nemmeno un commento perchè fa pena pure a te?
Gyppi ha scritto lun, 29 agosto 2005 alle 21:50
nemmeno un commento perchè fa pena pure a te?
no perchè ero in dubbio se fosse davvero il seguito più o meno un'espansione
a me questi mod piacciono , come crucifix of Shit incredibile , oppure come Project Gremlin , questi mod a sfondo ironico mi attirano
Gyppi ha scritto lun, 29 agosto 2005 alle 21:50
nemmeno un commento perchè fa pena pure a te?
Quoto...certe MAPPE o MOD fanno proprio PENA...io mi vergognerei a proporle (un Modders si deve porre dei limiti),non deve per forza dare piu delle sue possibilità se no questo porta solo alla schifezza assicurata
NoSf3rAtU ha scritto lun, 29 agosto 2005 alle 22:24
Gyppi ha scritto lun, 29 agosto 2005 alle 21:50
nemmeno un commento perchè fa pena pure a te?
Quoto...certo MAPPE fanno propri o PENA...io mi vergognerei a proporle (un Modders si deve porre dei limiti,non deve per forza dare piu delle sue possibilità se no questo porta solo alla schifezza assicurata
lol non è una mappa è un mod Nosfe
Hexen Third ha scritto lun, 29 agosto 2005 alle 22:25
NoSf3rAtU ha scritto lun, 29 agosto 2005 alle 22:24
Gyppi ha scritto lun, 29 agosto 2005 alle 21:50
nemmeno un commento perchè fa pena pure a te?
Quoto...certo MAPPE fanno propri o PENA...io mi vergognerei a proporle (un Modders si deve porre dei limiti,non deve per forza dare piu delle sue possibilità se no questo porta solo alla schifezza assicurata
lol non è una mappa è un mod Nosfe
LO SO
Tanto o MAPPA o MOD se è una schiefezza è UGUALE
la pensiamo in modo diverso su Halo, ma in fatto di mod siamo ugualiNoSf3rAtU ha scritto lun, 29 agosto 2005 alle 22:24
Gyppi ha scritto lun, 29 agosto 2005 alle 21:50
nemmeno un commento perchè fa pena pure a te?
Quoto...certe MAPPE o MOD fanno proprio PENA...io mi vergognerei a proporle (un Modders si deve porre dei limiti),non deve per forza dare piu delle sue possibilità se no questo porta solo alla schifezza assicurata
BENE
Chex Trek Updates - Next Beta + New Screenshots
The mod team is hard at work preparing their next release. While not quite ready yet, we are nonetheless given a few teasing details about it. On a side note, they also made it clear that they had no intention to move over to Quake 4: Chex Trek is not going anywhere!
Our next release is to be what our first alpha should have been. It is optimized, and sporting an almost completely different look. (Believe us that's a very good thing.) It now feels like a Chex game instead of DooM 3 in disguise! With custom content shooting every which way, it's hard to choose where to start!
There has been a host of changes to gameplay and the mods coding to help implement the many aspects of the game. There is also great new map finishing its production as well as a vastly improved e1m1 remake. A horde of new custom models and textures have been completed and inserted into the mod. The new weapon and monster models are actively being worked upon, and imported into the game. They are coming awesome and we will have 4 weapons and 3 enemies included in our beta release.
Related News:
http://www.xv15mods.com/hosted/chextrek/ viewtopic.php?t=77
Chex Trek: Beyond the Quest
http://xv15mods.com/hosted/chextrek/port al.php
bene scarico
Filmatone!!
http://doom3.filefront.com/file/Chex_Tre k_Beyond_the_Quest_Teaser_Trailer;54289
Description:
This here is a teaser trailer to preceed the second public release of 'Chex Trek: Beyond the Quest'. Tons of work has been done in the form of gameplay and visuals/audio. Take a look and see what we've been working over for the past few months.
Summary:
Video compression: WMV9
Image resolution: 320x240
Length: 1'49"
Audio: Yes
Quality: 5/5
Ben vengano anche i mod spiritosi se fatti bene
non è solo una questione di spirito CT è un rifacimento(più o meno ) del vecchio gioco bidimensionale, non seguirà proprio le linee dell'originale ma trae forte ispirazione
AGGIORNAMENTO
Chex Trek: Beyond the Quest (Beta 0.5)
Description:
It's been a few months since the release of Alpha 0.1, but the updates and changes are sure to be worth the wait.
Based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a "run 'n gun fps" that even the tiniest of tots could play. It was released for free in specially marked packages for in in Chex brand cereal. Now ten years later it's getting a story re-telling.
Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck!
For any thoughts about this release, good or bad, tell us. All criticism will be taken well and the way it was meant so long as it's constructive. And be sure to let us know if you find any bugs!
