TECHNOLOGY
• All game’s cutscenes (including the one before main menu) are going to be generated in real time by Tsood Engine. No pre-rendered movies, neither from Tomasz Bagiński, nor from anybody else.
• TW2 runs on CDP RED’s in-house built engine called “Tsood Engine” [LINK]
• “Tsood” is a transliteration of polish word “cud”, meaning “miracle”
• The engine was created specifically for implementing complex story connections, generating random NPC’s activities and other features characteristic for RPG, which for example Aurora Engine could not deal with
• If talking about possible console versions – Tsood’s been successfully tested on X360 / PS3
• Loadings? – Only when starting the game and swapping acts. Data within one act is being loaded in real time (You don’t believe? Watch GC’s gameplay)
• Tsood Engine allows player to jump, sit, use stairs / ladders. Freerun – no way.
Clarification 1: There is a different animation to each specific obstacle. There is one animation, when you jump up 2 meters, and another, when it’s 2.8m. Another animation when you run and jump, another when you walk - yet another when you're standing. You can't jump on and from high obstacles. You can't also deliberately jump into oblivion. [LINK – Polish post]
Clarification 2: You can jump onto obstacles up to 2.8m and jump down up to 5m. You can also jump over obstacles up to 4m wide. You can jump over fences and walls up to 2.8m. You can't walk on the edge of wall, balance, etc. You can use ladders. Some additional possibilites appear only in quests (ex. you must use the chimney to give gifts to children, but you can’t enter every chimney). Obstacles up to certain height are jumped over automatically. [LINK – Polish post 2]
• Geralt’s still able to enter waist deep water
• W2 uses DX9 right now. There are some chances that DX10 and 11 will have been added by the time of premiere.
• Game’s editor will more than likely to be released for free-use after TW2’s premiere
• W2 uses Havok 6.5 (physics engine) and in-house built animation tool
• W2 uses unique NPC’s generating system (it’s prototype runs in TW1's EE – the one with villagers in pink shorts). The system will create NPC’s from randomly chosen modules (heads, legs etc.). This allows it to avoid Clone Wars.
• Controllers for PC – gamepad or keyboard