Sc ha anche 9 anni però... Warcraft III ne ha 5 ed ha 4 razze ed è molto più difficile da bilanciare perchè oltre alle unità base, ci sono anche quelle assoldabili e le singole mappe devono essere bilanciate da questo punto di vista. Inoltre i cambiamenti sono stati minimi dalla patch 1.10 ma ti ricordo, se giochi da molto tempo, che nella patch 1.05 hanno sostanzialmente cambiato le stats di tutte le unità:
Senza contare i cambiamenti della 1.08 in cui hanno cambiato tutto praticamente rendendo gli Zealot molto più forti e rendendo molto più difficile lo Zergling rush:- Reduced Academy cost to 150 minerals.
- Reduced Science Facility cost to 100 minerals, 150 gas.
- Reduced Spider Mine research cost to 100 minerals, 100 gas.
- Reduced the cooldown for units on unload from a transport.
- Added a limit so games can only be saved at most once every
two minutes during a multiplayer game.
- Fixed a bug that caused save game compatibility problems with 1.03 save
games loaded into 1.04 and Brood War.
- The 'something for nothing' cheat no longer gives Brood
War upgrades in normal Starcraft games.
- When using the 'exactly' modifier in trigger conditions, incomplete
units are no longer included in the comparision.
- Hallucinated devourers no longer leave acid spores on targeted units.
- Spider mines are now properly affected by disruption web.
- Neutral medics no longer auto-heal units.
- Added a wireframe for Infested Duran in a dropship.
- The low memory version of the disruption web art is now correct.
- Terran insane AI no longer locks the system.
- Fixed the bug that allowed terran buildings to move after landing.
- Fixed the bug that incorrectly allowed 'morph to lurker' commands
to be issued to units that weren't hydralisks.
- Miscellaneous minor bug fixes.
Le stats da questa versione sono state mantenute invariate, ciò significa che ci sono volute 8 versioni per bilanciare il gioco in circa 5 o 6 anni se non ricordo male.
TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.
Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.
Missile Turret:
- Decreased cost to 75 minerals.
Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.
Dropship:
- Increased speed.
Goliath:
- Increased ground attack range.
Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.
PROTOSS:
Dragoon:
- Build time increased.
Scout:
- Decreased cost to 275 minerals, 125 gas.
Carrier:
- Supply cost decreased to 6.
Templar:
- Psi Storm Damage reduced.
Corsair:
- Disruption Web spell duration decreased.
Zealot:
- Shields decreased to 60 and hit points increased to 100.
ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.
Ultralisk:
- Supply cost decreased to 4.
Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.
Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.
Spawning Pool:
- Increased build cost to 200 minerals
Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.