Ahhh che ricordi! I bei tempi di Spa in Grand Prix Legends...quante bestemmie all'Eau Rouge!
This historic track is in development. We want those of you who are historic racing fans (or fans of the movie "Grand Prix" I guess) to see it as soon as possible - so here it is. I used the front bumper cam so that you can see similarities from old footage like that in the movie. You will see draw and animation issues in this video that do not represent the drawing and animation qualities of the release version of rFactor 2. Also: No audio - stop trying to turn up the volume. Stay tuned for more videos of our development progress.
There's a couple WIP elements that may be of interest that you can see in this video. First is the mirage effect--it's not hooked up to any controlling factors yet--it's just "on" for now. The other is that the direct lighting is changing as clouds pass in front of the sun...
Comunque fantastico il rimbalzo dell'auto sulle sconnessioni dell'asfalto, da quel poco che si può capire. L'effetto c'è tutto!
anche il fatto che quando passi sotto zone ombrose non cambia nulla è una cosa che m'ha sempre dato molto fastidio e tolta molta immersione..
cmq siamo ancora in fase super wip, quindi è ok così
Ci sono novità?
si, il video dell'effetto calore dei motori
C'è un interessante resoconto di Scott Juliano sull'avanzamento delle piste.
Posta posta
Thanks, domani leggo con calmaC'è un interessante resoconto di Scott Juliano sull'avanzamento delle piste.
http://www.youtube.com/watch?v=CLH_8PxiD5E
Starting out at full wet at the start of the session and scheduled to get lighter then stop raining about half way through, this is obviously a lot less random than most races racers may do when the product is released. Things to watch out for include clouds and shadows shifting (according to wind and sun direction), light coming and going according to the clouds moving overhead, the wet reflectiveness going away, the rubber build up and eventually the marbles, too. Things to note are that this is work-in-progress.
The laps to create the dry line were done with AI. When a human is driving (or the AI decides multiple lines work) where you drive actually determines where on the track is dried or rubbered in. You can see a dry and then rubber line starting to build into the pitlane as well as around the race track. There was also two incidents going into that turn which created additional skidmarks on the apex and just outside of the apex during the 1hr 30mins the footage was captured from. Usually I captured each 5 seconds just after a pack of cars had passed, the racing line would get partially wet again shortly afterwards before the next group.
None of the cars you might sneak a peek of are new, we've released some sort of media picturing them.
consumo pneumatici
http://twitpic.com/3y3p7b
Did you just flatspot your tire? Is the rubber beginning to grain? Having a hard time feeling out the handling to discover what the problem is? Not anymore. Just open your eyes.
This is something I've certainly never seen before and is another one of those things that makes my jaw drop.
If you flatspot a tire in rFactor 2 not only will the flatspot be simulated, it'll be simulated in the spot you actually wore down. Not only that, but it will be visually represented in the spot you actually wore down.
If you are wearing out your tires and they're beginning to grain on one side, you'll see that graining on one side.
Whatever damage your tire has, you'll see it, you'll feel it.
Below (uploaded to twitpic due to size) the image is a series which show the code in it's most basic form (general tire wear).
http://isiforums.net/f/showthread.ph...nd-information
Ultima modifica di Uff; 10-02-11 alle 00:51:09
interessante
Nuovo modello per le gomme in azione!
http://www.youtube.com/watch?v=YDyHAoHa1iE
E una bella invasione di FAQ!
il fatto che non sia open script impedisce qualcosa al livello di mod??Will rFactor 2 be modding friendly like rFactor? What has been done to improve modding? Open script?
Many improvements have been made to make mods easier to find and install. No open script.
Non ne ho idea, sinceramente. Non so se per "open script" intendano la possibilità di fare determinate operazioni tramite uno script apposito, così da velocizzare il tutto.
Bisognerebbe sentire da chi effettivamente ha lavorato su mod per rF.
pebbacco, solo per le gomme ci vorrà un core... :-)
ma rfactor 2 quando dovrebbe uscire alla fine?
Dato che per il 2010 non ce l'ha fatta, ci si augura quest'anno, magari verso l'estate. Di certo per ora non c'è nulla; si fece solo notare come la versione mostrata attualmente sia in fase più avanzata rispetto a quella del primo rFactor all'epoca, quindi potrebbe passare un po' meno tempo rispetto a quello tra le preview di rF1 e l'effettivo rilascio.
Sul forum ufficiale si erano citati anche i tempi, ma ora mi sfuggono. :s
speriamo non faccia la fine di Duke Nukem
uscirà prima Racing Legends
Incredibile che sia ancora online quel sito! Mi ero totalmente scordato del progetto Racing Legends. Che fine hanno fatto poi?uscirà prima Racing Legends
Dovrebbe uscire entro la fine del 2003.
Dalle FAQ:
We expect to launch our first product later this year. We will be introducing a beta test programme for all those who cannot wait for the finished article. More information on this will be available on our website
Effettivamente il sito funziona (del resto è anche bello da vedere, perchè oscurarlo?), ma il forum non più. E neanche la webcam (!?)