a me borderlands mi è sembrata molto ripetitivo. abbandonato dopo poco.
a me borderlands mi è sembrata molto ripetitivo. abbandonato dopo poco.
l'isola degli zombie di ned è fantastica! altro che inutile
il generale Knoxx mitico anche lui,come la rivolta dei robots,
sono tutti fantastici tranne mad moxxi
Probabile che l'abbia presa per il verso sbagliato: facendo tutte le quest dei cervelli di fila mi sono stufato e ho finito per odiarlo
Il finale è effettivamente il migliore di tutti
Spoiler:IT'S NOT OVER YET! *AHAHAHAHAH*
- HOLY F*#KING SHIT!!! -
Se i dlc vanno valutati in base all'esperienza aggiuntiva che danno io metterei: ClapTrap Revolution, Dr. Ned/Zed (lol), Armeria (alla fine pare più essere un gruppo di missioni generiche che un dlc a tema, ottimo per le armi aggiuntive, ma nient'altro), Moxxi (l'avevo rimosso, a parte la possibilità davvero utile di poter mettere in cassa le armi non utilizzate... è un survival, punto).
Ultima modifica di TommasoDS; 11-08-11 alle 23:05:08
Vi ringrazio, quindi consigliate l'acquisto?
Ho trovato il tutto a 9 sterline spedito
Assolutamente sì, il prezzo maggiore dovuto ai dlc imho è completamente giustificato
assolutamente si . giocone!
il teleport del mitra
Il primo mi annoiò un pò all'inizio e lo abbandonai dopo un 5-6 ore di gioco...
adesso di recente l'ho ripreso a giocare(a due,che è più divertente...)però c'è una cosa che mi chiedo:ma quando sarà possibile personalizzare le armi?
Ma soprattutto mi consigliate di aspettare e giocare direttamente al secondo e di abbandonare il primo,o riuscirò a godermelo appieno(il primo borderland,intendo) prima che esca il secondo?
If Borderlands is an example of how far an original concept and a terrific sense of humor can take a game, then Borderlands 2 is what happens when the developer takes a step back and realizes that those two qualities aren't everything. In fact, listening to Gearbox vice president Steve Gibson, you can't help but feel tempted to remind him that Borderlands was actually a pretty great game. "We had no weapons in Borderlands 2 for about six months while we gutted the weapon system and replaced the whole thing," says Gibson. "But we felt like we could do a lot better. We thought the AI system could be a lot better. We felt like the quest system could be a lot better. We felt like the vehicle system could be a lot better." We're sensing a theme here.
Gearbox's laundry list of improvements starts with the gameworld itself. While Pandora was a visually striking place with delightfully absurd inhabitants, the whole place lacked any sort of greater context. Why are you there? Do people actually live in this place apart from those enemies? According to Gibson, "This time around we've actually put the writer of Borderlands in the same room as the lead designer of Borderlands. We're connecting the world and the story and your quests all together now. We're trying to weave a much more intricate tale."
Specifics on said tale are hard to come by right now, but here's hoping it's as endearingly ridiculous as the rest of Borderlands 2. This is a game where one boss fight has you up against a heavily armored enemy who has tied a vulgar midget to the front of his riot shield. This is a game where suicide bomber robots come charging at you with reckless abandon, dragging their torsos around if they were lucky enough to lose only their legs. And did we mention the disposable guns? Instead of reloading them, you just throw the empty ones at your enemies for no other reason than, well, why not? (Even stranger, the next disposable gun just appears in your hand as if out of nowhere.)
Yet it's not all silliness and absurdity. Gearbox promises a wholesale overhaul to the way enemies behave in combat. You'll find enemies who are more keenly aware of their surroundings and chances of survival, jumping up to higher ledges to flank you, dodge out of the way of gunfire, or slink off behind cover and back toward safety when they're critically injured. "Enemies are actually going to work together, call plays, and take more advantage of the environment," says Gibson. At least, the smart ones will do that. The psychos, everyone's favorite raving lunatics from the first game, still operate with a mantra that Gibson describes as, "Wow that's a gun! I want my face in front of it."
