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Starcraft 2 Q&A, Karune
Of course joining a community without bringing anything would be quite rude, thus with all the recent Starcraft 2 hype around, I figure you guys would like to get a few more answers to questions from the demo trailer?
Enjoy.
----- Starcraft 2 Question & Answer -----
Theres some confusion on the forums whether the Protoss Mothership is the only super-unit in the game, or if each race will have one as well. Apparently it was mentioned at WWI but a specific quote eludes most. Whats the final word on this?
Theres no other planned unit that will quite compare to the Protoss Mothership. Its really the ultimate unit in the Protoss arsenal, and while its extremely powerful its also difficult to create, and of course only one is allowed to be on the map at any one time. Keep in mind too that relative to the amount of damage the Mothership can take or dish out, we've only shown a single video where the Mothership was given a lot more in the way of what it would normally be capable of, for the sake of showing the unit off. The video shown at the announcement ceremony in no way indicates our intended balance for the final game.
The shields on the marines have been a fairly big topic as it fairly drastically changes the look of a classic unit. What is the reason for the shields being added, and are they an upgrade or always part of the base unit?
At this time, the Marine will be appearing as the classic standalone unit, but with a defensive upgrade they will then wield the arm-mounted shields. Again, please keep in mind that this is a work in progress and nothing is final at this point.
What is this:
http://temporal.pr0.pl/varia/SC2/ss1-hires.jpg -
http://temporal.pr0.pl/varia/SC2/addon2.png ? It appears to be a drop ship of some type maybe, can we comment on this unit?
The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.
What type of scripting language is being used? Aspiring map/mod makers would like to know.
http://www.battle.net/forums/thread....=1&#post185268
StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.
Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?
In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.
The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?
The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.
Re: Game Balance
The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.
Re: Game Speed
As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.