Presentation
- Most frames of animation of any 2D fighter per character
- Entirely hand-drawn
- Super high-res sprites (around 800x800), scaled down and filtered for extra smoothness
- Real-time lighting on the characters
- Will not run off a DVD, because it's constantly streaming/decompressing all the animation data - each character is around 90 megs of animation, uncompressed
Gameplay
- Designed by a tournament fighter
- Six buttons
- Can play mismatched team sizes of 1, 2 or 3 characters
- Custom assists - lets you input any ground normal or special move for your assist attacks
- Anti-infinite combo system - if you loop your combo, the other player can break out of it
- Easier inputs, like intelligent 360s