Getting around from quest to quest looks to be easier thanks to reworked vehicle physics. Gibson promises that your car of choice will no longer freak out when it clips the slightest rock, reacting more smoothly to bumps along the road while adding more variance to the previously zero-sum game of trying to run over enemies. (It was either you killed them dead, or they stopped your car.) Speaking of navigation, Gibson also boasts that views of the gameworld from high-up vantage points are now "geographically correct" rather than a faked skybox, meaning that you can now spot someplace you'd like to go and simply head in that direction until you get there.
The one quest we were shown served to explain what Gearbox is trying to do differently with some of the mission designs. In this case, you're out to rescue a friend of yours who is being held hostage at the top of a dam by the evil Hyperion corporation. As it turns out, that friend is actually Roland from the first game--there's a new cast of characters, while the original cast return as non-player characters--and he's being held by a floaty jet engine robot monster called the W4R-D3N. Said robot monster proceeds to lead you on a chase along the dam, where you have to deal with groups of incoming enemies, some of whom are called in as reinforcements from Hyperion's base on the moon. Why? Because why wouldn't the evil corporation you're fighting be able to call in airdrops from the moon? You can dual-wield ridiculously powerful and exotic guns. It's all about keeping a level playing field.
The point is, Gearbox wants to make quests more about being self-contained adventures and less about being sent off on yet another fetch quest. We could continue to go on about areas that Gibson wants to improve, but suffice it to say that the team at Gearbox isn't resting on its laurels for Borderlands 2. Now we're just eager to play the thing and see how it feels, and whether some of the user interface improvements Gibson promised feel like major upgrades. But we like what we've seen so far, that's for sure.
altri screens:
uscita confermata per settembre, per l'occasione abbiamo anche un nuovo trailer
coop a 4
Oh, hey, alla gearbox si sono ricordati che ci sono altri colori oltre al beige e texture più grandi di 64x64?
Figata, il primo giocato in coop mi ha divertito da matti, spero però che in sto secondo capitolo decidano di non lasciare il gioco incompleto come il primo(mamma mia, la peggior ending che abbia mai visto).
ma il primo come era? valido?
avoja
7 minuti di gameplay:
Quando escon le 600? Prezzo?
preview:
Kotaku
http://kotaku.com/5897193/theres-a-n...erce-robot-ass
Digital Spy
http://www.digitalspy.com/gaming/new...ed-sequel.html
Vox Games
http://www.theverge.com/gaming/2012/...e-inspirations
CVG
http://www.computerandvideogames.com...proved-sequel/
Xbox360Achievements.org
http://www.xbox360achievements.org/n...iren-Song.html
VG247
http://www.vg247.com/2012/04/04/bord...gameplay-fuse/
DualShockers
http://www.dualshockers.com/2012/04/...nzerker-siren/
OXM UK
http://www.oxm.co.uk/40382/features/...n-borderlands/
Digital Spy
http://www.digitalspy.com/gaming/int...er-sequel.html
God is a Geek
http://www.godisageek.com/2012/04/bo...nds-2-preview/
PC Gamer
http://www.pcgamer.com/2012/04/04/bo...cial-features/
Co-Optimus
http://www.co-optimus.com/preview/10...pressions.html
Crave Online
http://www.craveonline.com/gaming/pr...nds-2-hands-on
Video Game Writers
http://videogamewriters.com/hands-on...rlands-2-43483
GameSpy
http://pc.gamespy.com/pc/borderlands-2/1222256p1.html
NowGamer
http://www.nowgamer.com/features/130...ss_system.html
LazyGamer
http://www.lazygamer.net/xbox-360/we...borderlands-2/
El33tOnline
http://www.el33tonline.com/past_edit...interview_gun/
Destructoid
http://www.destructoid.com/preview-s...2-225133.phtml
Rock Paper Shotgun
http://www.rockpapershotgun.com/2012...-2-preview-pc/
il primo lo giocai in coop con chi capitava, lo finii su ps3.
Lo ricomprai con tutti i dlc su pc ma cominciai con l'hunter, devo aver sbagliato classe, non mi diverte, sono più un tipo da soldier.
Quasi quasi lo riprendo cambiando personaggio in attesa del seguito. Ninja futuristico FTW.
il chest
costerà quanto un rene
Quel cassonetto è di una bruttezza infinita, il bobblehead riesce a batterlo però
ma è la replica di quello in game
mai na gioia aò