'illuminazione fissa.. xD stasera invece vado a riprenderlo per riciacciarci un pņ, imposto a illuminazione dinamica e cosģ di colpo dopo qualche secondo di gioco mi diventa tutto lo schermo di gioco giallo e mi crasha.. (patchato alla 1.04) -.- riprovo a chiudere e riaprire, riparto e ora si alternano o le schermate gialle dandomi la finestra di dialogo del crash o dopo un pochetto mi comincia ad andare a scatti da morģ tanto che si ferma e mi tocca chiudere tutto col task.. premetto che ieri sera ai soliti parametri andava liscio come l'olio.. O_o.. boh qualche consiglio? il pc č quello in firma.. grazie a tutti comunque..

  25. #2125
    Il Nonno L'avatar di Shiroi
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    Citazione Originariamente Scritto da Kail87 Visualizza Messaggio
    ragazzi avrei un problema con stalker, tanto per cambiare.. -.- sembra che ormai ci sia piombata sopra la maledizione per non giocarci!! xD in pratica dopo averlo installato ieri sera c'ho fatto giusto i primi passi senza neanche prendere la prima missione, giusto quei 5 min tanto per vedere come girava visto che m'aveva impostato tutto a manetta con l'illuminazione fissa.. xD stasera invece vado a riprenderlo per riciacciarci un pņ, imposto a illuminazione dinamica e cosģ di colpo dopo qualche secondo di gioco mi diventa tutto lo schermo di gioco giallo e mi crasha.. (patchato alla 1.04) -.- riprovo a chiudere e riaprire, riparto e ora si alternano o le schermate gialle dandomi la finestra di dialogo del crash o dopo un pochetto mi comincia ad andare a scatti da morģ tanto che si ferma e mi tocca chiudere tutto col task.. premetto che ieri sera ai soliti parametri andava liscio come l'olio.. O_o.. boh qualche consiglio? il pc č quello in firma.. grazie a tutti comunque..
    Prova a togliere le ombre o comunque ad abbassarle, e magari fai dei test incrociati tra ombre ed illuminazione, a me le ombre mi davano da fare e non poco

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