What's new:
- Added ZorchNade weapon model
- Custom 'bullet' effects
- Custom enemies including the 'Flemoidious Commonus', 'Flemoidious Bipedicus', and 'Flemoidious Cyclopticus'
- Many custom item models
- 90% new textures, all of high quality
- A new beginning story map (sf_923)
- Custom HUD
- Custom main menu with theme song written and played by Emil Nasti
- Messy slime trails, slime splats, and footprints that stay forever
- Voice acting
- Custom sounds for enemies and "Mini Zorcher" (Pistol)
- And much more ...
As of right now we do not have a Mac build compiled. We are working on getting one compiled right now and it should be up to download in a couple of days. So to all the Mac gamers out there, just hang tight and check back often. We'll let you know when it's up for grabs.
This version is compatible with both Windows and Linux.
Gli screenshots sono un bel po,quindi nel LINK del Download troverete anche una bella carrellata di immagini:
Screenshots & Download:
http://doom3.filefront.com/file/Chex_Tre k_Beyond_the_Quest;54954
AGGIORNAMENTO
Chex Trek: Beyond the Quest for Mac OSX (Beta 0.5)
Description:
It's been a few months since the release of Alpha 0.1, but the updates and changes are sure to be worth the wait.
Based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a "run 'n gun fps" that even the tiniest of tots could play. It was released for free in specially marked packages for in in Chex brand cereal. Now ten years later it's getting a story re-telling.
Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck!
What's new:
- Added ZorchNade weapon model
- Custom 'bullet' effects
- Custom enemies including the 'Flemoidious Commonus', 'Flemoidious Bipedicus', and 'Flemoidious Cyclopticus'
- Many custom item models
- 90% new textures, all of high quality
- A new beginning story map (sf_923)
- Custom HUD
- Custom main menu with theme song written and played by Emil Nasti
- Messy slime trails, slime splats, and footprints that stay forever
- Voice acting
- Custom sounds for enemies and "Mini Zorcher" (Pistol)
- And much more...
Install:
1) Install ChexTrek Beta 0.5 (DL - http://xv15mods.com/hosted/chextrek/port al.php?page=4)
2) Extract this zip to your ....\Doom 3\chextrekbeta_0.5 folder
Download:
http://doom3.filefront.com/file/Chex_Tre k_Beyond_the_Quest_for_Mac_OSX;57219
sapete che questo mod è davvero carino? Unico problema a volte ho difficoltà ad aprire le porte, alcune non ci sono riuscito proprio, c'è qualche comando particolare per aprirle oppure è un bug?
AGGIORNAMENTO
Chex Trek Model Update
Since the summer started we've been cracking down and getting things done once again. I have the opportunity to show off some of our latest models and guarantee that there's more where they came from.
Have you noticed how teleporting around was such a large part of the original Doom Engine based games, but how it was mostly non-existent in Doom 3? Well, we've decided to bring back that classic flare with our next release of Chex Trek.
There were a few items that just weren't modeled when the Beta was released. This is one of them. Mmmm... Chex cereal.
Here's another item that has been plaguing us from the beginning. The Chexian Armor was one of the first items on our list to be created, but it never seemed to work out for one reason or another. With the WIP texture though, it finally started looking more... final.
And the most desired changes have finally started to become reality. As much as we (and everyone else) wanted new weapon models, they never stopped being a pain in the butt. I'm extremely proud to announce the Rapid Zorcher. Now you'll be able to blast those dang flemoids to pieces with a fitting weapon.
Ohhhhhhh.... The Large Area Zorching Device. This baby is a fitting recreation of the butt-kickin'est Zorcher known to man. It's lopsidedness is just perfect for the harebrained nature of Chex Trek's molding of D3 and Chex Quest.
There's so many things that are this close to being finished. We'll have more things for you to look at soon enough. Keep zorching!!!
FarceWare
E' davvero molto bravo questo, l'atmosfera l'ha ricreata bene e pure lo stile sembra ottimamente ripreso
Dopo un lungo periodo di assenza, è uscita una versione beta per la patch 1.3.1 di questa TC!
Chex Trek: Beyond the Quest (Beta v0.52)
Sito Ufficiale
Dopo aver tanto girato, un paio di settimane addietro sono riuscito a ritrovare il niovo sito e forum, dato ceh su FF era collegato al vecchio che non funzionava più, mi avevano risposto che una versione era disponibile per la nuova patch e che avrebbero mandato una mail per aggiornare il link alla TC, come potete vedere su FF è disponibile il download della nuova versione e nella barra delle modifiche supportate CT ha un nuovo loghetto funzionante, olè!